The Humankind Abh

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The History of the Abh Empire

The Abh Empire was once a great and vast empire spanding over thousands of star systems and once ruled over half of all humankind. Battle had never been waged on such a grand and magnificent scale with the style of the Abh. The once vast great empire has now been lost to the universe. The location of the capital of the orbiting capital of Lakfakale is unknown to many though hints and traces of it still remain. Yet, the very location of the capital that held millions of Abh at once is now lost.


The Empire of the Humankind Abh

The Empire of the Humankind Abh was founded by a leading admiral of the Empire that had rightfully earned the title of Emperor through his military achievements. However, one of the competitors for the throne found favor with the Emperor and was appointed instead. After this disappointment and betrayal, the disgruntled Abh did something that had never before been attempted in Abh history. Those loyal to him were rounded up along with his commanding military fleet and all their families, and they left the Empire.

Not to be taken likely, the new Emperor quickly dispatched the royal guards to apprehend the deserter. Unfortunatly for the Emperor, the task before him was greater than could have been expected. The military fleet accompanying the young admiral was far larger and better trained than any detachment that could have been sent.

The exiled admiral and has contigent moved through planespace taking control of a supply fleet and pilaging several other sites for much needed materials. The Emperor's forces quickly caught up because of the many stops that had to have been made. Superior numbers and training won the day for the admiral though not without losses. Many families died in what later became known as the Battle of Regrett as many were beginning to think otherwise of this exodus.

Through many means at his disposal, the admiral managed to bring the surviving members to a new system after spending about a year in planespace to ensure that the empire would not find them. Still, precautions were taken and a military was quickly assembled along with their own factories and munitions plants. For years,Abh families travelled together on warships incase they had to move at a moments notice. Yet the empire never came and so construction on a new home commenced. An orbiting city was finally created as a place for the Abh to call him. Lakfakallae in its beginning could hold about 1 million Abh. Presently, the capital now holds about 1 billion Abh where all inhabitants have enjoyed being a jewel and beacon of light in the universe.

The language is called Baronh or roughly translated as the "language of the Abh." They also utilize Galactic Standard internationally when dealing with other nations and species.

Abh Anatomy

Abh are spacenoids in born and seldom live on the earth. They have no trouble even under 7 or 8G accellaration.

The Abh race is one that expresses themselves not only through their art and music but also through their children. Abh children are genetically altered by their parents either after conception or through artificial means. The Abh race was created many years ago as organic machinary for deep space exploration. Now, they are fully "human" in a sense but their body type still remains the same.

The Abh are said to be very beautiful and live for about 300 years. They are also enhanced with an extra sensory organ called a Froch. This organ allows the Abh to orient themselves in space without navigation equipment along with allowing them to "feel" the ship and see what is behind them. This feat is amplified when commanding a ship.

Blue hair is the color of hair that adorns every Abh's head. Pointed ears are a rarity that is restricted to the royal family. The ears are distinguished for royality and a sign of class for them.

Abriels

Skeel Family-Nei Ramaral

Ilyush Family-Nei Dousuil

Lasuis Family-Nei Lamlaryual

Wescol Family-Nei Douel

Balkel Family-Nei Lamlar

Balkzede Family-Nei Doubzei

Syugzede Family-Nei Douasek

Clyuve Family-Nei Dobrusk

The royal family is distinctly marked by their pointed ears along with a golden tiara that they often wear to show status and rank among the military. They are the only Abh clan that serves on the Jade Thrown. Abriels have built for themselves a reputation for being cruel and heartless because they show no emotion. This feat was achieved to ensure that no one person would be favored above others so no Abriel cries either. If they cried over one person, they would have to cry for every individual that died in battle and it is almost impossible to cry for someone you do not know.

The selection of emperor is carried out in two ways. The first way is that it is believed that a good emperor must also be a good military leader since an empire is sure to be engaged in conflict. Therefore the position of Imperial Admiral is given to the Abriel with the best military record and is then concluded as the heir to the throne.

The second process of choosing the next emperor is by the Ex-Emperor's Council. The Council is composed of, obviously, ex-emperors that had served on the Jade Throne. This council serves several purposes. They overlook military promotions and appointments along with reviewing the Imperial Admiral's record before appointing him to the throne. Passing the council is the final and harshest stage of becoming emperor. The council spends several hours drilling the Abriel with questions to gauge their response and determine if they are acceptable for the esteemed postion.

Sord

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Sord Raze is the main form of travel in the Abh Empire. These energy sources are the gateways to planespace which can only be traversed with the aid of planespace bubble generator. Space time bubble generators demand a great amount of energy from the reactor cores as the bubble continually spins on a central axis. Even if the vessel was to come to a complete stop, the bubble would stil spin and consume precious fuel. Travelling through planespace is done through theoretical probabilities. It is nearly impossible to tell when and where one is in retrospect to a single position in normal space. Sord gates are typically stationary but can be moved if enough energy and time is invested in the endeavour. Such actions have only occured for military matters in the past.

With a space time bubble generator, vessels are capable of commencing space time fusion. Space time fusion is when one or more vessels join space time bubbles. The more ships that join bubbles, the slower the combine ships travel. The military advantage of this is that ships will have a greater defense against an attack. The fewer ships, the greater mobility the bubble has allowing for more speed during an engagement.


