Super Roman Military Archive

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Super Roman Military Archive:

Super Roman Military expenditure is unprecedented in the Alliance of Honourable Peoples. The majority of the military's budget falls to research and development and maintaining the Super Roman Space Core. The military budget percentage of total expenditure has remained at 40% for over 10 years. Military discipline is extremely high and key to the operation of the SRSC. The Super Roman army is not spectacularly large with one million marines on active service. It The emphasis of spending is instead placed on quality of equipment and efficiency in battle. This has given rise to the military term “Utilis”.

"Utilis"

In "Utilis" each individual marine is equipped with the weapon type most suited to them. At birth all Romans have their genetic profile stored in a government database. If at a later date the individual decides to enlist in the Army, this profile will be used to determine the weapon class best suited to the individual.

Seeing as the sheer size of many military powers such as Roudland, Friendly Aliens, Kegmenistan etc provide the adequate manpower needed on the battlefield, the Super Roman Council believed that a more specialised military was needed. It was thus that huge levels of funding poured into space research. The SRSC was established in 1965 with the first vessel in the Alliance, the “Odyssey” to be launched into space in 1979, effectively ending the Cold War with Kegmenistan. The SRSC prides itself on its space fleet. The SRSC is keen to develop high tech weaponry and equip all marines, even cadets with some of the more powerful weapon types. However the higher rank the marine the greater flexibility in weaponry available.

The SRSC on the ground will always fight in squads of no more than 20, with at least one commander or Spartan. This is to make sure that as many marines as possible will return from battle. The contingent will always be supported with either Scorpion or BMP Armoured Vehicles. The only exceptions to this rule are the Spartans and Helljumpers. These operate as both covert strike forces and rapid assault teams. Spartans will even operate alone. Key to operating efficiently is communication. Communication technology is critical if the Super Roman army is to function. This has led to all vehicles, marines, Spartans, Helljumpers, vanguard, being linked up to the RomNet network.

RomNet (RN)

All marines are equipped with a neural chip containing personal details and programmes that will allow access to all information not classified to the individual on a live computer database. It also allows commanders to link to the tactical feed of the battlefield as seen from orbit. This network is essential for any operation to be effective. RN is accessed by marines either via tactical hubs based on all vehicles and tactical equipment or through a permanent connection via the SRSC combat helmet. RN stream originates from the SRSC fleet in orbit and is transmitted to designated hubs on the ground.

Each individual marine is linked to the nearest RomNet hub on the ground via the display HUD embedded in Super Roman helmets. Each hub is designated a specific frequency that only members of that specific squad can have access. RomNet software provides each marine with a powerful motion tracker. This motion tracker can detect all movement in an area of twenty metres and can distinguish allies via the RomNet frequencies emitted. This will allow marines to detect enemies before they even come into view. RomNet software also incorporates an advanced network of heat and night vision options. Heat sensors can be accessed at any time by a marine, whether it is used to mark out Sniper positions or verify power sources.

Only the Squad Commander or Spartan can manipulate the RomNet stream to indicate targets and waypoints to the rest of the marines and liaise with the SRSC fleet to confirm course of action. In this way a squad can be directly controlled from orbit and situations assessed more effectively. The only exceptions to this rule are the Spartans. Spartans are permanently linked to RomNet through higher frequency channels and can access RomNet anywhere on the battlefield. Spartans are in permanent contact with officials in the SRSC orbital fleet.

In summary the Super Roman army is highly skilled, versatile and well disciplined. Its meticulous training and weapon delivery programmes mean that the marines are often the best equipped in the Alliance. Each marine is treated as an individual, with roles being appointed based on his performance and attributes. The troops are loyal to the Imperator and will not desert or leave an ally behind and those without honour will never see the battlefield. The Super Roman weaponry is generally bulky, but created as to not overburden the marine with its power or weight. Many of the weapons systems include polymer-based designs. The Super Roman army however does lack in sheer bulk size. It therefore is not suited to large-scale open warfare, although if provoked it will put up substantial resistance.

The SRSC Fleet:

SRSC Insuperable

General Overview:

The Super Roman military budget stands currently around the D58 Trillion per annum level and has been running a surplus of over D15 Trillion for the past 4 years. This Surplus has been used in the past to increase the fleets strength via number and refits. In 2006 “Unity” the first Super Capital Class Battlecruiser was completed and with its celebrated launch came the first complete overhaul of the Super Roman Fleet. Each vessel now incorperates a Heavy Fusion (HFusion) reactor as opposed to the original Fusion Reactor. This increased available power for ships by 140%. This allows all Titan vessel to ascend and descend into the atmosphere easily. Recent advances in fusion technology have allowed the development of "Faster Than Thruster" or FTT engine systems. It is believed that once the fleet has been refitted with such advanced engines, missions to Mars and beyond will be possile in months rather than years. The FTT drives will also provide unparalleled manoeuvrability in orbital combat. Forward and reverse thrusters have been upgarded to FTT style engines.

HFusion reactors also are far more compact than the original reactors, thus increasing the space available for personnel and equipment. Due to the increasing emphasis on orbital expansion exerted by Super Roman officials, nuclear armament capability came under SRSC administration. Each Titan has now been authorised to maintain a heavy nuclear arsenal. Furthermore each Titan now is equipped with two nuclear launch bays. Each Titan is adorned with a metre of ablative armour to encompass the main body of the vessel.

After the orbital cnfrontation with Perpendiculum and Walschland SRSC spending has increased dramatically. Surplus funds are being utilised to manufacture an estimate 33 further vessels before the new year. The SRSC was declared the universal military institution within Super Rome. All previous institutions now fell under the guise of the SRSC council. Funding for these seperate departments has since been diverted. Thus it is estimated that the increase in vessel strength and technological equipment aboard existing vessels will constitute an unprecedented D40 Trillion. However with the fleet set to double in size, the expense is generally accepted within Super Rome. The SRSC fleet will stand at 65 ships. Thus for effective administration the fleet, a new class system has been introduced. Titans are now classified as either:

Phoneix, Nebula, Intrepid, Galaxy, Sovereign or Seige class

Generally each vessel can hold a maximum of 1650 personnel. Each can house up to 40 Scorpion Battle tanks 30 BMP's and 50 Warthog variants. 50 Longsword Defensive craft, 18 Pelican dropships and 4 Albatross Transporters in the 5 launch bays. Each ship is equipped with medical facilities, dining facilities, tactical centres, armouries and crew living quarters. Each vessel is linked to RomNet emitters, allowing instantaneous information transfer. All are quipped with EMP, EMPS devices.

A Titan has a minimum standard: a minimum of 3-metre thick titanium armour plus an additional metre of ablative armour. Due to recent refits two major advances have been made:

Firstly the MACII device is operational every 40 seconds. However the reload time does depend on orbital conditions and the individual ship in question. The MACII gun itself is incorporated into the underside of the ship as a module. When the MACII gun is not in operation the ship closes the MAC blast doors to prevent any craft from bombing the inside of the device.

Secondly shortly before the Perpendiculum war "Diamond Design Technology" was added to the SRSC Invincible. The strength added by the DDT to the vessel exoskeleton proved immense. The design features a double layered hull interlaced with pure titanium beams. Without the arrival of FTT engine designs atmospheric movement would have been impossible, however recent tests over Perpendiculum have proved otherwise. DDT technology is unrivalled and has cost the SRSC a further D8 Trillion to implement on all vessels. Overlord hull designs were especially difficult to modify. Diamond Design has increased SRSC hull strength by 220%.

Each vessel contains Gauss point defence fore and aft and carries a complement of 160 Templar missiles. These are mainly affective verses large slow moving targets. They are capable of homing but can be outmanoeuvred. The missiles are launched from bays on the stern. Titans are dwarfed by the overlord class but will remain formidable opponents. SRSC vessels are designed to accomodate marines in the long term and to this end SRSC vessels, although primarily war vessels, also successfully double as comfortable homes for thousands of marines. Many have even been permitted to allow family members to move aboard.

Vessels

UNDER RECONSTRUCTION


The Phoenix Class

The Phenix class Titan is the premier multirole vessel within the SRSC. Each is designed primarily for anti capital ship warfare. The Phoenix class is the first line of defence for the SRSC. Each is capable of high atmosphere orbit, but cannot descend to lower levels of the atmosphere. The Phoenix class has existed since the creation of the first Titan Dreadnough The pillar of Autumn and is often found in heavily modified forms. The echelon wall formation consists entirely of Phoenix vessels. Typically a Phoenix class vessel hold a crew complement of 1200 marines of all castes, 400 crew members and 50 Spartans. Each vessel is commanded by a captian specifically suited to the role of that vessel. Each honeix class holds a heavy nuclear arsenal after the contraversial move by the SRSC to locate all nuclear deterrants in orbit. Phoenix Titans have been involved in nearly every modern conflict: the Caesaran war, the Tikrit campaign and most notably the Perpendicular war.


