Klonor

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Klonor
klonor.jpg
Flag of Klonor
Motto: Illegitimi non Carborundum
Map Located At Bottom Of Page
Region The Klonor Empire
Capital SR-2091 (Officially) Deneb (Actuality)
Official Language(s) Hinlish
Leader Grand Duke Solomon Klonor
(Inherited Monarchy)

Amy Keane & Mary Salm
(Consuls)
Population 9 billion+
Currency floren 
NS Sunset XML

The Associated Systems of Klonor (often shortened to the Associated Systems, the Association, or simply Klonor) is a nation primarily of the Milky Way Galaxy, comprising seven stellar systems and numerous outlying territories. Six systems lie within the lower hemisphere of the Milky Way; the seventh is well outside the boundries of the galaxy. The Associated Systems is a confederal constitutional republic, with its capital in SR-2091.

Originating in the Duchy of Klonor, a small principality located in central Africa on Old Earth, the minor nation achieved notoriety after it emerged onto the Galactic scene. Intitially a piggy-back space power, using purchased ships to travel to its new home via an alien travel pathway, the nation soon began to research and manufacture its own technology and transportation vessels, eventually attaining a level of influence throughout the remainder of the galaxy.

History of Klonor

Klonor Empire: Rise to Power

Klonors ascension to power can be directly traced to another nation: the Empire of Jimathon. Klonor, at the time styling itself the Klonor Empire despite its lack of any conquered foreign holdings, was only just beginning to expand into space and had only recently constructed anything approaching a 'modern' navy. Nominal allies with Jimathon for years, the two nations had only minor contact before an attempted coup d'etat staged by Klonor and Jimathonian revolutionaries. Financed and led primarily by the Sons of Dor, an extremist group feeling that one of the Duke Klonors distant relatives should have ascended to the throne instead of him, the attempted usurpers hijacked a Jimathonian Destroyer known as the Manifest and assaulted the Duke in planned assassination. Utilizing a state-of-the-art power source known as the MiniStar, the Manifest was a match for even the strongest of Klonor vessels and the juggernaught seemed on the brink of succeeding, its victory almost guaranteed when sabateurs within the Klonor Space Corps severely damaged several of Klonors primary defence ships. It was only when the two nations combined their forces that they were able to halt the threat to both governments. Known as the Manifest Incident, the shocking ease with which the rebels managed to assume control of one of the most poweful vessels in known space clued the rulers of the seperate nations into just how vulnerable they were to usurpation of their power. They began drafting proposals for an Alliance that would solidify control over their territory.

Upon suggestion from the Duke Klonor, the proposed Galactic Klonor-Jimathonian Alliance was modified slightly and opened to the Galaxy at large. An unprecedented success, eventually the Alliances numbers swelled to over 75 Member Nations, a size still unmatched by any other Space Alliance and providing the first forum for cooperation and conversation on a massive scale for those nations located outside of the Sol system. Though holding no official power, the lack of interest most nations showed in the running of the Galactic Alliance and the influence gained from being one of the Founders made Klonor the de facto ruler of the Galactic Alliance. The resources, personnel, and intelligence of 75+ nations greatly helped propel Klonor to the height of the Galactic food chain.

Klonor/Jimathon Split

However, the calm did not last long and the Empires of Klonor and Jimathon were soon at one-anothers throats. Though the cause of the hostility has since been lost in time, the Duke Klonor attempted to incite an internal revolution within Jimathon to assume control while, at home, he kidnapped and imprisoned the Emperor Jimathon until his allies could cement their control over his domain. Unfortunately, the Duke did not fully comprehend either the incompetence of his allies in Jimathon or the cunning of his new prisoner. With a combination of betrayal by his Jimathonian consipirators and escape by the Emperor Jimathon, the Dukes plans were squashed and it was only the timely interference of Abel Salm, the leader of the Klonor Space Corps, that prevented the situation from degenerating into total war. With the staus quo restored, the Emperor Jimathon back on his throne and Klonor once more completely commited to friendship, the two nations continued on as if nothing had happened. Commited entirely in secret, not even the Galactic Alliance was aware of the attempted coup or near-war. As a result, the GA took no action against either nation and the massive Alliance continued on, blissfully unaware of how close it had been to Civil War. In fact, the incident has largely faded from public memory and, if it had not been for the Jimathonian invention of the Trophy Light, in all likelihood it would now be completely forgotten by all except the odd history professor and the Duke himself.

