Difference between revisions of "Template:Feature"

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<h3>[[United Nations]]</h3>
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<h3>[[World Cup]]</h3>
Many players never go beyond the [[gameplay]] aspect of the UN.  The UN is a cornerstone of the [[region crashing|invading]]/[[defender|defending]] game, due to the [[UN Delegate]] position.
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Some players use the UN as a place to exercise their political muscles and propose [[resolutions]] that will impact other UN member nations to better reflect the author's ideologyOthers see an intellectual challenge in using the [[proposal]] process to understand compromise and consensus. Some just enjoy the act of writing up proposals in legalistic [[language]] that will nonetheless be acceptable to the majority of players.
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The '''NationStates World Cup''' is NationStates' longest-running recurring sporting event, dating back to the spring of 2003As of this writing, World Cup 19 has just been completed.
  
Another aspect of UN play manifests in active attempts to manipulate the voter poolsProposal writers will present their case on the forums, actively campaign via [[telegram]], or use the offsite forums to bring their case to the [[Delegate]]sThere have also been hints of organized groups splitting into multiple regions and electing multiple delegates, expressly for the purpose of influencing the UN [[approval]] process.
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Each World Cup since the third has begun with a qualifying stage including anywhere from approximately fifty to one hundred nations, with eighty being the customary numberThese nations are typically divided into eight to fifteen qualifying groups of six to ten nations, depending on the exact number entered.  Each nation in a qualifying group plays each other nation in that group once at home and once away (the exception to this rule was World Cup V, where nations in the qualifiers played each other only once)After all matches have been played, thirty qualifiers are determined based on placement in their groups.  The first criterion for placement is the number of ''points'' earned (three for a win, one for a draw, and zero for a loss).  If this results in a tie, the first tiebreaker is ''goal difference'' (the number of goals conceded subtracted from the number of goals scored).  The next tiebreaker is the number of goals scored. In almost all situations, this is enough to resolve any tie. (If it is not, the results of matches between the tied teams would act as a tiebreaker, and a playoff match would occur if the teams are still tied. This has never been required in the qualifying, although it has been required haphazardly in the group phase, first occurring in World Cup 12 when Halfassedstates beat [[Liverpool England]] 2-1.)
  
A nation's [[national statistics]] are also affected by UN resolutionsA large group of nations are not members of the UN for this reason, as they don't want UN activity to "destroy" the nations they've builtAnother reason for the low overall percentage of nations in the UN is [[puppet]] activity, though there is probably no way to determine the actual ratios of [[Anti-UN]] activity versus the various puppets nations.
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The thirty qualifiers in addition to the two host nations advance to play in the World Cup properThe first round (or the ''group stage'', as it is also known) is made up of eight groups of four nations.  Routinely, four of these groups play in one host nation, while the other four groups compete in the second.  Each nation in a group plays each other nation in that group once.  The top two nations in each group advance to the second round, using the same rules as with qualifying. Beginning with the second round (also known as the ''round of sixteen''), a single-elimination format is usedThe exception to this is in the semifinals, as the two losing nations in the semifinals still move on to face off in the third-place playoff.
  
<h4>The UN in Roleplay</h4>
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Results are determined by using a [[scorinate|scorinator]] of some sortExcel spreadsheets are the most common method, with the Java program [[Leagion]] increasingly used since its debut in World Cup 13, co-hosted by the program's developer [[Rejistania]].  The primary influence on the results is the [[KPB ranking system|rank]] of each nation, though ''roleplay bonus'' can also have a moderate effect (the exact influence of each depends on the formula used and hence varies between World Cups).
UN members may create and vote upon [[proposals]], which upon passage become [[resolutions]].  Passed resolutions have the force of law in all UN member nations, regardless of when they joined the UN.  Using the [http://forums2.jolt.co.uk/forumdisplay.php?f=1225 UN forums], [[Civil Headquarters]] posts, and a variety of offsite forums; UN members can [[roleplay]] their national interests towards these laws that affect their nations.
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The UN also has a number of standing [[UN Committees]], some of which are managed by the [[UN Secretariat]].  Unlike the [[RL]] United Nations, the NS UN does not have a [[Wikipedia:UN Secretary General|Secretary General]] or a [[Wikipedia:UN Security Council|Security Council]].  The NationStates United Nations is also forbidden from maintaining an army or directly intervening in [[war]]s, though its members are encouraged to aid each other in time of need.
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Revision as of 17:29, 16 January 2005

World Cup

The NationStates World Cup is NationStates' longest-running recurring sporting event, dating back to the spring of 2003. As of this writing, World Cup 19 has just been completed.

Each World Cup since the third has begun with a qualifying stage including anywhere from approximately fifty to one hundred nations, with eighty being the customary number. These nations are typically divided into eight to fifteen qualifying groups of six to ten nations, depending on the exact number entered. Each nation in a qualifying group plays each other nation in that group once at home and once away (the exception to this rule was World Cup V, where nations in the qualifiers played each other only once). After all matches have been played, thirty qualifiers are determined based on placement in their groups. The first criterion for placement is the number of points earned (three for a win, one for a draw, and zero for a loss). If this results in a tie, the first tiebreaker is goal difference (the number of goals conceded subtracted from the number of goals scored). The next tiebreaker is the number of goals scored. In almost all situations, this is enough to resolve any tie. (If it is not, the results of matches between the tied teams would act as a tiebreaker, and a playoff match would occur if the teams are still tied. This has never been required in the qualifying, although it has been required haphazardly in the group phase, first occurring in World Cup 12 when Halfassedstates beat Liverpool England 2-1.)

The thirty qualifiers in addition to the two host nations advance to play in the World Cup proper. The first round (or the group stage, as it is also known) is made up of eight groups of four nations. Routinely, four of these groups play in one host nation, while the other four groups compete in the second. Each nation in a group plays each other nation in that group once. The top two nations in each group advance to the second round, using the same rules as with qualifying. Beginning with the second round (also known as the round of sixteen), a single-elimination format is used. The exception to this is in the semifinals, as the two losing nations in the semifinals still move on to face off in the third-place playoff.

Results are determined by using a scorinator of some sort. Excel spreadsheets are the most common method, with the Java program Leagion increasingly used since its debut in World Cup 13, co-hosted by the program's developer Rejistania. The primary influence on the results is the rank of each nation, though roleplay bonus can also have a moderate effect (the exact influence of each depends on the formula used and hence varies between World Cups).