Difference between revisions of "Template:Feature"

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<h3>[[Falastur|Nation:Falastur]]</h3>
 
 
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Long-time leader (and now sole member) of the [[Falastur Alliance]] region, the Imperial Power (more commonly known as the Empire) of Falastur is a modern part-Monarchy part-Democracy. While it's capital lies on Falastur Island, in the Atlantic Ocean, the Empire is far-flung all across the world. It may, perhaps, even be one of the few nations which could arguably boast that never does the sun set upon its unladen lands. While its history dates back little more than three centuries, it has arisen as a world leader in economic and military might, yet intermittent but protracted periods of seclusion have induced it  into a less than prevalent role on the international stage.  
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<h3>[[United Nations]]</h3>
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Many players never go beyond the [[gameplay]] aspect of the UN. The UN is a cornerstone of the [[region crashing|invading]]/[[defender|defending]] game, due to the [[UN Delegate]] position.
  
Starting life as a English pseudo-colony, and thus declaring allegiance to England as such,  although eschewing involvement in their affairs Falastur grew to be a universally renowned and distinguished sanctuary for those seeking renewal of self in the eyes of others. Furthermore to this day maintains resolutely an uninhibited and cordial immigration policy. Economic power and beliefs in a free market economy within Falastur, have led it to become a signatory of the [[KIST|Knootian International Stabilisation Treaty]] (KIST). Through a great period of colonialism has it traversed, having moreover, in a different epoch played a minor role in the Napoleonic Wars, largely avoided the World Wars, concomitantly escaping Civil War and reluctantly was a staging ground<!-- ?  --> for part of the Cold War, and by way  all of these has Falastur emerged through precarious times only to grasp security as much more unyielding, established as a relatively, considerably, extensive political unit.
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Some players use the UN as a place to exercise their political muscles and propose [[resolutions]] that will impact other UN member nations to better reflect the author's ideology. Others see an intellectual challenge in using the [[proposal]] process to understand compromise and consensus. Some just enjoy the act of writing up proposals in legalistic [[language]] that will nonetheless be acceptable to the majority of players.
<h4>Government</h4>
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In order to maintain control over such a large political body, Government in Falastur is very much decentralised, and focuses on a series of tiers of Government down to the local level. Furthermore comprised of two divisions - the Monarchist half of the Government headed by Emperor Matthew VI of Falastur, and the Democratic side, directed by Anthony DeMoins. These two leaders have equal rights to power, and a strong friendship, despite the age gap between them. There is rarely any conflict between the two sides of the Government, and they are largely supportive of each other.
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For more information about the Falasturian Government, see the [[Falasturian Government]] page.
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Another aspect of UN play manifests in active attempts to manipulate the voter pools.  Proposal writers will present their case on the forums, actively campaign via [[telegram]], or use the offsite forums to bring their case to the [[Delegate]]s.  There have also been hints of organized groups splitting into multiple regions and electing multiple delegates, expressly for the purpose of influencing the UN [[approval]] process.
  
:''See the entire article at [[Falastur]]
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A nation's [[national statistics]] are also affected by UN resolutions.  A large group of nations are not members of the UN for this reason, as they don't want UN activity to "destroy" the nations they've built.  Another reason for the low overall percentage of nations in the UN is [[puppet]] activity, though there is probably no way to determine the actual ratios of [[Anti-UN]] activity versus the various puppets nations.
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<h4>The UN in Roleplay</h4>
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UN members may create and vote upon [[proposals]], which upon passage become [[resolutions]].  Passed resolutions have the force of law in all UN member nations, regardless of when they joined the UN.  Using the [http://forums2.jolt.co.uk/forumdisplay.php?f=1225 UN forums], [[Civil Headquarters]] posts, and a variety of offsite forums; UN members can [[roleplay]] their national interests towards these laws that affect their nations.
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The UN also has a number of standing [[UN Committees]], some of which are managed by the [[UN Secretariat]].  Unlike the [[RL]] United Nations, the NS UN does not have a [[Wikipedia:UN Secretary General|Secretary General]] or a [[Wikipedia:UN Security Council|Security Council]].  The NationStates United Nations is also forbidden from maintaining an army or directly intervening in [[war]]s, though its members are encouraged to aid each other in time of need.

Revision as of 19:05, 6 January 2005

unlogo.gif

United Nations

Many players never go beyond the gameplay aspect of the UN. The UN is a cornerstone of the invading/defending game, due to the UN Delegate position.

Some players use the UN as a place to exercise their political muscles and propose resolutions that will impact other UN member nations to better reflect the author's ideology. Others see an intellectual challenge in using the proposal process to understand compromise and consensus. Some just enjoy the act of writing up proposals in legalistic language that will nonetheless be acceptable to the majority of players.

Another aspect of UN play manifests in active attempts to manipulate the voter pools. Proposal writers will present their case on the forums, actively campaign via telegram, or use the offsite forums to bring their case to the Delegates. There have also been hints of organized groups splitting into multiple regions and electing multiple delegates, expressly for the purpose of influencing the UN approval process.

A nation's national statistics are also affected by UN resolutions. A large group of nations are not members of the UN for this reason, as they don't want UN activity to "destroy" the nations they've built. Another reason for the low overall percentage of nations in the UN is puppet activity, though there is probably no way to determine the actual ratios of Anti-UN activity versus the various puppets nations.

The UN in Roleplay

UN members may create and vote upon proposals, which upon passage become resolutions. Passed resolutions have the force of law in all UN member nations, regardless of when they joined the UN. Using the UN forums, Civil Headquarters posts, and a variety of offsite forums; UN members can roleplay their national interests towards these laws that affect their nations.


The UN also has a number of standing UN Committees, some of which are managed by the UN Secretariat. Unlike the RL United Nations, the NS UN does not have a Secretary General or a Security Council. The NationStates United Nations is also forbidden from maintaining an army or directly intervening in wars, though its members are encouraged to aid each other in time of need.