Fortunately for history, the Trophy Light did exist and has kept this particular skirmish from completely disappearing into the mists of time. A seemingly ordinary cigarette, the Trophy Light was in fact a top-level Jimathonian project designed to instill artificial immortality on those lucky enough to come into its posession. Inserting a viral bio-agent into the body of those who smoke it, the virus is then infected with a complex mutagen. When the host eventually dies, either through natural causes or a tragic accident, the virus eats the dying cells and the mutagen forces it to excrete living ones. Usually taking more than a month to be truly effective, but capable of working near-instantaneously if stimulated with copious amounts of electricity, the end result is the effective re-birth of the deceased, just as he/she/it was prior to their death. It is with this impressive technology that the Duke has been able to survive throughout the ages, and this incident being the point where he partook of a Trophy Light has allowed it to remain within the memories of Klonor, however vaguely that may be.

Death and Resurrection of the Duke Klonor

It was at this point in history, with Klonor seemingly on top of the world and at peace with all surrounding nations, that a new threat arose, this time from within. Supreme General Abel Salm, Commander of the Klonor Space Corps, assassinated the Duke within his chambers and, displaying a doctored video of the Dukes natural demise to the public, assumed control of the Empire. Supposedly displeased with the policies of the Duke, upset with the participation in the Galactic Alliance, which greatly supported potential enemies while providing no real support to Klonor, and the habit of selling Klonor combat and civilian vessels to other nations, giving them nearly infinite samples of Klonor technology with which to work out possible offensive weaponry, General Salm worked towards creating what he called "A Strong Klonor". He immediately withdrew membership from the Galactic Alliance and all other Organizations of which Klonor was a member, began a sudden and dramatic military overhaul, and instituted a mandatory and wide-spread draft that inducted more than a quarter of the total population into the armed forces, giving no regard to the impossibility of adequately supporting such a large military. He seemed on the verge of embarking on a massive war of conquest, something which seemed all to likely to succeed, as other nations publicly acknowledged their lack of preparedness to defend against such a sudden and massive attack, when his plans were suddenly and violently halted.

The Duke, re-born thanks to the immortality bestowed upon him by the Trophy Lights, returned and did unto Salm as Salm attempted to do unto him. At least, he believed he did. It was only centuries later that it was discovered that Salm managed to survive his supposed execution. Regardless, the result was the Duke back in control and Klonor once more entering both the Galactic Alliance and friendship with the other nations of the Galaxy.

Fall of the Galactic Alliance

Under continued pressure from nationalist groups within Klonor, which had gained substantial strength during the reign of Salm, the Duke regretfully resigned from the Galactic Alliance. There was no threat of revolution or assassination, as there was with Salm, but the Duke felt it was his responsibility to obey the will of his people. As the Founder of the Alliance, and essentially its driving force, the Alliance crumbled soon after Klonor permanently withdrew. The majority of its members quickly abandoned the Alliance as well and the remaining members, who never officialy withdrew their membership, simply ceased reporting to the whole and eventually drifted apart. Soon afterwards the Alliance was declared officially dead.

Golden Age

What followed after Klonor withdrew from the Galactic Alliance is often referred to as a Golden Age, though there has been no connection made between the two events.

End of the Empire

Tragedy struck one night when, in a plot by a mysterious society of still undiscovered strength, intention, and composition, the enitre government of the Klonor Empire was eliminated in a single night.

The Duke Klonor himself was the first to go, killed within the Vicegral Palace in Deneb. The actual means are still unknown, but the attackers seemed to have obliterated the Dukes mind from within, painfully reducing the monarch to a lifeless corpse. Following the Duke, the System Governments were similarly executed, then the Planetary Executers, and finally the Regional Magistrates. Within hours the entire governing body had been swept aside and anarchy rose up in its wake. The Klonor Empire, which had survived for centuries, then fragmented into several distinct factions that warred amongst one another and fell victim to alien invaders.

What followed is commonly referred to in Klonor simply as "The Bad Times", a period of unprecedented suffering and horror that has yet to be equaled even in the centuries since its start.

