Difference between revisions of "The Emerald Coast"

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(Essential Pirate Glossary)
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==Essential Pirate Glossary==
 
==Essential Pirate Glossary==
  
*'''Arrr!''' - 'Golly gee', or 'Oh my goodness'  
+
;Arrr!: 'Golly gee', or 'Oh my goodness'  
*'''Afore''' - in advance of something else
+
;Afore: in advance of something else
*'''Ahoy''' - 'Greetings to you'
+
;Ahoy:'Greetings to you'
*'''Albatross''' - don't shoot it
+
;Albatross:don't shoot it
*'''Avast''' - 'Please desist with your current activities'
+
;Avast:'Please desist with your current activities'
*'''Bilge''' - the part of the boat you don't want to clean
+
;Bilge:the part of the boat you don't want to clean
*'''Bloke''' - 'fine gentleman' (when he's not angry)
+
;Bloke:'fine gentleman' (when he's not angry)
*'''Bloody''' - universal adjective
+
;Bloody:universal adjective
*'''Boatswain''' - a large man you shouldn't wrestle with
+
;Boatswain:a large man you shouldn't wrestle with
*'''Brig''' - you wrestled with the boatswain
+
;Brig:you wrestled with the boatswain
*'''Cabin''' - the part of the boat you want to sleep in
+
;Cabin:the part of the boat you want to sleep in
*'''Captain''' - the person who insists it's a 'ship'
+
;Captain:the person who insists it's a 'ship'
*'''Cannon''' - do not stand at the open end
+
;Cannon:do not stand at the open end
*'''Cannonball''' - see definition of "cannon"
+
;Cannonball:see definition of "cannon"
*'''Chart''' - avoid areas marked 'Here there be monsters'
+
;Chart:avoid areas marked 'Here there be monsters'
*'''Compass''' - the original GPS
+
;Compass:the original GPS
*'''Cove''' - good place to hide your boat
+
;Cove:good place to hide your boat
*'''Cutlass''' - useful cutting tool (if you're the one holding it)
+
;Cutlass:useful cutting tool (if you're the one holding it)
*'''Deck''' - the boat's outdoor floor
+
;Deck:the boat's outdoor floor
*'''First Mate''' - heir to the boat if the captain is keelhauled
+
;First Mate:heir to the boat if the captain is keelhauled
*'''Furl''' - wrap up the sails (and hang on to something)
+
;Furl:wrap up the sails (and hang on to something)
*'''Gale''' - really fast sailing weather
+
;Gale:really fast sailing weather
*'''Git yer hands off''' - 'Cease touching at once'
+
;Git yer hands off:'Cease touching at once'
*'''Government''' - the worst scallywags you could ask to meet
+
;Government:the worst scallywags you could ask to meet
*'''Hammock''' - the place you end up sleeping
+
;Hammock:the place you end up sleeping
*'''Harbour''' - parking lot for boats
+
;Harbour:parking lot for boats
*'''Hold''' - best part of the boat to hide someone in
+
;Hold:best part of the boat to hide someone in
*'''Hurricane''' - find a cove
+
;Hurricane:find a cove
*'''Keel''' - centerpiece on the bottom of the boat
+
;Keel:centerpiece on the bottom of the boat
*'''Keelhaul''' - don't let anyone do this to you
+
;Keelhaul:don't let anyone do this to you
*'''Landlubber''' - what your mom wanted you to be
+
;Landlubber:what your mom wanted you to be
*'''Lass''' - your girlfriend (see definition of "hold")
+
;Lass:your girlfriend (see definition of "hold")
*'''Map''' - vague geographic directions
+
;Map:vague geographic directions
*'''Mast''' - the tall pole to which sails are attached
+
;Mast:the tall pole to which sails are attached
*'''Matey''' - friend (for now)
+
;Matey:friend (for now)
*'''Me''' - 'my valued [possession]' (e.g. me treasure)
+
;Me:'my valued [possession]' (e.g. me treasure)
*'''Merchant Ship''' - see definition of "me"
+
;Merchant Ship:see definition of "me"
*'''Mutiny''' - a series of unfortunate events (from the captain's perspective)
+
;Mutiny:a series of unfortunate events (from the captain's perspective)
*'''Plank''' - a handy diving board used at sea
+
;Plank:a handy diving board used at sea
*'''Pistol''' - even better than a cutlass
+
;Pistol:even better than a cutlass
*'''Pirate''' - likeable fellow (see definition of "matey")
+
;Pirate:likeable fellow (see definition of "matey")
*'''Port''' - the left side, or a pleasant place to stay for the evening
+
;Port:the left side, or a pleasant place to stay for the evening
*'''Rock''' - what they forgot to include on the chart
+
;Rock:what they forgot to include on the chart
*'''Rum''' - the only thing you are permitted to drink
+
;Rum:the only thing you are permitted to drink
*'''Sail''' - big sheet of canvass
+
;Sail:big sheet of canvass
*'''Sailing''' - action by virtue of which the boat is moved
+
;Sailing:action by virtue of which the boat is moved
*'''Scallywag''' - insufferable insult (see definition of "cutlass")
+
;Scallywag:insufferable insult (see definition of "cutlass")
*'''Scurvy''' - eat more fruit
+
;Scurvy:eat more fruit
*'''Ship''' - any boat with sails that a pirate thinks he's captain of
+
;Ship:any boat with sails that a pirate thinks he's captain of
*'''Starboard''' - the right side (as opposed to left)*'''String''' - if followed by the words 'you up', turn and run
+
;Starboard:the right side (as opposed to left);String:if followed by the words 'you up', turn and run
*'''Tack''' - the wind is not cooperating
+
;Tack:the wind is not cooperating
*'''Tankard''' - a generous-sized mug
+
;Tankard:a generous-sized mug
*'''Tavern''' - best source of rum
+
;Tavern:best source of rum
*'''Tiller''' - steering device; useful in conjunction with sailing
+
;Tiller:steering device; useful in conjunction with sailing
*'''Treasure''' - the whole point to being a pirate
+
;Treasure:the whole point to being a pirate
*'''Waves''' - really bad sailing weather
+
;Waves:really bad sailing weather
*'''Wharf''' - a big dock to park your boat at
+
;Wharf:a big dock to park your boat at
*'''Weigh anchor''' - 'Please lift that anchor out of the water so we can leave'
+
;Weigh anchor:'Please lift that anchor out of the water so we can leave'
*'''Ya''' - 'You whom I am addressing'
+
;Ya:'You whom I am addressing'
*'''Yardarm''' - crossbeam attached to the mast
+
;Yardarm:crossbeam attached to the mast
*'''Zzzzz''' - too much rum
+
;Zzzzz:too much rum
  
