Super Roman Military Archive

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Super Roman Military Archive:

The Super Roman army operates on three principles: loyalty to the emperor, loyalty to allies and always having a bigger gun. The Super Roman ethos however is not stereotypical of the "bigger is better attitude." Super Roman Military expenditure is unprecedented in the Alliance of Honourable Peoples. The majority of the militaries budget falls to research and development and maintaining the Super Roman Space Core (80%). A marine will never leave a friend, captured enemy or ally behind, as this would be dishonourable. The marines will always follow the astute leadership of their superiors. The elite Spartans increase the morale of all nearby troops and often lead the way to victory. The Super Roman army is not spectacularly large. It instead focuses on quality of equipment and efficiency in battle. This has given rise to the military term “Utilis”.

"Utilis"

In "Utilis" each individual marine is equipped with the weapon type most suited to them. At birth all Super Romans have their genetic profile stored in a government database. If at a later date the individual decides to enlist in the Army, this profile will be used to determine the weapon class best suited to the individual. This inevitably leads to a smaller military, but it is believed that efficiency in battle and proficiency in leadership and weapon control is preferred in warfare.

Seeing as the sheer size of many military powers such as Roudland, Friendly Aliens, Kegmenistan etc provide the sheer manpower needed on the battlefield, the Super Roman Council believes that a more specialised military was needed. It was thus that huge levels of funding poured into space research. The SRSC was established in 1965 with the first vessel in the Alliance, the “Odyssey” to be launched into space in 1979, effectively ending the Cold War with Kegmenistan. The SRSC prides itself on its space fleet. The SRSC is keen to develop high tech weaponry and equip all marines, even cadets with some of the more powerful weapon types. However the higher rank the marine the greater flexibility in weaponry available.

The SRSC on the ground will always fight in squads of no more than 20, with at least one commander or Spartan. This is to make sure that as many marines as possible will return from battle. The contingent will always be supported with some form of heavy vehicle. The only exceptions to this rule are the Spartans and Helljumpers. These operate as both a covert strike force and rapid assault teams. Often Spartans will even operate alone. Key to the smaller groups of marines operating efficiently is communication. Communication technology is critical if the Super Roman army is to function. This has led to all vehicles, marines, Spartans, Helljumpers, vanguard, being linked up to the RomNet network.

RomNet

All marines are equipped with a neural chip that will allow them to access all information not classified to the individual on a computer database. It also allows commanders to link to the tactical feed of the battlefield as seen from orbit. This network is essential for any operation to success. RomNet is accessed by marines via tactical hubs based on all vehicles and tactical equipment. RomNet stream originates from the SRSC fleet in orbit and is transmitted to designated hubs on the ground.

Each individual marine is linked to the nearest RomNet hub on the ground via the display HUD embedded in Super Roman helmets. Each hub is designated a specific frequency that only members of that specific squad can access. Thus each marine will only be linked to RomNet information tailored to that individual. Only the Squad Commander or Spartan can manipulate the RomNet stream to indicate targets and waypoints to the rest of the marines and liaise with the SRSC fleet to confirm course of action. In this way a squad can be directly controlled from orbit and situations assessed more effectively. The only exceptions to this rule are the Spartans. Spartans are permanently linked to RomNet through higher frequency channels and can access RomNet anywhere on the battlefield. Spartans are in permanent contact with officials in the SRSC orbital fleet.

RomSoft

RomSoft is the latest innovation of the SRRC. RomSoft is integrated software, which will allow all marines linked to a RomNet network to analyse the battlefield individually through the HUD in the tactical helmet issued to each marine. RomSoft provides each marine with a powerful motion tracker, similar to that of the Spartans. This motion tracker can detect all movement in an area of twenty metres and can distinguish allies via the RomNet frequencies emitted. This will allow marines to detect enemies before they even come into view. RomSoft also incorporates an advanced network of heat and night vision options. Heat sensors can be accessed at any time by a marine, whether it is used to mark out Sniper positions or verify power sources. RomSoft is designed to operate alongside RomNet and the two pieces of software can integrate effectively to coordinate attacks and mark out potential targets.

In summary the Super Roman army is highly skilled, versatile and highly beneficial to have as an ally. Its meticulous training and weapon delivery programmes mean that the marines are often the best equipped in the alliance. Each marine is treated as an individual, with roles being appointed to each individual marine based on his performance and attributes. The troops are loyal to the Imperator and will not desert or leave an ally behind and those without honour will never see the battlefield. The Super Roman weaponry is generally large, but created as to not overburden the marine with its power or weight. Many of the weapons systems include polymer-based designs. RomNet allows all marines on the battlefield to communicate effectively and this therefore allows highly developed tactical warfare to ensue. The Super Roman army however does lack in sheer bulk size. It therefore is not suited to large-scale open warfare, although if provoked it will put up substantial resistance.


The SRSC Fleet:

SRSC Insuperable

The 2006 refit:

The Super Roman military budget stands currently around the D36 Trillion per annum level and has been running a surplus of over D15 Trillion for the past 4 years. This Surplus has been used to increase the fleets strength via number and refits. In 2006 “Unity” the first Super Capital Class Battlecruiser was completed and with its celebrated launch came the first complete overhaul of the Super Roman Fleet. The overall Titan fleet size decreased from 20 to 15 while the Overlord Class received two new vessels. Each Titan was then rigorously reworked and reshaped. Each now incorperated a MAC Fusion reactor as opposed to the original Fusion Reactor. This quadrupled available power for the ships. MAC fusion can also be modulated via the bridge as the intensity of the magnetic field generated can be controlled. This allows all Titan vessel to ascend and descend into the atmosphere easily. Landing struts were also incorperated into the hull. The MACFusion reactors also are far more compact than the original reactors, thus increasing the space available for personnel and equipment. Due to the increasing emphasis of orbital expansion exerted by Super Roman officials, nuclear armament shifted from being based on land to being based in orbit. Each Titan has now been authorised to maintain a heavy nuclear arsenal. Furthermore each Titan now is equipped with two nuclear launch bays. Overall crew complements have been increased on average 15% whereas the Super Roman carried arsenal has increased by on average 5%. Every vessel except for designated: “specific purpose” has been granted access to RAY mechanised walkers. Each Titan has also received an metre of ablative armour to encompass the main body of the vessel. Each individual ship commander was allowed a grant of D1 Trillion to upgrade his vessel in any way he saw fit and the exact specifications of each vessel are indicated below. Many have opted to enhance their vessels with ION cannon technology. Standar specificiations are detailed below in the “SRSC” section.


Ships Retired include: SRSC Antilles, SRSC Rapprochement, SRSC Vindicator, SRSC Reckoning and SRSC Avatar


The fleet, after the 2006 refit currently consists of 15 Titan class dreadnoughts. Each has a designated captain and crew compliment. The captain in hand picked by the Imperator for particular strengths exhibited on the battlefield. Each captain is appointed a ship based on his personality and popularity with the people.


