Kraeton

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In the Future Tech Universe of NationStates.net, the Kraeton are a hegemonizing gestalt race of countless creatures spawned through a controlled form of speciation. Being an incredibly ancient race, the Kraeton are nearly 10 billion years old. Kraetons travel from planet to planet, stripping the worlds of all life and resources. All Kraetons are under the rule of a Gestalt Node called the Caedes, which are in turn controlled by the planetoid Omnilord. Everything about the Kraetons deal with one concept: Efficiency. Efficient hunters, efficient killers, efficient evolution.


Physiology

Kraetons have many characteristics of reptiles and insects in terms of how they look.

1. Kraetons have 8 appendages. These are usually the body parts that are the most evolved, varying from wings to claws, scythes and swords, hooks and guns and some times vestigial.

2. Kraetons have 8 jaws. The first pair are the main ones, similar to the Xenomorph or Tyanids jaws. The next two pair are on opposite sides of the main jaws and are capable of moving independently from the main jaws. They lock into the prey and rip it apart. The final pair are the slicing jaws. These are like an ant's jaws, slicing horizontally instead of vertically like the other jaws. Again, these jaws are changed through the different species.

3. Kraetons have elongated tongues on which they have four chitinous daggers on the end like a claw. Their tongue muscles are very strong, capable of lifting a man.

4. Kraetons have a chitinous exoskeleton as well as an endoskeleton.

5. All Kraetons have 4 eyes. Again, because of their constant evolution, they can serve different purposes or none whatsoever.

6. All Kraetons are able to fire acidic saliva and/or napalmic bile from special sacs in their jaws.

7. All Kraetons have poisonous and somewhat diseased blood. Handle dead bodies with caution.

8. All Kraetons have a series of sensory organs with special electroreceptor cells that can sense movement as well as the bioelectricity of a living organism.

9. All Kraetons are capable of regeneration. Thanks to the Kraetozoa in their blood stream, they can heal from nigh-fatal wounds and are immune to poisons and diseases of other planets. This high regeneration comes even as a zygote, causing the Kraeton to have incredibly accelerated gestation periods that close in at around 8 hours.

10. Finally Kraetons are immune to radiation; however the shockwave and heat of the nuclear blast will kill the smaller units and injure their larger cousins. Still not an effective way to kill them but it works. In the Battle of Yahil, the Kraetons survived the nuclear holocaust by simply burrowing. The majority survived although those caught in the center of the blast were killed outright.

Species of Kraetons

Species-1.jpg Species List in Evolutionary Order

Omnilord

Kraetus Deus

This is the culmination of countless Larvaeton bodies all bred together over the planet Kraetus to create the Gestalt Mind of the Kraeton. He is the size of a planet and controls the very creation of every single unit ever created. Many times the fleet of bioships are sent ahead of him and out of his synaptic control. Thus, Caedes Gestaltmind Nodes are created in the form of sentient creatures (nicknamed Caedes) that rule over the horde.

Larvaetons

Kraetus Primus

The basic organism of all Kraeton Evolution, this creature can become the several species and structures of the Kraeton Hive Fleet. 2 inches long. Harmless by themselves but destructive in groups.

Shrykas

Kraetus Gurculio

The evolved form of Larvaetons, these are much more dangerous. They have 8 legs, sharp jaws, and a paralyzing barbed tail. Shrykas impale their hosts before burrowing into the body and laying their eggs. Every so often one Shryka is born with a special form of the Caedes Gene that allows them to bond with the host and create a Caedes Gestaltmind Node that controls the Fleet.

Caedes

Kraetus Dominus

The Caedes Gestaltmind Node(s) control the fleets for the Omnilord. They have complete control over the genetic splicing of the race and come with formidable psychic powers. Although completely sentient, they are still under the control of the Omnilord. The Caedes ensures that the lesser and greater Kraetons stay within control of the gestalt, for once a Kraeton is out of his range, the Kraeton(s) revert to their feral stage. The Caedes is created by a special Shryka with a mutation of the Caedes Gene. When they burrow into a host's body, instead of laying eggs they meld with the host and thus the Caedes is created.