Phoenix class Titans are the most numerous class within the SRSC and numbers are set to increase to 32 vessels before the new year. With the arrival and the adoption of FTT and DDT technology Phoneix vessels have become extremely formidable opponents. FTT engines have allowed higher levels of armour incorporation and dramatically increased manoeuvrability within a battle arena. Phoenix Titan armaments are generally, but not limited to:


1 MACII device

30 PDM (Point Defence MAC)

66 Heavy Gauss Turrets

160 Templar Missiles

24 Nuclear Warheads

Ship AI

EMP


After the Perpendiculum war 4 new vessels were incorporated from the Perpendiculum Space Corps into the SRSC. These vessels were stripped of Perpendiculum technology and have since been modified to conform to SRSC minimum standards. Many Phoenix captains have been delighted at the "Phoenix revival" and are fully co-operating with the new armour and engine modification programmes. Typically each Titan has been in operation for over two years, but the adoption of multiple new vessels will see the average operational time decrease significantly. Held within the five Titan launch bays:


40 Scorpion Battle Tanks

30 BMP III Vehicles

50 Warthog variants

50 Longsword Defensive craft

18 Pelican Dropships

4 Albatross Heavy Transporters

2 RAY Mechanised Walkers


Each Phoenix Titan is generally: Length 1000m Height 180m Width 160m


SRSC Astronach, SRSC Awe, SRSC Colossus, SRSC Daedalus, SRSC Decimator, SRSC Furnace, SRSC Leviathan, SRSC Prometheus, SRSC Thunderer and SRSC Upholder form the forefront of the echlon wall.


The Supreme Commander of the Phoenix fleet is Ephor Johnson


A full list of SRSC Titans

SRSC Astronach

SRSC Awe

SRSC Basilisk

SRSC Cairo

SRSC Cataclysm

SRSC Cerberus

SRSC Challenger

SRSC Colossus

SRSC Daedalus

SRSC Dauntless

SRSC Decimator

SRSC Defiance

SRSC Formidable

SRSC Furnace

SRSC Fury

SRSC Guardian

SRSC Intimidator

SRSC Intrepid

SRSC Kraken

SRSC Leviathan

SRSC Meteor

SRSC Phoenix

SRSC Prometheus

SRSC Providence

SRSC Relentless

SRSC Spite

SRSC Terror

SRSC Thermopylae

SRSC Thunderer

SRSC Upholder

SRSC Vanguard

SRSC Vengeance

Nebula Class

The Nebula Class generally consists of Specific Purpose Vessels or Science orientated vessels. These ships are generally regarded as support craft, but are often the first to test experimental technologies. Roles include: repair, boarding and capture and electronic warfare. Each is a formidable vessel, each with standard weaponry, but with generally lower crew compliments and smaller size. Primarily used in orbital roles.


SRSC Progenitor

Commander Ridgeback

Crew Complement: 912

Years Operational: 1

Size: 800m x 150m x 170m

Armaments

1 MACII gun, 20MMAC, 50 Heavy Gauss Turrets, 160 Templar Missiles, 24 Nuclear Warheads, EMP, EMPS, 30 Scorpion, 50 Warthog, 20 BMPIII, 35 Longsword, 18 Pelican, 4 Albatross, 2 RAY

Often used by the Spartans as a tactical support vessel. Its superior communications technology and RomNet central hub allow all Spartans to communicate and assess tactics for the entire fleet. It is also responsible for the upgrades of the HAL computer systems on Super Rome. It carries high grade EMP and EMPS launchers and can often spread chaos throughout the entire enemy fleet. Captain Ridgeback believes that size does matter and often argues with captain Appleby over the matter. It is for this reason that Ridgeback was most disappointed when he was denied command of Mercy. Ridgeback blew his budget un purchasing an ordinance control tower. This tower co-ordinates fire of nearby ships onto targets.


SRSC Watchman

Commander: Captain May

Crew Complement: 412

Years Operational 0

Size: 600m x 130m x 160m

Armaments

200 Heavy Gauss Turrets, 400 Templar Missiles, EMP, EMPS, 50 Warthog, 20 BMPIII, 35 Longsword, 40 Pelican, 4 Albatross,

This vessel has only been operational for nine months. It is a newly developed special operations ship that boasts all the anti detection technology currently available. Its HFusion reactors are smaller, more efficient and therefore quieter in Space. It is painted jet black to avoid detection and all lights within the ship are red. Its incredibly small design means only a crew of 400 people can be accommodated. It lacks any form of MAC. This has instead been turned into launch bays for Pelican dropships and jump pack launches. The main purpose of the vessel is to confuse and capture. Captain May is a naturally gifted pilot and can manoeuvre the vessel with astonishing ease using the personalised interface created for him. Helljumpers, Spartans and vanguard boarding parties complete the crew list. Captain May has no fear in approaching enemy vessels and latching onto them with the "adjudicator" boarding devices. The budget for this vessel has been implemented in gaining extra Gauss cannon weaponry and has also been tured into the first “Missile Dreadnought” of the SRSC fleet. The ship houses 8 Templar Launch bays.


SRSC Fearless

Commander: Captain Sparro

Crew Complement: 850

Years Operational: 0

Size: 1000 x 120 x 170

Armaments

1 MACII gun, 34 Heavy Gauss Turrets, 15 SMAC, 160 Templar Missiles, 24 Nuclear Warhead ,EMP, 30 Scorpion, 30 Warthog, 20 BMPIII, 35 Longsword, 18 Pelican

SRSC Fearless is a tactical vessel and hence is smaller than the average Titan. It houses many anti-detection and anti-intrusion devices. The Fearless crew complement generally consists of no lower caste than vanguard. The majority of crewmembers are ODST (Helljumper) caste. SRSC Fearless is capable of jamming spacebound communiques, hacking computer systems and deceiving enemy lock on systems. The ship is designed to minimise casualties to the Super Roman fleet. Its powerful docking clamps allow the small Fearless to latch on to allied or enemy vessels and via powerful cutting lasers, punch a hole through the enemy ship. This will allow for extensive boarding actions. The ship is more lightly armoured but more agile. It is similar in design to the SRSC Watchman, however the MAC II device is still present on the underside.


SRSC Victory

Commander: Regulus

Crew Complement: 595

Years Operational: 0

Size: 750m x 140m x 120m

Armaments

100 Heavy Gauss Turrets,

It came to the attention of the SRSC that a multi-purpose repair vessel was needed, with the ability to repair and re-supply other vessels within the fleet engaged in battle. Through powerful magnetic clamps, the victory, due to its lack of MAC weapon and abnormal flat underside, can latch onto allied vessels and begin rapid repair through large construction arms and on board repair crews. The vessels military capability is minimal and no launch bays are present. The Victory even carries a fusion rector in its hold in case of an emergency refit.


Galaxy Class Vessels

Galaxy Class Vessels are again multirole, with equal emphasis placed on orbital and ground attack capabilities. MAC devices are position on the underside and thus cannot risk descending to as low a level as the Sovereign Class Titans. However Galaxy Class ships are capable of providing atmospheric assault capabilities to the ground forces through long Range MAC bombardment. Galaxy Vessels are generally carry a heavier crew and equipment complement than the Phoenix class.


SRSC Inquisitor

Commander: Whitte

Crew Complement: 1158

Years Operational: 1

Size: 1000m x 200m x 170m

Armaments

1 MACII gun, 15MMAC, 44 Heavy Gauss Turrets, 160 Templar Missiles, 24 Nuclear Warheads, EMP, EMPS, 30 Scorpion, 50 Warthog, 20 BMPIII, 35 Longsword, 18 Pelican, 4 Albatross, 2 RAY, 1 Dragon Fortress.

This is one of the largest vessels in the Super Roman fleet. It is also one of the most advanced. The “Dropzone” technology has been primarily developed here. Its entire docking bay has been outfitted to carry one Dragon Battle Fortress. Captain Whitte believes impossible is nothing and he is the chief researcher and inventor of the Dropzone technology. Through advances in atmospheric thrust technology and the creation of a new resilient lightweight polymer, Dragon Fortresses are now available to drop on command. This is explained at greater length further in the article. The Inquisitor can be distinguished by the diagonal lilac stripe from the stern to aft.


