Tocrowkia

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The Liberal Neo-Imperial Reich of
Tocrowkia
Flag12.jpg
Flag of Tocrowkia
National motto: "Ehre und Ruhm, Sieg und Tod"
National anthem: 1812 Overture
Topographical map
Region Haven
Capital Pharamas
Largest City Acheron
Population Over 6 billion
Suffrage Males and Females aged 17
Official Language(s) Toc-German
Government
Steward
High Chanellor
Liberal Neo-Imperial Empire
Seth Mahone
Strife Piett
Independence

September 17th, 1420
ISO Nation Code 702
Currency Assairugrad ()
Time Zone UTC+0
• Summer (DST) UTC+0
Internet TLD .toc
Calling Code +180
National Symbols
 • Sport
 • Animal
 • Fruit
 • Flower

Baseball
Imperial Raven
McKinely Apple
Monarch
UN Status Non-Member
Info: NationStates NSEconomy Pipian NS Tracker XML

The Liberal Neo-Imperial Reich of Tocrowkia, or Tocrowkia for short, is a great power that exists on a large continent in the middle of the Atlantic Ocean.


History

Age of Emperors

Tocrowkia's history dates back to the first ice age, during the time when a massive stretch of ice now called "The Silver Bridge" linked it to Africa. Early humans settled around the areas around Pharamas and Zackum, and the population began to increase rapidly.

By 270 BC, most of the continent was now settled. Tocrowkia was divided amongst thousands of small tribes. Though Tocrowkia remained separated from the rest of the world by the Atlantic, Carthaginian merchants allegedly landed on Tocrowkia by accident, and observed Tocrowkian culture for almost three years before returning home.

In Medieval times, a small fleet of Spanish vessels once again discovered the continent. Word of it spread fast, and eventually any capable European nation was sailing to the new land, most with the intention of Colonialism.

While European culture, especially German(The German language eventually mixed with the native one, and formed the modern day "Toc-German" language), the year 1415 saw huge revolts against European control. And by 1420, the Europeans were largely expelled from the Tocrowkian continent.

A central figure arose during this time. Assair Emmerich, a mere Tocrowkian peasent before the war. He rose to be a charismatic leader and a master strategist, though he was later killed in 1417 in the Battle of Dagrid. His daughter, Airyana Emmerich, who finished the expulsion of European power, succeeded him.

The Emmerich's were later crowned the Imperial Family of Tocrowkia, and Airyana the Empress. This also provided for the first time in history, a united Tocrowkian Government. Though, it would later split in 1731 due to the fact assassinations were rife within the Emmerich family.

Each branch of the Emmerich family tree took an empire within the nation, making three in all.(Badrial-Redg, Pharamas, and Kharazuma) Though, Badrial-Redg and Kharazuma were eventually defeated in 1816 and absorbed into the Pharamas Empire, thus forming the second and current Tocrowkian state.

Age of Stewards

The Emmerich family stagnated after the unification, and due to yet more infighting within the family, the House of Emmerich eventually annihilated it self, the last heir to the throne dying of mysterious circumstances in 1904.

And thus began to age of Stewards. Though the title of Steward had been around since the reunification of the Reich, it had always been used in the traditional sense of the term, one who manages another's property. In this case, the Steward managed the Emperors property when he was away.

However, in the century following the destruction the royal line, the title of Steward grew in prestigious and meaning until it matched that of the Emperor in the eyes of the people. Due to the fact Stewards rarely emerged through dynastic succession, the office was far more durable against civil war, family infighting and the like.


Geography and Climate

<div" class="plainlinksneverexpand">Snowcity.jpg
Tocrowkian civilians walking through freshly-fallen snow in the city of Strudleheim in September.
</div>

Tocrowkia's eastern and northeastern landscape is dominated by steppes and rolling hills. The area around Kharazuma, as can be seen, is a huge, wet marshland, which acts as a natural fortification for the city.

The south-eastern part of the nation is filled with huge, jagged mountain ranges and scenic valleys. There are no beaches on the eastern half, but rather jagged cliffs over looking the oceans. This forces any enemy army to invade from the western or southern regions, which also have a high population and large concentration of military forces to act as a buffer.

Tocrowkia's climate is dictated by it's close proximity to the Arctic ocean. The northern half is an extremely frigid region, with frequent flash blizzards and below-zero temperatures common, even during the summer months, an only worsens during the winter months. An annual of six feet of snow falls in the Northern regions each week during summer, while records of up to thirty feet fall in winter.

In contrast, a Tocrowkian woman sunbathes in the much warmer southern region in an area near the city of Signus.

The southern quarter of the continent is much warmer, however. Temperatures are generally around 32°C Degrees Celsius, and are home to thousands of miles of pristine beaches and major coastal cities. Thus, the region is popular destination for vacationing Tocrowkians whom are looking to escape the frigid northern climate.

The southern regions are also home to a more diverse range of wildlife. Where as the north is home to generally only a few species of mammals such as Bears, Deer and birds, the southern provinces are warm enough to support a wide variety of insects, reptiles and aquatic species.

