Danaan Principality

From NSwiki, the NationStates encyclopedia.
Revision as of 00:10, 3 November 2005 by The Resurgent Dream (Talk | contribs)

Jump to: navigation, search

A Danaan Principality is any one of the twenty-five principalities (of which Shieldcrest and Tarana are referred to as Grand Duchies and not properly a Principality) which form the Danaan High Kingdom of the Resurgent Dream. Each principality is a distinct constitutional monarchy with its own prince, princess, grand duke, or grand duchess, and its own separate representative legislature.

Danaan law allocates power between the two levels of government. Generally speaking, the government of the principality governs roads and other matters of internal infrastructure, education, and law enforcement, although the central government does have some say in all these affairs. Each Danaan principality also has the right to select for itself the established church within its territory, without prejudice to the freedom of worship of other faiths. Most principalities also have a local language which they traditionally use alongside English.

List of Danaan Principalities


Postal Traditional State Capital Largest City
AL Ale. Alekthos Abna Zohbisal
AM Ama. Amalad Ada Zesan
AR Ary. Amory Victoria Victoria
BI Bil. Bilbtoria Aristonople Timonople
CA Car. Carasia Ezana Ezana
CO Cor. Corral Utrecht Utrecht
FA Far. Farinor Bharat Bharat
FI Fir. Fireforge Skypeack Skypeak
HO Hol. Holista Agna Armonvale
KA Kag. Kager Aby Aby
KR Kar Kar Aaya Zilirat
KK Kad Kadoki Akiimi Yuneji
LE Leg Legon Vounian Vounian
NE Ner. Nerise Acinra Zutote
PE Pel. Pele Molokai Molokai
SA San. Sanero Cobhda Cobhda
SB Sbn. Saraben Aconar Yador
SE Sel. Selinia Solomon Solomon
SH Shi. Shieldcrest Narich Narich
TA Tar. Tarana Tarana Tarana
TH Tho. Thorlund Agwenstadt Agwenberg
WI Win. Wintermore Naoley Naoley
WY Wyr. Wyrnsk Eiry Eiry
ZE Zen. Zeng Kenron Kenron
ZU Zut. Zutern Zwingli Zwingli



Legal relationship

The Danaan High Kingdom of the Resurgent Dream is a single sovereign entity. The government of the Resurgent Dream has the right to levy war, sign treaties, establish and receive embassies, and utilize military force to protect the rights of its citizens from foreign powers or conspiracies too great to be suppressed by ordinary means. No Danaan principality has any of these powers with regard to foreign states or even other Danaan principalities. The principalities do have the right to establish and accept consulates to and from foreign states with the understanding that these consulates are solely advisory in nature and have no ability to enter into any formal or informal international agreement or to establish policy of any sort.

The principalities are bound to recognize as legitimate all legal contracts and obligations contracted legally in other principalities, to extradite suspects wanted for crimes in other principalities, and to recognize degrees and diplommas issued by authorized educational institutions in other principalities. They are more generaly bound to deal with one another "in good faith." The central government has the obligation to protect the principalities from any threat to the exercise of their legitimate rights or to their territorial integrity. It also has the obligation to guarantee that each principality has a "representative, balanced government." While this term is frequently used to mean constitutional monarchy in Danaan political discourse, most legal scholars agree that that is not what it means in this context. The exact meaning is the subject of much debate. Jurists are certain that it forbids the establishment of absolutism, authoritarianism, totalitarianism, or direct democracy in any Danaan principality. Most jurists, however, do believe that it would be perfectly lawful for a principality to possess a republican form of government internally.

Danaan law does explicitly forbid the secession of any principality. The High King of the Resurgent Dream is fully sovereign over all of his lands.

Various facts about the principalities

  • Two principalities bear the formal title of Grand Duchy: Shieldcrest and Tarana. This does not effect their legal relationship with the rest of the high kingdom, although it does effect the status of their rulers at His Majesty's court.
  • Tarana is both an independent Grand Duchy and a city, the national capital
  • Selinia is both the name of a principality and the name of the Danaan Lunar colony, considered to be a part of that principality.
  • Principalities are free to organize their judicial systems differently from the national system and from the systems of the other principalities so long as they maintain due process of law and protect certain rights of the accused.
  • Principality names vary in origin
    • Alekthos, Amalad, Amory, Bilbtoria, Carasia, Farinor, Holista, Kager, Kar, Kadoki, Legon, Nerise, Sanero, Saraben, Thorlund, Wyrnsk, Zeng, and Zutern are all geographic names existing priot to settlement and of unknown origin.
    • Corral was named for the corral cities in which the Merfolk among its people lived prior to the Shattering.
    • Fireforge was named in honor of the smithing for which it was justly famous.
    • Pele was named for the volcano goddess worshipped on that island in pagan times.
    • Selinia was named for Seline, the Moon, to denote the principalities origins as a Lunar colony, although Selinia has since largely shifted to land holdings in Ambara.
    • Shieldcrest was named to reflect the honor of its people, their role as defenders of the weak, and the honor of their heritage.
    • Tarana's name is commonly believed to be connected to the ancient Irish capital of Tara.
    • Wintermore was named to show allegiance to the Unseelie Court, during the fairy dynasties.