Each vessel can hold a maximum of 1750 marines. Each can house up to 30 Scorpion Battle tanks and 50 Warthog variants. 32 Longsword Defensive craft, 18 Pelican dropships and 4 Albatross Transporters in the 4 launch bays. Each ship is equipped with medical facilities, dining facilities, tactical centres, armouries and crew living quarters. Each vessel is linked to RomNet emitters, allowing instantaneous information transfer. All are quipped with EMP, EMPS capabilities


Specialisation of each individual vessel, to tailor it to the captains preferred method of battle has resulted in a more diverse range of vessels; no Super Roman ship is the same as the last. However each vessel has a minimum standard: a minimum of 2-metre thick tritanium armour plus an additional 1 metre of ablative armour and all but one is equipped with a MACII device on the underside of the ship. Due to recent refits the MACII round is operational every 40 seconds. However the reload time does depend on orbital conditions and the individual ship in question. The MACII gun itself is incorporated into the underside of the ship as a module. When the MACII gun is not in operation the ship closes the MAC blast doors to prevent any craft from bombing the inside of the device. Each vessel contains Gauss point defence fore and aft and carries a complement of 160 Templar missiles. These are mainly affective verses large slow moving targets. They are capable of homing but can be outmanoeuvred. The missiles are launched from bays on the stern. Each vessel now incorperated two nuclear launch bays located behind the main bridge. Titans are completely dwarfed by the overlord class but will remain formidable opponents. MACFusion reactor cores located deep within the ship power each vessel.


Vessels

SRSC Pacifier

Commander: Captain Johnson

Crew Complement: 912

Years Operational: 2

Size: 850 x 150 x 200

Armaments

1 MACII gun, 10MMAC, 20SMAC, 44 Heavy Gauss Turrets, 160 Templar Missiles, 24 Nuclear Warheads, 4 ION defence systems, EMP, EMPS, 30 Scorpion, 50 Warthog, 20 BMPIII, 35 Longsword, 18 Pelican, 4 Albatross, 2 RAY


A newer addition to the fleet. It is often used in the echelon wall formation. Its 5 m thick forward armour makes it a formidable opponent if attacked head on. Captain Johnson, father of the famed Lt Johnson has seen countless battles and is one of the most experienced captains in the fleet. Johnson is often the first to suggest the most daring of tactics. His prowess at operating vehicles, led him to write the operations training programmes for all cadets. Johnson believed it best to invest his money in upgrading the electromagnetic systems on his vessel. He believed that an EMPS and Ion Cannon upgrades were the most fitting.


SRSC Defiant

Commander: Captain Jackson

Crew Complement: 1012

Years Operational: 2

Size: 850 x 160 x 200

Armaments

1 MACII gun, 10MMAC, 20SMAC, 44 Heavy Gauss Turrets, 160 Templar Missiles, 14 Nuclear Warheads, EMP, 20 Scorpion, 50 Warthog, 20 BMPIII, 35 Longsword, 22 Pelican, 12 Albatross, 2 RAY, AI construct


One of the largest vessels of its class. Captain Jackson’s placid nature has led to the cool execution of many difficult diplomatic situations. He has since received the nickname of "the diplomat". The vessel is primarily used on long voyage missions and is often used as a refuelling post by outbound and returning troops. It carries a smaller complement of scorpion tanks but transports 22 Pelican Dropships and 12 albatross transporters in its converted launch bays. Captain Jackson believed that purchasing an AI “Monroe” would be the greatest benefit for the Defiant.


SRSC Decimator

Commander: Captain Wright

Crew Complement: 972

Years Operational: 2

Size: 800m x 150x 170m

Armaments:

1 MACII gun, 10MMAC, 20SMAC, 44 Heavy Gauss Turrets, 160 Templar Missiles, 24 Nuclear Warheads, 2 ION defence systems, EMP, 30 Scorpion, 50 Warthog, 20 BMPIII, 35 Longsword, 18 Pelican, 4 Albatross, 2 RAY

Wright is feared among all marines in the core. At 6.5ft he towers above all except the Spartans. He is often seen in the company of the Master Chief himself. He is tipped to be the replacement for captain Favor of the intimidator. He runs all training programmes from his ship and can often be seen tearing apart lesser cadets. Its vertical white bands around the middle distinguish the ship. Captain Wright chose to invest both in ION and armour technologies. His vessel is now plated in 3m thick tritanium.


SRSC Hood

Commander: Captain Hughes

Crew Complement: 964

Years Operational: 1

Size: 800m x 150m x 170m

Armaments:

1 MACII gun, 10MMAC, 20SMAC, 44 Heavy Gauss Turrets, 160 Templar Missiles, 24 Nuclear Warheads, ,EMP, 30 Scorpion, 50 Warthog, 20 BMPIII, 35 Longsword, 18 Pelican, 4 Albatross, 2 RAY

Captain Hughes commands the new vessel with honour and grace. The ship is used in the formation of the echelon wall and has 5-metre thick forward armour. Hughes commands one of the fastest vessels in the fleet. Two MACFusion reactors are used to power the ship, which allows for increased thrust and manoeuvrability. Captain Hughes was awarded the Roman Aquila after he saved Captain Favor at the battle of Handra five years ago whilst operating one of the first dreadnoughts: The Prowler. He has often been cited as the “Hero of Handra”. His budget was spent on purchasing the second MACFusion reactor.


SRSC Insuperable

Commander: Colonel Ford

Crew Complement: 1115

Years Operational: 2

Size: 850m x 150 x 170m

Armaments:

1 MACII gun, 10MMAC, 20SMAC, 44 Heavy Gauss Turrets, 300 Templar Missiles, 24 Nuclear Warheads, ,EMP, 20 Scorpion, 30 Warthog, 20 BMPIII, 20 Longsword, 20 Pelican, 4 Albatross, 2 RAY, 1 Dragon Fortress, 6 ION Turrets

The Insuperable is one of the most heavily armed vessels in the fleet. Its all-encompassing 5m thick armour lives makes it a formidable vessel in its own right. It houses 300 templar missiles and can transport increased numbers of pelican dropships, albatross transports and scorpion vehicles. It often attracts vast amounts of firepower due to its size and bright yellow markings along the side. It is one of the slowest vessels in the fleet but will more than make up for this with its firepower. It is often used at the forefront of the echelon wall. It is also used as the main command ship in the echelon formation group. Colonel Ford has been with the core since it began and has overseen the development of countless new technologies. He is the father of RomSoft and has since become one of the most decorated officers in the fleet, especially after leading the Tikrit campaign. Colonel Ford is also fathering the “RAY” construction project. His budget was spent on numerous ION defences and increased Templar capability.


SRSC Progenitor

Commander Ridgeback

Crew Complement: 912

Years Operational: 1

Size: 700m x 150m x 170m

Armaments

1 MACII gun, 20MMAC, 20SMAC, 150 Heavy Gauss Turrets, 160 Templar Missiles, 24 Nuclear Warheads, 4 ION defence systems, EMP, EMPS, 30 Scorpion, 50 Warthog, 20 BMPIII, 35 Longsword, 18 Pelican, 4 Albatross, 2 RAY

Often used by the Spartans as a tactical support vessel. Its superior communications technology and RomNet central hub allow all Spartans to communicate and assess tactics for the entire fleet. It is also responsible for the upgrades of the HAL computer systems on Super Rome. It carries high grade EMP and EMPS launchers and can often spread chaos throughout the entire enemy fleet. Captain Ridgeback believes that size does matter and often argues with captain Appleby over the matter. Appleby however is quick to remind Ridgeback that he actually commands a very small vessel. It is for this reason that Ridgeback was most disappointed when he was denied command of Mercy. Ridgeback blew his budget un purchasing over 120 new Gauss Cannon defences and an ordinance control tower. This tower co-ordinates fire of nearby ships onto targets.