SRSC Triumph

Commander: Hamden

Crew Complement: 1200

Years Operational: 1

Size: 1200m x 170m x 190m

Armaments

1 MACII gun, 10MMAC, 20SMAC, 60 Heavy Gauss Turrets, 260 Templar Missiles, 24 Nuclear Warheads, EMP, EMPS, 30 Scorpion, 50 Warthog, 20 BMPIII, 80 Longsword, 40 Pelican, 4 Albatross

The Triumph is one of the largest dreadnoughts in the fleet. It underwent construction after the completion of the Tikrit campaigns and was intended to support the Overlord vessels. The Triumph is outfitted with a single MACII gun and two HFusion Reactor Cores. The Triumph is essentially an aircraft carrier. It holds over 80 Longsword fighters and 40 Pelicans. The vessel is equipped with multiple Gauss point defence turrets to aid in the protection of the Overlord vessels and other Titans. Hamden himself is a distinguished pilot and often joins the other pilots in the defence of the fleet. Hamden purchased increased capacity Templar and Gauss defences, an additional MACFusion reactor and additional launch bays to accommodate Perpendicular Fighters and Corsairs.


SRSC Venom

Commander: Iulus

Crew Complement: 1154

Years Operational: 0

Size: 1250m x 170m x 150m

Armaments

1 MACII gun, 20MMAC, 100 Heavy Gauss Turrets, 260 Templar Missiles, 24 Nuclear Warheads, EMP, EMPS, 30 Scorpion, 50 Warthog, 20 BMPIII, 60 Longsword, 30 Pelican, 4 Albatross,

A new vessel in the SRSC fleet. It is the second of two carriers constructed by the SRSC. Though slightly smaller than the Triumph, it still manages to accommodate 60 Longsword fighters and spacious docking bays for allied craft. Once again point defence lines the vessel. Commander Iulus has command over most of the ground weaponry research as he remains one of the governors of the SRLC. Iulus has since upgraded the level of Gauss protection and has invested in four metre titanium plating and MMAC devices.


SRSC Defiant

Commander: Captain Savage

Crew Complement: 1212

Years Operational: 2

Size: 1250 x 160 x 200

Armaments

1 MACII gun, 15MMAC, 44 Heavy Gauss Turrets, 160 Templar Missiles, 14 Nuclear Warheads, EMP, 30 Scorpion, 50 Warthog, 20 BMPIII, 35 Longsword, 22 Pelican, 12 Albatross, 2 RAY, Shipboard AI


One of the largest vessels of its class. Captain Savage placid nature has led to the cool execution of many difficult diplomatic situations. He has since received the nickname of "the diplomat". The vessel is primarily used on long voyage missions and as a refuelling post for outbound and returning troops. It carries a smaller complement of scorpion tanks but transports 22 Pelican Dropships and 12 albatross transporters in its converted launch bays. Captain Savage believed that purchasing an AI “Monroe” and a fire control tower would be the greatest benefit for the Defiant.


The Sovereign Class

The Sovereign Class is designed to be a heavy assault cruiser, capable of orbital, atmospheric and close range bombardement. The MAC gun on each vessel is placed topside to allow the vessel to incorporate landing struts on the underside. Each Sovereign Class vessel therefore possesses the ability to maintain altitude at extremely low levels and actually even land. Landing procedure states that no vessel is to land in too close a proximity to towns since the power exerted from the Fusion Engines would cause mass destruction. However the SRSC has also considered the offensive application of this turn of events. Soverign class vessels are often the largest and most protected vessels in the fleet. To command a Sovereign Class is a great honour.


SRSC Seige

Commander: Captain Locklear

Crew Complement: 1150

Years Operational: 0

Size: 1100 x 150 x 200

Armaments

1 MACII gun, 34 Heavy Gauss Turrets, 15 SMAC, 30 LMAC, 25 MMAC,160 Templar Missiles, 24 Nuclear Warhead ,EMP, 30 Scorpion, 30 Warthog, 20 BMPIII, 35 Longsword, 18 Pelican, 1 dragon Fortress

SRSC Seige was specifically designed for ground assault. It joins the Retribution, Yagoda and Yezhov in a new array of vessels geared towards the occupation of towns and cities. This Soverign vessel joins the existing class consisting of the SRSC Decere, Hood and Defiant. Seige revolutionises Titan design with the MAC II weapon located topside as opposed to the underside of the vessel. This allows Seige to place extensive MAC and Gauss emplacements under the hull. This also prevents damage to to MAC II weapon. SRSC Defiant, Hood and Decere are all being refitted with this design. SRSC seige is primarily designed as a close range artillery piece. Locklear was promoted to the rank of captain as it was he who designed the broadside vessels, Kraken and Cerberus. Locklear was previously a Helljumper and is battle hardened. He purchased increased Gauss and MAC technologies alongside increased ventral armour, to protect from ground attacks.


SRSC Decere

Commander: Colonel Cowdrey

Crew Complement: 1412

Years Operational: 1

Size: 1300m x 200m x 180

Armaments

1 MACII gun, 40MMAC, 20 LMAC, 80 Heavy Gauss Turrets, 260 Templar Missiles, 24 Nuclear Warheads, EMP, EMPS, 30 Scorpion, 50 Warthog, 20 BMPIII, 35 Longsword, 18 Pelican, 4 Albatross, 2 RAY, 1 Dragon Fortress

The largest of the Super Roman dreadnought vessels. It is used primarily as a battleship alongside the overlord vessels. It however is also used in the echelon wall. Cowdrey is the man responsible for the development and implementation of all MAC gun devices and continues to provide the SRRC (Super Roman Research Centre) with his research and findings. He used the first MAC devices at the battle of Handra and allowed for glorious victory. His desire for complete victory makes him a ruthless and formidable opponent. He also commands the Helljumper regiment from the Decere and provides support to all whom ask. The vessel itself can be distinguished by the amber titanium clad MAC gun on the underside of the vessel. Cowdrey was given a special grant of D2 Trillion to outfit his vessel and chose to purchase increased Gauss weaponry, EMPS defences and further Templar missile systems.


SRSC Hood

Commander: Captain Hughes

Crew Complement: 964

Years Operational: 1

Size: 1150m x 150m x 170m

Armaments:

1 MACII gun, 10MMAC, 44 Heavy Gauss Turrets, 160 Templar Missiles, 24 Nuclear Warhead ,EMP, 30 Scorpion, 50 Warthog, 20 BMPIII, 35 Longsword, 18 Pelican, 4 Albatross, 2 RAY

The ship is used in the formation of the echelon wall and has 5-metre thick forward armour. Hughes commands one of the fastest vessels in the fleet. Two HFusion reactors are used to power the ship, which allows for increased thrust and manoeuvrability. Captain Hughes was awarded the Roman Aquila after he saved Captain Favor at the battle of Handra five years ago whilst operating one of the first dreadnoughts: The Prowler. He has often been cited as the “Hero of Handra”. His budget was spent on purchasing the second HFusion reactor and a powerful sensor array.


SRSC Retribution

Commander: Captain Haverson

Crew Complement: 1150

Years Operational: 0

Size: 1200 x 150 x 200

Armaments

1 MACII gun, 34 Heavy Gauss Turrets, 15 SMAC, 30 LMAC, 25 MMAC,160 Templar Missiles, 24 Nuclear Warhead ,EMP, EMPS, 30 Scorpion, 30 Warthog, 20 BMPIII, 35 Longsword, 18 Pelican,

SRSC Retribution sees its second term of service. Retribution was one of the first Titan Vessels to be constructed for the Super Roman Space Core. It was retired after the Battle of Handra, alongside the Pillar of Autumn, when it suffered severe damage. Retribution is similar in specification to SRSC “Seige” and is designed similarly to ensure that ground forces are well protected. The ship houses enhanced EMP weaponry and electronic warfare shielding. It is commonplace that Retribution will lead an assault on enemy territory. Before the main SRSC fleet and forces arrive Retribution will attempt to disable all electronical equipment in an area and establish a lockdown on enemy communiques. Thus Retribution is not only armoured in EMP resistant materials, but also incorporated intrusion and anti-intrusion software capable of disrupting enemy information communication technology.


