Wysterian History: The Early Years

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The Bruce first heard about this game from some people who were on a gaming site, the Townhall Forum, who founded the Gerbia region (still stubbornly perpetuated today by two of the region’s original players). The players in the D&D campaign The Bruce was in founded Wysteria but it quickly took on a life of its own. After a few nations wandered in here on their own, played by people unknown to the original Wysterians in real life, The Bruce decided to do a bit of recruiting in the Pacific. At the time, having 20 nations in your region made you one of the bigger ones around in the Nation States world. Back then Wysteria didn’t have any offsite resources and nobody had any animated flags.

December 2002

In this early time of Nation States, the only feeder region was the Pacific. There was no Lazarus, no Rejected Realms, no Regional Controls, no Founders, and only a handful of different daily issues to amuse us with. You didn’t even have the option of colour for your World Factbook Entry for your region. The Nation States Forum was slow and clunky. It took forever to load anything and much patience to use. The UN was unmanageable at best, with too high a percentage of UN delegates needed to approve a Proposal into Resolution form. That and any UN member could submit as many Proposals as they wanted to. There were usually 120 pages of Proposals at any given time for a Delegate to look through and most didn’t. It was a tough time for The Bruce as Wysteria’s Delegate.

Wysterian Nations of 2002
The Bruce

Equus
The Grendels
Fanki-Da
Pala
Clambadia
Taxlandia
Quadratic States
The Zocalo
Silesia

Ummagumma

Righteous Lefties
Strong Bad
Alistar
Anchoves
Azraentzke
New Newia
Lolly Land
Carbo
Cailion

Kenobee

Courasant
Freyania
Bare Bottom Scotsman
Jaydeesia
Mrrt
Cleo
Americanna
Epona

2003

Part I: The World; Year of the Invader

Part II: Pre-Forum Wysteria (Jan-Mar)

Part III: The Wysterian Forum (Mar-Dec)

Part IV: Forum RP; The Wars

Part V: Forum RP; Culture and Calamity

2004

Part I: The World; Year of Intrigue

Part II: The Forum and Alliances

Part III: Space and the WSA

Part IV: Calamity and Diplomacy

Part V: Commerce and Innovation

Part VI: Wide World of Sports

Part VII: Pomp and Ceremony