SRSC Decere

Commander: Colonel Cowdrey

Crew Complement: 1412

Years Operational: 1

Size: 1300m x 200m x 180

Armaments

1 MACII gun, 40MMAC, 60SMAC, 80 Heavy Gauss Turrets, 260 Templar Missiles, 24 Nuclear Warheads, 8 ION defence systems, EMP, EMPS, 30 Scorpion, 50 Warthog, 20 BMPIII, 35 Longsword, 18 Pelican, 4 Albatross, 2 RAY, 1 Dragon Fortress

The largest of the Super Roman dreadnought vessels. It is used primarily as a battleship alongside the overlord vessels. It however is often used in the echelon wall. The famed Colonel Cowdrey commands this magnificent vessel. He was the man responsible for the development and implementation of all MAC gun devices and continues to provide the SRRC (Super Roman Research Centre) with his research and findings. He used the first MAC devices at the battle of Handra and allowed for glorious victory. He is one of the five Leo generals. He is often the first to enter a battle and one of the last to stop firing. His desire for complete victory makes him a ruthless and formidable opponent. He also commands the Helljumper regiment from the Decere and provides support to all whom ask. The vessel itself can be distinguished by the amber titanium clad MAC gun on the underside of the vessel. Cowdrey was given a special grant of D2 Trillion to outfit his vessel and chose to purchase increased Gauss weaponry, ION and EMPS defences and further Templar missile systems.


SRSC Watchman

Commander: Captain May

Crew Complement: 412

Years Operational 0

Size: 500m x 130m x 160m

Armaments

200 Heavy Gauss Turrets, 500 Templar Missiles, EMP, EMPS, 50 Warthog, 20 BMPIII, 35 Longsword, 40 Pelican, 4 Albatross,

This vessel has only been operational for nine months. It is a newly developed special operations ship that boasts all the anti detection technology currently available. Its design originated from the Master Chief himself. Its MACFusion reactors are smaller, more efficient and therefore quieter in Space. It is painted jet black to avoid detection and all lights within the ship are red. Its incredibly small design mean only a crew of 400 people can be accommodated. It lacks any form of MAC. This has instead been turned into launch bays for Pelican dropships and jump pack launches. The main purpose of the vessel is to confuse and capture. Captain May is a naturally gifted pilot and can manoeuvre the vessel with astonishing ease using the personalised interface created for him. Helljumpers, Spartans and vanguard boarding parties complete the crew list. Captain May has no fear in approaching enemy vessels and latching onto them with the "adjudicator" boarding devices. The budget for this vessel has been implemented in gaining extra Gauss cannon weaponry and has also been tured into the first “Missile Dreadnought” of the SRSC fleet. The ship houses 8 Templar Launch bays.


SRSC Inquisitor

Commander: Whitte

Crew Complement: 1158

Years Operational: 1

Size: 900m x 200m x 170m

Armaments

1 MACII gun, 10MMAC, 20SMAC, 44 Heavy Gauss Turrets, 160 Templar Missiles, 24 Nuclear Warheads, 4 ION defence systems, EMP, EMPS, 30 Scorpion, 50 Warthog, 20 BMPIII, 35 Longsword, 18 Pelican, 4 Albatross, 2 RAY, 1 Dragon Fortress

This is one of the largest vessels the Super Roman fleet has to offer. It is also one of the most advanced. The “Dropzone” technology has been primarily developed here. Its entire docking bay has been outfitted to carry one Dragon Battle Fortress. Captain Whitte believes impossible is nothing and he is the chief researcher and inventor of the Dropzone technology. “People said it was impossible to drop Scorpions and Hogs to the alliance. I proved them wrong, now I will prove you all wrong again”. This was the attitude adopted at the time when it was not believed a Dragon Fortress could be dropped into the battle area. Through advances in atmospheric thrust technology and the creation of a new resilient lightweight polymer, Dragon Fortresses are now available to drop on command. This is explained at greater length further in the article. The Inquisitor can be distinguished by the diagonal lilac stripe from the stern to aft.


SRSC Intimidator

Commander: Colonel Favor

Crew Complement: 956

Years Operational: 2

Size: 800m x 160m x 180m

Armaments

1 MACII gun, 20MMAC, 40SMAC, 44 Heavy Gauss Turrets, 160 Templar Missiles, 24 Nuclear Warheads, 4 ION defence systems, EMP, EMPS, 30 Scorpion, 50 Warthog, 20 BMPIII, 35 Longsword, 18 Pelican, 4 Albatross, 2 RAY, 1 Dragon Fortress, 1 AI construct

Colonel Favor is a living legend. He is the second of the five Leo generals. Rescued during the battle of Handra five years ago he was tipped for retirement. He instead gained command of the Intimidator. He has become one of the most experienced commanders in the entire fleet. The vessel is often involved in the echelon wall formation. He has been rumoured to be heavily involved in the Spartan programme since it's beginning. It is often rumoured that the Spartans call him the “father”. He also helped design and implement the ships AI and tactical databases. It is this sound knowledge of Super Roman intricacies that he is often asked for advice by all members of the core and Spartans. He is tipped for retirement next year. But rumours have been wrong before. He has since purchased an AI construct “Endeavour” and four ION defences


SRSC Triumph

Commander: Hamden

Crew Complement: 1200

Years Operational: 1

Size: 1100m x 170m x 190m

Armaments

1 MACII gun, 10MMAC, 20SMAC, 80 Heavy Gauss Turrets, 260 Templar Missiles, 24 Nuclear Warheads, 4 ION defence systems, EMP, EMPS, 30 Scorpion, 50 Warthog, 20 BMPIII, 65 Longsword, 28 Pelican, 4 Albatross

The Triumph is one of the largest dreadnoughts in the fleet. It underwent construction after the completion of the Tikrit campaigns and was intended to support the Overlord vessels. The Triumph is outfitted with a single MAC gun and two MACFusion Reactor Cores. The Triumph is essentially an aircraft carrier. It holds over 60 Longsword fighters and 30 Pelicans. The vessel is equipped with multiple Gauss point defence turrets to aid in the protection of the Overlord vessels and other Titans. Hamden himself is a distinguished pilot and often joins the other pilots in the defence of the fleet. Hamden purchased increased capacity Templar and Gauss defences, an additional MACFusion reactor and additional launch bays to accommodate Perpendicular Fighters.


SRSC Venom

Commander: Iulus

Crew Complement: 1154

Years Operational: 0

Size: 1150m x 170m x 150m

Armaments

1 MACII gun, 20MMAC, 100 Heavy Gauss Turrets, 260 Templar Missiles, 24 Nuclear Warheads, 4 ION defence systems, EMP, EMPS, 30 Scorpion, 50 Warthog, 20 BMPIII, 45 Longsword, 28 Pelican, 4 Albatross,

A new vessel in the SRSC fleet. It is the second of two carriers to be constructed by the SRSC. Though slightly smaller than the Triumph, it still manages to accommodate 45 Longsword fighters and spacious docking bays for allied craft. Once again point defence lines the vessel. Commander Iulus has command over most of the ground weaponry divisions and ensures that the SRSC equipment is always advancing. Iulus has since upgraded the level of Gauss protection and has invested in four metre tritanium plating and MMAC devices.