The Caedes Artifice

When the Caedes is killed, the entire brood that he/she was watching over will revert to a vicious and feral state, killing nearly anything that moves. However, within the genetic coding of all Kraetons, multiple Shrykas will be spawned with Caedes mutation and thus there are multiple Caedes, each one fighting for dominancy until there is only one.

Landbased Kraetons

This is the largest group of the Kraeton and the mainstay of every Kraeton invasion (only the Broodships are more important). There are multiple species and they also have the most Godslayer species in them.

Asesinos: Kraetus Homicidae These are the shock troops of the Kraetons Gestalt, traveling in groups (known as Murders) as small as 14 to as large as a massive horde of thousands. They are the embodiment of the living flood of scythes and flesh, the oldest complex Kraeton created. Each Asesino is the size of a horse and runs on four legs (the other four legs have grown frail and have become vestigial). Every Asesino is capable of firing an acidic saliva and/or a napalmic bile from two sacs in their mouths. They are poisonous and many have evolutionary augments that make them more powerful (Adrenal Glands, Enhanced Sensory Organs, Augmented Muscular System, etc.). The Asesino is fast and has great endurance, clocked at 35-40 mph for as long as a day non-stop.

Sicari: Kraetus Cassius This is an evolutionary jump for the Asesinos, acting as command units for the murder of Asesinos (although there have been cases where the Sicari act as independant creatures). 15 feet long with 15 feet tendrils, they are biologically superior to the Asesinos, having the Muscular Augments and Adrenal Glands naturally. These strong muscles are needed for the incredible agility it has, as well as holding it up with the ten tendrils on its back. These tendrils are very strong with four chitinous daggers on the ends of each tentacle, used for movement and mostly for ambush killing.

A covert ops type unit for the Kraetons, they trade the chitinous carapace for agility and stealth. Their skin cells are actually specialized Kraetozoa that use the pigment chemical reactions to bend light around the creature, making it virtually invisible. The lateral line sensory organs are enhanced greatly, making it a perfect hunter. Within its body is a special gland that controls the body temperature of the Sicari, keeping it either at a constant 112 degrees or changing it to match the environment. The Sicari also has an enhanced nervous system that makes it smarter and capable of strategic planning and minor psyche blasts as well as summoning Asesinos to its aid. Lastly, the Sicari uses the Grasping Tongue to collect DNA for analysis and gives it to the Broodships.

Falxifer: Kraetus Falcis These are another evolution of the Asesinos, newly created. These were first seen on the planet Gheistarch by the Wandarjarian Armada. They are the size of raptors and are similar in build. Their chitinous armour is light but still very durable. They are best known for their frontal claws, having three long sickles for each finger. They are the fastest and are known to hunt in packs, having an alpha male known as the Scythewielder. The alpha male is larger and their scythe fingers are much sharper and more durable. This is a close combat unit exclusively, even with their acid/napalm. Some strains have a scythelike tail.

Tiiacari: Kraetus Polyboli These cousins of the Asesinos are known as the "walking battlecannons". They are one of the few basic shock troops that retain full use of all eight legs. Their body structure is similar to a spider, with their body fully armoured and able to roll into a protective ball that allows the Tiiacari to roll at fast speeds. Tiiacari are the size of Asesinos only more stock. The jaws in the front have taken a strange evolutionary turn, becoming actual bioplasma guns to assault the enemy.

Ballista: Kraetus Nex This is the second of three branches of the Landbased Kraeton tree. The Ballista is a highly armoured, walking artillery organism that is also known as the "tank-killer", and for good reason too. The two retractable cannons on the turtle-like monstrosity are powerful bioplasma cannons made for piercing tank armour and destroying infantry en masse. Some strains may have the plasma cannons changed to two organic torpedo launchers or railgun appendages.

Phalanx: Kraetus Warrious This is the third evotutionary branchoff for the Landbased Kraetons. These are humanoid Kraetons with 6 sharp claws capable of tearing through adamantine. Very capable hand to hand combatants and very agile. Many times they and/or their evolutionary cousins act as vanguards for the Caedes.