Divided Peoples of Klonor

  • The Epsilon Pegasi Civil War was a long and bloody racial conflict between the Human and Elvish inhabitants of the Epsilon Pegasi system, nearly exterminating both species until they were pacified by outside sources.
  • The Draconian-Rossian Alliance was a military dictatorship composed of the Gamma Draconis and Ross 128 military installations, the staging points for the bulk of the Klonor fleet prior to the Fall.
  • The Regulus Autarchy was a minor faction that lasted only a short while before being conquered.
  • Lil miss was a startling reversal within the Deneb system. Lil miss, which had up until this point leased a planet within the system and lived peacefully alongside Klonor, assumed control over the Klonor planet and quickly dominated the system.
  • SR-2091 was an Extra-Galactic nation that survived rather unchanged after the Fall, continuing onward as they had since they had been out of touch with Klonor since their founding.

Klonor Reformation

The beginning of Klonors rebirth came when Solomon Klonor returned to life...again. Possibly due to the bizarre method of his execution, or perhaps because he was actually buried this time, the re-animation took several years instead of the usual month. When he revived, forcibly clawing his way out of the ground, he found his home subjugated to Lil miss, Epsilon Pegasi being used as home to the nation of Taka, three of his systems under the rule of a dictator who, though not as psychotic and power-hungry as Salm had been, was politically and governmentally incompetent, and SR-2091 as a seperate entity already distancing itself from its roots. Immediately inciting Deneb into rebellion and expelling Lil miss, assisted by the aging remnants of the Pre-Fall Dealer's, the Duke once more contained Lil miss on their sole planet. With his home liberated, the Duke once again took the reigns of leadership over the former Klonor capital.

Planning for the eventual expansion of Denebs power, hoping to one day reclaim everything that had once been his, the Duke was currently satisfied with merely posessing his home system once again. However, when Supreme General Yunger Keane of the Draconian-Rossian Alliance seemed to contact the Duke asking for a conference, he was willing to accelerate his plans. In actuality it was not Keane who contacted the Duke, but rather an Admiral Calvin who was one of Keanes subordinates. It was his hope that, if he could get the two leaders together, they would be able to unite as before and keep the various Klonor systems from slipping further apart than they were. Viceroy Johnas Gate of SR-2091, who was informed of the meeting by his Espionge agencies, was still hoping to be part of the greater Klonor and burst upon the meeting in the hope of likewise joining together with the other two.

For the moment ignoring their inability to agree upon who intiated the contact (the role of Admiral Calvin still a secret), and their lack control over the Epsilon Pegasi system (which they hoped to rectify later), the three leaders formed a tentative Alliance that later evolved into the current incarnation of Klonor: the Associated Systems. With more local autonomy but a still strong central leadership, the participants hoped that their seperate systems would be able to act in unision while preventing the same horror from recurring in the event of system isolation. Epsilon Pegasi was peacefully reclaimed from Taka, leaving them the planet they had already colonised, and integrated into the Association. The official capital of the Association was declared to be SR-2091, due to both its advanced technology and its status as the sole faction that had not deviated from the Pre-Fall culture of Klonor. However, with the Duke continuing to live in the Vicegral Palace within Deneb, the ancestral capital is still usually given the title of Capital and treated as such by alien nations.

Associated Systems of Klonor

Governing Body of the Associated Systems of Klonor

Klonor Assembly – 1 Delegate from each Inhabited Planet, the Klonor Assembly proposes and amends the laws governing the interaction between the various systems of the Association.

People’s Assembly – 1 Delegate for each million inhabitants in a System, the People's Assembly proposes and amends the laws governing the inhabitants of the Association.

Executive Office – 1 Delegate from each System, the Executive Office deals with international matters and negotiates the treaties which govern Klonors interaction with their neighboring nations.

Royal Family – Veto and law proposal powers, the Royal Family is in fact an elected position occupied by two Consuls, elected yearly, who wield the power previously vested in the Grand Duke Solomon Klonor.

Military Command – Veto and law proposal powers, the idea of the military having a say in the civilian government is a holdover from the Draconian-Rossian Alliance. Though so far the military has voided utilizing this power, fear of possible interference commonly results in the election of Consuls who take a harsh stance against the armed forces.

Corps of Klonor

Main article(s): Corps of Klonor

The various branches of the armed forces of Klonor are referred to as Corps, with responsibilities and capabilities varrying between the Corps.

The Klonor Space Corps has been Klonors first line of defence and primary military force since it first expanded off of Old Earth, with responsibilities ranging from expelling foreign invaders to fixing the Duke his morning Collostomizer.

