Difference between revisions of "Crimmond"

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(This is the start of a full overhaul of the Crimmond and Baggeran entries. I've left these outdated for far too long.)
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Crimmond] |
 
Crimmond] |
 
flag=http://www.nationstates.net/images/flags/uploads/crimmond.jpg |
 
flag=http://www.nationstates.net/images/flags/uploads/crimmond.jpg |
region=Western Europe |
+
region=Gholgoth|
motto=If you have efficient government you have dictatorship. |
+
motto=The Storm is Rising. |
map=[http://home.earthlink.net/~alpha_zero_usm/sitebuildercontent/sitebuilderpictures/crimmond.gif Map] |
+
map= N/A At This Time. |
 
language=[[Russian]], [[Polish]], [[German]] |
 
language=[[Russian]], [[Polish]], [[German]] |
 
capital=Skye(formerly Warsaw) |
 
capital=Skye(formerly Warsaw) |
population=4.053 billion  |
+
population=6.952 billion  |
 
currency=Crimmar |
 
currency=Crimmar |
 
statsbox= |
 
statsbox= |
leader=Administrator Delta
+
leader=Khan Delta
 
}}
 
}}
  
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That changed with the Black Staff, Crimmond's intelligence organization and one of the best shadow organizations in the world, took power. Led by Agent Delta, later Administrator, the Black Staff roused the nation from it's peaceful slumber with wardrums, annexing neighboring Baggera(bringing with it Belarus, Kaliningrad, Latvia, Estonia and Lithuania). He vowed to not stop there, putting down small rebellions throughout the Provinces easily.
 
That changed with the Black Staff, Crimmond's intelligence organization and one of the best shadow organizations in the world, took power. Led by Agent Delta, later Administrator, the Black Staff roused the nation from it's peaceful slumber with wardrums, annexing neighboring Baggera(bringing with it Belarus, Kaliningrad, Latvia, Estonia and Lithuania). He vowed to not stop there, putting down small rebellions throughout the Provinces easily.
 +
 +
The Black Staff later betrayed Delta, by framing him with the attempted murder of Damien Dreadfire's son. This brought the wrath of [[Automagfreek]] to Crim shores, but to support Delta in a purge. The Black Staff was decimated and was absorbed into the Crimmond Imperial Inquisition.
 +
 +
Delta was killed in the last battle of that war and was replaced by Riok Oran and then Davion Varchak, who had unexpectadly resurfaced, after being declared dead a decade earlier. His reign was short, though. A purge of the non-humans in Crimmond brought threats of war to the nation, though it did not erupt into battle. Delta himself suprised the nation by returning from declared death five years later, more twisted and darker than ever before, with abilities that were inhuman. Varchak's regime was dismantled and the dictator exectuted. Delta then reclaimed leadership, styling himself Khan.
 +
 +
With the quiet passing of the Brotherhood of Nod, Crimmond armed forces stormed over North Africa. Quickly all that was the Brotherhood's was now theirs. Seen as a cheap land grab by many, it was nonetheless effective at expanding Crimmond from a European Empire into an Intercontinental Empire.
  
 
==Alliances==
 
==Alliances==
  
Crimmond has an active membership in the Crimmond Combine and Ministry at this time.
+
Crimmond has an active membership in Gholgoth at the moment and a loose affiliation with [[Metus]].
  
Previous alliances have included the first incarnation of the [[GDODAD]], the [[WMNK]], the International Banking Organization, Galactic Alliance, the Crimmond Combine Inter-Regional Alliance(the first incarnation of the Combine) and the [[APTO]].
+
Previous alliances have included the first incarnation of the [[GDODAD]], the [[WMNK]], the International Banking Organization, Galactic Alliance, the Crimmond Combine Inter-Regional Alliance, the [[APTO]] and the Crimmond Combine.
  
 
==Crimmond Military==
 
==Crimmond Military==
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===Navy===
 
===Navy===
  
Crimmond's Navy has changed dramaticly since the early days of Naval superiority. Reduced from a total of eight carrier battlegroups, one-hundred and fifty submarines and nearly 200 free roaming surface ships, the Olde Man's Navy, as they are known throughout the fleet as, has only one carrier group and less than a dozen free roaming ships. Submarines have reduced as well, but they are not the old nuclear and diesel subs of old. The three dozen submarines roaming the waters for Crimmond are all Supremacy Class Stealth Submarines. The most famous of which is the CSS Monitor, which had a class of space cruiser named after it.
+
Crimmond's Navy has changed dramaticly since the early days of Naval superiority. Reduced from a total of eight carrier battlegroups, one-hundred and fifty submarines and nearly 200 free roaming surface ships, the Olde Man's Navy, as they were known throughout the fleet as, had only one carrier group and less than a dozen free roaming ships. This has changed with the return of Varchak, who concentrated on rebuilding the navy. Crimmond now boasts a healthy surface fleet and one of the largest submarine fleets in the world
 +
 
