Difference between revisions of "Hyperspace gate"

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===Overview===
 
===Overview===
A hyperspace gate is a combination of a hyperspace FTL module, several emitters, and a power source, which when combined creates a FTL gateway from one gate to another.  In the event the target location does not have a gate, the sending gate can send a ship to the location with a low degree of accuracy.  For proper operation, there must be two gates: one for incoming traffic, and one for outgoing traffic.  Attempting to send matter in opposing directions will result in an FTL collision and subsequent destruction of said matter.  If one gate tries to 'call into' another gate, and the receiving gate 'blocks the call', the exit point will emerge far from the gate (possibly resulting in death and severe damage to a ship).
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A hyperspace gate is a combination of a hyperspace FTL module, several emitters, and a power source, which when combined creates a FTL gateway from one gate to another.  In the event the target location does not have a gate, the sending gate can send a ship to the location with a low degree of accuracy.  For proper operation, there must be two gates: one for incoming traffic, and one for outgoing traffic.  Attempting to send matter in opposing directions will result in an FTL collision and subsequent destruction of said matter.  If one gate tries to 'call into' another gate, and the receiving gate 'blocks the call', the exit point will emerge far from the gate (possibly resulting in death or severe damage to a ship).
  
 
===Orbital Gates===
 
===Orbital Gates===

Revision as of 23:48, 21 April 2005

Overview

A hyperspace gate is a combination of a hyperspace FTL module, several emitters, and a power source, which when combined creates a FTL gateway from one gate to another. In the event the target location does not have a gate, the sending gate can send a ship to the location with a low degree of accuracy. For proper operation, there must be two gates: one for incoming traffic, and one for outgoing traffic. Attempting to send matter in opposing directions will result in an FTL collision and subsequent destruction of said matter. If one gate tries to 'call into' another gate, and the receiving gate 'blocks the call', the exit point will emerge far from the gate (possibly resulting in death or severe damage to a ship).

Orbital Gates

An orbital gate allows for the transfer of spacecraft from one system to another in a near-instantaneous fashion. Usually paired, the gate complex requires a steady supply of fuel to maintain operation. The standard dimensions for an orbital gate are 5km by 5km, but gate designs with windows of up to 50km by 50km are being drawn up.

'Pedestrian' Gates

A pedestrian gate allows for foot traffic and ground vehicles to pass from one planet to another. Usually paired, pedestrian gates allow for the near-instantaneous travel of people and vehicles without the need for space travel. Pedestrian gates normally have dimensions of 10 meters by 10 meters. Devices known as 'stargates' cannot dial into pedestrian-style hyperspace gates, since both technologies are completely incompatible.