Friendly Aliens Military

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Detailed Analysis of the Friendly Aliens Military


Introduction

Friendly Aliens used to be a pacafist nation however with the sabotage of the StarSearcher Friendly Aliens has decided to take a more aggresive approach taking advantage of advanced technology.

Friendly Aliens forte is air attack it is seen as the most sensible way to fight. The enemy has little to no chance of attacking back and aircraft are fast meaning that attacks can be repelled as soon as possible to minimise civilian losses.

Friendly Aliens policies over training, promotion and entry requirements are similar to Roudland however there are a few minor differences which will be explained later.

How Friendly Aliens Fight

At the declaration of war the threat to civilains at home is assessed and put into one of three catagories. If the situation is not very dangerous eg Peacekeeping or Dictatorship Removal. The threat is considered 'Threat Level Green'. If there is a slight risk to civilians at home this is called 'Threat Level Yellow' and if there is a definate risk to civilians eg a full blown invasion it is called 'Threat Level Red'.

According to how high the threat is more of the Armed Forces are used.

Threat Level Forces Used
Green 80% Special Forces, 50% of LADF, 50% of GIGA and 50% of HADF (if needed)
Yellow 80% Special Forces, 75% of LADF, 75% of GIGA and 50% HADF (if needed)
Red 100% Specail Forces, 100% of LADF, 100% of GIGA, 100% HADF and all reserves

Firstly all Orion Carriers needed for the the up and coming action are moved from patrol duty around Friendly Aliens' airspace and moved to a relay point so all forces can meet and move together. In the mean time if extra special forces are need or more GIGA, they are ferried from Military HQ to meet with and load onto the Orion Carriers. Then the whole task force moves towards the target area with captains meeting and formulating plans.

When the target is within range all Jenova bombers and Howling Banshee fighters are scrambled and make bombing runs destroying all known AA sites and military strongpoints. If the AA defence of the target is strong special forces are deployed before hand to sabotage these systems so that losses are low. Friendly Alien commanders will not willingly send soldiers and pilots to die unless it is worth while. With all defences crumbled GIGA are sent into areas which cannot simply be destroyed by air attack (eg cities). However if the GIGA come against armour, patrolling air forces are called to eliminate the threat.

This combination of Air Superiority and Ground Attack means that nearly any foe can be conquered quickly with little casualties. With the support of Roudland or Super Rome this task becomes even easier.

Selection and Training

Conscription into the Friendly Aliens' Armed Forces is not compulsory however there is a surprisingly high amount of volunteers. Friendly Aliens are allowed to apply to the Friendly Aliens' Armed Forces at the age of 25, that might seem old however with the extended life spans of the Aliens' it is quite young. Also Human immigrants know that if they apply to join the military after a term of service (about 10 years) they are entitled to bring close family members to Friendly Aliens with free citizenship. Humans which join are put into the human auxiliary which are used as Peace Keepers (easier for humans to keep civilians calm) and to suppliment the GIGA as snipers.

Once volunteered personnel are shipped to Military HQ where they are tested extensively. These tests are designed to find qualities within each individual. If someone fails a basic fitness and intelligence test they are told they cannot be joined into a combat unit however if they want they can serve as mechanics, chefs or janitors. All those that do pass the basic test are tested further to find which branch of the military they can serve in best. For example brave, intelligent individuals with high stamina and willpower are trained to be GIGA officers. Those with low stress tolerance, yet high altitude tolerance will be trained in HADF gunnery. This method is very efficient and means that when training begins, little resources are wasted on 'drop-outs' which cannot meet the expected standards. However this method has come under fire because some people who have an ambition to join a certain part of the military are rejected and told that they actually suit something else. But these complaints are unfounded because once training begins those people that complained actually find that because they suit what they are doing, their job is satisfying. However if they persist transfers can be made but those who do are given stricter training regimes to get up to standard.

