Difference between revisions of "Liamist States Empire"

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Liamopolis was originally just another GLS city but it was selected and moved to an external region for ambassadorial purposes and as a birthday gift for Liam's son, Liam II (rumours fly wildly around about how Liam II was conceived. Some involve various Tableland leaders, others cloning). Liam II adopted Prince as his title and ran Liamopolis as a dictatorship but adhered fairly strictly to the ideals Liam set forth. Liamopolis recently adopted Cybercracy as its nation type, replacing the Principality, as Liam II works on democratising the nation and following his father's footsteps.
 
Liamopolis was originally just another GLS city but it was selected and moved to an external region for ambassadorial purposes and as a birthday gift for Liam's son, Liam II (rumours fly wildly around about how Liam II was conceived. Some involve various Tableland leaders, others cloning). Liam II adopted Prince as his title and ran Liamopolis as a dictatorship but adhered fairly strictly to the ideals Liam set forth. Liamopolis recently adopted Cybercracy as its nation type, replacing the Principality, as Liam II works on democratising the nation and following his father's footsteps.
 
  
 
=== Liamton ===
 
=== Liamton ===

Revision as of 04:42, 17 February 2005

The Liamist States Empire (an archaic term. Commonwealth or Federation would be more appropriate) contains three independent nations. In the past, it was larger at thirteen nations but many of these served little to no purpose and was reabsorbed back into the Liamist States. The Empire is responsible for over 5.5 billion citizens, a Gross Imperial Product of $180 trillion and has a collectively unique culture.

Nations

The Liamist States itself is divided into districts for administrative ease, which in turn, as Liamopolis and Liamton are, divided into twelve to twenty four cantons, which are divided into 200 locales of 50, 000 or so people each. More information is given below.

Liamist States

The Liamist States is the largest (over 3 billion in population), most important (almost the entire government is centralised here) and economically powerful (over $115 trillion in GDP and home to the best of the best in each industry) nation in the empire. It could easily be said that money is at the heart of the Liamist States. But actually, one man is at the centre: Liam.

Liam is seemingly immortal man. Shortly after the Liamist States' districts coalesced into the Liamist States proper as a Holy Empire, Liam was in power as Pope. A revolution soon swept through the nation, ending the theocracy and establishing a Kingdom, with, somewhat miraculously, Liam as King. The Kingdom lasted for a millenium, seeing in a short-lived Dark Ages that most nations would call an Enlightenment, followed by a long period known as the Golden Age I, where with stability, the culture flourished, free from war, and the Kingdom was finally brought to an end by the Reformation, a series of technological advances and riots led to the democratisation of the Liamist States and a second Golden Age (II). Liam was still not disposed of. He went on to become an unofficial demi-god advisor for the government. In this capacity, he was responsible for the authoring of the Constitution that protected civil rights, the Urban revolution and established Liam & Co, a massive company free from monopoly laws so as to provide an yardstick for other corporations and stability for consumers. He was also responsible for the establishment of a disastrous ambassadorial program that went no where and the abysmal failure of Class Separation States (see Adali, Fairbank, Gradburg and Trenport). Despite this, he still holds this unofficial office and no one seems too concerned about changing it.

He holds civil rights and economic power dear and tends to reject religion and defence needs. The environment (which is actually a portfolio conglomeration of environmental, artistic, sporting and technological needs) sucks away a lot of the budget, as does education and, in smaller quantities, health, social welfare and, occasionally, social equality, law & order and commerce. The citizens of the LS are amongst some of the happiest, healthiest, smartest and generally free people in the world.


The Liamist States, due to its enormous size, is divided into six districts:

City de Liam

  • % of national population in district: 24%
  • Contribution to GDP: 10%
  • Predominant economic class: Lower-Middle & Upper-Middle
  • Level of Urbanisation: Mega

The Capital of the Liamist States and where Liam calls home. The district that pioneered the MegaUrban culture. Formerly an independent kingdom but after frequent riots, due to a general life that many considered too hard, it was reabsorbed back into the greater Cybercracy. The governmental head of the nation and the Empire. Public service is where most of the citizens are employed. Features the famous Capital and Vice District cantons and is home to the seasonal MarmaCups.

