Difference between revisions of "Hydrashock Launchers"

From NSwiki, the NationStates encyclopedia.
Jump to: navigation, search
(Overview)
m (Overview: submarine)
 
(7 intermediate revisions by one other user not shown)
Line 1: Line 1:
 
===Overview===
 
===Overview===
The "'Hydrashock Launcher'" is a defensive weapons system fitted onto most Kaukolastani Fleet Vessels.  Originally conceived as a means to stop incoming [[Supercavitating Torpedoes]], it has found a secondary use as an anti-submersible weapon, particularly against an enemy utilization of [[Barracuda]]-type micro-submarines.  The ""Hydrashock"" is designed around an eight-tube projector, similar to the archaic Nebelwerfer in appearance.  The tube assembly emerges from the hull through a moving plate, and rotates into the incoming vector of the attack.  Firing underwater, the tubes are flooded, and a microcharge hurls a small high explosive munition into the path of interception.  The concussion of the detonation can crumple the enemy, or strip the Supercavitating bubble from a torpedo, forcing it to sheer in the water.
+
The '''Hydrashock Launcher''' is a defensive weapons system fitted onto most Kaukolastani Fleet Vessels.  Originally conceived as a means to stop incoming [[Supercavitating Torpedoes]], it has found a secondary use as an anti-submersible weapon, particularly against an enemy utilization of [[Barracuda]]-type micro-[[submarine]]s.  The '''Hydrashock''' is designed around an eight-tube projector, similar to the archaic Nebelwerfer in appearance.  The tube assembly emerges from the hull through a moving plate, and rotates into the incoming vector of the attack.  Firing underwater, the tubes are flooded, and a microcharge hurls a small high explosive munition into the path of interception.  The concussion of the detonation can crumple the enemy, or strip the Supercavitating bubble from a torpedo, forcing it to sheer in the water.
  
 
===Firing Sequence===
 
===Firing Sequence===
Upon detecting an incoming attack, the vessel’s command systems delegate a ""Hydrashock"" battery to counter.  The tube assembly emerges from the hull, aligns on the target using the main vessel’s targeting data, and volleys a set number of underwater munitions at the incoming vector.  (The ""Hydrashock"" can fire all eight tubes in less than five seconds, though this is not advisable in a multi-target environment.) As the munitions travel on their course, the ""Hydrashock Launcher"" can retract, or remain in the armed position, being auto-loaded in either status, a process which takes approximately twenty seven seconds.
+
Upon detecting an incoming attack, the vessel’s command systems delegate a '''Hydrashock''' battery to counter.  The tube assembly emerges from the hull, aligns on the target using the main vessel’s targeting data, and volleys a set number of underwater munitions at the incoming vector.  (The '''Hydrashock''' can fire all eight tubes in less than five seconds, though this is not advisable in a multi-target environment.) As the munitions travel on their course, the '''Hydrashock Launcher''' can retract, or remain in the armed position, being auto-loaded in either status, a process which takes approximately twenty seven seconds.
  
The fired high explosives are only marginally guided, and they form a “screen” between the target and the vessel.  In most cases, the munitions are set to proximity detonate, but they can be set to a fixed time or depth as needed.  Once detonated, the shockwave generated can crush hulls of enemy submarines, or to mission-kill incoming torpedoes.  The original, and most valuable application of the ""Hydrashock"" is to remove the threat of [[Supercavitating Torpedoes]].  Since these weapons rely on a “bubble” of air in which to “fly”, the concussion of the ""Hydrashock"" strips the cavitations, causing the torpedo to sheer into a wall of water, stripping control planes and detonating the warhead, killing or mission-killing the offending torpedo.
+
The fired high explosives are only marginally guided, and they form a “screen” between the target and the vessel.  In most cases, the munitions are set to proximity detonate, but they can be set to a fixed time or depth as needed.  Once detonated, the shockwave generated can crush hulls of enemy submarines, or to mission-kill incoming torpedoes.  The original, and most valuable application of the '''Hydrashock''' is to remove the threat of [[Supercavitating Torpedoes]].  Since these weapons rely on a “bubble” of air in which to “fly”, the concussion of the '''Hydrashock''' strips the cavitations, causing the torpedo to sheer into a wall of water, stripping control planes and detonating the warhead, killing or mission-killing the offending torpedo.
  
 
===Doctrine and Application===
 
===Doctrine and Application===
""Hydrashock Launchers"" are fitted onto most Ships of the Line, from Destroyer on up the chain.  Destroyers normally mount a pair of launchers, Cruisers and Frigates a quad, and [[Dominator Class Superdreadnought|Dominators]] and Carriers mount three pairs or more.  Attack Submarines maintain a pair, ballistic submarines a quad.   
+
*'''Hydrashock Launchers''' are fitted onto most Ships of the Line, from Destroyer on up the chain.  Destroyers normally mount a pair of launchers, Cruisers and Frigates a quad, and [[Dominator Class Super Dreadnought|Dominators]] and Carriers mount three pairs or more.  Attack Submarines maintain a pair, ballistic submarines a quad.   
  