Training lasts for about 7-12 months, those who are selected to join the HADF or the Stellar Guard are trained in the Nebula Space Station whilst those selected to be in the GIGA and the LADF are trained in the Military HQ. The first three months consist mainly of fitness training, strength training, shooting exercises and basic miltary strategy training. During the next few months the training gets more specialised focusing on what each person does so for example a LADF pilot cadet will recieve flight training. Then finally in the final month all this training is put into practise with military drills being performed each day to test what each cadet has learned. These drills mainly involves Friendly Aliens fighting each other however sometimes Friendly Aliens trains with Roudland military cadets to simulate more realistic engagements. After this they are given duty with green status.

Promotion

Compared to other militaries which promote soldiers after a curtain time. Friendly Aliens prefers to promote soldiers who perform outstanding acts of bravery or skill. This means that the command heirachy of the Friendly Aliens Military is very shallow. But to keep morale high and to reward good work Friendly Aliens soldiers are instead given medals for acts which dont quite deserve promotion. After a curtain amount of time soldiers are given status accourding to how long they serve. So after about 10 years they are given vet status, then another 25 they are give elite status. All those given elite status are normally given duty on the most important tasks so an elite LADF gunner will be given duty on an Orion Carrier PDs or even the Black Dragon. Whilst a GIGA elite will be in the first waves against an enemy. Then those who last for 100 years are automatically given eldar status (which is only possible for Aliens) they are the best of the best and will be given jobs of the upmost importance like bodyguarding.

Weapons

ARC TECHNOLOGY ARC stands for Advanced Remen Caseless it uses redesigned caseless techology first developed by RoudCorp (G11). Caseless weapons have a few distinct advantages: firstly they don't need a cartridge case which means no ejection port is needed, there is no waste of expensive materials and comrades can stand next to a shooter without the worry of burning hot cartridges hitting him or her. Secondly with the space saved from cases more ammunition can be put into one magasine meaning firing can be sustained for longer and this simplifies logistics. Finally with the smaller calibre the bullets fly in a flatter trajectory, the bullets stay stable during flight and the bullets have highier penetration power. However the problem with the ARC technology is that the lower calibre does less damage and due to the complexity of the loading mechanism, the rate of fire is low. All ARC weapons feature a large ARC symbol which not only shows the technology within it also acts as a secondary safety system to keep battlefield incidents to a minimum and they are made of the same polymer material as Roudland's weapons making them lightier than they look.

ARC Pistol-This pistol is given to all Friendly Alien Military personel. It features a green laser emmitter to assist aiming and is semi automatic.

ARC Rifle- This is the standard issue semi automatic rifle given to mainly GIGA soldiers. It has a long barrel to increase effective range and has a telescopic sight which actives at the push of a button to assist aiming. Finally in the butt of the rifle there is a compartment which contains extra ammunition.

ARC SMG- This is not what would be called a typical SMG however its purpose is the same. It's firing modes include: semi and automatic. It has a built in grenade launcher which can fire any of the three types of grenades the Friendly Aliens equip and has a built in light emmitter which can project a typical green visable beam or an ultra violet beam which is used in conjunction which UV googles. It also has a butt compartment similar to the ARC rifle which contains extra ammunition but because there is more room grenades can be stored in there aswell.

ARC Burst Cannon- Where in any other army support soldiers will be equipped with machine guns in the Friendly Aliens Armed Forces support soldiers are equipped with burst cannons. The burst cannon has two barrels each of which fires. The two barrels mean that the rate of fire issue with most ARC weapons is resolved. Also so that Aliens equipped with it fire accuratly the top of the weapons feature a small LCD screen which shows the actual direction the weapon is being fired a small counter in the corner of the screen tell the user how much ammuntion is remaining. Finally the rear of the weapon has a compartment aswell which is used to hold spare ammunition.

ARC Cannon- The ARC cannon is a vehicle mounted weapon used by walkers and Banshees. It fires a very large round and because it is caseless it can be fired close to soldiers without the risk of large shell casing landing on their head. Is is not made from the same polymer as other ARC weapons simply because is doesnt need to be and it means the barrel can survive more shots.