Orodelanx: Kraetus Hoplite This is the first of three possible divergent evolutions of the Phalanx species. This is a purely melee fighter with strong sheering claws, diamond-hard scythes, and two marrowblades. The Orodelanx is as fast and agile as its predecessor and is very intelligent, if not sentient.

Dragolanx: Kraetous Draconis The second of the Phalanx branch, the Dragolanx is a ballistics expert, all of its arms replaced with two bioplasma guns, heavy plasma bolts, and shoulder biorailguns. The Dragolanx loses its speed but gains alot of endurance and durability.

Airbased Kraetons

Volucari: Kraetus Avius The first branch of the small airbased genus, the Volucari are the harbringers from the sky, choking the horizon and sheering through infantry ahead of the main swarm. Many times they go after fighters but unfortuneatly the cannot keep up with fighers and jets, only going an average of 115 mph. Instead, Volucari are put at the forefront of the battle, bringing their bioplasma cannon-legs to bear and pummelling the advancing enemy with plasma before picking them off with their talons. Some strains trade the talons with scythes.

Spacebased Kraetons

Spacebased Kraetons are very different in biological structure than that of their terrestrial bretheren. These creatures are all very much sentient and have lost their legs. Broodships also have their entire body littered with weaponary. They have a highly evolved lateral line and a highly advance nervous system that allows them you psychically track their enemies.

Broodship: The first and second largest organic spacecraft of the Gestalt, the Broodship is a powerful creature in its own right. It has a very strong chitin hull with high concentrations of adamanitine that can match that of any battlecruiser and an actual shield technology powered by the bioelectricity from special muscle clumps that act as generators. The weapons on the Broodship range from railguns to torpedoes and plasma cannons and viral ordinance, making them a force to be reckoned with. Many Broodships will have the Psycannon, which is similar to the lightning strike except it cotains psychic energy that is effective against shield. However, the Broodships are still fragile and after some wellaimed hits will go down.

Ravager: An evolution of the Ravener (see Ravener under Convergent Evolution) This is made to be a powerful bomber, equipped with basic biorailgun biotech, armour-piercing plasma bombs, and rarely viral ordinance bombs. Its purpose is to erradicate capital ships and fortresses.

Plauge: The second in a divergent evolution of the Ravener, this spacecraft is for space dogfights. Very fast and very deadly, the Plague is outfitted with organic torpedoes, bioplasma cannons, and a very advanced biorailgun system, earning it the nickname "Hunter Destroyer"

Godslayers

These are creatures that have been evolved to be the epitome of terror and carnage, capable of destroying entire cities and killing massive amounts of enemies. They are mostly known for having high concentrations of adamantine in their blood system, being pumped into their armour and weapons.

Because of its power, the Caedes is in this group.

Vastaetor: Kraetus Exterminatoris An evolved form of the Ballista, the Vastaetor is a massive beast of burden for the Kraeton race, also known as the "army smasher". It is 30 feet tall with massive crushing claws, bioguns, scythes, and whatever other weapons the Gestalt can cook up for the creature. It has a powerful armoured hide with high concentrations of adamantine in the armour and weapons. It greatest weapon, however, is it being one of the psychic Kraetons in the army. This creature has Psyche Blasts and Telekinetic Shielding as well as the Berserker Catalyst, a special psychic power that drives the nearby Kraetons crazy and makes them more ferocious and destructive than normal.

Guacamayo: Kraetus Anguigenae The second of the pure airbased Kraetons, this is the harbringer of the Volucari. It is a massive dragonish creature, 30 feet in length with a 75 foot wingspan. The Guacamayo also is the only Kraeton with two mouths, giving it a total of 16 jaws! The bottom jaw is smaller and has a massive napalmic bile gland inside, firing a colossal stream of fire as infantry and vehicles. The larger mouth is for fighting large war machines, ripping them into shreds. Sometimes Volucari hide in the large mouth for transportation and protection, waiting to be launched unto the infantry. On the underbelly of the Guacamayo are bioplasma cannons, biorail guns, and smaller napalm pores to incinerate vehicles and infantry alike.