SRSC Yagoda

Commander: Captain Molotov

Crew Complement: 850

Years Operational: 0

Size: 1000 x 150 x 200

Armaments

1 MACII gun, 34 Heavy Gauss Turrets, 35 SMAC, 60 LMAC, 25 MMAC,300 Templar Missiles, 24 Nuclear Warhead ,EMP, EMPS, 30 Scorpion, 30 Warthog, 20 BMPIII, 35 Longsword, 18 Pelican

SRSC Yagoda, much like its brother, Yezhov, is designed to be a close air-ground vessel. Molotov was persuaded by the SRSC to incorporate extensive long range and close range MAC weaponry along the underside. The unusual names for the vessels are in honour of Kegmenistan. Both Yezhov and Yagoda were highly influential figures in Kegmenistan histories. The vessel is designed to be a highly devastating artillery piece. Romnet systems running Romsoft will allow ground forces to acquire targets on the ground and almost instantaneously summon an artillery strike upon the selected area. To allow such extensive weaponry to operate, power must be held at a premium. It is for this reason the crew complement remains very low for such a large vessel. However the avert the risk of capture, those stationed upon the Yezhov or Yagoda are not to be below Vanguard rank. The ship is reliant on two operational AI’s to maintain ship systems.


SRSC Yezhov

Commander: Captain Molotov

Crew Complement: 850

Years Operational: 0

Size: 1000 x 150 x 200

Armaments

1 MACII gun, 34 Heavy Gauss Turrets, 90 LMAC, 25 MMAC,300 Templar Missiles, 24 Nuclear Warhead ,EMP, EMPS, 30 Scorpion, 30 Warthog, 20 BMPIII, 35 Longsword, 18 Pelican

Similar in specification to SRSC Yagoda. It however places greater emphasis on range. LMAC devices line the hull as opposed to SMAC weaponry. Again no one lower than Vanguard rank may serve on this vessel.


SRSC Invincible

Commander: Captain Seneca

Crew Complement: 1250

Years Operational: 0

Size: 1400 x 250 x 250

Armaments

1 MACII gun, 44 Heavy Gauss Turrets, 90 LMAC, 35 MMAC,350 Templar Missiles, 24 Nuclear Warhead ,EMP, EMPS, 50 Scorpion, 30 Warthog, 20 BMPIII, 35 Longsword, 18 Pelican, AI

The first in a new model of Sovereign. With war looming over the Alliance SRSC manufacturing spiralled into overdrive with new vessels requested immediately. The original hull for SRSC Aprille was instead used to construct the basic framework for Invincible. Unfortunately this hull was not large enough to accomodate the specifications of the vessel. A second hull was grafted onto the original skeleton. Invincible's interlacing framework spawned the idea of an interlaced hull. The vessel was thus completed with a "diamond" construction pattern. The exoskeleton of the vessel has now been made far stronger than traditional titanium armour. It is likely this technology is to be applied to the fleet when the DSUT war is over. Invincible boasts higher capacity launch and storage bays for ground assault and is equipped more heavily for air combat with higher calibre point defence. This is hoped to reduce losses due to ground and air fighting. THe vessel was the first to be adorned by a family crest in respect to the Illustrious crew.


SRSC Defiler

Commander: Lt. Commander Elite

Crew Complement: 1250

Years Operational: 0

Size: 1400 x 250 x 250

Armaments

1 MACII gun, 44 Heavy Gauss Turrets, 90 LMAC, 35 MMAC,350 Templar Missiles, 24 Nuclear Warhead ,EMP, EMPS, 50 Scorpion, 30 Warthog, 20 BMPIII, 35 Longsword, 18 Pelican,AI

The second Titan created with an interweaving double layer hull design. This is the only ship permanently piloted by a Spartan. It was decided among the crew that Spartan 1226 was not the most fitting of names for a commander. Thus the crew have unofficially and the Spartan has unofficially accepted the name "Elite". This vessel is designed much like the Invinvible, to counter forces from the air. It is designed to target and eliminate income projectiles with tracking MAC devices. This occurs as the technology is spread throughout the fleet. Very soon all ships equipped with AI will be able to utilise this powerful defence mechanism. Those vessels not equipped with AI will undoubtedly receieve one as soon as an AI construct is created. The vessel houses greater storage capacity and ordinance ability.


SRSC Illustrious

Commander: Commander Jerome

Crew Complement: 1950

Years Operational: 0

Size: 1400 x 250 x 250

Armaments

1 MACII gun, 44 Heavy Gauss Turrets, 90 LMAC, 35 MMAC,350 Templar Missiles, 24 Nuclear Warhead ,EMP, EMPS, 50 Scorpion, 30 Warthog, 20 BMPIII, 35 Longsword, 38 Pelican, AI

The Illustrious was named after the sinking of the "CCL Illustrious" by Perpendicular forces. It is a testament to those who had been lost. It like the Invincible and the Defiler is well equipped to deal with orbital or ground combat. It carries with it two modules to provide extensive loading and launch platforms for Pelican dropships. The Illustrious carries with it the name of all those lost in the incident. The crew complement is much larger than any other vessel in order to ensure that there is a high capacity military transport available at all times that has the ability to land. The comfort aboard this vessel is low and to compensate for this the crew turnover is unusually quick.

The Overlord Class

SRSC Mercy


These are the five flagships of the Super Roman fleet and are deployed in a multitude of roles. In 2004 all existing Titan dreadnoughts, which had all seen service for several years, were now in serious need of refit and repair. Super Rome began an extensive “revitalisation” programme, albeit nothing on the scale of the 2006 refit. All Titans were recalled and specifications of allied ships were analysed. Commander Rykov, Keyes and the Master Chief himself campaigned for the creation of a larger Capital Class flagship to counter any future enemy space fleets. Thus construction of the overlord class began in space dock 69. This secret underground base was the source of much speculation for many years, with many close by residents complaining and commenting on very loud noises and persistent “earthquakes” over their homes.

Commander Rykov and leading members of the SRRC worked for three years developing and designing the vessel. The main question to be answered was how to power such a ship. The HAL labs and specifically its chief researcher Dr Merchant stumbled upon the answer. His increased capacity HFusion reactors generated seven times the power of a typical fusion reactor. Two of these reactors were commissioned and tests became a daily occurrence. This generated the “earthquakes” felt by the local citizens. Once the new reactors were deemed safe, construction began on the vessel itself. “Mercy” took two years to build and thousands of man-hours to complete. Its design incorporated the two first prototype MAC Mark II weapons systems and the increased capacity launch bays. It is capable of transporting 2 Dragon Fortresses and multiple Scorpion tanks. It can also transport and drop 6 RAY mechanised vehicles. Its primary role is as a heavy siege armament.

Under the wings of the overlord the two MAC II guns are held. The immense HFusion reactor carried at the centre of the ship powers the weapons. They are yet to be fired in combat but the predicted results are expected to be devastating. Each vessel carries multiple Heavy Gauss point defence platforms, and other lighter MAC weaponry including LMAC turrets on the underside, to allow for ground cover. Each overlord has a crew complement of at least 2000 marines. Most are operated, on average by 2500 men. Each has a large Spartan contingent aboard to counter any attempt at boarding and to allow for rapid Spartan deployment anywhere within the fleet. The 6m thick titanium armour is in place to counter all medium-heavy-extreme arms fire. The underside is also armed with EMP and EMPS devices, again to aid in all ground assaults. Each has a complement of Templar missiles, but these are rarely used as they often make up the rearguard of the fleet. The increased medical facilities and technological prowess of the vessels make them the muscle of the fleet. They can be distinguished by their size and purple sheen.


SRSC Mercy

Commander: Admiral Keyes

Crew Complement: 2455

Years Operational: 1

Size: 2000m x 500m x 300

Armaments:

2 MACII guns, 50MMAC, 60 SMAC, 24 LMAC, 90 Heavy Gauss Turrets, 360 Templar Missiles, 50 Nuclear Warheads, EMP, EMPS, 90 Scorpion, 100 Warthog, 40 BMPIII, 60 Longsword, 24 Pelican, 4 Albatross, 8 RAY, 2 Dragon Fortress

Admiral Keyes is the third of the tiger generals. Mercy was the first of the overlords to be built. It houses a contingent of 250 Spartans. Mercy is equipped with the greatest medical facilities of the entire overlord fleet. It is often used therefore as the primary medical vessel. Admiral Keyes was one of the five founding captains of the SRSC. His previous vessel "The Pillar of Autumn" saw many years of successful service. He was involved in both the battles of Tikrit and Handra. His daring manoeuvre to ram one of the enemy vessels once his MAC went offline caused confusion and panic within the enemy fleet and caused them to rout at Handra. He is often referred to as “the bull”. He is one of the three council members, the other members being the Master Chief and Cortana


SRSC Regret

Commander: Admiral Gravemind

Crew Complement: 2366

Years Operational: 1

Size: 1850m x 500m x 300

Armaments:

2 MACII guns, 60MMAC, 36LMAC 40 Heavy Gauss Turrets, 460 Templar Missiles, 50 Nuclear Warheads, EMP, EMPS, 70 Scorpion, 80 Warthog, 40 BMPIII, 60 Longsword, 24 Pelican, 4 Albatross, 8 RAY, 2 Dragon Fortress, Master Chiefs Pelican

Admiral Gravemind is the greatest tactician in the Super Roman fleet. To this end he is often placed in charge of all operations. This vessel has reinforced 8m thick titanium armour at the fore, as it often the spearhead of the overlord contingent. It specialises in advanced technology and is often the first to benefit from new weaponry. Gravemind is the forth of the five Leo generals. His exploits include taking command of the Super Roman fleet at Handra and leading it to glorious victory. It holds a contingent of 350 Spartans. The Master Chief often uses this vessel as his base of operations in all major engagements. His customised Pelican is stored safely in the rear of the ship. The vessel can be distinguished from the other overlords by the horizontal red stripe lining the side panelling.