Current Influential Persons

Grand Duke Solomon Klonor: The leader of Klonor since it was located solely on Old Earth, the Duke is both an intelligent leader and a competent politician, keeping control throughout the trials of history. A kind and benevolent leader, the Duke generally takes a ceremonial role in running the nation and leaves the governing to the elected leaders; preferring to always have a representative government in office. His one great character flaw is his alcoholism, a flaw shared by the majority of Klonors population, and his lack of any urge to even try to conquer it. Artificially immortal thanks to Jimathonian technology, the Duke also has advanced telekinetic powers due to an Emitter set surgically implanted within his body.

Former Supreme General Yunger Keane: A brilliant military mind, yet incompetent political leader, Keane is believed to be the only man equal to former General Abel Salm in strategic ability. Though loyal to the Duke to the core, when the Empire fell and the Duke was killed he united the Gamma Draconis and Ross 128 Military Installations into the Draconian-Rossian Alliance, forming a military dictatorship with himself at the head. Though more than capable of commanding the organization in battle, his lack of governing skill resulted in a continuous recession of technology and gradual loss of national unity. When the Duke reappeared, he brought the DRA into the Associated Systems and resumed his position as head of the Klonor Space Corps. He has since retired and had a daughter, Amy Keane, who in turn entered the civilian government.

Supreme General Richard Ihm: Keane's replacement as head of the Klonor Space Corps, Ihm is noticeably inferior in strategic ability yet shockingly superior in political maneuverability. Though he has as yet made no move to improve the power of the military within the Association, it is a constant fear of his political opponents.

Consul Amy Keane: The daughter of the former Supreme General, Amy is one of the two elected Consuls of Klonor and holds the record of longest serving Consul, so far being elected a total of seventeen times. Recently traumatised by an invasive mental connection, Amy has just returned to active duty after extensive mental recuperation and healing. Though jaded since the assault, Amy is still a caring and compassionate leader, tirelessly working to keep the rights of Klonor citizens intact while still keeping the nation strong and powerful in international affairs.

Consul Mary Salm: The Consul elected alongside Amy Keane, the name Salm is merely a coincidence and she has no connection to the late Abel Salm, arguably the most hated man in Klonor history. Regardless, even such a loose connection is hard to live with and she has to work extremely hard to keep herself from being associated with the traitor. As a result, she does her best to keep from making any decisions that do not have the backing of her Co-Consul, seeking to keep from being perceived as working individually and to her own benefit.

Vice Admiral Lillith Miller: Until recently, Admiral Miller was the Captain in command of the ASB Priam, Flagship of the 3'rd Fleet, and should have remained as such for many years more. However, she was abruptly promoted to Admiral, with none of the extensive examinations and standard advanced training usually accompanying such a promotion, when the Priam was dispatched to deal with a potentially catastrophic problem within the Tau Ceti system. Confused and shocked at her sudden promotion, as well as being placed Second in Command to Admiral Gramh, the officer who promoted her, it was later revealed that Admiral Gramh had, in fact, intended her to be the scapegoat upon whom he could place the blame if the situation had proved to be as dire as believed. Nevertheless, she demonstrated extensive tactical and strategic skill in the following campaign, proving she was worthy of the rank she had been tossed, and actually managed to assume the position vacated by Admiral Gramh once his actions were discovered by his superiors within the Corps.

Religion Within the Association

Though the Grand Duke Solomon Klonor is the subject of much veneration and near-worship, the populace elevating him to near deific status as a result of his immortality, Klonor is primarily divided between two competing religions focused away from the Duke.

The Pantheon: Based off the religion present in Ancient Rome, the Pantheon was originally a small cult started by a disgruntled Professor of Ancient History recently laid off from his position at the Museum of Old Sol.

Greatly knowledgable of the subject due to his previous profession, the professor believed it would be the best revenge against his former employers if he managed to use the knowledge they did not appreciate to secure for himself a life of success and liesure. Claiming that he had received a vision from Jove himself, the professor spent his life-savings erecting a massive temple designed to worship the ancient King of the Gods.