  
 
'''Example:''' "Git yer hands off me treasure, arrr, afore I string ya up by the starboard yardarm ya scallywag!" '''translates as''' "Cease touching at once my valued treasure, oh my goodness, in advance of my 'stringing up' [turn and run] you whom I am addressing, adjacent to the right side [as opposed to left] crossbeam attached to the tall pole to which the sails are also attached, you insufferable insult."
 
'''Example:''' "Git yer hands off me treasure, arrr, afore I string ya up by the starboard yardarm ya scallywag!" '''translates as''' "Cease touching at once my valued treasure, oh my goodness, in advance of my 'stringing up' [turn and run] you whom I am addressing, adjacent to the right side [as opposed to left] crossbeam attached to the tall pole to which the sails are also attached, you insufferable insult."

Revision as of 15:27, 17 December 2006

The Emerald Coast
Forum: The Emerald Coast
Population: c.10 nations
Delegate: No incumbent
Founder: Milk & Honeys
Info: NSEconomy RC XML

Longitude: Undisclosed

Latitude: Southern Hemisphere

Climate: Temperate


Note: The Emerald Coast is presently a member of the Tenka Fubu Alliance and a prefecture of The New Meritocracy.

The Emerald Coast is a NationStates Port-of-Call, boasting a proud and generous harbour that plays host to numerous vessels enroute between larger stations. A wealthy mix of indigents composed of immigrants from several cultures (Viking, South Seas, African, etc.) has created a hodge-podge stewpot of active mercantile and exploratory ventures.

The Emerald Coast collects a flat-rate modest stipend from all ships claiming it as a stop on their trade routes, sparing the necessity for more extensive harbourmaster practices. It can be honestly claimed that "never was a hold opened by warrant or on account of the governor, on the fine shores of the EC". Naturally this makes it rather difficult to summarize the extent and quality of trade being delivered via The Emerald Coast, but this freedom has led to its considerable popularity as a stopover for navigators. It has also created prosperity for those residents who entertain and house shore-leave visitors from the many ships of all makes, sizes and origins that frequent these waters.


Noteworthy Landmarks

Harbour Town, a.k.a. "The Colony"

Along Main Street - unmistakable where it follows the shoreline, and the first road you'll set foot upon off any wharf - a number of establishments have sprung up to serve their varied clientele. Most prominent and famous (some claim it infamous, who were too churlish with its mistress and landed outside on their ear) is the Wa Da Du Ga Inn with its high peak, broad porch, and unbeatable pie.

Harbour Defences

The Emerald Coast may consist of a fluid, unlawful mishmash of low and highbrow occupants, but its defences are far less haphazard. A sturdy collection of shore batteries at Dolphin's Head Point overlooks the harbour entrance, and an additional artillery garrison commands a 360-degree firing range from the prominent hill on Two-Bits Island at harbour's centre. The garrisons are all manned by a circulating gang of volunteers, but not one of them lacks for depth of cannon firing experience from their years at sea - "and sightin' upon a target from a steady aim ain't nothin' by comparison," says one veteran volunteer.