SRSC Truth

Commander: Admiral Cortana

Crew Complement: 2200

Years Operational: 1

Size: 1900m x 500m x 300

Armaments:

2 MACII guns, 50MMAC, 24 LMAC, 90 Heavy Gauss Turrets, 500Templar Missiles, 50 Nuclear Warheads, EMP, EMPS, 90 Scorpion, 100 Warthog, 40 BMPIII, 60 Longsword, 24 Pelican, 4 Albatross, 8 RAY, 2 Dragon Fortress

Admiral Cortana, the final Leo general is one of the most feared commanders in the fleet. She is also the only female in command of a vessel. She is feared after single headedly hunting down all fleeing rebels at both Tikrit and Handra. Cortanas determination made her the perfect choice for promotion and her relentless attitude made her perfect for the heavily armoured version of the overlord. This particular variant is armed with a complement of 500 Templar missiles and has increased point defence on the fore and aft of the vessel. It carries a contingent of 450 Spartans and is often used as a Spartan training facility.


SRSC Valhalla

Commander: Captain Gravesham

Crew Complement: 2100

Years Operational: 0

Size: 1900m x 500m x 300

Armaments:

2 MACII guns, 80MMAC, 24 LMAC, 90 Heavy Gauss Turrets, 360 Templar Missiles, 50 Nuclear Warheads, EMP, EMPS, 60 Scorpion, 500 Warthog, 40 BMPIII, 100 Longsword, 44 Pelican, 14 Albatross, 8 RAY, 1 Dragon Fortress, 80 Perpendicular assault Corsairs.

Gravesham earned promotion after six years successful service aboard the SRSC Rapproachment. He came under recommendation by Admiral Cortana after negotiating successful treaties with the Perpendiculum armed forces. His vessel is the first Overlord Carrier, much like the Titan variants Venom and Victory. It houses extended lauch bays for orbital craft at the expense of Scorpion, Warthog and Dragon Fortress launch bays.


SRSC Hammer

Commander: Captain Brakeman

Crew Complement: 2200

Years Operational: 0

Size: 1700m x 500m x 300

Armaments:

2 MACII guns, 100MMAC, 60LMAC, 80 Heavy Gauss Turrets, 560 Templar Missiles, 50 Nuclear Warheads, EMP, EMPS, 60 Scorpion, 500 Warthog, 40 BMPIII, 100 Longsword, 44 Pelican, 14 Albatross, 8 RAY, 1 Dragon Fortress, 40 Perpendicular assault Corsairs.

Brakeman earned promotion after eight years successful service aboard the SRSC Antilles. The Antilles was the oldest existing Titan still in service in 2006. It was during the 2006 refit that it was determined that it was time to retire the overworked muel of the fleet, much to Brakemans disappointment. He came under recommendation by Admiral Keyes as the most experienced commander of the SRSC fleet. His vessel follows lines based on the Titans Kraken and Cerberus in being a heavy assault ship. It encompasses far greater levels of ordinance fire and also houses one of two Ordinance Fire Towers (OFT). It sacrifices SMAC lauchers for heavier and longer range variants.

SRSC "Unity"

The Master Chief had considered the idea of a permanent command vessel many years before the Overlord Programme was undertaken. The arrival of HFusion, Overlord Vessels and increased military funding provided the catalysts needed for Unity construction. The Master Chief, impressed by the advances of less orbit prone nations such as Jihad Allah and Friendly Aliens believed that with assistance his most ambitious plans could be realised. It was thus that Roudland, Jihad Allah and Friendly Aliens were encouraged to assist in this project.

After over a year’s construction the first Super Capital Class Battle Cruiser SRSC Unity was launched. The vessel was the largest construction project ever carried out by the SRSC, but also the most costly. Its purpose is to provide a tactical base station for all SRSC forces. It is also the premier multi-role: construction, repair and training facility. It is hoped that an era of orbital expansion be ushered in by the creation of Unity.

Two HFusion generators, two of which power weaponry the other two, power the ships life support have been installed. The weapons systems in line with the 2006 refit have been upgraded to MAC Mark II variants. Four of these weapons are buried within the ship. Two are based below the ship forward bridge, the third under the right wing and second under the left wing. Its manoeuvrability will be severely limited however it is intended as a base of operations, not a combat vessel. It will become the first orbital fortress for Super Rome.

The vessel is equipped also with four nuclear launch bays, 26 Templar missile tubes and over 600 Heavy Guass turrets. The vessel also supports EMP and EMPS technologies. Unity holds 12000 marines of all castes and 25000 personnel. Unit has the ability to dock two Titans in its fore and aft launch bays and is capable of docking an Overlord on the exterior for repairs. RomNet and RomSoft Hubs have been incorperated into the side of the vessel to allow Unity to serve as the prmiary base of military operations effectively. It is also from Unity that the orbital MAC Platforms are controlled. All ship AI units are produced and copied within Unity. There are 3 onboard ship AI units. One based on each of the Overlord Commanders. Overall commmand of the vessel is handled either by the Master Chief or the Imperator. Armour stands at 6m titanium plus 1m exterior ablative armour.

The vessel is incredible large and is intended as the first attempt at a far wider orbital programme, possibly including civilian operations. Unity is capable of pruducing and repairing SRSC weaponry inside the Industrial Complex within the ship and has excess storing bays for over 300 Pelican Dropships 450 Scorpions and 600 Longsword fighters. However for the present time the vessel serves as the Unity needed between the Super Roman fleet. It could not have been possible without D14 Trillion or if it were not for the assistance of Friendly Aliens, Jihad Allah and Roudland.

SRSC Unity

Commander: Master Chief/ Imperator Letton

Crew Complement: 27 000

Years Operational: 0

Size: 3250m x 570m x 550m

Weapon Complement:

4xMACII launchers, 120 MMAC,160 SMAC, 600 Heavy Gauss Autocannon, EMP, EMPS devices, 4 Nuclear Launch bays, 26 Templar Missile tubes, 800 Templar Missile, 4 AI construct, 150 Nuclear warheads.

SRSC Unity is the first Super Capital Class ship within the Super Roman fleet. It houses the most advanced weaponry available to the SR fleet. However the weapons system are geared towards sustained assault, since Unity is extremely slow, due to its extreme size. Unity serves as the military hub for all SR operations. Only the Imperator and Master Chief have clearence codes significant enough to operate the ship. Construction was assisted by Friendly Aliens, Jihad Allah and Roudland.

Super Roman Military Strengths and Weaknesses

The Super Roman military prides itself on having one of the largest and most funded military forces. It is ranked first in the region for largest defence force and highest military spending. Super Rome, although it hasn’t been at war for several hundred years operates under the prediction that war and conflict of some form is inevitable. So far this philosophy has not been proven wrong.

SRSC and SRRC members believe that spending is believing, to that end, research has advanced the Super Roman fleet to unprecedented levels.

Super Roman weaponry is generally very large. This is firstly to act, as a deterrent to any would-be attacker. Its space vessels operate the largest and probably some of the most devastating weapons in the alliance, the MAC gun. Extensive orbital funding has led to Super Romes' dominance over orbital affairs. The SRSC is the provider of heavy artillery support and Safety for the allied fleets. Its echelon wall formation provides an effective screen against enemy forces, allowing allied vessels to retire to an overlord-landing bay.

The Super Roman military lacks in air and sea armaments however. This is a conscious choice as Super Rome feels that sea based attack craft are out-dated and unecessary. The sea is overpopulated with allied vessels as it is; there is no need to crowd the waterways with more vessels. However the Super Roman military recognises the sea still has some use. Under colonel Ford, a new type of mechanised walker known as “RAY” has been developed, capable of travelling underwater for several days. However this is not a sea combat vessel. It cannot fire under water. It must first surface to fire.

