Difference between revisions of "Non-humans"

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Races inhabiting the [[NationStates]] world other than humans are often referred to as "non-human."  If they tend to be close to human (as in the case of [[Elves]] and [[Dwarves]] especially) or humanoid, then they are sometimes called "[[metahuman]]."
 
Races inhabiting the [[NationStates]] world other than humans are often referred to as "non-human."  If they tend to be close to human (as in the case of [[Elves]] and [[Dwarves]] especially) or humanoid, then they are sometimes called "[[metahuman]]."
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Some nations regard the use of nonhuman sentient species in [[RP]] as a form of [[godmoding]], and nonhumans are generally more prevalent in [[future tech]] or [[fantasy tech]] nations. Generally, however, it is tolerated as long as species are functionally human for the purposes of RP; like most RP aspects, there is no indication of there being non-human species in [[gameplay]] proper.
  
 
==Varieties==
 
==Varieties==

Revision as of 09:32, 10 October 2004

Races inhabiting the NationStates world other than humans are often referred to as "non-human." If they tend to be close to human (as in the case of Elves and Dwarves especially) or humanoid, then they are sometimes called "metahuman."

Some nations regard the use of nonhuman sentient species in RP as a form of godmoding, and nonhumans are generally more prevalent in future tech or fantasy tech nations. Generally, however, it is tolerated as long as species are functionally human for the purposes of RP; like most RP aspects, there is no indication of there being non-human species in gameplay proper.

Varieties

Most predominant (apparently, although actual numbers are hard to come by) amongst these are the Elves but other races such as Orcs, Clangers, Dwarves, Catpeople and Lizardmen are also common. Other races, typically extraterrestrial in origin, are only found in one or two nations, such as the Sakkra, ZhuQaiya, Necrontyr of C'tan, and Kzin. There are also truly unusual species or subspecies limited to singular nations, like the Reploids of Reploid Productions or the panNorm of S-14. Many species or, at least, modes of life are artificial in nature, such as Mechanoids like those in Zero-One or, again, Reploids.

It is difficult to define the various non-human species of the NationStates multiverse because there are many overlapping names. For example, there are several different forms of Catpeople; Noldorin Elves are different from Sindarin Elves which are further different from Dark Elves which are different from metahuman homo sapiens nobilis Elves although all share a same basic external similarity and thus all share the name of "Elves."

Cultural Effects

Non-humans are sometimes discriminated against in predominantly human societies, which occasionally results in persecution ranging from day-to-day racism to organized, doctrinal genocide such as in The Reich. In response to this, some non-human nations tend to unite in organizations such as the Non-Human Union in an attempt to sectionalize themselves away from humanity while others join multicultural alliances such as the United Alliance of Progressive States or the Triumvirate of Yut in an attempt to engender better understanding.

Again, it is difficult to accurately define the cultural effects of nonhuman populations as the cultural effect of nonhumans varies from society to society. Some primarily human societies have no qualms concerning nonhumans. Some react with fear and hatred. Other societies are primarily nonhuman to begin with, but may be of only one particular kind of nonhuman and are undeniably racist against other forms of humanity or nonhumanity (this is depressingly common).


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