Difference between revisions of "Cult of the Fanged God"

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**Dishonor is cheating, lying, and stealing (as usual); 'poorly' includes a general lack of success (being a "nice guy loser" is not sufficient Heroism to attain paradise).
 
**Dishonor is cheating, lying, and stealing (as usual); 'poorly' includes a general lack of success (being a "nice guy loser" is not sufficient Heroism to attain paradise).
 
*The afterlife belief structure is summed up as: "Hunter in life, hunter in death; prey in life, prey in death."
 
*The afterlife belief structure is summed up as: "Hunter in life, hunter in death; prey in life, prey in death."
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[[Category:Culture]]

Revision as of 15:41, 3 October 2004

The kzinti religion, called Kzedf'sraz in the kzinti language kzintsu'ng. It is led by the chief Conservator, Hrazkagk wtunu zhu Kzsuzttukz T'kizhb (Priest of the Dark Pelt) Sizhfa-Ch'johr (Prayer-Writer) and exemplifies the ideals of kzinti society--Individuality, Success, and Effort (all combined in the concept of Heroism)--through the analogy of The Great Hunt.

  • The Great Hunt is an analogy for life.
    • Goals are, of course, analogous for prey...
    • ...but it is the Hunt, the struggle, which is most important.
    • Kzin work ethos believes that adaptation and effort brings success while stagnation brings failure.
  • If one hunts with honor and skill, one proves their worthiness to the Fanged God and hunts for eternity.
    • This is not species-specific... but all hunters in the afterlife are kzin. Of course.
    • Honor is generally equivalent to sportsmanship; skill ranges from actual dexterity to creativity and ingenuity.
    • Slyness is not a bad thing if it's for the right cause--the best Heros use their brains as well as their brawn.
    • Success is paramount, but not the degree of success. If two Heroes fight their hardest and one wins more than the other, but both win, then both have proven their worthiness. Success is defined as meeting personal challenges of import--setting a difficult life-goal and attaining it. Lawyering the issue--arguing that it is difficult to eat a hundred Twinkies in one sitting and making that a guarantee for paradise--is frowned upon greatly; the Fanged God does not listen to lawyers.
  • If one hunts poorly and dishonorably, one simply ensures their continuance as prey into the afterlife.
    • Anything nonkzin in the afterlife is prey. This means if one wakes up as a rabbit, the one is not on the good side of the Fanged God.
    • Prey get the short end in that they get resurrected in the afterlife to be prey once again. This is the kzin analog to hell.
    • Dishonor is cheating, lying, and stealing (as usual); 'poorly' includes a general lack of success (being a "nice guy loser" is not sufficient Heroism to attain paradise).
  • The afterlife belief structure is summed up as: "Hunter in life, hunter in death; prey in life, prey in death."