Desecraetor: Kraetus Caelus This is a special convergent evolution of the Phalanx and the Ravener evolutions. The Desecraetor is a walking battletank, simial to an organic mobile suit. Capable of spacefaring and is very fast and agile. The Desecraetor has powerful plasma cannons, a massive Spike Rail Gun, and a special Psyche Cannon that can take down capital ships. A major force to be reckoned with.

Infector: Kraetus Aegrotationis The Infector is the final branching evolution of the Asesino and is a massive underground serpent. It is 40 ft long and is the longest Kraeton species, complete with massive jaws and dense scythes to dig through solid metal as well as destroying massive warmachines and fortresses. Along the pores are special sacs that each contain a lethal corrosive liquid containing countless neurotoxins, poisins, and diseases that can permiate through armour and kill any organism. The Infector also has a more sinister method of killing. Along its skin are small gestation sacs that breed small Kraetons known as the Pestilence Swarms. Clouds of these wasp-like Kraetons can fill an entire city and kill thousands of people within hours.

Cacuscudo: Kraetus Holocaustomatis The final stage in the Cacuscudo Gestation life cycle. This is the largest landbased Kraeton, sporting a massive amount of weaponary used to destroy buildings and large war machines. It has two large biorailguns on the armour, hundreds of tentacles on its underbelly that can fire bioplasma, two large Ionic Cannons on the neck, and two massive scythes for close combat battle. This creature can also fire a large Electrical Beam from its jaws and a stream of corrosive napalm from its mouth.

Bioweapons

Bioplasma Cannons/Guns: Similar to actual plasma weaponry, this is created usually in the arms with several glands that mix together liquids creating a chemical reaction that help to launch the plasma at high velocity speeds. Found on more advanced units and Broodships. NOTE The only unit that has bioplasma guns that aren’t on their arms are the Volucari, whose legs have actually become the bioplasma guns.

Acidic Saliva: A highly corrosive solution stored in a special gland that can break down matter at a molecular level. Highly reactive against metals and rock, this is used against troops and vehicles as well as digging through tunnels. All units can have this.

Napalmic Bile: A reactive substance that is similar to napalm, it is a very flammable and volatile liquid secreted from a special gland in the mouth of a Kraeton. All units can have this.

Spike Projectiles: Large chitinous spikes as tough as adamantine that are fired from special pores on a Kraeton's body with the use of a special set of muscles and nerve clumps that act as an organic "railgun", launching spikes at high speeds. On more advanced units. The Broodships have larger spike projectiles call "Biorailguns". This is a larger clump of special muscles and nerve clumps that charge bioelectricity through the "cannon", launching a special armour piece that is high in adamantine content, making it a high velocity impact shell. Shells coming in impact and explosive.

Kraeton Cardiac Larvaetons: Contained inside some projectiles are special breeds of Larvaeton called Cardiac Larvaeton that once inserted into the body, escape the bullet and begin eating through the body at a fast rate, following the rhythm of the heart and eating through any amount of flesh before finding the heart. Once found, they begin constricting the muscle and devouring the heart, leaving the unit dead within a minute of being shot. On all units except the Tiiacari and Volucari.

Plagued Emulsion: Only found on the Infector, it is a special acidic liquid mix of several biochemical toxins and diseases that can corrode through armour and infect entire armies with the plagued cocktail. It is so strong that even lesser Kraetons can be killed by it.

Pestilence Swarms: Only created by the Infector as well. These are living bullets, massive swarms are 2 inch long Kraeton-bees that, despite being small, has the most powerful teeth, first digging through armour with their sharp proboscis, then digging through the flesh with their jaws and the acidic saliva. Very deadly but highly weak against fire and explosives.

Organic Torpedoes: From the Broodships are special pores and vacuoles that launch explosive tubes of biomatter propelled at high velocities thanks to a chemical reaction where the "boosters" are. Comes in a variety of types, from impact to explosive to plasma.

Viral Ordinance Sometimes when a planet is too powerful to take over, the Broodships release countless spores containing toxins and viruses to kill off all lifeforms on the planet. These spores contain specialize Kraetozoa that actually preserve the corpses of the populace, allowing the Kraetons to feast upon the untainted flesh.