Adali

  • % of national population in district: 8%
  • Contribution to GDP: 4%
  • Predominant economic class: Agarian
  • Level of Urbanisation: Mainly rural, some Urban

A mainly rural setting, notable for its religious ferverence. Was an independent state where anyone with too much of a religious devotion was placed, free from persecution from moderates and atheists but also unable to annoy them. Inefficient towns are predominant but since its reabsorption, Urban culture is permeating. Well known for its Fanatical Marmadukes, one of the most popular breeds with international FMR teams.

Fairbank

  • % of national population in district: 14%
  • Contribution to GDP: 60%
  • Predominant economic class: Upper
  • Level of Urbanisation: Mega

Fairbank is a fairly similar district to City de Liam but where the politicians and middle class ends there, business takes over here. This is home to many of the nations most prestigious companies, including Liam & Co. It’s known for the CBD, Centrale and Vice District (a smaller version of the City de Liam VD) cantons. It was a special state used as a corporate haven but after excessive ‘’Jennifer Government’’-style abuses was brought back into line with reabsorption. Used as the venue for the Liamist States FMR grand prix.

Gradburg

  • % of national population in district: 12%
  • Contribution to GDP: 15%
  • Predominant economic class: Working
  • Level of Urbanisation: Super

Communism was a powerful political force for the major part of the Urban revolution, however, a destabilising one. To prevent a major insurrection, the Communists were given their own land, named Gradburg. Here they created a massive industrial estate. Eventually communism died out as a philosophy and Gradburg was invaded by corporate interests. The government decided it was a good idea to absorb them again.

Trenport

  • % of national population in district: 28%
  • Contribution to GDP: 2%
  • Predominant economic class: Low
  • Level of Urbanisation: SubUrban

Trenport was the fifth now reabsorbed nation and was essentially a giant housing estate for the unemployable or poor people who needed a helping hand. As a result, lots of people live there, the vastly underappreciated people who fill in the crap jobs no one else wants to do. Stevedores also make up a large percentage of the population: Trenport is the largest port in the LS. Plans to Urbanize the area continue but no one seems willing to put up the Ch-Chings.

Greater Liamist States

  • % of national population in district: 14%
  • Contribution to GDP: 9%
  • Predominant economic class: Middle
  • Level of Urbanisation: Super, heading toward Mega

Area of Liamist States that is not the other regions. Sparsely populated with only seven major cantons: Mayfair, York, Sheffield, Alexandra, Canterbury, Reading & Greenington. When the ambassadorial nations of the empire were closed down, the infrastructure was moved here. So, in amongst the native cantons, there are what locals call the foreign cantons: Liamburg, Liamshire, Liamistan, Liam Island and Liamograd. The GLS was recently renovated with MegaUrban technology, making cities smaller, density higher and pollution a thing of the past. Contains the Lost Marmaduke Forests, a 2 star Tableland regional wonder.

Liamopolis

As far as power within the Empire goes, Liamopolis is about on par with a district of the Liamist States, despite being on average having twice as many people. However, it is particularly important as it provides a link from the Liamist States to nations outside of The Tableland (for the moment, it is stationed in Ile de France). Trade and diplomacy flows through here and back home, thus justifying its existence.

Liamopolis is a coastal nation that hosts its own FMR grand prix. Famous landmarks include the Rio Liamo, a beautiful cerulean river that forms the southern border of Liamopolis, and the cantons of Old Liamopolis, a canton where almost every building is over 300 years old and designed with traditional Liamist archectecture, Liam Islington, an island in the Rio Liamo that is famous as a resort town and a tourist hotspot, The Beaches, a magnificent series of beaches that line the west coast and the Vice District, a hub of prostitutes, drug dealers/pharmacists and gambling. Other cantons include Capital, Downtown, Centrale, Whitehall, Pentonville, Trafalgar, Alexander, The Hills, The Spit, The Streets and The Plains. Liamopolis is considered to be a SuperUrban nation, even though the Capital, Downtown, Centrale and Vice are MegaUrbanised. Much of the land is a single developed metropolis with what is leftover is simply rolling green hills.

Liamopolis was originally just another GLS city but it was selected and moved to an external region for ambassadorial purposes and as a birthday gift for Liam's son, Liam II (rumours fly wildly around about how Liam II was conceived. Some involve various Tableland leaders, others cloning). Liam II adopted Prince as his title and ran Liamopolis as a dictatorship but adhered fairly strictly to the ideals Liam set forth. Liamopolis recently adopted Cybercracy as its nation type, replacing the Principality, as Liam II works on democratising the nation and following his father's footsteps.