 +
The space navy was traditionally much better equipped, though equally different from the rest of the world and the rest of the galaxy. While long range is the key to most fleets, Crimmond fleets employ one of the oldest naval attacks. The broadside. Only once in history has Crimmond fought a naval battle with the same nation twice. This rarity of repeat engagments is because of one fact: Crimmond captains and admirals will ram the enemy fleet if a battle is not going well and sometimes if it is. Seeing a dreadnaught blast it's way through waves of fighters, knocking frigates and light cruisers aside and blowing apart as it strike your command ship... the sheer morale effect is worth the monetary loss, propmting the fleet to refitted with reinforced bows and in some cases solid depleted uranium/steel alloy bows.
  
The space navy is much better equipped, though equally different from the rest of the world and the rest of the galaxy. While long range is the key to most fleets, Crimmond fleets employ one of the oldest naval attacks. The broadside. Only once in history has Crimmond fought a naval battle with the same nation twice. This rarity of repeat engagments is because of one fact: Crimmond captains and admirals will ram the enemy fleet if a battle is not going well and sometimes if it is. Seeing a dreadnaught blast it's way through waves of fighters, knocking frigates and light cruisers aside and blowing apart as it strike your command ship... the sheer morale effect is worth the monetary loss, propmting the fleet to refitted with reinforced bows and in some cases solid depleted uranium/steel alloy bows.
+
The Space Fleets are now mostly dismantled, leaving Crimmond with only twelve capital ships in orbit of Earth, serving as mobile command centers and communication hubs for the Surface Fleets.
  
 
===Marines===
 
===Marines===
  
The Crimmond Marine Corps is in two halves as well. The Assault Marines and the Strike Marines. The Assault Marines are geneticly engineered super soldiers, as many nations employ. Some are walking mountains of flesh while others are frailer than any normal human. The Strike Marines are the normal volunteer half of the Corps, using technology not that far advanced from the modern militaries around the world.
+
The Crimmond Marine Corps was once two halves, but those halves have changed. One is the Crimmond Marine. A standard male or female, usually human, citizen that joins the Marine Corps. Training is on par with other First World nations.  
  
Strike Marines employ many advanced technologies in the medical, transport and suppliy and information gathering roles. But the Generals realized that a high powered laser rifle can kill you just as fast as a 7.62mm assault rifle can, so troops in the Strike Marines carry weapons not that different than the roots of the Corps.
+
Civils, on the other hand are the workhorses of the Marines. They are a genetically altered species with a bloodlust and intelligence unmatched. They have tougher armor and better weapons than Marines and will happily fall back on knife fighting or even hand to hand if they run out of ammunition.
  
Assault Marines, on the other extreme, employ everything from individual soldiers with powersuits, ion weapons, lasers that can slice through flesh like butter and explosive arsenals that can bring down skyscrapers to the most contrversial armored units in history. The Battlemechs. From the Madcat to the Atlas to the Raven, most of the common mechs are here, as are a special variety of mech. The Scythe Enforcer Class Urban Mech. Fast, agile, lightly armored and able to literally vanish into a city, these Mechs are not meant to stop an army, but to merely drive them insane in urban enviroments.
+
Imperial Commandos are a very small sub-group of the Marines. They are the best of the Corps' human troops and have been given drastic alterations in surgical enhancements, armor upgrades and top of the line weapons. They were created to prove that humand are just as good as Civils, given teh proper tools.
  
 
====Notable Marine Generals====
 
====Notable Marine Generals====
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Commander of the Crim Gaurd before becomeing the first Emperor.
 
Commander of the Crim Gaurd before becomeing the first Emperor.
  
High Commander Andrew IV<br>
+
High Commander Andrew Coleman IV<br>
 
Three Star General before shooting the Emperor and taking Crimmond into it's bloodiest age as military warlord.
 
Three Star General before shooting the Emperor and taking Crimmond into it's bloodiest age as military warlord.
  

Revision as of 05:51, 22 April 2006

Crimmond
crimmond.jpg
Flag of Crimmond
Motto: The Storm is Rising.
N/A At This Time.
Region Gholgoth
Capital Skye(formerly Warsaw)
Official Language(s) Russian, Polish, German
Leader Khan Delta
Population 6.952 billion
Currency Crimmar 

Crimmond was once the lands of Poland, Czeckloslovokia, Belarus, Latvia, Lithuania, Estonia and Kaliningrad. Founded from a war and led through many, many more through it's illustrious history of bloodshed, cruelty and warmongering, there has only been one era that the nation has been at total peace.

