Tidani Star Fleets

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The Tidani Navy is responsible for Tidan's sovereignty. This national force is under the authority of the Minister of Defense. Under its command are the Air Command, Marine Command, Maritime Command, and Fleet Command. The Navy is a priority for Tidan and receive the second most funding. They are kept equiped with state-of-the-art equipment and receive world class training. All citizens are required to serve in the Navy for at least two years, in the branch of their choosing. If demand is too uneven the recruits will be spread around. In the event that citizens are unable to serve, they are encouraged to serve in logistics. Manditory service bolsters the Navy, enstils pride and patriotism, and teaches descipline.

Active Fleets

New Tidan Defense Fleet

  • Commander: Fleet Admiral Arthur (Anthem)
  • Stationed in Ti System
  • 5 Anthems
    • Anthem (Arthur)
    • Majestic
    • Sanctuary
    • Haven
    • Safe Passage
  • 5 Islands
    • Island
    • Navguard
    • Rhoaltar
    • Hyr
    • Kharik
  • 60 Stellars
  • 100 Serpents
  • 200 Avalons

1st Fleet Group

  • Commander: Fleet Admiral Maddox (White as Snow)
  • Stationed in Ti System
  • 5 Anthems
    • White as Snow (Maddox)
    • Freed to Run (Brina)
    • Shadow of Your Wing
    • Ready
    • Prepared
  • 5 Islands
    • Emerald Dawn
    • March of the Free
    • Sleep of the Just
    • Mercy Shown
    • Keep Against Night
  • 60 Stellars
  • 100 Serpents
  • 200 Avalons

2nd Fleet Group

  • Commander: Fleet Admiral Keir (Intrinsic)
  • Stationed in Ti System
  • 5 Anthems
    • Intrinsic (Keir)
    • Thorn (Vaughan)
    • Vision (Torrey)
    • Humbled
    • Advance
  • 5 Islands
    • Faithful Light
    • No Guilt
    • No Fear
    • Hammer and Pen
    • Lost to Time
  • 60 Stellars
  • 100 Serpents
  • 200 Avalons

3rd Fleet Group

  • Commander: Fleet Admiral Kailee Torrec (Foundations of the World)
  • Stationed in Ti System
  • 5 Anthems
    • Foundations of the World (Torrec)
    • Heir Apparent
    • On High
    • For All
    • Angelic
  • 5 Islands
    • Razor Edge
    • Dragon Scales
    • White Horse
    • Agent of Justice
    • Spirit of Freedom
  • 60 Stellars
  • 100 Serpents
  • 200 Avalons

4th Fleet Group

  • Commander: Fleet Admiral Perth (Sovereign)
  • Stationed in Ti System
  • 5 Anthems
    • Sovereign (Perth)
    • Elect (Gilroy)
    • Balance
    • Trumpet
    • Divine
  • 5 Islands
    • Clash of Titans
    • Forebearance
    • Wise Counsel
    • War of Ancients
    • Lest We Forget
  • 60 Stellars
  • 100 Serpents
  • 200 Avalons

List of Gallants in Operation with the Shield of Nav

  • Gallant
  • Camulos
  • Troia Newydd
  • Atom Teuoxtonion
  • Sons of Troy
  • Hill of Allen
  • Turoe Stone
  • Rathcroghan
  • Kells
  • Hill of Tara
  • Vercingertorix
  • Lament for Alesia
  • Lament for Gaul
  • Entremont
  • Gergovia
  • Lutetia
  • Bibracte
  • Massalia
  • Lugdunum
  • Commius
  • Allia River
  • Sword of Brennus
  • Vae Victis
  • Rome in Flames
  • March of Bolgios
  • Assassination of Keraunos * destroyed at Man II
  • Contingent of Brennus
  • Requisition of Acichorius
  • Thermopylae Pass
  • Fate of Delphi
  • Boudica
  • Will of Prasutagus
  • Revolt of Iceni
  • Rout of Camulodunum
  • Scathach
  • Dun Scaith
  • Celbridge Battlement
  • Queen Cartimandua
  • High Queen Macha
  • Right of Conquest
  • Cassivellaunus
  • Caer Caradock
  • Betrayal at Richborough
  • Stand of Nennius
  • Sword of Caesar
  • Argentocoxus
  • Cuchulain
  • Spirit of Albion
  • Spirit of Eire
  • Lament for Anglesey