Society & Culture

<div" class="plainlinksneverexpand">ravensoupsx8.jpg
A fresh bowl of Raven noodle soup, one of the most popular dishes in Tocrowkia..
</div>

Tocrowkian Culture is heavily influenced by it's citizens strong veneration and reverence of their Nordic heritage, and is understandably very similar to other nations with similar roots and heritages. Unlike many other cultures in the world, there is no gender discrimination in Tocrowkia.

Dating back to the ancient, tribal days, both men and women were expected to defend their homes, children and possessions against rival clans. For this reason, Tocrowkian culture did not develop to recognize either gender as superior to the other, but to respect talent and skill above all else, whoever it may arise in, male or female.

Thus, their culture emphasizes martial prowess, tactical thinking and other combat relates traits, even from an early age. Sports such as fencing and martial arts, while considered recreational in other countries, is compulsory in Tocrowkian schools and academies.

As might be expected, with such pride and emphasis placed on their past and their culture, Tocrowkian society is extremely xenophobic to others. While at a diplomatic level, Tocrowkian's try to treat everyone equally, cultural bias prevents any nation, save for fellow Nordic states from getting too close to Tocrowkian culture to prevent it from becoming "diluted". Despite this, marriage to foreigners is not a taboo, but it is required that the Tocrowkian partner attempt to assimilate his or her spouse into Tocrowkian culture, and raise their children with Tocrowkian virtues.

Hair Mythos

Red hair is considered to represent bravery and intelligence in Tocrowkia..

As Tocrowkians are Nordic people, they have a high population of fair-haired peoples. Over the centuries, Tocrowkian culture has come to associate certain traits with fair-haired peoples, especially blonde's and redheads. In 2007, the Reich Interior Ministry estimated that around 54% of Tocrowkians have a fair hair color (In the study, only blond, red and light brown were considered "fair)

Blond Hair is believed to represent martial prowess and cunning.

Red Hair is often associated with the qualities of bravery and intelligence.

Brown Hair is believed to represent purity and innocence.

These beliefs are deeply integrated into Tocrowkian society and more often than not, the determining factor in many contests, rather political, military or civil. Said contests range from something as simple as getting a job, to military promotions and even such important things as political positions.

Demographics

Due to the huge size of the population, the demographics of the Tocrowkian Reich cannot be told with complete accuracy. However, some fairly accurate guesses have been made by various government and independent agencies for various reasons. From these studies, the Reich Interior Ministry produced the following estimates in April of 2007:

Racial Demographics

Racial Groups Population Percentage
Caucasian/Nordic/Ethnic Tocrowkians Over 6 Billion ~98%
Others ~150 ~ 200 Million ~2

Religious Demographics

Denomanation Adherents Percentage
Tocrowkian Protestant ~4 Billion ~80%
Roman Catholic ~1 Billion ~10%
Other/Non-Religious ~1 Billion ~10%


Economy

The current Tocrowkian economy utilizes a mixed system, best comparable with European Socialism/Capitalism. While it maintains a free market, high tax rates are enforced so the government can provide services to the people, such as free healthcare, education and social welfare without the influence of large, insidious corporations.

Gambling

Tocrowkia is home to thousands of Casinos, which often double as brothels. Most of them are concentrated in the major cities of Tocrowkia, often meaning a single city can be home to more then three hundred casinos, thus dwarfing cities like Las Vegas in size and intricacy. The Gambling Industry accounts for about 50% of Tocrowkia's annual GDP.

Arms Manufacturing

Due to the aggressive foreign policy of Tocrowkia, Arms Manufacturing is also a popular industry within the nation. Hundreds of Corporations build and maintain hundreds of factories and testing zones for new weapons.

The Government annually selects the designs it sees as having the most potential, and funds them only. This prevents over-stretching the budget on researching dozens of technologies, and concentrates it on only the most promising areas, thus preventing an economic collapse as seen with nations like the Soviet Union.

Information Technology

The Tocrowkians consider them selves a "high-tech" people, and rightfully so. As with the Gambling and Arms Manufacturing industries, Information Technology is also very important.

Millions of computers, Televisions, Radios and Media players are produced each month, and are subsequently purchased in droves.

The most popular devices are currently Personnel GPS's, plasma screen televisions and top-tier PC's. Gaming consoles are also very popular in Tocrowkia, each system regularly selling more then 600 Million units in it's first year within the nation.


Agriculture

Agriculture is also a very important industry; due to the fact the Tocrowkian Government has billions of mouths to feed. As the climate is to cold to raise fruits, vegetables, and most livestock massive underground facilities are built to do so. These facilities simulate the ideal conditions for each product.

The Reich easily produces enough food for it's citizens each year, and then some. So therefore, the Tocrowkian people are self-sufficient in terms of food.

Government

(Re-write of section in progress)


ironcross2it0.jpg The Liberal-Neo Imperial Reich of Tocrowkia ironcross2it0.jpg
Main article: Tocrowkia
People: Seth MahoneStrife PiettIsabella ReinhardValeria MahoneRachel Mahone
Political Entities:: Liberal Neo-Imperial Party