SRSC Victory

Commander: Regulus

Crew Complement: 595

Years Operational: 0

Size: 650m x 140m x 120m

Armaments

100 Heavy Gauss Turrets,

It came to the attention of the SRSC that a multi purpose repair vessel was needed, with the ability to repair and re-supply other vessels within the fleet engaged in battle. It was thus that Victory was created. Through powerful magnetic clamps, the victory, due to its lack of MAC weapon and abnormal flat underside, can latch onto allied vessels and begin rapid repair through large construction arms and on board repair crews. The vessels military capability is minimal and no launch bays are present. The Victory even carries fusion rector in its hold in case of an emergency refit.


SRSC Kraken

Commander: Young

Crew Complement: 950

Years operational: 0

Size: 800m x 130m x 140m

Armaments

30MMAC, 20SMAC, 150 Heavy Gauss Turrets, 260 Templar Missiles, 14 Nuclear Warheads, 4 ION defence systems, EMP, EMPS,

The Kraken was conceived with the sole purpose of defending the fleet from close range barrage assault. The Kraken and its counterpart the Cerberus have been designed to withstand extreme levels of firepower. To this end 7m thick Tritanium armour has been incorporated into the reinforced structure of the vessel. The vessels do not carry MAC devices but instead bristle with LMAC and SMAC weaponry. Both ships are intended to line the flanks of the echelon wall and to prevent any battleships circumventing the main defensive line. These are the first two barrage vessels of the Super Roman fleet, however they will always be used in a defensive role, as broadside operations are deemed to costly. The ship will always be horizontal to the main battle line to ensure the maximum level of MAC coverage.


SRSC Cerberus

Commander: Fischer

Crew Complement: 950

Years operational: 0

Size: 800m x 130m x 140m

Armaments

50MMAC, 40SMAC, 260 Templar Missiles, 14 Nuclear Warheads, 4 ION defence systems, EMP, EMPS,

The Cerberus is the second of the two barrage vessels created by Super Rome. It is to be used in a primarily defensive role alongside the echelon wall formation. It too is lined with over 40 LMAC and 50 MMAC devices. Commander Fischer is also heavily involved in the Unity Programme.


The Overlord Class

SRSC Mercy


These are the five flagships of the Super Roman fleet. Each is the size of a large city and can be deployed in a multitude of roles. In 2004 all existing Titan dreadnoughts, which had all seen service for several years were now in serious need of refit and repair. Super Rome began an extensive “revitalisation” programme, albeit nothing on the scale of the 2006 refit. All Titans were recalled and specifications of allied ships were analysed. Commander Rykov, Keyes and the Master Chief himself campaigned for the creation of a larger Capital Class flagship to counter any future enemy space fleets. Thus construction of the overlord class began in space dock 69. This secret underground base was the source of much speculation for many years, with many close by residents complaining and commenting on very loud noises and persistent “earthquakes” over their homes.

Commander Rykov and leading members of the SRRC worked for three years developing and designing the vessel. The main question to be answered was how to power such a ship. The HAL labs and specifically its chief researcher Dr Merchant stumbled upon the answer. His increased capacity MACFusion reactors generated seven times the power of a typical fusion reactor. Two of these reactors were commissioned and tests became a daily occurrence. This generated the “earthquakes” felt by the local citizens. Once the new reactors were deemed safe, construction began on the vessel itself. “Mercy” took two years to build and thousands of man-hours to complete. Its design incorporated the two first prototype MAC Mark II weapons systems and the increased capacity launch bays. It is capable of transporting 2 Dragon Fortresses and multiple Scorpion tanks. It can also transport and drop 6 RAY mechanised vehicles. Its primary role is as a heavy siege armament.

Under the wings of the overlord the two MAC II guns are held. The immense MACFusion reactors carried at the centre of the ship power these monstrous weapons. They are yet to be fired in combat but the predicted results are expected to be devastating. Each vessel carries multiple Heavy Gauss point defence platforms, and other lighter MAC weaponry including LMAC turrets on the underside, to allow for ground cover. Each overlord has a crew complement of at least 2000 marines. Most are operated, on average by 2500 men. Each has a large Spartan contingent aboard to counter any attempt at boarding and to allow for rapid Spartan deployment anywhere within the fleet. The 7m thick tritanium armour is in place to counter all medium-heavy-extreme arms fire. The underside is also armed with EMP and EMPS devices, again to aid in all ground assaults. Each has a complement of Templar missiles, but these are rarely used as they often make up the rearguard of the fleet. The increased medical facilities and technological prowess of the vessels make them the muscle of the fleet. They can be distinguished by their size and purple sheen.


SRSC Mercy

Commander: Admiral Keyes

Crew Complement: 2455

Years Operational: 1

Size: 1800m x 500m x 300

Armaments:

2 MACII guns, 50MMAC, 80 SMAC, 24 LMAC, 90 Heavy Gauss Turrets, 360 Templar Missiles, 50 Nuclear Warheads, 15 ION defence systems, EMP, EMPS, 90 Scorpion, 100 Warthog, 40 BMPIII, 60 Longsword, 24 Pelican, 4 Albatross, 8 RAY, 2 Dragon Fortress

Admiral Keyes is the third of the tiger generals. Mercy was the first of the overlords to be built. It houses a contingent of 250 Spartans. The Mercy is equipped with the greatest medical facilities of the entire overlord fleet. It is often used therefore as the primary medical vessel. Admiral Keyes was one of the five founding captains of the overlord fleet. His previous vessel the Pillar of Autumn saw many years of successful service. He was the first captain to command an SRSC vessel. He was involved in both the battles of Tikrit and Handra. His daring manoeuvre to ram one of the enemy vessels once his MAC went offline caused confusion and panic within the enemy fleet and caused them to rout at Handra. He is often referred to as “the bull”. He is one of the three council members, the other members being the Master Chief and Cortana


SRSC Regret

Commander: Admiral Gravemind

Crew Complement: 2366

Years Operational: 1

Size: 1850m x 500m x 300

Armaments:

2 MACII guns, 60MMAC, 30 SMAC, 36LMAC 60 Heavy Gauss Turrets, 460 Templar Missiles, 50 Nuclear Warheads, 15 ION defence systems, EMP, EMPS, 90 Scorpion, 100 Warthog, 40 BMPIII, 60 Longsword, 24 Pelican, 4 Albatross, 8 RAY, 2 Dragon Fortress, Master Chiefs Pelican Admiral Gravemind is the greatest tactician in the Super Roman fleet. To this end he is often placed in charge of all operations. This vessel has reinforced 8m thick tritanium armour at the fore, as it often the spearhead of the overlord contingent. It specialises in advanced technology and is often the first to benefit from new weaponry. Gravemind is the forth of the five Leo generals. His exploits include taking command of the Super Roman fleet at Handra and leading it to glorious victory. This propelled his respect among the troops to astonishing levels. He has often been referred to as the “overseer”. It holds a contingent of 350 Spartans. The Master Chief often uses this vessel as his base of operations in all major engagements. His customised Pelican is stored safely in the rear of the ship. The vessel can be distinguished from the other overlords by the horizontal red stripe lining the side panelling.