Liamton

Liamton serves roughly the same purpose as Liamopolis but in The Exodus region. In fact, diplomacy has gone so well, Liamton is responsible for several projects (failures but initiated nonetheless) in The Exodus and has been elected to the regional Senate. Unlike Liamopolis, Liamton is run by a combination of Liam (unofficially, of course) and a native Liamtonian government, in a setup similar to that of the Liamist States. The nation is marginally more MegaUrbanised, and is classified in said category with City de Liam and Fairbank.

Liamton, like Liamopolis, is also on the coast but on the coast of the east The Exodus continent. The Marmaduke Falls, a major Liamtonian landmark, attracts visitors from across NationStates. As the smooth water slides down from the Minor Marmaduke River onto the rocks, if you use your imagination, one can see shapes of Marmadukes in the spray. This is near the canton of Parkington, known for its tropical rainforest surrounds where Marmadukes frolic freely. Parkington is one of the northern central cantons of the metropolis of Liamton. Liamton has twelve cantons, the innermost are on the banks Major Marmaduke River in the middle of the country, which include the standard Centrale, Vice District, Capital and Downtown. Liamton also features a MegaUrbanised Chinatown, the Empire's organised crime hub, and an Australaville, a mostly SubUrban canton that is known for its coal power plants (the only non-nuclear plants in the Empire) and abuse of space. Other cantons include Oxford, Glastonbury, Cambridge, Manchester, Edinburgh and Glasgow. The non-developed parts of Liamton are mostly rainforests and open savannah plains, all in their natural state.

Government

Constitution

Cybercracy

Assemblies

Economy

Currency

Corporations

Anti-Monopolies & Liam & Co

Tax

Culture

Urbanism

Urbanism is the prevailing social thought in the Liamist States. It involves the abolition of small localities in favour of establising large metropolises. This more of a general social movement than any governmental program, policy or legislation. Benefits are mostly related to environmental factors but some social benefits are also apparent. Environmentally, electricity is centralised and so power is saved via a lack of line resistance. Public transport is almost compulsory, as taxes on private vehicles are astronomical. Combine these with advances in recycling, heat retension, conduction and conversion to electricity, pollution control and restrictive zoning for industrial manufacturing, increasingly efficient water strategies and the hydroponification in agriculture and the increasing nuclearisation of energy production, means that the Liamist States Empire is almost heat, water and carbon neutral. Socially, due to the melting pot and lax immigration laws, racism is a thing of the past. Teenagers are also not a problem, having adequate entertainment and not having to turn to substance abuse or undereducated unsafe sex.

Urbanism became popular toward the end of the Reformation. Technological advances had made an Urban lifestyle an efficient and environmentally conscious choice. People flocked to the cities in ever greater numbers and abandoned the little towns. The mass humanity feel was contrasted with open spaced archetecture to prevent a feeling of oppression. Liamists were soon reveling in their own culture which has led to the Liamists becoming one of the most culturally proud peoples in NationStates.

There are six stages of Urbanisation:

  • Rural (eg: Adali) - Very low population density. Dwellings are hundreds of kilometres apart. Inefficient facility reproductions.
  • Fringal - Low population density. Dwellings on acreage and hundreds of metres apart. Some local commercial development present. Combination of Rural and SubUrban.
  • SubUrban (eg: Trenport) - Low population density. Dwellings metres apart. Local commercial development present. Some facility sharing.
  • Urban - Medium population density. Dwellings stacked to several stories. Local commercial develpoment is usually a part of dwellings. Public transport (usually an electric bus system that runs along train lines or EBS) integrated underneath developments.
  • SuperUrban (eg: Liamopolis) - High population density. Dwellings stacked to tens of stories. Roads closed to cars, pedestrian only. Long distance travel is reliant on EBS. Water extensively recycled. Buildings further apart, releasing the sense of oppression and are integrated with greenery to beautify the canton or city.
  • MegaUrban (eg: City de Liam) - Very high population density. Dwellings are in skyscraper form. Pedestrians walk on roads for short distance travel. Heading down to moving walkways on a subterrean level for medium distance travel and use the EBS (famous for running a bus every two minutes along a line) for long distance.

Environment

Sport

Sport is as large a part of Liamist culture as the artistic side is. But its not just humans who take part. Marmaduke sports are just as important and score higher ratings on TV. Here are some of the more popular sports.