The super Roman air force is heavy transport centred. Pelican dropships and albatross transporters make up nearly 80% of the air core. Longsword aircraft are limited to a mainly defensive role and cannot spearhead an air attack on their own. Usually Perpendicular air assault corsairs will assist the Longsword in atmospheric battles.

Super Rome realises that land battles are inevitable. Funds have recently begun flowing into the SRLC (Super Roman Land Core) and significant progress has been made. This has led to the development of the “Dropzone” technology. This technology was first demonstrated in the liberation of Hanigan Island. The technology has since been adapted to allow for the drop of incredibly large armaments such as the Dragon Fortress.


How Super Rome Fights

The SRSC is largely squad based. Super Roman forces are first onto the battlefield in almost all situations. This is due to the fact that orbital transport allows rapid movement around the Alliance. Dropzone technology allows for over 2000 units to be dropped simultaneously in the first wave of an attack.

Before an assault SRSC "Dropzone" technology will be utilised with on average 2000 marines being deployed in the first wave. This first wave is then usually followed Consecutively by multiple waves deployed from "Unity". Once troop numbers reach sufficient levels on the ground, heavy armaments will be deployed including RAY walkers, Dragon Fortresses, Scorpions etc. Once a Command Post has been established, SRSC Galaxy and Sovereign class vessels descend from orbit to atmospheric combat levels. Titans of this class will then serve as heavy artilery and close range heavy support units. The SRSC vessels will utilise their LMAC, MMAC, Gauss and Templar Missile bays to obliterate enemy positions. SRSC vessels can successfully remain in full operational capacity at around 600m above the surface level. Specific Super Roman vessels have been constructed to descend even lower and even land. These are specified above ("Sovereign Class").

Once in operation, for example in a city, a rapid strike will occur. RAY walkers accompanied by Scorpions and BMP III APC's will storm the city and divide into squads, of which vary considerably depending on the caste configurations. A typical squad will consist of 25 men including operators. Most are accompanied by 2 Scorpions, 4 BMP III and 4 Warthog variants. The ground forces will then proceed to neutralise key installations: communication points, headquarters and transport links. If strong resistance is encountered either the vessel above or RAY will be called to provide assistance. This will be carried out rapidly and once all objectives have been met all Super Roman forces will withdraw to the battle line by now established by Dargon Fortresses and Super Roman armed forces and wait for the the manpower orientated military assistance.


Super Roman Light Vehicles

Warthog

SRSC Warthog

Crew: 1+1 and one in the rear

Weight: 3.25 tons

Armament: 12.7mm three barrelled machine gun

This is the light reconnaissance vehicle of the Super Roman arsenal. It is the standard and most reliable SRLC vehicle. It is an all-terrain vehicle and can be used to secure and procure enemy positions. It is used mainly as an anti air and anti infantry weapon. It is armed with a 3-barrelled link-less electric anti air weapon. It fires at 600RPM and has armour-penetrating capability. Horn is included.


Gauss Hog

Crew: 1+1 and one in the rear

Weight: 3.25 tons

Armament: 30mm Gauss cannon

This is identical to the LRV warthog, except a Gauss cannon replaces the 12.7 mm machine gun. It is more effective at destroying armoured vehicles than single infantry targets. An Asynchronous linear induction motor produces bipolar magnetic fields to fire a 30mm projectile at hyper-sonic velocity.


Shadow

Crew: 1

Weight 0.75 tons

Armament: None

The shadow is a heavy transport device. It is a tracked vehicle, however it is highly manoeuvrable. All heavy equipment and supplies are transported upon it. It is unarmed and an easy target. It often is supported by a contingent of marines.


Super Roman Heavy land Vehicles

Scorpion Tanks

SRSC Scorpion Mk III


Scorpion tanks were devised by Admiral Keyes as the premier Super Roman military armament. Since their creation the Scorpion has undergone numerous refits and design modifications. Currently four main variants operate within the Super Roman army. The Mark III and mark IV are the premier Urban combat vehicles, wheras the newer Dragoon variant, built in conjunction with the Gothrian military and the Scorpion MBT have only recently become a frequent deployment for the SRSC. Scorpions were designed primarily as an Urban warfare vehicle, treated more like a seige armament than a Main Battle Tank. This is different to most current militaries, the Main Battle Tank was devised long after the Mark III and mark IV.

The original Scorpion series was designed specifically for Urban warfare and hence are more heavily armoured and compact than many of the Alliance vehicles. To aid in its role as an Urban tank it operates on four SMART tracks, that move independantly, this allows any debris within an urban situation to be easily navigated. On these tracks are four "jumpseat" platforms in which equipment is stored and marines transported. The Scorpions role has become more diverse since the introduction of the BMP III, since it has become the main communications point for the squad. Each Scorpion incorperates a RomNet hub on the underside.


Scorpion Tank Armaments


As of April 2006, Scorpions have been fitted with Chobham mark III multi-layered active armour, developed in conjunction with RoudCorp Land Systems. Chobham armour is almost entirely classified, and is accepted by many to be the most effective MBT armour in existence. Chobham variants currently operate on the Super Roman Scorpions, Gothrian Challenger 2E (Dragoon) and the Roudland Challenger 2 and Warrior IFV, placing the Scorpion firmly in the category of well protected vehicles.

The Mark III and Mark IV weaponry is the differentiator between the two battle tanks. Hence the Mark IV can only be operated by a Spartan. The Mark IV utilises two main guns, replacing the incorporated machine gun. The Mark III uses a 125mm smoothbore main gun, much preferred in urban combat and both an 8.62 AP-T and a 12.7 mm Commanders Machine Gun, whereas the Mark IV incorporates both a 120mm and another 125mm Smoothbore main gun. This weapon is more a siege armament and is generally accompanied by a squad of higher ranking caste members. Each vehicle incorporates an automated fire and explosion suppression system, an all-digital fire control systems and laser scrambler system. The Thermal Observation and Gunnery Sight II (TOGS II), system is also incorporated into the electronic systems within the tank. The Scorpion also has gauss coils fitted beneath its amour to protect against EMP blasts generated by a nuclear detonation.

Both tanks use only HEAT rounds as they are relatively cheap and easy to manufacture. Many also carry DU rounds, though are not used as primary ammunition. A total of 45 rounds can be carried.


Scorpion Mark III

Crew: 1 Human (neural interface required) or 1 Spartan

Weight: 50 tons

Main Gun: 120 mm Smoothbore LRHD HEAT

Secondary Gun 8.62mm AP-T

Speed: 40Kph on road 28Kph off Road

This is the standard anti vehicle weapons platform now in service within the Super Roman arsenal. It fires a 120mm HEAT rounds. Incorperates both an 8.62 AP-T and a 12.7 mm Commanders Machine Gun.


Scorpion Mark IV

Crew: 1 Spartan

Weight: 50 tons

Main Gun: 120 mm Smoothbore LRHD HEAT

Secondary Gun 120mm Smoothbore LRHV HEAT

Speed: 30Kph on road 20Kph off Road

This monster is unlikely to replace the mark III as a Spartan can only operate it. It is solely used as a heavy demolitions and heavy artillery piece. It cannot rotate its secondary gun and cannot reach the speeds of a mark III.


Scorpion MBT


Crew: 1 Human (neural interface required) or 1 Spartan

Weight: 50 tons

Main Gun: 120 mm Smoothbore LRHD HEAT

Secondary Gun 8.62mm AP-T

The MBT is identical in specification to the above Mark III. Albeit one detail. The SMART Tracks are replaced on the Scorpion MBT with conventional Dual Tracks. This allows greater speed and thus a greater range on the Battlefield. The top on road speed stands at 65Kph with the off road speed at 45Kph. This is a vast increase over the Mark III Urban Scorpion. However this comes at a sacrifice to "Jumpseat" platforms and increased "Track Pod" Storage for marines.


Leviathan G6-52L Artillery

SRSC Leviathan

The ethos of the SRSC revolves around causing maximum damage to the enemy while at the same time taking minor casualties. Following the adoption of the PZH2000 by the Kegmenistan military, the Super Roman Space Core took an interest in such heavy artillery. Impressed by the demonstrations provided by the Kegmenistan military, Super Rome began to develop a similar system. However Super Rome believed that a more mobile artillery piece was needed. One that was perhaps more lightly armoured and lower in weight, but managed to incorporate the same rate of fire and power. It was thus that, with the assistance of the Kegmenistan military the Leviathan was created. The Howitzer is capable of firing a projectile 67km at a rate of 8 rounds per minute. This is a similar capability to the PZH2000. The implemented MRSI (Multiple Rounds Simultaneous Impact) technology and can land six (G6-52L variant) or five (G6-52) rounds simultaneously at targets up to 25 km away. In addition to the logistical mobility afforded by a wheeled chassis, the G6 is protected against counter battery fire and is able to defend itself in an unsecured area. The chassis is also mine protected. Each Leviathan vehicle takes the place of a BMP III if being transported in orbit, since both vehicles are of similar size


Specification

Crew: 5

Size: 10.4m x 3.4m x 3.5m

Weight: 48 tonnes

Speed: 85Kph on road or 75Kph off Road


Main Gun: 155 mm Howitzer (47 Rounds)

Super Roman Air Core

As already explained the SRAF is one of the least developed aspects of the Super Roman military war machine. It consists of mainly lightly armed transport vessels and fighter craft.