Tidani Starship Classes

Gallant

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Ship Type: Command Carrier, Dreadnaught

Mission Profile: Fleet Command Ship

Manufacturer: Ti-Tech Industries

Controlling Authority: Shield of Nav

Length: 3 KM

Crew Compliment: 40,000

Marine Compliment: 10,000

Weapons:

  • Light of Nav
  • Tremor Cannons
  • Razor Beam Cannons
  • Ion Cannons
  • Missiles

Defenses:

  • FTL Inhibitor
  • FTLi Disruptor

Ship Complement: 400

  • 1000 Fighters (100 Squadrons)

Island

serenity_carrier.jpg

A combination Battleship and Carrier, the Island is a large and powerful ship. A purely military version of the Gallant, this class is less numerous and carries more firepower. They are responsible for deploying fighter protection and ground forces anywhere required.

Ship Type: Battleship/Carrier Hybrid

Mission Profile: Carrier, Anti-Capital, Planetary Assault

Manufacturer: Ti-Tech Industries

Controlling Authority: Tidani Fleet Command

Length: 4 KM

Crew Compliment: 50,000

Marine Compliment: 25,000

Weapons:

  • PPCs
  • Tremor Cannons
  • Razor Beam Cannons
  • EMP Projectors
  • Missiles

Defenses:

  • FTL Inhibitor
  • FTLi Disruptor

Ship Complement: 2000

  • 2000 Fighters (200 Squadrons)

Stellar

serenity_cruiser.jpg serenity_cruiserfront.jpg serenity_cruiserfire.jpg

Replacing the Razorback is no easy job. The Stellar is up to the task. Smaller, compact, and packed full of firepower the Stellar doesn't lose any punch as Tidan's frontline warship.

Ship Type: Cruiser

Mission Profile: Frontline Warship

Manufacturer: Ti-Tech Industries

Controlling Authority: Tidani Fleet Command

Length: 1 KM

Crew Compliment: 5,000

Weapons:

  • PPCs
  • Tremor Cannons
  • Razor Beam Cannons
  • EMP Projectors
  • Missiles

Defenses:

  • FTLi Disruptor

Ship Complement: 100

  • 100 Fighters (10 Squadrons)

Serpent

serenity_destroyerfront.jpg serenity_destroyer.jpg

The Serpent will be replacing the Feral class destroyer as Tidan's artillery ship. As well as the standard array of weapons the Serpent has a mounted turret heavier than most ships twice its size. With the added power the Serpent is capable of doing crippling damage. Though it is as long as the cruiser, it is much thinner and requires much fewer crew.

Ship Type: Destroyer

Mission Profile: Assault, Artillery, Sniper

Manufacturer: Ti-Tech Industries

Controlling Authority: Tidani Fleet Command

Length: 1 KM

Crew Compliment: 2,000

Weapons:

  • PPCs
  • Tremor Cannons
  • Razor Beam Cannons
  • EMP Projectors
  • Missiles

Anthem

serenity_flag.jpg

The Anthem is a new addition to the Tidani Navy. Fitting in somewhere between the destroyer and frigate the light cruiser is fast and includes technology and systems too expensive to mass produce. Its creation is a result of the need for a command ship less vulnerable in fleet action. The large Gallant class command carriers were always a target in combat and a smaller command ship will keep attention from being focused on the fleet commanders.

Ship Type: Light Cruiser

Mission Profile: Flagship, Command

Manufacturer: Ti-Tech Industries

Controlling Authority: Tidani Fleet Command

Length: .5 KM

Crew Compliment: 1,000

Weapons:

  • PPCs
  • Tremor Cannon
  • Razor Beam Cannons
  • EMP Projectors
  • Missiles

Avalon

serenity_frigatefront.jpg serenity_frigate.jpg

The Avalon replaces the Harpy. There are few major improvements, but it does include an overall technological upgrade and slight firepower increase.