Lighting Strike For the very large Kraetons like the Cacuscudo and the Vastaetor, they can use the special muscle clumps used as the railguns to fire a large, focused stream of electrons at the enemy. The Omnilord and Broodships have a similar ultimate weapon known as the Mass Synapse Discharge or Psycannon, an ability that combines electrical energy and psychic blasts to strike and destroy an entire planet.

Kraeton Organitechture

To the Kraetons, buildings and architechture are alien concepts. However, the Kraeton do have a host of organic nests called Organitechture. All Kraeton Organitechture are created by the bodies of Larvaetons. They are actual Kraeton organisms that have been carefully bred to excel at the creation of the predatory Kraetons. They are:

Cacuscudo Gestation Sac: Think of it like an HQ from Starcraft or WH40K Dawn of War. This is where all Kraetons are spawned, each Larvaeton having their growth accelerated exponentially to produce triplets of Kraetons. The Sac is the size of a bus. It then evolves into a Gestation Magen which is the size of a small building. Then it becomes a Gestation Organ the size of a massive fortress. The final evolution is rare and only a last resort, when the Cacuscudo Gestation Organ uproots itself and becomes the Cacuscudo, the largest land based Kraeton. A walking fortress of bone and flesh, it retains its ability to create units while spearheading alien armies. Because of its huge girth, it collapses back onto the ground after a day, but not before inflicting mass destruction across the land.

Cacuscudo Cysts: These are special connection sacs on the Gestation Sac that increase production of Kraetons.

Assimilation Canals: These are massive towers of flesh that dig a latticework of roots beneath the ground that absorb the nutrients from the planet to the Broodships. These canals can extend out of the planet to send the Broodships this.

Assimilation Lattice Membrane: From the Canals itself comes a horrific biowebbing that exudes from the bottom of the Canal. This Lattice covers entire continents, aborbing anything that gets trapped within its sticky web.

Devouring Mire: These pools of primordial efflusions are actually the holes that help to digest nutrients and biomass put in. These are usually found near Assimiltion Canals so that the canals can absorb the digested nutrients from the pool. There are many dangerous primeval monsters that dwell in the mire that can pull in many large creatures native to the planet

Thermal Vents: Another source of energy are the thermal energies of the planet. These vent convert the energy gained and create a special liquid that feeds the Kraetons.

Asphyxiation Spires: These coming in during the main part of the invasion. They take the atmosphere and strip it of oxygen, nitrogen, and argon, releasing a lethal miasma that can cause the world and all fauna and flora to suffocate.

Brood Glands: They create the Broodships for the Hive Fleet.

Splicing Lair: This organitechture is partially responsible for the creation of new species and new advancements in the Kraeton Genome.

Assault Tendrils: Massive tendrils that attack ground units with their tentacles and spike projectiles.

Bile Towers: Massive skyscrapers of flesh and chitinous armour with bile glands that fire a napalmic liquid at airplanes and other aircraft.


Special Planetary Weaponary

NOTE: As of right now, these structures are only found on the Omnilord.

Plasma Ziggurats These are massive towers of chitinous armour and hardened flesh, each with countless plasma turrents coming from the pores. They range from the size of a skyscraper to literally protruding from the planet's surface.

Rail-gun Silos Similar to the Rail-gun organitechnology, these work similarly to the Plasma Guns and are about the same size.

Ballistic Minarets These are the torpedo launchers of the Omnilord. Works similarly to the first two and multiple types of missiles are available.

History

Kraetus

10 billion years ago, the Kraetons began ironically as an evolutionary mistake on the planet Kraetus, located in the now know galaxy NGC 1232 in the Eridanus Cluster. The planet Kraetus was a jungle planet, brimming with dangerous and deadly life forms that hunted and survived against the hunters. On this planet were a leech-like species called the Larvaetons. These Larvaetons were utterly defenseless, no known skeletal system, having only primitive sensory organs and were only able to eat algae. These creature reproduced by mitosis. The Larvaetons were the main course of countless species of plant life, avian predators, and aquatic life forms. Even at the bottom of the food chain, they still survived for millennia unchanged.

