Difference between revisions of "Postmodern Tech"

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Postmodern Tech is a [[tech level]] halfway point between [[Future Tech]], or "Far Future Tech", and [[Modern Tech]]. In Postmodern Tech, the societies and technologies are much like the real world equivelants, but there can be some bending of the rules. Allows roughly up until the invention of FTL travel, Teleportation, or another "rule-breaking" technology. A fickle category, but one that is popular on the [[forums]], as it allows creativity while reins in the temptation to construct Star Armadas.  
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Postmodern Tech is a [[tech level]] halfway point between [[Future Tech]], or "Far Future Tech", and [[Modern Tech]]. In Postmodern Tech, the societies and technologies are much like the real world equivelants, but there can be some bending of the rules. Allows roughly up until the invention of FTL travel, Teleportation, or another "rule-breaking" technology. A fickle category, but one that is popular on the [[forums]], as it allows creativity while reins in the temptation to construct Star Armadas - something that some players consider [[godmodding]].
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Similar, but not identical, is the concept of tech+1, which is to say technology that could reasonably be developed from real-life modern technology within ten years.
  
 
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Revision as of 09:10, 8 October 2004

Postmodern Tech is a tech level halfway point between Future Tech, or "Far Future Tech", and Modern Tech. In Postmodern Tech, the societies and technologies are much like the real world equivelants, but there can be some bending of the rules. Allows roughly up until the invention of FTL travel, Teleportation, or another "rule-breaking" technology. A fickle category, but one that is popular on the forums, as it allows creativity while reins in the temptation to construct Star Armadas - something that some players consider godmodding.

Similar, but not identical, is the concept of tech+1, which is to say technology that could reasonably be developed from real-life modern technology within ten years.


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