Though initially the religion was viewed as nothing more than a crackpots attempt to gain fame and fortune, soon after its founding its membership swelled with conversions from nearly every other religion in existence throughout Klonor. Apparently, the various other religions had subscribers who were fed up with the constant friction and war between their faiths, many of them wanted out and simply needed a place to go. With the creation of the Pantheon, they suddenly had a religion that was hated by none and was open to all. Within two years its membership numbered in the billions and loomed over the other faiths combined.

The Way of the Spirit: Founded centuries after the Pantheon, the Way of the Spirit was originated by a con man looking for easy money, similar to the founder of the Pantheon. Spouting teachings obviously borrowing heavily from the the Bible of Christianity, along with a philosophy heavily reminiscent of Hinduism, the Way taught of an all-powerful being that spoke of love for all beings and actually acted along those lines.

Like the Pantheon before it, after initial contempt the number of followers of the Way swelled exponentially, almost equaling the numbers of the Pantheons worshipers. After initial friction, the two religions eventually settled into peaceful co-existence. It was that, more that anything else, which sealed the two religions as the supreme faiths within Klonor. Once it became clear that peace was actually possible, more of the Old Faiths were abandoned in favor of the Way and the Pantheon.

Currently, there are several thousand religions present in Klonor, ancient religions such as Judaism, Christianity, Islam, Hinduism, Shintoism, and more, but none number more than a few thousand followers except the Pantheon and the Way.

Hinlish: The Language of the Association

Hinlish is a language whose formation is nothing short of miraculous and bizarre; with uncountable coincidences and numerous spontaneous evolutions it is almost as though the language had an intelligence guiding its progression.

Originally, Hinlish was the language referred to as "Hindi" in the 20'th Century on Old Earth. However, with the old Duchy of Klonor located in central Africa it is to this day a mystery as to just how Hindi became the dominant language of the region. Regardless, it was the primary means of communication. Unfortunately, it was submerged entirely within the local languages of the region and was unable to completely preserve its uniqueness. It gradually took on the grammar and syntax of the surrounding regions, progressing until it was no longer identifiable as Hindi.

When the Duchy of Klonor began to expand into space it took its language with it and, with the existence of Sub-Space communication, the various colonies were able to keep in adequate contact with the others and prevented noticeable dialects from developing. However, the language continued to evolve as greater demands were placed upon it by its users, with new discoveries and situations requiring names and descriptions that were not covered by the currently existing supply of words. Slowly, the language expanded until it had nearly doubled in size.

The progression did not end there, however, because even further changes were forced upon the language. When contact between alien races became commonplace, the people of Klonor were suddenly faced with new words and expressions for old and already defined objects and instances. Over time, certain words from alien languages began to seep into the Klonor language and were used by the locals along with their own. Eventually, even native speakers could no longer tell which words had originated locally and which had been adopted from outside sources.

The finished product, that which is referred to as Hinlish, is grammatically, phonetically, and visually identical to the predominant 20'th Century language known as English. With the exception of minor slang, newly developed words for concepts and technology which were not present in the 20'th Century, and words that have since become anachronistic, the two languages are virtually indistinguishable from one another.

Fashion and Style within Klonor

Clothing within Klonor, from the poor to the wealthy, is focused more on function than form. Protection against the elements, the preservation of privacy, and personal comfort are the primary concerns; visual attractiveness is only an afterthought for the majority of the populace. Clothing is usually worn loosely and made of light fabrics to allow for free movement on the part of the wearer, often giving the impression that people are wearing an outfit to large for them. Usually brightly colored, with blues, reds, and golds the current predominant colors, even the social elite appear casual and without the visual formality that usually accompanies monetary affluence. Jewelry is largely absent from even the most formal of high-society events, when it is in use it's largely restricted to small earrings and the occasional bracelet; items that neither interfere with the actions of the wearer and can be easily removed and stored if the wearer so chooses.

The current hair style, however, is rather extravagant compared to the simple clothing style. Hair is worn long, with even shoulder-length styles regarded as short and conservative. It is not uncommon for hair to reach a person’s lower back, individuals often having their hair cut only two or three times in their life. Coloring, as with the clothing, is bright and warm; with the majority of the populace sporting either bright red or gold instead of the dark brown and black that most humans possess. Hair-styling, unlike clothing, is considered a minor art-form in Klonor society; with experienced and skilled sculptors achieving no small amount of fame or wealth based purely on their ability to start an Association-wide trend.