Human

  • Soccer/Football
  • Rugby
  • Handball
  • Formula Human Racing
  • Liamist Games


Marmaduke

  • Superpolo

Superpolo™ is the ultimate in team sports. It combines aspects of soccer, handball, water polo and rugby into one fast paced, action-packed extravaganza. The field changes constantly between ice, land, water, underwater and air. The aim of the game is to get the ball into the back of the net. Its played in a giant plastic rectangular prism, set in the middle of a stadium.

Each quarter, a randomly selected medium is chosen to play in. This means that the first quarter may be aerial, using AG (anti-gravity) packs attached to the Marmadukes, but the second quarter may be underwater with the Marmadukes using standard issue Oxygenators®. There is no standard order and once a medium is used, it may be used again in the same match - its random. To score a goal, a Marmaduke must get the ball in the back of the net, past the goalkeeper. They can carry the ball as far as they can and can use whatever body part they wish to propel the ball but must not use any other instruments. Team with the most goals wins.

  • Formula Marmaduke Racing

Formula Marmaduke Racing™ (FMR) is the future of motor sport in NationStates. It used to be that we took a small furry-feathery animal, strapped it into a superpowered small race car-like vehicle and let it loose to conquer the FMR world. Those days are gone. FMR is now much more sophisticated.

A FMR grand prix covers about 900 km and usually provides some spectacular vistas across the varied nations that it is held in. The race is divided into four legs, each designed to be about an hour long. They are 2 wheeler (motorbike), 4 wheeler (race car), 0 wheeler (anti-gravity racer) and R wheeler (rally), from which a driver will change vehicles three times in a single race in an effort to complete it. The simple aim of a FMR GP is to cover the 900 race kilometres as quickly as possible. This usually involves avoiding accidents with other drivers and man-made barriers.

  • Athletion

The Athletion™ is the Marmaduke sports equivalent of the Olympics. We put the best amateur Marmadukes of the world to an arduous test of their respective skills. Over one weekend of solid, intense international competition, the [MSA] gives out sixty-five gold medals in sixteen disciplines, including the infamous Athletion itself - the ultimate competition that takes athletes and tests them over every single individual discipline. Disciplines include running, throwing, swimming, skating, fencing and gymnastics.

Art

Technology

Military

The military is not a regularly maintained part of the Liamist States Empire infrastructure. During times of war, the administration budget and any government waste is stripped for funds and is pumped into the state-owned defence company. Any fired admin workers are picked up by the military and in combination with the draft (most citizens consider it an honour), a defence force is formed.

Tradition

The military of the Liamist States has never been particularly important. Particularly, given that the Liamist States has never in engaged in battle, outside of a fictious setting, and only has ever taken up arms when angered internationally and was soon then pacified. The Liamist States Military always has its equipment supplied by one of only a handful of nationalised corporations in the country, Liamist Defence Corporation (LDC). See below for military class and makes, manufactured by the LDC.

When the Liamists are taken to taking up arms, it is usually led by the elite transport troops (soldiers on Pegasuses and Vipers), led by a Major. Occasionally, greater forces are called upon and anyone over eighteen and under forty years of age can be drafted, unless they have a good excuse not to. Troops are organised in armies of a million personnel (referred to as the First Million, Second Million, etc, down to, usually not exceeding, the Twelfth Million). Led by a General, this is broken down into one hundred brigades of ten thousand personnel. A Brigade is led by a Colonel, who in turn has his/her brigade broken into one hundred Centuries, led by a Major. This one hundred person unit is broken down into two fifty person Sections, led by a Lieutenant. A Section is broken down into five Groups of ten, led by a Sargent. From the formation of the Million, soldiers stay within their Group and are trained by that Sargent. Fleets are organised less regimentally than the ground forces and more by need and the air force is organised by its landing strip, usually an aircraft carrier.

The military observes but a few traditions, mostly due to the laidback and egalitarian nature of Liam and his spawned nation. Saluting is out. Military uniforms usually consist of a polo shirt (red for aerial, blue for navy and green for ground), long brown cargo pants and combat boots. Insignia badges are worn on the collar. A superior officer is often referred to as sir, regardless of sex and only out of politeness more than any strict regulation. Officers are rarely treated in a manner better than the enlisted and would not have it any other way. Women are not as prominent within the military as men, consisting of only 30% of the total armed forces and are allowed to fight on the front line. High fitness is, of course, maintained by the military and is unusually demanding for anyone wishing to become part of a transport crew. The typical bullying and humiliation from fellow soldiers and officers experienced in many other armies, is not an issue in the Liamist States.