SRSC Truth

Commander: Admiral Cortana

Crew Complement: 2200

Years Operational: 1

Size: 1800m x 500m x 300

Armaments:

2 MACII guns, 50MMAC, 80 SMAC, 24 LMAC, 90 Heavy Gauss Turrets, 500Templar Missiles, 50 Nuclear Warheads, 15 ION defence systems, EMP, EMPS, 90 Scorpion, 100 Warthog, 40 BMPIII, 60 Longsword, 24 Pelican, 4 Albatross, 8 RAY, 2 Dragon Fortress Admiral Cortana, the final Leo general is one of the most feared commanders in the fleet. She is also the only female in command of a vessel. She is feared after single headedly hunting down all fleeing rebels at both Tikrit and Handra. Cortanas determination made her the perfect choice for promotion and her relentless attitude made her perfect for the heavily armoured version of the overlord. This particular variant is armed with a complement of 500 Templar missiles and has increased point defence on the fore and aft of the vessel. It carries a contingent of 450 Spartans and is often used as a Spartan training facility.


SRSC Valhala

Commander: Captain Gravesham

Crew Complement: 2100

Years Operational: 0

Size: 1900m x 500m x 300

Armaments:

2 MACII guns, 80MMAC, 100 SMAC, 24 LMAC, 90 Heavy Gauss Turrets, 360 Templar Missiles, 50 Nuclear Warheads, 15 ION defence systems, EMP, EMPS, 60 Scorpion, 500 Warthog, 40 BMPIII, 100 Longsword, 44 Pelican, 14 Albatross, 8 RAY, 1 Dragon Fortress, 80 Perpendicular assault Corsairs.

Gravesham earned promotion after six years successful service aboard the SRSC Rapproachment. He came under recommendation by Admiral Cortana after negotiating successful treaties with the Perpendiculum armed forces. His vessel is the first Overlord Carrier, much like the Titan variants Venom and Victory. It houses extended lauch bays for orbital craft at the expense of Scorpion, Warthog and Dragon Fortress launch bays.


SRSC Hammer

Commander: Captain Brakeman

Crew Complement: 2200

Years Operational: 0

Size: 1700m x 500m x 300

Armaments:

2 MACII guns, 100MMAC, 60LMAC, 110 Heavy Gauss Turrets, 560 Templar Missiles, 50 Nuclear Warheads, 15 ION defence systems, EMP, EMPS, 60 Scorpion, 500 Warthog, 40 BMPIII, 100 Longsword, 44 Pelican, 14 Albatross, 8 RAY, 1 Dragon Fortress, 40 Perpendicular assault Corsairs.

Brakeman earned promotion after eight years successful service aboard the SRSC Antilles. The Antilles was the oldest existing Titan still in service in 2006. It was during the 2006 refit that it was determined that it was time to retire the overworked muel of the fleet, much to Brakemans disappointment. He came under recommendation by Admiral Keyes as the most experienced commander of the SRSC fleet. His vessel follows lines based on the Titans Kraken and Cerberus in being a heavy assault ship. It encompasses far greater levels of ordinance fire and also houses one of two Ordinance Fire Towers (OFT). It sacrifices SMAC lauchers for heavier and longer range variants.


SRSC "Unity"

The Master Chief had considered the idea of a permanent command vessel for many years before the Overlord Programme was undertaken. Indeed the Overlords provided a great leap in advancement towards the creation of such a vessel. The arrival of MACFusion and increased military funding provided the catalyst needed for Unity construction. . The Master Chief, impressed by the advances of less orbit prone nations such as Jihad Allah and Friendly Aliens believed that with assistance his most ambitious plans could be realised. It was thus that Roudland, Jihad Allah and Friendly Aliens were drafted to assist in this project.

After over a year’s construction time the first Super Capital Class Battle Cruiser SRSC Unity was launched. The vessel is the largest feat of construction carried out by the SRSC and the most costly. Its purpose is to provide a tactical base station for all SRSC forces. It is also the premier multi-role: construction, repair and training facility. It is hoped that an era of orbital expansion be ushered in by the creation of Unity.

Four MACFusion generators, two of which power weaponry the other two, power the ships life support have been installed. The weapons systems in line with the 2006 refit have been upgraded to MAC Mark II variants. Four of these weapons are buried within the ship. Two are based below the ship forward bridge, the third under the right wing and second under the left wing. Its manoeuvrability will be severely limited however it is intended as a base of operations, not a combat vessel. It will become the first orbital fortress for Super Rome.

The vessel is equipped also with four nuclear launch bays, 26 Templar missile tubes and over 200 Heavy Guass turrets. The vessel also support EMP and EMPS technologies. Unit holds 12000 marines of all castes and 25000 personnel. Unit has the ability to dock two Titans in its fore and aft launch bays and is capable of docking an Overlord on the exterior for repairs. RomNet and RomSoft Hubs have been incorperated into the side of the vessel to allow Unity to serve as the prmiary base of military operations effectively. It is also from Unity that the MAC platforms are controlled. All ship AI units are produced and copied within Unity. There are 5 onboard ship AI constructs. One based on each of the Overlord Commanders. Overall commnad of the vessel is handled either by the Master Chief or the Imperator himself. Armour stands at 5m tritanium plus 1m exterior ablative armour.

The vessel is incredible large and is intended as the first attempt at a far wider orbital programme, possibly including civilian operations. Unity is capable of pruducing and repairing SRSC weaponry inside the Industrial Complex within the ship and has excess storing bays for over 300 Pelican Dropships 450 Scorpions and 600 Longswrod fighters. However for the present time the vessel serves as the Unity needed between the Super Roman fleet. It could not have been possible without D14 Trillion or if it were not for the assistance of Friendly Aliens, Jihad Allah and Roudland.

SRSC Unity

Commander: Master Chief/ Imperator Letton

Crew Complement: 27 000

Years Operational: 0

Size: 3250m x 270m x 250m

Weapon Complement:

4xMACII launchers, 80 MMAC,120 SMAC, 402 Heavy Gauss Autocannon, EMP, EMPS devices, 4 Nuclear Launch bays, 26 Templar Missile tubes, 1000 Templar Missile, 4 AI construct, 20 ION defence turrets, 300 Nuclear warheads.

SRSC Unity is the first Super Capital Class ship within the Super Roman fleet. It houses the most advanced weaponry available to the SR fleet. However the weapons system are geared towards sustained assault, since Unity is extremely slow, due to its extreme size. Unity serves as the military hub for all SR operations. Only the Imperator and Master Chief have clearence codes significant enough to operate the ship. Construction was assisted by Friendly Aliens, Jihad Allah and Roudland.


Super Roman Military Strengths and Weaknesses

The Super Roman military prides itself on having one of the largest and most funded military forces. Its total defence budget cannot be calculated. It is ranked first in the region for largest defence force and highest military spending. Super Rome, although it hasn’t been at war for several hundred years operates under the prediction that war and conflict of some form is inevitable. So far this philosophy has not been proven wrong.

SRSC and SRRC members believe that spending is believing, to that end, research has advanced the Super Roman fleet to unprecedented levels.

