The Anachronism

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The Anachronism
the_anachronism.jpg
Flag of The Anachronism
Motto: Freedom and Progress in the Skies
No Map Available
Region The Floating Isles
Capital Anachronism Guild-City
Official Language(s) English
Leader Admiral Vanghar
Population 56 Million
Currency Gapp Wing 
NS Sunset XML

The Anachronism is the prinicple and founding nation of The Floating Isles. The Anachronism itself can only be describied as a flying island, on which people have settled and made there home. Numerous propellers and similar devices dotted around the edge of the island alow the Anachronism to float around the world, migrating because of seasons, trade or war.

History

Founding

From the 1860s onwards, after the invention and development of aerostatical vehicles, early explorers on such devices discovered a group of islands floating by unknow means a mile above there ground. When news of these islands spread, peoples form across the world settled on the largest of the Islands, making it there home free from oppression and prejudice. Early settlers did not abuse the reasources of the island, instead using the gondolas of their vessels to live in.

When the population reach appoximately 1 million, the island was recognised as it's own nation. By that time, it's technology had became outdated and adapted, giving it the title of "Anachronism" (a name which the residents cherished and adopted officially). Until them, most of the country was controlled by small guilds (each opperating their own area of expertise). When the Ananchronism was declared a country, the largest guild was selected as the new government - the Aeronaughts Guild. Since then, it has ceased to be so focussed, however the title of Admiral remained for all leaders of the Anachronism.

Tourism and the Exodus

Being a flying island, the Anachronism began to make large amounts of money from the growing tourism industry. Soon however, the adverse effects the tourists had on the envirnoment was being noticed - until the government decided that they could no longer allow any tourists to the country. With the money ammassed, they traded parts and resources the construct the massive Guild-City which now serves as the nations capital. The city was a massive construction, using 6 cog-driven propellers the city itself gained flight.

The Guild-City then led the way for the whole island, which moved in secret from all other nations across the world. Not wanting any more tourists, or worse: pirates, to damage their country they only stayed in places long enough to trade - even then finding secluded tracts of water or moutains adn sending out fleets of their own aerostats.

Later History

Eventually the Anachronism passed out from living memory, dismissed as a myth by anyone who had heard the tales. The Anachronism remained wandering, however, because of trade potential and to support the unique ecosystem that had developed. Eventually, however, satellites and faster planes meant it was impossible to remain in hiding for so long. The Government therefore decided to move back to the original cluster of floating islands, finding a number of them were now being populated by the once very small communities there.

Present

In 2007, the previoust Guild Admiral retired, the mantle then falling to Sir Alexander Vanghar. Knowing there was no point remaining hidden anymore, Vangahr decided to show the Anachronism to the world, joining the UN in the process. By this time, however, people were far more open minded to go up in arms, and few tourists visit the Anachronism now - instead visiting the many smaller islands that cluster around it.

Government

The current government of the Anachronism is based of what once was the Aeornaughts Guild. The country is led solely by Guild Admirals, who are elected by the Council of Masters f the guild, who later serve as advisors. Such Admirals are granted almost total power, and remain in office for life or until they retire; unless the Council of Masters decrees otherwise. Regardless of the possible flaws of this system, the people are more than content with it - never being led be a corrupt tyrant or a fool.

Technology

Dur to the isolated nature of the Anachronism, techonology was developed in a very different manner. Steam powered devices became more and more advanced; mainly because whilst the rest of the world turned to electricity - it is very hard to construct any power stations on the Anachronism - partly due to movements of the island and the lack of a permanent, steady supply of fuel. Because of trade, the Anachronism is able to recieve enough fuel to power what is needed - the only powered locomotion being Emergency vehicles and the Aerostats.