That changed with the Black Staff, Crimmond's intelligence organization and one of the best shadow organizations in the world, took power. Led by Agent Delta, later Administrator, the Black Staff roused the nation from it's peaceful slumber with wardrums, annexing neighboring Baggera(bringing with it Belarus, Kaliningrad, Latvia, Estonia and Lithuania). He vowed to not stop there, putting down small rebellions throughout the Provinces easily.

The Black Staff later betrayed Delta, by framing him with the attempted murder of Damien Dreadfire's son. This brought the wrath of Automagfreek to Crim shores, but to support Delta in a purge. The Black Staff was decimated and was absorbed into the Crimmond Imperial Inquisition.

Delta was killed in the last battle of that war and was replaced by Riok Oran and then Davion Varchak, who had unexpectadly resurfaced, after being declared dead a decade earlier. His reign was short, though. A purge of the non-humans in Crimmond brought threats of war to the nation, though it did not erupt into battle. Delta himself suprised the nation by returning from declared death five years later, more twisted and darker than ever before, with abilities that were inhuman. Varchak's regime was dismantled and the dictator exectuted. Delta then reclaimed leadership, styling himself Khan.

With the quiet passing of the Brotherhood of Nod, Crimmond armed forces stormed over North Africa. Quickly all that was the Brotherhood's was now theirs. Seen as a cheap land grab by many, it was nonetheless effective at expanding Crimmond from a European Empire into an Intercontinental Empire.

Alliances

Crimmond has an active membership in Gholgoth at the moment and a loose affiliation with Metus.

Previous alliances have included the first incarnation of the GDODAD, the WMNK, the International Banking Organization, Galactic Alliance, the Crimmond Combine Inter-Regional Alliance, the APTO and the Crimmond Combine.

Crimmond Military

The Crimmond military might is not split into five divisions like most nations on Earth. Instead of an Army, Airforce, Navy, Marines and Coast Guard, Crimmond only has a Navy and Marine Corps, which handle the responsibilities of the absent branches. The Navy handles both Naval and Airforce matters. The Marines take on the roles of Army and Coast Guard in addition to the amiphibious role of a Marine Corps.

Navy

Crimmond's Navy has changed dramaticly since the early days of Naval superiority. Reduced from a total of eight carrier battlegroups, one-hundred and fifty submarines and nearly 200 free roaming surface ships, the Olde Man's Navy, as they were known throughout the fleet as, had only one carrier group and less than a dozen free roaming ships. This has changed with the return of Varchak, who concentrated on rebuilding the navy. Crimmond now boasts a healthy surface fleet and one of the largest submarine fleets in the world

The space navy was traditionally much better equipped, though equally different from the rest of the world and the rest of the galaxy. While long range is the key to most fleets, Crimmond fleets employ one of the oldest naval attacks. The broadside. Only once in history has Crimmond fought a naval battle with the same nation twice. This rarity of repeat engagments is because of one fact: Crimmond captains and admirals will ram the enemy fleet if a battle is not going well and sometimes if it is. Seeing a dreadnaught blast it's way through waves of fighters, knocking frigates and light cruisers aside and blowing apart as it strike your command ship... the sheer morale effect is worth the monetary loss, propmting the fleet to refitted with reinforced bows and in some cases solid depleted uranium/steel alloy bows.

The Space Fleets are now mostly dismantled, leaving Crimmond with only twelve capital ships in orbit of Earth, serving as mobile command centers and communication hubs for the Surface Fleets.

Marines

The Crimmond Marine Corps was once two halves, but those halves have changed. One is the Crimmond Marine. A standard male or female, usually human, citizen that joins the Marine Corps. Training is on par with other First World nations.

Civils, on the other hand are the workhorses of the Marines. They are a genetically altered species with a bloodlust and intelligence unmatched. They have tougher armor and better weapons than Marines and will happily fall back on knife fighting or even hand to hand if they run out of ammunition.

Imperial Commandos are a very small sub-group of the Marines. They are the best of the Corps' human troops and have been given drastic alterations in surgical enhancements, armor upgrades and top of the line weapons. They were created to prove that humand are just as good as Civils, given teh proper tools.

Notable Marine Generals

Emperor Vladimir Saratov I
Commander of the Crim Gaurd before becomeing the first Emperor.

High Commander Andrew Coleman IV
Three Star General before shooting the Emperor and taking Crimmond into it's bloodiest age as military warlord.

Warlord Rammar Santiana
Four Star General commanding the Czeck Gaurd and Operation Warmonger. Urban warefare expert.

Lt. General Maximus Decimus Meridius
Three Star General commanding the Myer city garrison and Crimmond most revered General. An honest man in a city of corruption and greed.