Super Roman weaponry is generally very large. This is firstly to act, as a deterrent to any would be attacker. Its space vessels operate the largest and probably some of the most devastating weapons in the alliance, the MAC gun. Extensive orbital funding has led to Super Romes' dominance over orbital affairs. However this has come at a price. The SRSC has to operate alongside other space fleets as barrage and broadside capable vessels recently constructed are only designed to operate in a defensive capacity. The SRSC is the provider of heavy artillery support and Safety for the allied fleets. Its echelon wall formation provides an effective screen against enemy forces, allowing allied vessels to retire to an overlord-landing bay.

The Super Roman military lacks in air and sea armaments. This is a conscious choice as Super Rome feels sea based attack craft are inferior to space vessels. The sea is overpopulated with allied vessels as it is; there is no need to crowd the waterways with more vessels. However the Super Roman military recognises the sea still has some use. Under colonel Ford, a new type of mechanised walker known as “RAY” has been developed, capable of travelling underwater for several days. However this is not a sea combat vessel. It cannot fire under water. It must first surface to fire.

The super Roman air force is heavy transport centred. Pelican dropships and albatross transporters make up nearly 80% of the air core. Longsword aircraft are limited to defensive role and cannot spearhead an air attack on their own.

Super Rome realises that land battles are inevitable. Funds have recently begun flowing into the SRLC (Super Roman Land Core) and significant progress has been made. This has led to the development of the “Dropzone” technology. This technology was first demonstrated in the liberation of Hanigan Island. The technology has since been adapted to allow for the drop of incredibly large armaments such as the Dragon Fortress.


Super Roman Light Vehicles

Warthog

SRSC Warthog

Crew: 1+1 and one in the rear

Weight: 3.25 tons

Armament: 12.7mm three barrelled machine gun

This is the light reconnaissance vehicle of the Super Roman arsenal. It is the standard and most reliable SRLC vehicle. It is an all-terrain vehicle and can be used to secure and procure enemy positions. It is used mainly as an anti air and anti infantry weapon. It is armed with a 3-barrelled link-less electric anti air weapon. It fires at 600RPM and has armour-penetrating capability. Horn is included.

Gauss Hog

Crew: 1+1 and one in the rear

Weight: 3.25 tons

Armament: 30mm Gauss cannon

This is identical to the LRV warthog, except a Gauss cannon replaces the 12.7 mm machine gun. It is more effective at destroying armoured vehicles than single infantry targets. An Asynchronous linear induction motor produces bipolar magnetic fields to fire a 30mm projectile at hyper-sonic velocity.

MAC hog

Crew: 1 + 1 and one Spartan in the rear.

Weight: 3.5 tons

Armament: SMAC gun

This variant of the warthog has been developed primarily for demolitions and heavy armour destruction. These vehicles are used to gain access to normally impassable terrain and set up perimeter defence networks. A Spartan can only operate them as only they have the tactical experience to fire the weapon accurately.

Shadow

Crew: 1

Weight 0.75 tons

Armament: None

The shadow is a heavy transport device. It is a tracked vehicle, however it is highly manoeuvrable. All heavy equipment and supplies are transported upon it. It is unarmed and an easy target. It often is supported by a contingent of marines.

Super Roman Heavy land Vehicles

Scorpion Tanks

SRSC Scorpion Mk III

Admiral Keyes and a conglomerate of the first space captains developed Scorpion tanks. Scorpions were developed to provide heavy support and firepower on the battlefield. A basic Scorpion has a top speed of about 40mph. This, when compared to equivalent battle units, such as the Roudland Spearman 2, is exceptionally slow. The Scorpion however is designed almost specifically for urban warfare. Super Rome believes that modern warfare has changed from the glorious open battles of old to gritty street battles. It is this philosophy, which has led to the creation of the slower vehicle. Weary marines or snipers can use the four “Jumpseat platforms” in the tracks, as a platform of operations. Each pod also contains weaponry, ammo and RomNet uplink devices. The Scorpion is heavily armoured and can take multiple heavy weapons blasts. Its four-track design gives it unprecedented terrain handling abilities. Its main weakness is its speed and a well-placed grenade over the ammo pods will cause much devastation.


Scorpion Mark I

Crew 1 Human (neural interface required) or 1 Spartan.

Weight: 66 tons

Main gun: 90mm LRHV

Secondary gun: 8.62mm AP-T

This was the first anti vehicle platforms developed. It was often cumbersome and unreliable. It was quickly replaced with the mark II. Its ceramic titanium armour makes it almost invulnerable to small arms fire. It can carry four ground troops on its Jumpseat platforms. The platforms themselves hold basic supplies and armaments. Generally not pleasant when SPNKR pod comes under fire.

Scorpion Mark II

Crew: 1 Human (neural interface required) or 1 Spartan

Weight: 64 tons

Main Gun: 100 mm LRHV

Secondary Gun: 8.62mm AP-T

This upgrade was a huge leap forward in anti vehicle technology. Its SMART track systems allowed the tracks to cope with all terrain conditions. Sensors in sensor spikes within the tracks detect the terrain on which the vehicle is travelling. It then applies the appropriate amount of traction through metallic crampon spikes in the tracks. Its main gun allowed more powerful penetration of enemy armour than previously thought. However the vehicle was still too slow for many marines and its sheer size made it difficult to operate in urban conditions.

Scorpion Mark III

Crew: 1 Human (neural interface required) or 1 Spartan

Weight: 50 tons

Main Gun: 120 mm LRHD

Secondary Gun 8.62mm AP-T

This is the standard anti vehicle weapons platform now in service within the Super Roman arsenal. It fires a 120mm High Velocity High Density shell. The shell will detonate on impact and cause a vacuum so strong it will shred material from the enemy vehicle into the vacuum. As air enters the vacuum an explosion will be induced. This will send multiple pieces of shrapnel everywhere.

Scorpion Mark IV

Crew: 1 Spartan

Weight: 50 tons

Main Gun: 120 mm LRHD

Secondary Gun 120mm LRHV

This monster is unlikely to replace the mark III as a Spartan can only operate it. It is solely used as a heavy demolitions and heavy artillery piece. It cannot rotate its secondary gun and cannot reach the speeds of a mark III.

Super Roman Air Core

As already explained the SRAF is one of the least developed aspects of the Super Roman military war machine. It consists of mainly lightly armed transport vessels and fighter craft.

Pelican Dropship

SRSC Pelican

Crew: 1 pilot

Capacity: 16 marines

Main Gun: 14 mm pivoting AMG

Secondary Weapon: either rear “crossfire” turrets or rear Templar missile pods

Size: 20m x 7m x 5m

The Pelican Dropship, developed by captain Brakeman revolutionised transport. He developed the first dropship able to operate within the atmosphere and outside the atmosphere. It has since been used in a variety of roles, from simply transporting troops around the battlefield, to breaching and boarding battle cruisers in orbit. The missile variant can only contain four templar missiles due to the vast amount of energy required to fire them, Each Pelican is comfortably able to lift warthogs and light armour. Its titanium armour makes it relatively invulnerable to small arms fire. Many Spartans, including the Master Chief have customised their own pelicans with some "interesting" upgrades

Albatross Transport Ship

Crew: 1 pilot + 1 operator

Capacity: 52 marines

Main Gun: Two forward mounted pivoting 14mm AMG

Size: 30m x 9m x 7m

The Albatross, again developed by Captain Brakeman was also developed in conjunction with Roudlands dropship programme. The Albatross can carry a large contingent of marines and is capable of lifting nearly all heavy weapons equipment. It can hold scorpions on its underside and can also be used as a refuel and medicinal post once landed. These slow moving craft are vulnerable to land to air weaponry and are never deployed on the front line. Four Albatross transports are capable of linking together to carry a Dragon Fortress at low altitudes using a system of tritanium enforced support systems. A fifth Albatross craft is often required to lift a fully lined fortress. Two warthog variants can be held in storage pads at the side of the aircraft. This will limit the marine capacity to 24 however.