Controlled Territory

The current incarnation of Klonor controls seven stellar-systems both within and beyond the Milky Way Galaxy, utilizing Sub-Space to keep the various systems connected. Designated as Colonies of Klonor, four of the systems are home to the civilian population of Klonor as well as the political leadership. The remaining three systems, designated Military Installations, are staging areas for the military might of Klonor and are responsible for insuring the safety and continued existence of the other four.

Deneb: The former Capital of Klonor and the first system settled, this stellar system revolves around a binary system of two stars, one of which revolves around the much larger companion. There are eleven planets, two of which are habitable, one inhabited by the nation of Lil miss. Located 1,467 light-years from Old Sol, this system is one of the most distant Klonor systems from humanities birthplace.

Regulus: This stellar system revolves around a blue dwarf; there are seven planets, one of which is habitable. This Colony system is the one 'normal' system within the entire Association, being home to neither alien species/nations, significant military assets, unique technology, or significant events in history, the only claim to fame Regulus has is its lack of any claime to fame. Located 77.5 light-years from Sol, it is the third closest system to Old Sol.

Epsilon Pegasi: This Colony system revolves around a super giant. There are a dozen planets, three of which are habitable. The first habitable planet, the third planet in the system, is home to the Elf Refuge Colony where Elvish citizens fled to while on an exodus from a xenocidal nation on Old Earth. The second habitable planet, the fourth planet in the system, is inhabited by the nation of Taka and is its own soverign ruler. The third habitable planet, the fifth planet in the system, is inhabited by the Human citizens of Klonor. The Human and Elf planets are not solely for those species, they are simply addressed as such because the two species dominate the populations of the two planets, and since the end of the Epsilon Pegasi Civil War the two minority populations have begun to increase on each planet. This high-tech system has an asteroid belt which separates the planets. It is located 800 light-years from Old Sol.

Gamma Draconis: This military system, the first of three such Klonor installations, revolves around a red giant. There are eleven planets, two of which are habitable, one serving as the staging ground for the Klonor military facility. The wildest planet has six moons, all of which are currently under heavy mining to supply the forces stationed within the system. Located at the site of the Knossos Sub-Space Portal utilised by the Shivans during their two Incursions, the primary aim of the Gamma Draconis base is to prevent them from gaining a third foothold in the Milky Way Galaxy. Located 110 light-years from Old Sol, this system often serves as a bridge for Epsilon Pegasi and Deneb when journeying to Earth via non-Sub-Space means.

Ross128: This awe-inspiring solar system revolves around an artifically collapsed star. The home to Klonors second military installation, it was the location of the entirety of the Dozle War, which collapsed its star. Only emergency efforts by the Klonor Space Corps prevented the destruction of the entire system after the stars collapse. There are seven planets, none of which are habitable. This particular base is located within the sole system joining the Upper and Lower Sub-Space networks, providing a key tactical position. This particular installation is located 10.9 light-years from Old Sol, the closest of all Klonor systems.

Tau Ceti: This military system revolves around a blue giant located relatively close to Old Sol. The most recent system to be obtained by Klonor, there are six planets, two of which are habitable, one once inhabited by a non-Klonor colony that has since abandoned the system. Located outside of the Sub-Space Jump-Node network, the system may only be reached via the G/TD FTL drives and the Translight Molecular Deconstruction Gate. Designated a fail-safe system, this military installation was formed to act in the event that the Association comes under attack via Sub-Space, its isolation rendering it safe from such an attack and giving Klonor a system from which to stage a counter-strike. This system has several asteroid belts, most of which are heavily mined and are designed to serve as the final line of resistance if the base itself is compromised. Located 11.9 light-years from Old Sol, this system is the second closest system to the original home of the Duchy.

SR-2091: This lovely solar system revolves around a blue giant well outside of the boundries of the Milky Way Galaxy, serving as the Capital of the Associated Systems of Klonor. There are four planets, one of which is habitable. Its location in the depths of inter-galactic space beyond the Milky Way kept it isolated from the chaos that arose after the Fall of the Empire, resulting in SR-2091 currently being the most advanced and commercially successful of the Klonor Association. This bustling system has several asteroid belts. Located 1,576,800 light-years from Old Sol, this system requires the use of the most advanced of Klonor technology to be reached in anything approaching a timely matter; necessitating the development of the Translight Molecular Deconstruction Gate and Nexus technology for regular communication and travel.

The Sub-Space Network

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