Jump Gate Technology

(courtesy of b5tech.com)

jumpgat2.gif
Vortex Generators, or "Jump Gates" are massive arrays organized in groups of two to five generators, with each generator measuring between one and ten miles in length. Jump Gates allow ships of variable size to pass through into Hyperspace, a topological distinct dimension which maps distances into a much smaller space, allowing for interstellar travel without going faster than the speed of light. This is accomplished by focusing four different types of energy at one point and, while alone these energy waves are fairly harmless in the galactic sense, when brought together these four distinct energy patterns rend the fabric of space/time and open a passage into first level Hyperspace.

Ships using Jump Gates can traverse great distances in a matter of hours or days and any race with the most basic of space flight capabilities can find the universe opened up to them if they have a Jump Gate in their solar system. Newtonian physics do still apply to ships traveling in Hyperspace, so any inertia created while passing through the gate remains upon entry/exit.

Capital ships of a certain size (usually 500 meters or greater) are capable of entering Hyperspace without using a Jump Gate, but with an extreme cost in energy. It has become common for these ships to use Jump Gates to enter/exit Hyperspace whenever the chance arises, in order to save energy. This is vital, as most FTL communications and some weapons systems can be rendered inoperable while making a jump.

It takes a great deal of energy to punch a hole in the fabric of space/time, to traverse the barrier between real space and Hyperspace. Some races, like the Shadows and Vorlons, can use pure gravimetric technology to make this transition. Most other races however are dependent upon the use of Quantium 40, which, due to its unique properties, allows ships to traverse the barrier between dimensional planes.

Due to the high cost in energy consumption, Jump Gates are very difficult to activate and deactivate. If a gate is deactivated too quickly or recharged too quickly, it will very likely explode with a "low-end" force equivalent to a 2-Gigaton explosion.

Many starships reliant upon Jump Gates must use a predefined access code in order to activate an entrance sequence into Hyperspace. This allows races to charge others for the use of their Jump Gates. Exit is, predominantly, a free service as it is all too easy to become lost in Hyperspace and a quick exit can mean the difference between life and death.

Given the vast emptiness of Hyperspace with no distinctions or markers to use as a guide, all Jump Gates transmit a signal into Hyperspace. This system is divided into two separate but equally important transitions. The first signal is called "Local Beacon." This signal tells everyone within an immediate area that a Jump Gate in near and extends for several hundred kilometers into Hyperspace. The second signal is called a "Beacon Pair", which links one Jump Gate to many others. The system linking Jump Gates together is called the "Hyperspace Beacon System." This system of interconnected gates has existed for thousands of years, longer than most races have existed.

The Destruction of a single gate can seriously shift the links between other gates, disrupting the Hyperspace Beacon system. This can lead to a starship ending up exiting at the wrong gate or becoming lost in Hyperspace. Even in the most hostile of wars, the deliberate destruction of Jump Gates is considered an act of aggression against all sentient races. The destruction of the Beacon system would lead to hundreds of races becoming stranded forced to re-map the universe, looking for the lock-on signal from other Jump Gates. Fortunately, the loss of a few Jump Gates doesn't cause too much trouble. Multiple destruction of Jump Gates can however completely rewrite the Beacon maps.

Some gates that are military specific are fitted with a program that requires a very distinct tacheon signal to activate the gate. This prevents anyone from easily accessing a Jump Gate but, more often than not, cause more problems than they solve. Many military organizations that wish to keep a specific Jump-Gate's location out of the hands of the general public simply do not interconnect their Gate directly with the rest of the Hyperspace Beacon system.

Ships & Military

See Star Forces

Abh Customs & Art

Abh customs for the most part revolve around the military, business, and family. It is customary for an Abh to serve for ten years at least within the military in order to receive full citizenship status. In the past, laws were enacted to grant land dwellers similar rights thus giving them status of Abh. Serving in the military is often a means of elevating a family's social status by serving in multiple key engagments or becoming career military which many often choose to do after awhile. Business is held as one of the three important phases of becoming adult and serving with a merchant ship is key to meeting this goal. Great respect is given to those they do business with and have often gone through great lengths to be hospitable and tolerant of their business partners. One of the final aspects is the family life. Traditionally, the Abh do not have a spousal system called marriage. They may either live together or choose not to with most choosing not to. If they decide to have a child, the couple either conceives a child naturally or has their genetic structure sent to a laboratory where they choose the genetic make-up of their future child. In either instance, the embryo is genetically altered to create an Abh child. From there, the embryo is either reinserted in the mother's womb for the unique experience of birth or harvested in an artificial womb in a lab.

Art is one of the greatest treasures and gifts the Abh have to offer. It is loved in practically in all forms from painting and sculptures to the most modern of masterpieces. The most famous form of art that they create is holographic art. Tending to take the art to extreme levels of realism. It is their pride and sometimes seen as the pinnacle of their culture.

Alliances

The Humankind Abh is engaged in many alliances with other nations. The empire is currently a Consul member and Head of Diplomacy and Intelligence for the Galactic Federation of Free Alliances (G.F.F.A.). It is also a member of Alliance of Abh Nations. Along with this, they also have forged individual treaties with single nations. These nations would include Xanthal, Talaax, Neo Zeta, Sephrioth, New Dornalia, SeaQuest, the Gaian Ascendancy, and Coreworlds.