Longsword Defence Craft

Crew: 1 pilot

Capacity: NA

Main gun: 14mm pivoting AMG

Secondary Gun: 2 x 120mm homing ASPNKR rockets.

A Longsword Fighter

The Longsword craft are usually deployed to escort transports and dropships. They are highly manoeuvrable craft and have the ability to hover thanks to rotating exhaust jets. The ASPNKR (Air SPNKR) rockets are effective against ground targets and air targets alike. They are lightly armoured but extremely quick. Two may dock onto an Albatross fuselage for refuelling and transport. The Longsword fighters are also capable of orbital flight and are carried largely aboard the Venom and Triumph.


Super Roman Ray Project

Initiated by Colonel Ford, this programme was set up to provide greater flexibility to the Super Roman military. With the innovation of Dropzone technology and its development to drop even the heaviest equipment into battle the Space and Land core began to combine resources to produce a more manoeuvrable, lighter but more powerful land vehicle. Colonel Ford also believed that Super Rome could make use of the Ocean and it was decided to develop RAY on two fronts: space and sea. This has led to the production of two RAY machine types. One of which is marine based, the other is atmosphere based. The main difference between the two is that the marine RAY has marine propulsion drives whereas the space core version has atmospheric stabilisers.

Super Roman Ray

RAY itself stands at 40 metres tall, it has two powerful legs, allowing it to travel on all terrain types. It is extremely mobile and used in Urban Warfare. It is operated by one Spartan pilot embedded in the nose. Its armaments include a powerful tail (used for propulsion under water) which can be used as a wrecking ball. Armaments include 20 missile pods attached to the rear legs and a MMAC device in the nose. Along the nodules containing either marine or atmospheric drives two Gauss cannons are operated by a targeting computer. This machine is used as a shock device, much like most of the hardware used by the Super Roman Core. It complements the Marine contingents on the ground and is used often to spearhead attacks.


Super Roman RAY

Crew Complement: 1 pilot

Weight: 50 tonnes

Primary Weapon: MMAC

Secondary Weapons: 2 Gauss cannons, 20 Templar missiles, powerful tail.

Height: 40m


Super Roman Dragon Fortress

The Dragon Fortress is the newest addition to the SRLC. It is designed to operate as a super heavy, mobile weapons platform and command post. Five are planned for construction, with four already in operation. The Imperator, upon hearing the request from his three council members for a mobile command post commissioned the SRRC to begin development of such a device.

Super Rome decided it needed a land-based hub of operations when engaging the enemy. Many other nations specialising in air, sea and land warfare all had some form of command base. Without communications from the space fleet the Super Roman army could not function as efficiently as it could. Before, the Spartans could only access the RomNet by setting up portable signal posts and interfacing with them in difficult conditions. This was time consuming and provided too much information too late. Thus the fortress was constructed to act as a permanent unbreakable uplink to RomNet. From here information from the space fleet can be relayed directly to all vehicle operators, marines and Spartans alike. The introduction of a fortress onto the battlefield will allow open chatter along the network and will provide continuous tactical readouts to all marines.

The Dragon fortress can "imbed" itself in the ground to form a semi-permanent base of operations. The supporting legs can fold in on themselves, lowering the body of the vehicle to the floor. This allows deployment en masse from the rear of the vehicle. This will provide an open hangar for repairs, medical assistance and tactical readouts. The rear door can be closed in an emergency and lock all vehicles inside.

It is powered by a stripped-down version of a fusion reactor. This is a tiny reactor compared with those used in the space fleet, but enough to power the propulsion drive. The six supporting legs allow this beast to manoeuvre, although slowly around the battlefield. The legs are most certainly its weakest point, especially if under attack from bombers. The fusion reactor powers the legs to lift in synchronisation, keeping the vehicle suspended in the air. The legs are situated on the side of the vehicle to allow the fortress to enter "trench" mode. The reactor is often near full capacity when engaged, so has to stand stationary when firing the MAC gun as this requires a vast amount of energy.

SRSC/SRLC Dragon Fortress

Crew: 3 Spartan Pilots, 12 marine operators.

Capacity: 6 Scorpion vehicles, 12 warthog variants, 200 marines

Complement: Can accommodate 500 marines when embedded.

Weight: 500 tons

Main Weapon: MMAC rotating turret.

Secondary Weapons: 6 forward mounted LRHV/LRHD cannons, 3 rear-mounted Gauss cannons, 4 side mounted anti air 12.7mm 3 barrelled MG.

Piloted by only the most experienced Spartans and experienced marines. Its permanent uplink to RomNet allows it to provide tactical readouts to all infantry on the battlefield. Its primary role is heavy anti vehicle and building. It is slow moving and heavily armoured. Usually escorted by a contingent of scorpions and warthogs to provide cover from air assault. Its ceramic tritanium armour, similar to that used on the space fleet is a metre thick, rendering it almost immune to small arms fire. Has the ability to embed itself in the terrain to provide a semi-permanent base of operations for allied troops and vehicles. The MMAC turret takes 1.5 minutes to reload and the vehicle has to be stationary to fire.


Super Roman Infantry

Essentially there are four castes of infantry: marines, vanguard, Helljumpers and Spartans.

Marines

These are the standard SRSC infantry. They carry standard SRSC weaponry and can operate all vehicles except Dragon Fortresses, Scorpion mark IV tanks and RAY mechanical assault vehicles. They are highly trained and versatile in all forms of combat, from land assault to space assault. Many are trained in the "Ford" training programmes. Each is issued with high-density Kevlar armour and the best boots the SRSC can offer. A good soldier always looks after his feet. A marine may be promoted to a higher caste if exemplary service is demonstrated.

Vanguard

These veteran marines have distinguished themselves beyond the call of duty. They are well respected and rewarded. Often seen in command of a contingent of marines, they form the first form of command structure within the military. Each is equipped with high-grade Kevlar armour interlaced with MJOLNIR threads. It is incredibly versatile. Each has been trained in a variety of command scenarios aboard the Insuperable and has experience is special operations training aboard the Intimidator. These marines are often seen carrying heavier weaponry than ordinary marines. The famed Lt Johnson was one of the founding Vanguard members and despite several requests by the high command he has refused to join the Helljumper division. He insists that his place is with the marines and ground combat. His wish to "put pain to the enemy" is well respected and is often seen conversing with the master chief himself. Lt Johnson has since become the role model for all marines; his presence on the battlefield rapidly increases troop morale.