Historical Lore

Origins

The Emerald Coast is said to have earned its monikor from the brisk trade in emeralds once shipped through the area from a natural cave discovered by government surveyors. The mines were a 100% government operation, as was their transport, but when piratical elements caught wind of the secret location they descended in a storm of gunshot and cutlasses, harassing the local militia to such an extent that the mine ceased to operate. Before retreating, government employees dynamited the mine entrance. It is believed a considerable portion of the mine, if not its entirety, collapsed as a result of this action. The mine has never been re-opened, due in large part to a lack of organization and trust among any company formed thus far to ressurect its operation.

In the course of assaulting the crown's mining operation, a small settlement sprung up within the main harbour in the same location where the town resides today. The raid had brought together so many like-minded individuals (and continued to draw more by rumour even long after the mine episode was ended), and the previously little-known harbour so ideally located, these independents could scarce resist the opportunity to create a safe haven where all would be welcomed - and none questioned.

It did not escape the memory of these founders, however, that the government was well aware of this location and its value. Several skirmishes, arson attempts and militia raids later, government elements were finely repelled for good by early defences established by the harbour's new owners, later evolving into the current defence arrangement.

Government patrol ships are now satisfied to remain outside of the core area of The Emerald Coast, doing what they can to interfere with trade moving in and out of the port. This is piteously little and amounts to a token gesture, since there are many exits from amongst the isles surrounding the main harbour and the entire region is prone to experiencing fog banks that obscure naval activity.


"Government" Structure

Following several early disputes resolved only by strength of cutlass and pistol, a congregation of citizens of The Emerald Coast eventually formed an Assembly to create a judicial structure. This pseudo-government's sole purpose is to maintain at least some semblance of coordinated order in the colony, modelled on the universally honoured tradition by which the harbour is defended.

The regional 'Captain' (usually a ship's captain, but the title may be awarded to anyone upon whom the Assembly agrees) bears ultimate responsible for overseeing the colony's activities and conduct. To share the task he may appoint a First Mate and various Lieutenants to assist him/her. Appointment of these assistants does require the concurrence of the Assembly, although this is largely a formality since the Captain's opinion is generally trusted (normally). This arrangement usually works to the satisfaction of all. If it does not, a majority vote by the assembly can wipe the slate clean and new nominations will be sought.


Essential Pirate Glossary

Arrr!
'Golly gee', or 'Oh my goodness'
Afore
in advance of something else
Ahoy
'Greetings to you'
Albatross
don't shoot it
Avast
'Please desist with your current activities'
Bilge
the part of the boat you don't want to clean
Bloke
'fine gentleman' (when he's not angry)
Bloody
universal adjective
Boatswain
a large man you shouldn't wrestle with
Brig
you wrestled with the boatswain
Cabin
the part of the boat you want to sleep in
Captain
the person who insists it's a 'ship'
Cannon
do not stand at the open end
Cannonball
see definition of "cannon"
Chart
avoid areas marked 'Here there be monsters'
Compass
the original GPS
Cove
good place to hide your boat
Cutlass
useful cutting tool (if you're the one holding it)
Deck
the boat's outdoor floor
First Mate
heir to the boat if the captain is keelhauled
Furl
wrap up the sails (and hang on to something)
Gale
really fast sailing weather
Git yer hands off
'Cease touching at once'
Government
the worst scallywags you could ask to meet
Hammock
the place you end up sleeping
Harbour
parking lot for boats
Hold
best part of the boat to hide someone in
Hurricane
find a cove
Keel
centerpiece on the bottom of the boat
Keelhaul
don't let anyone do this to you
Landlubber
what your mom wanted you to be
Lass
your girlfriend (see definition of "hold")
Map
vague geographic directions
Mast
the tall pole to which sails are attached
Matey
friend (for now)
Me
'my valued [possession]' (e.g. me treasure)
Merchant Ship
see definition of "me"
Mutiny
a series of unfortunate events (from the captain's perspective)
Plank
a handy diving board used at sea
Pistol
even better than a cutlass
Pirate
likeable fellow (see definition of "matey")
Port
the left side, or a pleasant place to stay for the evening
Rock
what they forgot to include on the chart
Rum
the only thing you are permitted to drink
Sail
big sheet of canvass
Sailing
action by virtue of which the boat is moved
Scallywag
insufferable insult (see definition of "cutlass")
Scurvy
eat more fruit
Ship
any boat with sails that a pirate thinks he's captain of
Starboard
the right side (as opposed to left);String:if followed by the words 'you up', turn and run
Tack
the wind is not cooperating
Tankard
a generous-sized mug
Tavern
best source of rum
Tiller
steering device; useful in conjunction with sailing
Treasure
the whole point to being a pirate
Waves
really bad sailing weather
Wharf
a big dock to park your boat at
Weigh anchor
'Please lift that anchor out of the water so we can leave'
Ya
'You whom I am addressing'
Yardarm
crossbeam attached to the mast
Zzzzz
too much rum


Example: "Git yer hands off me treasure, arrr, afore I string ya up by the starboard yardarm ya scallywag!" translates as "Cease touching at once my valued treasure, oh my goodness, in advance of my 'stringing up' [turn and run] you whom I am addressing, adjacent to the right side [as opposed to left] crossbeam attached to the tall pole to which the sails are also attached, you insufferable insult."