Sabot Launcher-The Sabot Launcher is Friendly Aliens main Anti-Armour weapon. It is the size of a normal missile launcher and can be fired from the shoulder for close range or whilst the firer is sitting down on the floor for longer range shots which needs more accuracy. The launcher itself has a blowback system which makes recoil on the weapon extremly low considering the speed the sabot leaves the launcher but this means noone can safely stand behind the firer. The sabot itself is a shaped missile which has a hard pointed tip to penetrate armour and then explosives behind the head to explode after the armour has been penetrated. To provide stability during flight the sabot has a pair of tiny fins which fall off during flight which provides stability.

Heavy Mortar- For squad based long range bombardment Friendly Aliens has redeveloped the mortar with new technology. The heavy mortar works the same way as any other mortar except that they have a small AI planted inside to assist aiming. A soldier looks through specially designed binoculars at the target then the information relays from the binoculars to the mortar which instructs the firer as to what angle etc the mortar should be fired. Then with the position marked rounds are simply dropped into the barrel and they automatically fire out. There are two main types of rounds available to be fired; one is a high explosive round which is used against soft targets in cover and another is a frag round which used to kill soft targets in open areas. This technology means that any soldier can use the mortar, huge batteries can be made to defend postions with accurate salvos of fire and infantry squads are given a fearful weapon which can used in sieges just incase air support isnt available.

Electro grip- The Electro grip is a melee weapon given to nearly all commanders and all close combat specialists. It is a glove which is covered in small studs which if connected to bare skin will discharge a huge electric shock and incapacitate everyone but the toughest individuals. Also the finger tips have small retractable blades. All these effects are controlled by the wearer and can be deactivated at will.

Thunder Hammers- Thunder Hammers are the main melee weapons of the Super Mutant special forces. Like the electro grip the Thunder Hammer has studs on its head which discharges electicity on contact. Inside the head is the power generator which also acts as extra weight so that swinging power is highier. In the hands of Super Mutants this weapon can be used to smash down walls and dent armoured vehicles. Also the voltage of the discharge is so high that if the vehicle isnt insulated enough electrical systems can be disrupted and even shut down entirely!

Dragunov Sniper Rifle- Friendly Aliens thought it would be better to import a sniper rifle seeing they barely use them. The dragunov sniper rifle is a Kegmenistan import and it is used by the Human Auxillaries. It was chosen mainly because of its reliabilty and its inclusion of iron sights which means this weapons works effectively till the very end also it looks pretty sweet.

Pancor Jackhammer- This weapon is made in small numbers in Kegmenistan to be imported for the Super Mutants. It was originally made for humans however the immense recoil made it impractical but in the hands of the super mutants it is quite fearsome. However it still suffers from low accuracy at medium range so if the super mutant finds himself in open ground he can change the magasine to shot slugs instead of pellets.

MG4 - This weapon is imported from Roudland to be used by super mutants. Its dukka dukka nature makes it a favourite. It fires 5.56mm calibre rounds and has a hundred round magasine for prolonged firing.

Equipment

Ration Packs-Contains basic rations which can sustain a soldier for about three days.

Camp Kit- Contains everything needed to create a simple field camp for example a saw, cheese wire, small camp burner and a large piece of plastic sheeting.

MediKit- Developed to treat minor wounds, sanitise drinking water and cuts. Contains bandages, drugs and hypodermic needles.

Micro Mines- Explosive mines which are in two sizes: normal and super mutant. They have small extending arms which can be used to make the mine stick onto surfaces like ceilings and walls. Also they can be made to explode within proximity of another or remotely.

Flash Bang- Imported Roudland flash bang grenades are non lethal explosives which causes temporary confusion so that rooms can be stormed with as little loss of life as possible.

Comm Unit- Small wrist mounted device used to call HQ.

Battle Suit- All Alien soldiers are given suits made with a thin layer of Gothlar so that all round protection from shrapnal and long range small arms fire is achieved. Then plates of thicker gothlar are attached to the chest area to give protection against lethal chest wounds.

Ground Combat Vehicles

Mahusive AT-AT style walkers that fire wookiee poos

Air Combat Vehicles

GIGA (General Infantry and General Armour)

The GIGA are used in nearly all operations they function in conjunction with the LADF.

LADF (Low Atmosphere Defence Force)

HADF (High Atmoshere Defence Force)

Stellar Guard

Special Forces

Canadian Gas powered blade-style characters pumped full of uranium for good measure

Other