There came a time when an alien race known as the Yahil arrived on Kraetus. Fascinated by the wildlife there, they happened to stumble upon the Kraetons. After analysis, it was shown that the Larvaetons were edible and had a chemical that made them addicting. Utilizing these Larvaetons, they began harvesting them for food and traded them to other races, making incredible profits from the small creatures. Soon countless races were addicted to the meat of the Larvaetons and the Yahil began to run culinary businesses dedicated to the preperation of Larvaeton meat.

Extinction

After a century of uncontrolled garnering, the Larvaetons were almost driven to extinction. Only a few hundred were left and they were being picked off by the predators of Kraetus. Seeing that their main source of profit was almost destroyed, the Yahil took the genetic code of the Larvaetons and began cloning them in laboratories to continue the trade.

However, something short of a miracle happened. Amongst a handful of Larvaetons was the Caedes Gene, long dormant for millennia but now becoming awakened after countless generations of Larvaetons. This gene had special properties that even now are still mostly unknown. What is known is that the entire genetic structure of the Larvaetons was changed forever. Larvaetons began growing small teeth and more advanced sensory organs. The way they reproduced had changed from mitosis to asexual breeding. They could even change their genetic structure at will, but because of lack of sentience, the changes were sporadic. The most drastic change was the metamorphosis that they would undergo, turning into the Shrykas, a cat-sized organism with spidery scythe-legs and a paralyzing barbed tail. The Shryka would attack a creature and burrow into the body, laying hundreds of eggs filled with Larvaetons ready to hatch.

After only sixty years, the entire planet was covered with Larvaetons. Every life form and flora had been consumed, leaving only the Larvaetons and Shrykas as the inheritors of Kraetus, covering every square inch of Kraetus. When the Yahil saw this, they became ecstatic that their food had returned in greater numbers and went into a full scale harvest, ready to reap the entire population (According to Yahil records, there were approx. 1,989 billion Kraetons covering the land and oceans). When scouts were sent, however, they never returned. The Yahil sent a military scout shuttle with observation equipment to see what was going on. What the Yahil saw horrified them. The living tide of Larvaetons surged around the squad and covered them, suffocating them and stripping them of their flesh. The Yahil onboard the mother ship panicked and set up a beacon to keep other races away while a massive tactical orbital strike ordinance fleet was dispatched from the home world to Kraetus to destroy this potential threat.

The Battle of Kraetus and The Creation of The Omnilord

As the fleet drew closer, the Larvaetons continued writhing amongst the planet they had claimed. It became clear that although they were the best survivors, they had completely destroyed all food on Kraetus and faced extinction again. But the Caedes Gene had struck again. Inside each Larvaeton were special cells called Kraetozoa that acted as a psychic conduit/capacitor/producer. This gave the Larvaeton small amounts of latent psychic energies that extended through the synapses in their skin. Each Larvaeton became something like a living brain cell and thus the psychic Kraetonous entity later known to all as the Omnilord was created.

Fully aware of the situation, the gestalt entity began controlling the Larvaetons’ genetically, causing their biomatter to degenerate and meld into a sort of skin around the planet. This “skin” began taking the resources and nutrients from the planet. The first Kraetonous Organitechture began forming. First were the defenses, Plasma Ziggurats, Rail-gun Silos, and Ballistic Minarets. All of which were massive protrusions from the planet, ready to fire down any and all fleets. Brood Glands were spawned and began production of massive Broodships and smaller fighters called Raveners. These were the mainstay of the Gestalt Fleet and they came in the thousands.

When the Yahil fleet arrived, they were immediately met with a shower of plasma bolts, organic missles, and fighters. The Raveners tored through the other fighters and frigates while the Broodships neared the frigates, launching spores into the ships. The newly bred species Asesino and Sicari swarmed out of the pods, slaughtering the entire crew and stealing their genetic material for the Omnilord’s analysis.

The fleet had been annihilated, all remenants destroyed. The Kraetons had just made their presence known.

The Great Red Dragon

A decade after the Battle of Kraetus and the Omnilord had matured. The crust and core of the planet had been expelled and only the organism was left. The brain matter and genetic material taken by the Sicari had given the Kraetons the weaknesses and location of their home world. Evolving a bio-warp-drive after years of evolutionary failures, the fleet, now codenamed the Kraeton Gestalt Red Dragon, warped into the Yahilian airspace. The battle ensued.