Helljumpers

These are the elite. They are the most battle hardened, well-trained, experienced marines that the Super Roman military has to offer. Recently trained in "Dropzone" technology aboard the Inquisitor. The Spartan warriors only surpass this caste of marines. Few in number the Helljumpers are often used as elite Special Forces support for the Spartans. They are especially trained in boarding and overcoming enemy vessels. They are often pilots of aircraft and commanders aboard heavier vehicles. Their HD Kevlar armour is similar to that which the vanguard carry, although many have interlaced theirs with tritanium fibres. They are trained in using all forms of weaponry and can often be seen supporting with SPNKR launchers and Sniper rifle variants.

Spartans

Full details can be found at an alternative directory


SRSC Armoury

M7D Pistol

Standard SRSC sidearm. Recoil operated zinc fed handgun. Fires seven 14.7mm semi armour piercing rounds. May include scope.

BR80 Rifle

Fires 9.5mm rounds from 52 round magazine. Includes mounted 2 x optical scope. Fires in 3 round bursts.

AR80 Assault Rifle

Assault rifle fires 9mm rounds from 82 round magazine. Fully automatic fire. Includes HUD device.

M8 SMG

Caseless "bullet hose". Fires sustained 6mm rounds from a 60 round magazine.

SP5 AM Sniper Rifle

Spartan operated sniper rifle. Gas operated magazine fed weapon, utilises a smart liked scope with 10-x magnification. Fires 18mm armour piercing, fin stabilised, discarding sabot rounds. Sheer size and limited capacity means the weapon is to be used sparingly. Cannot be fired from shoulder.

MS5 AM Sniper Rifle

Marine operated Sniper Rifle. Primarily used by the Helljumper and Vanguard divisions. This stripped down variant fires 13.5 mm rounds instead of 18mm rounds. May be fired from soldier

M30 SPNKR

Common anti-vehicle weapon. Shoulder fired, 2-x magnification. Fires 120mm shaped charge, highly explosive tracking rockets. Also effective against infantry positions.

M90 Shotgun

Powerful pump action shotgun. Magazine fed 8-gauge magnum 4.5 mm rounds with strong recoil. Favoured by the Spartans and Helljumper marines. Highly devastating from close range.

MMG

Mounted Machine Gun. This weapon requires deployment. It is used primarily to set up defensive perimeters and bombarding enemy positions. Will fire 500 RPM and is a 3-barrelled variant of the M60 LMG warthog machine gun.

M9 Fragmentation Grenade

Fuse activates half a second after striking the surface. Produces large explosion.


Vehicle Weapon Summary

MAC GUNS

The primary offensive armament of SRSC spacecraft are Magnetic Accelerator Cannons (MACs). These use powerful superconducting magnets to accelerate projectiles ranging in mass from 600 (metric)tons in the case of smaller Titans, and 5,000 tons in the case of MAC platforms. These projectiles are composed of depleted Uranium, Tritainum-A and/or Tungsten with a Ferrous Core. In Super MAC platforms, they are accelerated to over 80% of the speed of light by linear accelerator coils (coilgun). Vehicle-basd MACs have a lower velocity. MAC weaponry is capable of indefinate reloading ability. Tungsten and Tritanium electroconductors undergo electromagnetic reconfiguration under electrolysis, this allows Tungsten and Tritanium rods to deliver almost indefinate supply of rounds. Once the round has formed (once every 30 seconds) it will be delivered to the main firing chamber where it will take a further 10 seconds to fire. Tritanium cathodes, Uranium rods and Tungsten anodes are replaced once every two years. MAC II variants use the same process of production but instead fire at a slower rate of 60% speed of light to allow for the shell to cause the desired "shrapnel" effect.

SMAC - short range, low power MAC on warthogs. Capable of punching holes clear through enemy armour.

MMAC - Medium Range, Medium strength MAC used on Dragon Fortresses. Capable of punching even larger holes at medium range in enemy armour

LMAC - Long range MAC used on Hellfire version of Dragon Fortress and Overlord Vessels. A high-powered version of the Land MAC devices. Capable of being fired from extreme range, usually to destroy entrenched positions or buildings.

MAC - A now obsolete weapon that used to be placed upon Super Roman Titans. Roudland's Space Agency was evaluating the potential of these weapons when the 2006 refit occurred, and has since dropped any plans to develpo an equivelent weapon for its Concilitor class battleships. This weapon is highly devastating at all ranges. It is capable of punching large holes in enemy vessels, often crippling them. Takes time to reload.

MAC II - The now mainstay MAC device of the fleet. These devices will punch massive holes in enemy ships. The slug is fired with such velocity that the energy does not dissipate once it hits the enemy vessel. Within the ship a shrapnel effect will be felt as supercharged energy ricochets off materials within the enemy vessels. This will dramatically increase the level of damage dealt, but can only be powered by devices such as the MACFusion reactors

Vehicle Shells

LRHD - Long Range High Density shell

Used on Scorpion mark III and IV vehicles. Detonate on impact; creating a strong Vacuum, so powerful it shreds material from enemy armour. Once air enters the vacuum an explosion occurs, firing all material within the vacuum at high velocity everywhere. Also used in combination with LRHV on a Dragon Fortress

LRHV Long Range High Velocity shell

These are used on all Scorpion Mark I, Mark II and Mark IV vehicles. Can also be used in conjunction with LRHD launchers on a Dragon Fortress. Will detonate on impact to cause a large explosion.

M60 LLAMG (vehicle Mounted)

Used on Dragon Fortress as an anti-air weapon. Also used as the rear mounted machine gun on all standard Warthogs. A 3 barrelled, link less, electric, anti air weapon. Fires 600 RPM.

M70 Gauss Cannon (vehicle mounted)

Used as rear guns on the Dragon Fortress and on the rear of a Gauss Hog: Asynchronous linear induction motor produces bipolar magnetic field to fire 25mm projectile at hyper-sonic velocity.

EMP

electromagnetic pulse was first observed during high altitude nuclear weapon detonations. An electromatic pulse lasts for less than a nanosecond, and travels outward in every direction as an electromagnetic shock wave. This shock wave will induce heavy currents in all electronic gadgets that mainly contain semiconducting and conducting materials. This produces immense heat that simply fries the circuitry inside and destroys them. As such, while not being directly responsible for the loss of lives, these weapons are capable of disabling electronic systems on which industrialized nations are highly dependent.

EMPS

Orbital variant of the EMP above, contains a higher yield.

Templar Missiles

Come in many variations with varying yields from 10Kg-15KG Air to Air yields to over 60Kg yields on some of the Space vessels. Each missile is guided, both by infra-red and satellite. Many of the orbital variants operate via a homing mechanism built into the nose.


Super Roman Military Strength

SRSC marines: 60,000 SRSC personnel: 85,000 SRSC Special Forces: 5000

SRSC Total on active duty: 150,000 SRSC Total on active, construction and reserve duties: 300,000

SRRC scientists: 12,000

SRLC Marines on active duty: 30,000 SRLC Marines in reserve: 30,000 SRLC personnel: 60,000

SRAF pilots on active duty: 5000 SRAF pilots on standby: 1000 SRAF personnel: 10,000

Super Roman Marines on active duty: 175,000 Super Roman Personnel on duty: approximately 350,000 Super Roman operational capacity: approximately 500,000

However these numbers are approximate for members already in the Super Roman military. If in an invasion situation RomNet estimates that 2.5 million individuals would be eligible to protect Super Rome successfully.