Roleplay Rules and Guidelines

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Article I - Basic roleplay guidelines:

1. All nations must submit to the constitution of the region of Canada

2. All nations must submit to the dispute resolution legislation, and the board use and ejection guidelines, when applicable. This is particularly in regards to flaming and indecent or slanderous remarks.

3. Remembering that this is roleplay, players must respect IC (in character) and OOC (out of character) designations.

4. Roleplay situations are mediated by a moderator. Within a given scenario, the moderator has the authority to rule on any dispute or disagreement between the participants. Any member of the forum may apply to become a moderator by posting in the pinned thread in the Minister of Regional Affairs forum designated for this purpose.

4.1 The Roleplay Coordinator, who is appointed by cabinet, is responsible for assigning moderators to RP scenarios. The Roleplay Coordinator is always an eligible moderator.

4.2 No one may be both a moderator and a participant in the same scenario.

4.3 In the event of a disagreement about a ruling of a moderator, the decision may be appealed to the RP Coordinator. If a satisfactory conclusion is still not achieved, the appeal may be escalated to the Minister of Regional Affairs, or the Minister of Doughnuts and Beer. The decision of the Minister will be binding.


Article II - War and Military roleplay:

1. Nations that battle in regards to magic or advanced civilizations must respect the rp rules and assume that their weapons are no more superior or inferior to that of an equal weapon of another players (dragons are equal to bomber/fighters for example).

2. Nations are encouraged but not limited to discuss their plans in PM's amongst each other, or in a designated OOC thread, before engaging in a war, to avoid any arguements that may arise during the roleplay.

3. Saboteurs and spies and terrorists are only allowed with permission from the other player. "Intelligence reports" and "speculation" are allowed, however. Keep in mind the size of the nation or alliance you are facing and how great his might may yet be.

4. No godmodding another players military might. Don't assume you are 100% right in regards to anything, as anything is refutable.

5. Only one nation per player is allowed to be active in any RP thread. This means no one player can create or have two nations to roleplay with at one time. Any and all cheaters caught doing so will be banned from roleplaying and be banned from posting in the IC forums for an indefinite period of time.

6. A nation may choose to replace or reset their nations with another must do so at the expense of their single RPing nation. In order to switch nations, a player must post his intent and wait for a period of no less than 2 days before the switch. The RP coordinator must approve a switches.

7. War results: --->STALEMATE: Both nations are in a tied battle and must resort to diplomatic means to solve the dispute, or continue to fight at a stalemate until someone wishes to go to a moderator or determine a winner in PM's. Nations can continue to be at war indefinitely if they so choose and have decided to do so with each other. (wars can be fought by several means, including terrorism with the other nations permission) --->DEFEAT: The defeatee is still sovereign but their nation will shrink on the map according to what the moderator works out with each nation, and their government must submit to diplomatic defeats. Territory will be (temporarily in some cases) ceeded to the winner. The sovereign nation must work out with the moderator or the victor as to how his nation will go about rebuilding. Full sovereignty must be restored to the nation within 1 month, unless otherwised determined by both players for RP purposes. ---> TRIUMPH: The victor will be allowed to ceed territory from the defeated, can trade or sell that territory to other nations, ceed it back to the loser at some point, or keep it indefinitely (according to the map of Canada). The amount of territory will be determined between the two players unless a decision cannot be reached in which case a moderator will hear both sides of the coin and judge. The victor must force the defeated nation to admit diplomatic defeat and proceed to do whatever it is they wish to do in/with that nation. Full sovereignty must be restored to the remainder of the nation within 1 month. The nation will be considered rebuilt within that month unless otherwise stated by both players for RP purposes. --->WEAPONS OF MASS DESTRUCTION DEFEAT: The defeated nation is considered decimated on whatever scale the attack was wrought. Same rules apply as above, except the nation must take 2 months or one election period in order to be considered rebuilt completely. The nation may feel free to start a new nation afterwards and scrap their old one if they so choose to do so. It will not be forced though. The nation will regain full sovereignty according tot he rules of DEFEAT except the period will be extended to 2 months.

8. Because nationstates does not allow RP wars to decimate populations, after that 1 or 2 month defeat period, all nations are considered to have their population restored fully. The 1 and 2 month period is realtime.

Article III - Canadian Sports Association:

1. Nations wishing to participate in held events must sign up to do so. If a nation does not sign up in time they may not participate in the events held.

2. Nations do not have to be on the map of the region to participate in sporting and other events hosted by this department of the government. Nations must, however, be a member of the forum to participate in said events.

3. All results are final. They are determined randomly by dice and/or online number generators, or by roleplay at the moderators discression.