Land of Nonsense War Rules

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The Land of Nonsense's rule of war is a mathematical device used to provide the probability of victory in a war or battle. The system uses NSeconomy to calculate various real world factors that go into war such as geography or troop moral.

Starting War

Before starting a war several things needs to be done:

  • A Neutral Moderator is chosen- this is important as the neutral moderator does the mathematics to determine the probability of each side winning
  • Sides of the war needs to be chosen: self explanitory
  • Statistics of the players country needs to be taken down. The information is taken once and will not change as your individual country on Nation states changes. The information needed is: (all taken on the day before the war)
    • Population
    • % spending on Defense
    • Amount of $ put in Defense
    • % in education
    • % in Public Transport
    • % in Healthcare
    • GDP

Creating your Armies

Several Factors go into your army, such as size which is determined by this equation:

Pop X Def % X 1/2 = your potential army manpower
  • At the begining of the war you start with 1/3 of your potential army manpower and gain 10% per day

Divisions of the Army

Divisions of the Army include: Air Forces, Ground Forces, Sea Forces, Special Opps, and potentially a space force. You may give bonus's to any of these divisions as long as you equal out the armies power to 1 ex:

Example: Army of the Skankin Penguins
Penguin National Guard (Ground forces) X.8 Amphibious Assualt Squad (Special Opps) x1.2
Sky Squad (Air Forces} X .5 International Penguin Navy X 1
Planet Smashers (Special Opps) X 1.5
  • Notice how the average off bonuses equal 1
  • These bonuses are multiplied to ratio in a battle


Equiping your army

Your Defense spending and military manpower will be used to purchase equipment and vehicles for your army. The cost of these will be listed later.

Ranks and divisions

Within each of your army divisions numbers need to be given to troops for easier communication of moving them- ex: The Penguins National Guard 102nd. or the Amphibious assualt squad 23rd Calvary.

Daily War Activity

  • Every Day players must give the moderator where their armies have moved too on the grid version of the map.
  • The moderator plots out where each army is located and moving on the map and when two armies are in the same square a battle takes place- for this see battling.
  • The moderator tell each player where the battle is happening and player may ajust for the next day accordingly.