The Kraetons began bombarding the planet with orbital plasma blasts and spores, unleashing the Asesinos and Sicari, as well as the air-based Volucari, onto the populace. The Yahil fought hard, using their titanic war machines to wipe out countless Kraetons. For every one they killed, however, fifty more took their place. It wasn’t long until the Yahil feared being completely overrun and as a last ditch effort, they set off every nuclear weapon they had onto the Kraetons, effectively killing the majority of their population. When the dust settled, however, the Yahil cried tears of sorrow as the Kraetons emerged from the ground, having buried themselves to keep safe from the nuclear blasts. In the ending weeks, the Yahil was hunted and devoured, the war turning into extermination. The Omnilord felt a sense of pleasure killing off their previous predators as its massive tendrils sank into the ground and began syphoning the minerals, water, and atmosphere of the doomed planet. The fleet moved on.

Into the Solarium Galaxy

Millions of years later, the Kraetons had wiped all life from the Eridanus Cluster and moved on to another galaxy. They came towards a super massive black hole that normally would have been closed to all. Unfortunately, a rare event happened, where the black hole’s tunnel intersected into the Milky Way’s tunnel, allowing access to the Milky Way, aka the Solarium Galaxy. There the Omnilord, now old and suffering from an insatiable hunger, sent all fleets to devour a new galaxy. And thus brings us to the present state of the Gestalt Red Dragon, a massive and high speciated race of killing machines.

The Caedes Gene

The Caedes Gene is what makes the Kraetons so adaptable to other planets and against other enemies. Although it is unknown that the DNA structure of the original Larvaeton was, the Caedes Gene has changed it to having 20 base pairs instead of whatever the original was. This makes the DNA more mutable and unstable, yet the Caedes Gene has somehow complete control over the DNA. This is the mainstay in Kraetons Evolution and once unlocked, many scientists believe they can benefit from the genetic material.

Kraetozoa

Inside of the bloodstream of the Kraetons lie their defensive cells known as Kraetozoa. Kraetozoa are beligerrent cells that attack any pathogenic intruder that gets into the Kraeton, from viruses and bacteria to poisons and toxins. These cells are also present in the Kraeton's poisonous efflusions, attacking healthy nerve and cardiac cells and killing the organism within minutes of infection. It is theorized that Kraetozoa could be useful in preventing diseases, however, the Kraetozoa would attack all cells, including the healthy cells.

Methods of Invasion

There are two main ways that the Kraeton invade planets for genetic assimilation.

Infiltration

The Larvaetons have a special ability to where they can take control of the minds of sentient creatures. The Kraetons take advantage of this to sow discord and rebellion amongst the planet's inhabitants while breeding more Larvaeton to create underground hives to have troops on the planet when the fleet comes. Then, when the main fleet approaches, the planet is engulfed in civil war and can be assimilated within months.

Brute Force

Sometimes infiltration won't work because the planet's species have discovered about them and have created ways to exterminate them. Thus, brute force is necessary to take out the species within weeks. This may include Viral Ordinance, however, it can be more wasteful of resources and thus is used less frequently.


During the preliminary part of either invasion, the hive fleet usually isn't near the planet and thus need direction. What happens is that as the Cacuscudo Gestation Sac grows and tranforms, it grows a small organ in its body known as the Psychic Resonance Emitter that gathers the latent psychic powers of the smaller troops and sends it out as a beacon. This gathering also keeps the troops in check at they would revert to instincive behaviors without it. Once the Magen evolves into a full-blown Organ, the Psychic Resonance Emitter becomes incredibly strong and the process called the Gestalt Supremacy begins when the horde is put under permanent control of the Omnilord. Once Gestalt Supremacy is initiated, then nothing can break the synaptic link between the Kraeton and the Omnilord.

2010 Universe
Main article: 2012 Universe
Species: Kraeton, Xjum'bii, X'atl, Tetriarchon
Planets: Kraetus, Faustus, X'atlcamayo