Difference between revisions of "Style modifiers"

From NSwiki, the NationStates encyclopedia.
Jump to: navigation, search
(update (36 and 37))
 
Line 41: Line 41:
 
|[[World Cup 35|35]]
 
|[[World Cup 35|35]]
 
|2.20
 
|2.20
 +
|-
 +
|[[World Cup 36|36]]
 +
|1.30
 +
|-
 +
|[[World Cup 37|37]]
 +
|1.61
 
|}
 
|}
 
{{World Cup}}
 
{{World Cup}}
 
[[Category: Sports roleplaying]]
 
[[Category: Sports roleplaying]]

Latest revision as of 20:37, 2 November 2007

Style modifiers in Sports roleplaying are constants which define how attacking or defensive a given team plays. To explain this a bit: Karela Lines for example is known to be the most defensive team in the H1SR, while Hetkali Hetaki prefers a Hank~hilan 3-4-3. If the league was scorinated normally, it would be pure luck which team had a good defense and which team managed to score most often. By the use of style modifiers, the defense of teams like Karela Lines is improved at costs of the attack. There are several ways to get the effect in the formula. Mostly it deals with modifying the defense constants and the number of attacks.

NSFootySim and Leagion have incompatible style modifiers. While NSFootySim uses numbers from -5 to +5 to set the styles and -5 being the most defensive (this might have something to do with defense being considered negative by the takilan programmer), Leagion uses numbers between -200 and 200, where -200 is most attacking (this might have something to do with attack being seen as negative thing by the Karelan programmer or with the fact that Rejis did not know about how style modifiers work in NSFS). To convert between an NSFS and a leagion style modifier multiply or divide it by -40.

Since World Cup 25, teams participating in the World Cup have had the ability to choose a style modifier that will in turn influence their scores. While one might expect to find styles ranging equally from offensive to defensive, attack seems to be the most preferable. The table below lists one analysis of mean style modifiers among teams that specified one. (The average values are given in terms of NSFootySim: i. e., +5 the most attacking and -5 the most defensive. In the cases of cups where this scale was not used, the values have been multiplied to be proportional to a -5 to +5 scale.)

Cup Average
25 1.40
26 0.92
27 0.73
28 1.84
29 1.37
30 1.07
31 1.48
32 1.60
33 1.75
34 2.22
35 2.20
36 1.30
37 1.61


NationStates World Cup
Editions: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38
Affiliated tournaments: Baptism of Fire | Cup of Harmony | Under-21 World Cup
Scorinating: KPB ranking system | Leagion | NSFootySim | Role play ranks (RPR) | Style modifiers
Related articles: World Cup Committee | FAQs | Player Hall of Fame | Nation Hall of Fame | Football