Ship Type: Frigate

Mission Profile: Escort, Fighter Supression, System Patrol

Manufacturer: Ti-Tech Industries

Controlling Authority: Tidani Fleet Command, Emerald Guard

Length: .3 KM

Crew Compliment: 400

Weapons:

  • PPCs
  • Tremor Cannon
  • Razor Beam Cannons
  • EMP Projectors
  • Missiles

Guardian

guardian%20transport.jpg

Ship Type: Transport

Mission Profile: Planetary Assault, Military Deployment

Manufacturer: Ti-Tech Industries

Controlling Authority: Tidani Fleet Command

Length: .5 KM

Crew Compliment: 2,000

Marine Compliment: 5,000

Weapons:

  • Tremor Cannons
  • Bombardment Missiles
  • Ion Cannon

Northpass

guardian%20transport.jpg

Ship Type: Transport

Mission Profile: Supply

Manufacturer: Ti-Tech Industries

Controlling Authority: Tidani Fleet Command

Length: .5 KM

Crew Compliment: 500

Lorekeeper

lorekeeper%20explorer.jpg

Ship Type: Cruiser

Mission Profile: Exploration, Intelligence Gathering, Espionage

Manufacturer: Ti-Tech Industries

Controlling Authority: Eclipse

Length: 1 KM

Crew Compliment: 6,000

Weapons:

  • PPCs
  • Tremor Cannons
  • Razor Beam Cannons
  • EMP Projectors
  • Missiles

Defenses:

  • Electromagnetic Dispersion Coating
  • Gravity Compensator
  • FTLi Disruptor

Ship Complement: 50

  • 50 Fighters (5 Squadron)

Comet

1comethyren.jpg

Ship Type: Bio Fighter

Mission Profile: Space Superiority, Melee Combat, Boarding

Manufacturer: Eclipse Naval R&D

Controlling Authority: Fleet Command

Length: .004 KM

Weapons:

  • Plasma Cannon
  • Crystaline Claws

Defenses:

  • Nanotube Reinforced Bio-Armor
  • Gravity Gland

Swan

epik%20frigate.jpg

Ship Type: Shuttle

Mission Profile: Inter/Intra System Transportation

Manufacturer: Ti-Tech Industries

Controlling Authority: Any

Length: .04 KM

Crew Compliment: 1-2

Weapons:

  • Ion Cannon
  • Missiles

Defenses:

  • Spectral Cloak

Ship Systems

Weapon Systems

Light of Nav Heavy Beam Cannon

A heavy holy beam from the amplified power of a Shield Knight.

Pulse Plasma Cannons

Rapidly recharging plasma cannons.

Tremor Cannon

A type of kenetic mass driver.

Razor Beam Cannon

Focused energy beam for cutting and slicing.

EMP Projector

Used for disabling enemy ships' systems without damaging them structurally. Focus and projects the field of an EMP explosion into a beam. When the beam hits another ship it creates another small EMP burst that disables electronics and systems.

Lance Missiles

Conventional large yield anti-capital missile.

Starfire Missile

A small and very fast interceptor missile.

Defense Systems

Flak Cannons

A system of turrets around a ship that fires explosive shells at enemy strikecraft and incoming weapons close to the ship. The shells damage nearby strikecraft, missiles, and masses with shrapnel and leave behind a cloud that disperses projected energy.

Mines

Verious types of mines are deployed in static fields and by ships. The ship dropped versions are more like large missiles lacking the propulsion system, where as defensive deployed ones are usually more complex with positioning thrusters and sensor packages.

Hyperspace Defense Field

Fields of hyperspace are projected to disrupt many forms of matter at will. On Razorback ships or larger this is performed by auxiliary generators, however on smaller ships this requires the use of the primary hyperspace generator restricting the use of the HDF and jump drives at the same time.