Pelican Dropship

SRSC Pelican


Crew: 1 pilot

Capacity: 18 marines

Main Gun: 14 mm pivoting AMG

Secondary Weapon: either rear “crossfire” turrets or rear Templar missile pods

Size: 20m x 7m x 5m

The Pelican Dropship, developed by captain Brakeman revolutionised transport. He developed the first dropship able to operate within the atmosphere and outside the atmosphere. It has since been used in a variety of roles, from simply transporting troops around the battlefield, to breaching and boarding battle cruisers in orbit. The missile variant can only contain four templar missiles due to the vast amount of energy required to fire them, Each Pelican is comfortably able to lift warthogs and light armour. Its titanium armour makes it relatively invulnerable to small arms fire. Many Spartans, including the Master Chief have customised their own pelicans with some "interesting" upgrades


Albatross Transport Ship

Crew: 1 pilot + 1 operator

Capacity: 56 marines

Main Gun: Two forward mounted pivoting 14mm AMG

Size: 30m x 9m x 7m

The Albatross, again developed by Captain Brakeman was also developed in conjunction with Roudlands dropship programme. The Albatross can carry a large contingent of marines and is capable of lifting nearly all heavy weapons equipment. It can hold scorpions on its underside and can also be used as a refuel and medicinal post once landed. These slow moving craft are vulnerable to land to air weaponry and are never deployed on the front line. Four Albatross transports are capable of linking together to carry a Dragon Fortress at low altitudes using a system of tritanium enforced support systems. A fifth Albatross craft is often required to lift a fully lined fortress. Two warthog variants can be held in storage pads at the side of the aircraft. This will limit the marine capacity to 24 however.


Longsword Defence Craft

A Longsword Fighter

Crew: 1 pilot

Capacity: NA

Main gun: 14mm pivoting AMG

Secondary Gun: 2 x 120mm homing ASPNKR rockets.

The Longsword craft are usually deployed to escort transports and dropships. They are highly manoeuvrable craft and have the ability to hover thanks to rotating exhaust jets. The ASPNKR (Air SPNKR) rockets are effective against ground targets and air targets alike. They are lightly armoured but extremely quick. Two may dock onto an Albatross fuselage for refuelling and transport. The Longsword fighters are also capable of orbital flight and are carried mainly aboard the Venom and Triumph.

Super Roman Ray Project

Initiated by Colonel Ford, this programme was set up to provide greater flexibility to the Super Roman military. With the innovation of Dropzone technology and its development to drop even the heaviest equipment into battle the Space and Land core began to combine resources to produce a more manoeuvrable, lighter but more powerful land vehicle. Colonel Ford also believed that Super Rome could make use of the Ocean and it was decided to develop RAY on two fronts: space and sea. This has led to the production of two RAY machine types. One of which is marine based, the other is atmosphere based. The main difference between the two is that the marine RAY has marine propulsion drives whereas the space core version has atmospheric stabilisers.

Super Roman Ray

RAY itself stands at 40 metres tall, it has two powerful legs, allowing it to travel on all terrain types. It is extremely mobile and used in Urban Warfare. It is operated by one Spartan pilot embedded in the nose. Its armaments include a powerful tail (used for propulsion under water) which can be used as a wrecking ball. Armaments include 20 missile pods attached to the rear legs and a MMAC device in the nose. Along the nodules containing either marine or atmospheric drives four Gauss cannons are operated by a targeting computer. This machine is used as a shock device, much like most of the hardware used by the Super Roman Core. It complements the Marine contingents on the ground and is used often to spearhead attacks.


Super Roman RAY

Crew Complement: 1 pilot

Weight: 50 tonnes

Primary Weapon: MMAC

Secondary Weapons: 4 Gauss cannons, 20 Templar missiles, powerful tail.

Height: 40m

Super Roman Dragon Fortress

The Dragon Fortress is the newest addition to the SRLC. It is designed to operate as a super heavy, mobile weapons platform and command post. Five are planned for construction, with four already in operation. Super Rome decided it needed a land-based hub of operations when engaging the enemy. Many other nations specialising in air, sea and land warfare all had some form of command base. Without communications from the space fleet the Super Roman army could not function at optimum efficiency. Before, the Spartans could only access RomNet by setting up portable signal posts and interfacing with them in difficult conditions. This was time consuming and provided too much information too late. Thus the fortress was constructed to act as a permanent unbreakable uplink to RomNet. From here information from the space fleet can be relayed directly to all vehicle operators, marines and Spartans alike. The introduction of a fortress onto the battlefield will allow open chatter along the network and will provide continuous tactical readouts to all marines.

The Dragon fortress can "bury" itself in the ground to form a semi-permanent base of operations. The supporting legs can fold in on themselves, lowering the body of the vehicle to the floor. This allows deployment en masse from the rear of the vehicle. This will provide an open hangar for repairs, medical assistance and tactical readouts. The rear door can be closed in an emergency and lock all vehicles inside.

It is powered by a stripped-down version of a fusion reactor. This is a tiny reactor compared with those used in the space fleet, but enough to power the propulsion drive. The six supporting legs allow this beast to manoeuvre, although slowly around the battlefield. The legs are most certainly its weakest point, especially if under attack from bombers. The fusion reactor powers the legs to lift in synchronisation, keeping the vehicle suspended in the air. The legs are situated on the side of the vehicle to allow the fortress to enter "trench" mode. The reactor is often near full capacity when engaged, so has to stand stationary when firing the MAC gun as this requires a vast amount of energy.


SRSC/SRLC Dragon Fortress

Crew: 3 Spartan Pilots, 12 marine operators.

Capacity: 6 Scorpion vehicles, 12 warthog variants, 200 marines

Complement: Can accommodate 500 marines when embedded.

Weight: 500 tons

Main Weapon: LMAC rotating turret.

Secondary Weapons: 2 MMAC 6 forward mounted LRHV/LRHD cannons, 3 rear-mounted Gauss cannons, 4 side mounted anti air 12.7mm 3 barrelled MG.

Piloted by only the most experienced Spartans and experienced marines. Its permanent uplink to RomNet allows it to provide tactical readouts to all infantry on the battlefield. Its primary role is heavy anti vehicle and building. It is slow moving and heavily armoured. Usually escorted by a contingent of scorpions and warthogs to provide cover from air assault. Its ceramic titanium armour, similar to that used on the space fleet is a metre thick, rendering it almost immune to small arms fire. Has the ability to embed itself in the terrain to provide a semi-permanent base of operations for allied troops and vehicles. The LMAC turret takes 1.5 minutes to reload and the vehicle has to be stationary to fire.


Super Roman Infantry

Essentially there are four castes of infantry: marines, vanguard, Helljumpers and Spartans.

Marines

These are the standard SRSC infantry. They carry standard SRSC weaponry and can operate all vehicles except Dragon Fortresses, Scorpion mark IV tanks and RAY mechanical assault vehicles. They are highly trained and versatile in all forms of combat, from land assault to space assault. Many are trained in the "Ford" training programmes. Each is issued with high-density Kevlar armour and the best boots the SRSC can offer. A good soldier always looks after his feet. A marine may be promoted to a higher caste if exemplary service is demonstrated.

Vanguard

These veteran marines have distinguished themselves beyond the call of duty. They are well respected and rewarded. Often seen in command of a contingent of marines, they form the first form of command structure within the military. Each is equipped with high-grade Kevlar armour interlaced with MJOLNIR threads. It is incredibly versatile. Each has been trained in a variety of command scenarios aboard the Insuperable and has experience is special operations training aboard the Intimidator. These marines are often seen carrying heavier weaponry than ordinary marines. The famed Lt Johnson was one of the founding Vanguard members and despite several requests by the high command he has refused to join the Helljumper division. He insists that his place is with the marines and ground combat. His wish to "put pain to the enemy" is well respected and is often seen conversing with the master chief. Lt Johnson has since become the role model for all marines.