Chain of Command

The chain of command is very important. Orders come from above and go below. Since there are no defined separate forces, jurdistiction of command is just as important. Individual Transports and the coordination of the deploys are under Ground command and Naval and Aerial personnel must accomodate their plans. Aircraft deploys and the coordination thereof are under Aerial command and must be accomodated by Naval and Ground personnel. Cooperation is incredibly important.

Overall

  • Overall Military Command: Commander (currently Mi Rainford)

Naval

  1. Overall Naval Command: Sea Marshall (currently Tiana Foulke)
  2. Fleet Command: Fleet Admiral
  3. Aircraft Carrier Command: Admiral
  4. Submarine/Battlecruiser Command: Captain (1st Class)
  5. Destroyers/Frigate Command: Captain (2nd Class)
  6. Section Head: Leuitenant
  7. Group Head: Petty Officer
  8. Regular Sailor: Deckman

Aerial

  1. Overall Aerial Command: Air Marshall (currently Anissa Ciocca)
  2. Aircraft Carrier Aircraft Command: General
  3. Transport/Nuclear Bomber Command: Major
  4. Bomber/Fighter/Combo Command: Captain
  5. Gunner/Section Head: Leuitenant
  6. Group Head: Warrant Officer
  7. Regular Flightman: Flightman

Ground

  1. Overall Ground Command: Ground Marshall (currently Dallas Besson)
  2. Million Command: General
  3. Frigate/Aircraft Carrirer Troop/Brigade Command: Colonel
  4. Transport/Century Command: Major
  5. Gunner/Section Head: Leuitenant
  6. Group Head: Sargent
  7. Regular Troops: Private

Ships

Liamist Defence Corporation produces seven different types of ships:

  • Leviathan Battlecruiser (750 personnel): Specifically designed for anti-ship or anti-aircraft attacks, bad manoeuvrability, powerful
  • Serpent Battlecruiser (750 personnel): Designed to provide long-range cover for deployed ground troops, much more compact gun platform for coastal bombardment
  • Raider Destroyer (400 personnel): Small, powerful, manouverable, ship escort, slow
  • Anaconda Frigate (100 personnel): Light defensive capabilities to provide cover for deployed transports, fast, carries 24 transports.
  • Viper Transport (14 personnel): Carries 12 ground troops, 1 ship gunner, 1 pilot. Designed to hit shallow water and drop troops.
  • Marmaduke Aircraft Carriers (1000 personnel): Carries up to 90 aircraft. No attack or defensive capabilities. Slow.
  • Liamist Aircraft Carriers (1500 personnel): Carries up to 150 aircraft. No attack or defensive capabilities. Slow.

Ships are often used in combination with each other to form fleets and come under the command of the Sea Marshall. When freight (nicknamed Atlas) and medical, engineering and robotics support (nicknamed Apollo) ships are required, they are contracted from civilians.

Aircraft

Liamist Defence Corporation produces six different types of aircraft:

  • Tiger Fighters (1 personnel) - Only able to fight other planes, used for anti-bomber attacks, supersonic.
  • Lion Combos (2 personnel) - Capable of bombing and fighting, mid-range, subsonic.
  • Hurricane Bomber (2 personnel) - Supersonic, stealth, heavy, designed for land targets
  • Cyclone Bomber (2 personnel) - Capable of decent flight over water, short-range bomber, designed for naval targets
  • Typhoon Bomber (2 personnel) - Nuclear bomber, mid-range, supersonic, can level a CBD in a coastal city
  • Pegasus Tranport (14 personnel) - Troop transport and deploy chopper. Carries 12 ground troops, 1 ship gunner, 1 pilot. For long range deploys.

Aircraft are often used in combination with aircraft carriers and are under the command of the Air Marshall.

Submarines

Liamist Defence Corporation produces three different types of submarine:

  • Spear class (100 personnel) - Underwater ICBM platform. Has no other attack or defensive capabilities. Small and fast.
  • Hunter class (250 personnel) - Medium sized and speed sub designed for search and destroy missions against enemy ships and subs. Strong attack.
  • Shield class (250 personnel) - Large sized and slow speed sub designed for escort and defensive work. Strong defence.

Submarines are often used in combination with naval fleets and are under the command of the Sea Marshall.

Miscellaneous

External Links