They operate on a simple principle, one known since the first hyperspace jump was interrupted by a natural gravity well: Matter transitioning to hyperspace without a sufficiently stabilized hyperspace field would be terminally disrupted. Thus, safeties prevent hyperdrives from engaging near natural and artificial gravity wells, and these same mechanisms pull a ship from hyperspace to prevent its destruction. Through a series of generators and focusing mechanisms, incoming missiles and kinetic rounds were sent to hyperspace. It doesn't matter what shape they were in on the other side, so long as they weren't able to damage something on this side! HDFs, while effective against any sort of physical weapon, takes a great deal of time to recharge after deflecting larger weapons.

Phase Shield

Phase shields work by phasing whatever hits it out of this continuum, making it so that projectiles that hit the shield do not hit the hull. Shields like this use up the same amount of energy regardless of how powerful the attack is, as they are continuously on. This means that the shield effectively has a time limit as to how long it can stay up, and after that it needs to be recharged, while no matter how powerful of an attack hits the shield, it will not take the shield down. Anti-shield devices, however, work fine against these shields.

Froxfire Flares

Cloak penetration and detection system. A torpedo flare armed with a froxfire warhead launches and detonates. The detonation is a luminescent reaction that lights up the surrounding space while flooding the region of space with particles. Sensors can then scan for the particles interacting with cloaked ships and pockets of space devoid of the particles indicating a cloak that protects against the particles.

Collapsed-Core Molybdenum Alloy Armor

This alloy is created from crystalline Molybdenum being put under immense stress, causing the crystalline matrix to collapse in upon itself. This makes the alloy extremely strong for its weight.

Electromagnetic Dispersion Coating

This type of armor coating helps to disperse electromagnetic waves that contact the ship reducing it's signature to many kinds of sensor packages.

Gravity Generators

The gravity generators on a ship are used to create artificial gravity, for defence, and to counteract the gravitational field of the ship to reduce its gravimetric signature.

Propulsion Systems

Meson Torch Drive

This drive uses a meson reactor to heat up the plasma exhaust high above the normal means provided by a fusion torch drive, meaning it gives off a much higher thrust per pound of fuel than the fusion torch drive. It is even more powerful than the Fusion Pulse Drive.

Cavitation Drive

This drive surrounds the ship using it with a bubble of Hyperspace, allowing the ship to stay in Normal Space while moving at faster than light speeds and making extremely quick maneuvers.

Dimensional Transition Generator

Creates a rift large enough for the ship to travel from its current dimensional plane to another including hyperspace.

Communication

Quantum Communicator

Quantum communicators are created by the bond between two separate atoms. This bond makes it so that when one quality of one atom changes, the same quality changes in the other atom. By having a few dozen of these atoms put together, a direct and instantaneous radio emerges. These quantum communicators normally connect to large hubs which connect to all of the other quantum communicators so that more than two places can communicate. These communications systems are also almost impossible to jam.

In this case crystals are used to entangle photons that are used to encode and decode the transmitted signal.

Quantum Communications Hub

This is a hub of all of the quantum communicators in the system. By going through this, instant communication to any area is possible. Unfortunately, if the hub is destroyed, the entire system will disconnect. They are usually placed on the most heavily defended ships, stations, and planets.

Power Generators

Meson Reactor

A Meson Reactor uses a form of subatomic particle, called the meson, that interacts with the strong nuclear force of atomic nuclei to break apart this force, releasing extreme amounts of energy. A Meson Sequencer device can be used to easily and cheaply create mesons using almost any matter as fuel, and almost any other matter can be used as the other portion of fuel for the mesons. This makes the Meson Reactor both efficient and very inexpensive.

Life Support

Atmosphere is produced aboard the ship by stimulating engineered bacteria into producing oxygen. All ships hulls include radiation shielding to protect the crew.

Artificial Intelligence

Artificial Intelligence is used aboard all ships to improve efficiency, reaction time, and reduce crew needed to run the ship. They are given significant control and given a vast capacity for creativity and command. Their personalities are restricted so as to make treason or dereliction of duty theoretically impossible.