Helljumpers

These are the elite. They are the most battle hardened, well-trained, experienced marines that the Super Roman military has to offer. Recently trained in "Dropzone" technology aboard the Inquisitor. The Spartan warriors only surpass this caste of marines. Few in number, the Helljumpers are often used as elite Special Forces support for the Spartans. They are specially trained in boarding and overcoming enemy vessels. They are often pilots of aircraft and commanders aboard heavier vehicles. Their HD Kevlar armour is similar to that which the vanguard carry, although many have interlaced theirs with tritanium fibres. They are trained in using all forms of weaponry and can often be seen supporting with SPNKR launchers and Sniper rifle variants.

Spartans

Full details can be found at an alternative directory



MAC Weaponry and the Super Roman Armoury

MAC GUNS

SRSC Invigilator Platform

The primary offensive armament of SRSC spacecraft are Magnetic Accelerator Cannons (MACs). These use powerful superconducting magnets to accelerate projectiles ranging in mass from 600 (metric)tons in the case of smaller Titans, and 1500 tons in the case of MAC platforms. These projectiles are composed of depleted Uranium cores, Titainum-A and/or Tungsten. In Super MAC platforms, they are accelerated to over 80% of the speed of light by linear accelerator coils (coilgun). Vehicle-basd MACs have a lower velocity. The MAC gun operates on the underside of the ship and is rougly 200m long. A further 600 m is used to store MAC rounds. The cannons fire metal slugs using a system of magnetic fields down a long shaft, increasing the projectiles' velocity until they carry an incredible amount of energy. The ship-based models use ferric or ferrous cores, while station-based versions use either depleted uranium or ferric tungsten rounds

A round is created through the smelting process. Tungsten and Titanium are combined after being liquidised in the blast furnace. The molten metal will then be poured into a specific mould allowing a small bore hole in the base of the round, in which the Uranium core will be installed once cooled. New production techniques using tungsten carbide have allowed the weight of the slugs to decrease. The hardened layer reduces the need to use such high grade tungsten in the round production process. Thus lighter lower grade tungsten has been used.

A MAC round is created either on the mainland Super Rome and transported via transport vessel or created on Unity, the only ship large enough to accomodate production facilities. This is also where the majority of MAC rounds are stockpiled for vessels in orbit. Each uranium core is just over 10m long. This is relatively small, but it is only used as the detonator in the explosion process. Once shattered on impact it will detonate and thus create the shrapnel effect present in a MACII blast.

MAC Stations

There are 15 MAC stations in geostationary orbit around Super Rome. Each incorporates light thrusters allowing the heavy MAC armaments to manoeuvre. Each platform fires a 1500 tonne MAC round 80% the speed of light. Each maintains a complement of 300 marines and 200 engineers. The device was constructed to ensure that Super Rome was well defended from orbital attacks and to ensure that, unlikely as it may seem, that other hostile alien races would think twice about attacking the Alliance. It is a stark warning to any potential aggressive nation in the Alliance not to attack.

Other MAC weaponry

SMAC - short range, low power MAC on warthogs. Capable of punching holes clear through enemy armour.

MMAC - Medium Range, Medium strength MAC used on Dragon Fortresses. Capable of punching even larger holes at medium range in enemy armour

LMAC - Long range MAC used on Hellfire version of Dragon Fortress and Overlord Vessels. A high-powered version of the Land MAC devices. Capable of being fired from extreme range, usually to destroy entrenched positions or buildings.

MAC - A now obsolete weapon that used to be placed upon Super Roman Titans. Roudland's Space Agency was evaluating the potential of these weapons when the 2006 refit occurred, and has since dropped any plans to develpo an equivelent weapon for its Concilitor class battleships. This weapon is highly devastating at all ranges. It is capable of punching large holes in enemy vessels, often crippling them. Takes time to reload.

MAC II - The now mainstay MAC device of the fleet. These devices will punch massive holes in enemy ships. The slug is fired with such velocity that the energy does not dissipate once it hits the enemy vessel. Within the ship a shrapnel effect will be felt as supercharged energy ricochets off materials within the enemy vessels. This will dramatically increase the level of damage dealt, but can only be powered by devices such as the HFusion reactors


SRSC Armoury

M7D Pistol

Standard SRSC sidearm. Recoil operated zinc fed handgun. Fires seven 14.7mm semi armour piercing rounds. May include scope.

BR80 Rifle

Fires 9.5mm rounds from 52 round magazine. Includes mounted 2 x optical scope. Fires in 3 round bursts.

AR80 Assault Rifle

Assault rifle fires 9mm rounds from 82 round magazine. Fully automatic fire. Includes HUD device.

M8 SMG

Caseless "bullet hose". Fires sustained 6mm rounds from a 60 round magazine.

SP5 AM Sniper Rifle

Spartan operated sniper rifle. Gas operated magazine fed weapon, utilises a smart liked scope with 10-x magnification. Fires 18mm armour piercing, fin stabilised, discarding sabot rounds. Sheer size and limited capacity means the weapon is to be used sparingly. Cannot be fired from shoulder.

MS5 AM Sniper Rifle

Marine operated Sniper Rifle. Primarily used by the Helljumper and Vanguard divisions. This stripped down variant fires 13.5 mm rounds instead of 18mm rounds. May be fired from soldier

M30 SPNKR

Common anti-vehicle weapon. Shoulder fired, 2-x magnification. Fires 120mm shaped charge, highly explosive tracking rockets. Also effective against infantry positions.

M90 Shotgun

Powerful pump action shotgun. Magazine fed 8-gauge magnum 4.5 mm rounds with strong recoil. Favoured by the Spartans and Helljumper marines. Highly devastating from close range.

MMG

Mounted Machine Gun. This weapon requires deployment. It is used primarily to set up defensive perimeters and bombarding enemy positions. Will fire 500 RPM and is a 3-barrelled variant of the M60 LMG warthog machine gun.

M9 Fragmentation Grenade

Fuse activates half a second after striking the surface. Produces large explosion.


Vehicle Shells

LRHD - Long Range High Density shell

Used on Scorpion mark III and IV vehicles. Detonate on impact; creating a strong Vacuum, so powerful it shreds material from enemy armour. Once air enters the vacuum an explosion occurs, firing all material within the vacuum at high velocity everywhere. Also used in combination with LRHV on a Dragon Fortress

LRHV Long Range High Velocity shell

These are used on all Scorpion Mark I, Mark II and Mark IV vehicles. Can also be used in conjunction with LRHD launchers on a Dragon Fortress. Will detonate on impact to cause a large explosion.

M60 LLAMG (vehicle Mounted)

Used on Dragon Fortress as an anti-air weapon. Also used as the rear mounted machine gun on all standard Warthogs. A 3 barrelled, link less, electric, anti air weapon. Fires 600 RPM.

M70 Gauss Cannon (vehicle mounted)

Used as rear guns on the Dragon Fortress and on the rear of a Gauss Hog: Asynchronous linear induction motor produces bipolar magnetic field to fire 25mm projectile at hyper-sonic velocity.

EMP

electromagnetic pulse was first observed during high altitude nuclear weapon detonations. An electromatic pulse lasts for less than a nanosecond, and travels outward in every direction as an electromagnetic shock wave. This shock wave will induce heavy currents in all electronic gadgets that mainly contain semiconducting and conducting materials. This produces immense heat that simply fries the circuitry inside and destroys them. As such, while not being directly responsible for the loss of lives, these weapons are capable of disabling electronic systems on which industrialized nations are highly dependent.

EMPS

Orbital variant of the EMP above, contains a higher yield. When fired ship to ship EMP devices follow the principle of a HESH round. Once the missile impacts at high velocity on the enemy ship and penetrates its outer hull the EMP will be triggered. This will allow the pulse to travel within the atmosphere of the vessel, rendering it harmless.

Templar Missiles

Come in many variations with varying yields from 10Kg-15KG Air to Air yields to over 60Kg yields on some of the Space vessels. Each missile is guided, both by infra-red and satellite. Many of the orbital variants operate via a homing mechanism built into the nose.

AI

Artificial Intelligence was created at the HAL labs in Sparta. It is a computer Software programme that evolves on a regular basis and adapts to regulate ships systems more effectively.

Super Roman Military Strength


SRSC marines on active duty: 650,000

SRSC Special Forces: 150,000

SRLC Marines on active duty: 300,000

SRAF pilots on active duty: 50,000

SRSC personnel: 1,150,000

SRRC scientists: 1,000,000

However these numbers are approximate for members already in the Super Roman military. If in an invasion situation RomNet estimates that 2.5 million individuals would be eligible to protect Super Rome successfully.