These weapons can be moved into “active mode” at any time, although they increase the vessel’s signature with their protrusion and tracking activity.
+
*These weapons can be moved into “active mode” at any time, although they increase the vessel’s signature with their protrusion and tracking activity.
  
With the advent of the [[BattleNet]] System, the ""Hydrashock"" became even more valuable.  Through the fire-control linking of the Fleets, the defense of individual ships became a unified and automated concern of the entire [[BattleNet]], usually based in a [[Dominator Class Superdreadnought]].  Used inside of [[BattleNet]], an incoming torpedo, aimed at a Carrier, can be targeted by a Frigate on the outskirts of the Fleet, the data relayed instantly to the [[BattleNet]] Node, and any ""Hydrashock Launcher"" in range could fire upon the torpedo, allowing a massing of overlapping firepower far beyond any individual vessel’s means.  
+
*With the advent of the [[BattleNet]] System, the '''Hydrashock''' became even more valuable.  Through the fire-control linking of the Fleets, the defense of individual ships became a unified and automated concern of the entire [[BattleNet]], usually based in a [[Dominator Class Super Dreadnought]].  Used inside of [[BattleNet]], an incoming torpedo, aimed at a Carrier, can be targeted by a Frigate on the outskirts of the Fleet, the data relayed instantly to the [[BattleNet]] Node, and any '''Hydrashock Launcher''' in range could fire upon the torpedo, allowing a massing of overlapping firepower far beyond any individual vessel’s means.
  
 
===Varying Munitions===
 
===Varying Munitions===
-Timed
+
*Timed
-Proximity
+
*Proximity
-Guided
+
*Guided
-Swarm
+
*Swarm
-Limpet Anti-Submarine
+
*Limpet Anti-Submarine
 +
 
 +
[[Category:Kaukolastan]]
 +
[[Category:Hardware]]

Latest revision as of 10:37, 19 May 2005

Overview

The Hydrashock Launcher is a defensive weapons system fitted onto most Kaukolastani Fleet Vessels. Originally conceived as a means to stop incoming Supercavitating Torpedoes, it has found a secondary use as an anti-submersible weapon, particularly against an enemy utilization of Barracuda-type micro-submarines. The Hydrashock is designed around an eight-tube projector, similar to the archaic Nebelwerfer in appearance. The tube assembly emerges from the hull through a moving plate, and rotates into the incoming vector of the attack. Firing underwater, the tubes are flooded, and a microcharge hurls a small high explosive munition into the path of interception. The concussion of the detonation can crumple the enemy, or strip the Supercavitating bubble from a torpedo, forcing it to sheer in the water.

Firing Sequence

Upon detecting an incoming attack, the vessel’s command systems delegate a Hydrashock battery to counter. The tube assembly emerges from the hull, aligns on the target using the main vessel’s targeting data, and volleys a set number of underwater munitions at the incoming vector. (The Hydrashock can fire all eight tubes in less than five seconds, though this is not advisable in a multi-target environment.) As the munitions travel on their course, the Hydrashock Launcher can retract, or remain in the armed position, being auto-loaded in either status, a process which takes approximately twenty seven seconds.

The fired high explosives are only marginally guided, and they form a “screen” between the target and the vessel. In most cases, the munitions are set to proximity detonate, but they can be set to a fixed time or depth as needed. Once detonated, the shockwave generated can crush hulls of enemy submarines, or to mission-kill incoming torpedoes. The original, and most valuable application of the Hydrashock is to remove the threat of Supercavitating Torpedoes. Since these weapons rely on a “bubble” of air in which to “fly”, the concussion of the Hydrashock strips the cavitations, causing the torpedo to sheer into a wall of water, stripping control planes and detonating the warhead, killing or mission-killing the offending torpedo.

Doctrine and Application

  • Hydrashock Launchers are fitted onto most Ships of the Line, from Destroyer on up the chain. Destroyers normally mount a pair of launchers, Cruisers and Frigates a quad, and Dominators and Carriers mount three pairs or more. Attack Submarines maintain a pair, ballistic submarines a quad.
  • These weapons can be moved into “active mode” at any time, although they increase the vessel’s signature with their protrusion and tracking activity.
  • With the advent of the BattleNet System, the Hydrashock became even more valuable. Through the fire-control linking of the Fleets, the defense of individual ships became a unified and automated concern of the entire BattleNet, usually based in a Dominator Class Super Dreadnought. Used inside of BattleNet, an incoming torpedo, aimed at a Carrier, can be targeted by a Frigate on the outskirts of the Fleet, the data relayed instantly to the BattleNet Node, and any Hydrashock Launcher in range could fire upon the torpedo, allowing a massing of overlapping firepower far beyond any individual vessel’s means.

Varying Munitions

  • Timed
  • Proximity
  • Guided
  • Swarm
  • Limpet Anti-Submarine