Monsters of Eden-IV

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Countless types of beings that are considered "monsters" by the general populace - being untamed and dangerous, either organic or mechanical beings - roam Eden-IV. Some are indigenous species that lived on the planet long before humans first arrived, others were introduced as beasts of burden or livestock, often genetically enhanced, by human settlers, while still others are mechanoid full-automatic defense systems that have either gone completely ramapant, or still perform ther duty like they did before the Sourcerer's War, which involves attack anyone who ventures near certain locations. Still other "monsters" are humans or rather Humanites that mutated through magic radiation from the Kurnikovarium meteor.

Overview

Monster Type HP at L1 / L100 Attacks Short Description
Jaeger 90 / 3391 SMG, Baton, Dagger Germanistan infantry unit
Storm Trooper 112 / 6044 Assault Rifle, Grenade Launcher Germanistan heavy infantry.
Magus 400 / 7066 [Can cast any magic spell] L1-33: Low-level spells L34-66: Med-level spells L67-99: High-level spells L100: ultimate magic If you fail to control your psionic powers, you will loose your soul and become this.
Iron Guard 1000 / 25000 Dual Gattling, Iron Fist, Defend, Rollerball Robot guard manufactured by ancient Sothfar. Highly resistent to magic.
Iron Weapon 2200 / 30000 Kinetic Sting, Desolation Beam, Cutting Laser, Piercing Laser, Ion Shell, Suicide Bomb A robotic supermech manufactured by ancient Sothfar. Highly resistant to magic.
Defense Gun 100 / 5000 Fire! Automatic defense installation used aboard Cormerran installations and spaceships.
Mammoth Gun 320 / 50000 Fire! A heavy defense gun!
Chewbaccabra 1000 / 25000 Blood Barf, Horn An unknown mutation created by magic radiation.
Lemlin 99999 / 10000 "I'M HUNGRY!", Transformation An unknown mutation created by magic radiation. Transforms if given food or water.
Gremlin 96 / 2555 Blood Barf, Bloody Jaws If a Lemlin is fed...
Grey Guard Pulse Gun, Atomera, Lance A ghostly remnant of the army of Sothfar.
Ruby Guard 1000 / 25000 Pulse Gun, Atomagra, Scythe A ghostly remnant of the Sorceress's elite guards.
Armadillo Rollerball, Defend, Diggin', Shovel, Evolution An animal that lives underneath the sands. His body sports a natural armor that protects it.
Arma D'Oro Cannonball, Defend, Bunker, Excavator, Cannons When an Armadillo levels up enough, it will develop into this. The Arm D'Oros weapon is almost impenetrable and it has powerful claws.
AutoSuit 600 / 16000 Vulcan Cannon, Laser, Wave Motion Cannon, Angelfire HOUSE's new automatic combatants.
Argus A Cormerran AI used to control spaceships. This one has gone rogue.
Jumper Trooper 120 / 8600 Flamethrower, Rocket Jump Germanistan special force deployed by the Heligardia flying fortress in air-to-air combat.
Nemesystem 4066 / 50000 Desolation Beam, Self-Repair, Shockwave, Dual Gattling A terraforming unit from before the war. Has been heavily modified to serve as weapon.

Arma D'Oro

(Golden Weapon)

  • Type:
  • Nation: -

Armadillo

AutoSuit

  • Type: ArmSuit
  • Nation: HOUSE

An ArmSuit with a mindless clone as pilot and a next-generation ArmSoul, forming an automatic robot soldier. Can use its rocket pack to fly in and out of atmosphere.

Abilities

  • Vulcan Cannon (all Levels) - chain gun fire. Can target two opponents at once, can fire in any direction.
  • Laser (all Levels) - Can hit up to three targets per firing. Damage is distributed amongst the total number of targets hit.
  • Angelfire (Med Level) - Heat ray weapon that covers a large area. Effective against infantry.
  • Wave Motion Cannon (High Level) - powerful energy blast at one target. Ignores and disables Shields. Firer is disabled for several minutes.


picture coming soon

Iron Weapon

  • Type: Machina
  • Nation: Sothfar

A robotic weapon constructed by Sothfar's engineers. Has been programmed to guard the Sourcerer's Pyramid. Highly resistant to magic. Its remains can be transformed into the Sphinx-type ArmSuit using Hephiast's "Forge" ability.


Lydia Weapon

  • Type: Machina
  • Nation: Magera

XenouHertz used cybernetic technology to transform Lydia Dyani Avani into a power source for a robotic sourcery weapon: the Lydia weapon. It consisted of a pair of metal wings, wires and sensors plugged into and draining psionic power from Lydia's body and using it to power the construct's powerful weapons.

Abilities

  • Aural Vampire - special process used to drain psionic energy from the host body (Lydia).

Nemesystem

  • Type: Machine
  • Nation: Germanistan

A terraforming robot from before the Psion War that lay forgotten under the rubble of pre-war ruins in Litovania, until the army of Germanistan retrieved it and modified it to serve as a weapons platform.

Abilities

  • Desolation Beam - a reversed terraforming tool, that instead of creating fertile ground turns everything it hits into an irridiated slagheap.
  • Shockwave - orginally designed to remove rocks and other solid ordnance that would hinder terraforming. Deals heavy blows that shatter most hard materials.
  • Dual Gattling - Only "official" defense weapon of the machine. Unlike the other two, which are not designed to target anything like a weapon would do, the Gattlings offer a better accuracy and can cover a larger area.