ZMSF Capital Punishment Class
Capital Punishment Class Battlecruiser
Designed by Hugo Trent of the SCAPA syndicate the Capital Punishent Battlecruiser was one of four battlecruiser designs commisioned by the ZMSF in the 2238 construction period under the 18th ZMSF expansion bill. The first vessel in the class was not the Captial punishement but hull BN:329, a fully functional but unarmed test bed produced a full year before the Captial Punishments central core was layed down. The Captial Punishement is now on its second refit, with increased compensator capacities and an entirely refurbished electronic warfare section. The ZMSF plans the class to eventually be 180 strong, however as of yet 79 vessels have actually been comissioned.
Specifications
Lenth:823 Metres
Width:238 Metres
Mass: 823,000 tons
Crew: 1,300
Maximum Life Support: 12,300
Transit Drive Jump Rate: 340 Light Years per Week.
Maximum Structural acceleration: 392 G
Maximum Relative real space compensation: 362G.
Primary Interstellar Space Drive: Transit Drive
Secondary Interplanetary Drive: 4 Photon Drive modules
Primary Power Plant:
12 General Power Systems 83 Terrawatt Linked Reactors.
Ship wide Power Storage: 420 Petajoules
Small Craft
8 Outrider Space superiority fighters.
2 Shuttles
1 Type 10 carry alls
1 Armed Shuttle (captains pinnace)
60 Escape Pods
Ships Drones
420 General Purpose Space Combat drones
190 Boarding Drones
Main Counter Shipping Weapons:
5 Horizon Mk.XXV hyper velocity missile tubes.( Forward facing spinally mounted counter capital ship similar use to wet navy torpedo tubes). Accelerates missile to 0.003 C Super Grandslam capable.
Maximum fire rate:2 Rounds per minute Limited Traverse
Mk.V Super Grandslam Missile. MIRV Capable. Variable payload. Solid exotic heavy element fuel fusion lance drive.
Maximum powered range: 323,000 Kilometres
Maximum loiter time: 39 Hours
Maximum Effective Firepower:Three Mk.12 Zeon 840 Megaton Area Denial Thermonuclear Rounds.
2 Scarpa holdings 90 Cell Missile Cold Launch systems. Grand Slam counter shipping missile capable.
System Cell Reload time: 19 Seconds.
Mk.XXIII Grandslam Missile. Variable payload. Solid exotic heavy element fuel fusion lance drive.
Maximum powered range. 283,000 Kilometres
Maximum loiter time: 23 hours
Maximum Effective Firepower:Single Mk.19 Lithium 320 Megaton Area Denial Thermonuclear Round.
1 Samson Industries DR-23 180 Centimetre Coil Cannon. (Siege Gun, Spinal Mount)
Maximum Effective Range: Unlimited
Maximum Effective Firepower: Projectile specific/Speed specific.
Maximum Fire Rate: 2.3 shots per minute.
Maximum Projectile Acceleration: 0.23 C
“Conventional” coil cannon firing a variety of rounds. Primary use is long range bombardment of fixed targets and engaging super capital ships. Zero Traverse
2 Z.M.S.F. Arms 23mm 2.2 Petawatt Pulsed U.V. gas lasers (Anit Shipping, Spinal Mounted)
Large scale weapons grade ultraviolet lasers.
Effective range: Line of sight.
Limited traverse.
18 Scapa Holdings Mk.XXIV 200 Centimetre Hellbore Cannons (Anti shipping guns, dual mounted in Nine Primary Turrets)
Maximum Effective Range: 43,000 kilometres
Maximum Effective Firepower: 23 Megatons Per Second
Power Intake: 230 Gigajoules
Maximum fire rate for Mk.XXIV is 4 rounds per minute without coil mechanism overload and or thermal overload and barrel warpage.
10 Carson Industries GDR 9 Disintegrator units. (Dual Purpose, Omnidirectional Sponson Mount)
Maximum effective range: 16,300 kilometres
Maximum effected mass: 12 Metric Tons per second.
Power Intake: 32 Gigajoules
Single Element targeting disintegrator using area effect field projection. Effect causes targeted atomic weight to simply cease to exist in real space in area of effect. Detrimentally effected by starship superluminal drive systems it however disrupts said drive fields. Continuos fire weapon.
Secondary Weapons:
2 Carson Industries Mk.XIV Point Defence Turret Belt with a total of 42 23 Megawatt Lasers.
Power Intake: 966 Megawatts
220 Pop up Last ditch defence kinetics.
18 Z.M.S.F. Arms 220mm 12 Cell Frag Rocket modules on Nine Primary Turrets.
Commisioned Vessels:
“Z.M.S.F. Capital Punishment”
“Z.M.S.F. Vital Principle”
“Z.M.S.F. Celerity”
“Z.M.S.F. Indefatigable”
“Z.M.S.F. Indestructible”
“Z.M.S.F. Terror”
“Z.M.S.F. Illustrious”
“Z.M.S.F. Victorious”
“Z.M.S.F. Chivalrous”
“Z.M.S.F. Justice”
“Z.M.S.F. Terrible”
“Z.M.S.F. Ajax”
“Z.M.S.F. Revenge”
“Z.M.S.F. Vengeance”
“Z.M.S.F. Fortitude”
“Z.M.S.F. Vivacity”
“Z.M.S.F. Aspiration”
“Z.M.S.F. Pretension”
“Z.M.S.F. Capacious”
“Z.M.S.F. Colossal”
“Z.M.S.F. Considerable”
“Z.M.S.F. Copious”
“Z.M.S.F. Exorbitant”
“Z.M.S.F. Grandiose”
“Z.M.S.F. Monumental”
“Z.M.S.F. Respectable”
“Z.M.S.F. Delightful”
“Z.M.S.F. Massive”
“Z.M.S.F. Stupendous”
“Z.M.S.F. Substantial”
“Z.M.S.F. Latitudinous”
“Z.M.S.F. Prominent”
“Z.M.S.F. Renowned”
“Z.M.S.F. Capacious”
“Z.M.S.F. Extortion”
“Z.M.S.F. Fury”
“Z.M.S.F. Determination”
“Z.M.S.F. Dominance”
“Z.M.S.F. Nike”
“Z.M.S.F. Persistent”
“Z.M.S.F. Hound”
“Z.M.S.F. Viking”
“Z.M.S.F. Whip”
“Z.M.S.F. Shriek”
“Z.M.S.F. Haymaker”
“Z.M.S.F. Lance”
“Z.M.S.F. Overwhelm”
“Z.M.S.F. Assassin”
“Z.M.S.F. Redoubtable”
“Z.M.S.F. Butcher”
“Z.M.S.F. Contract killer”
“Z.M.S.F. Executioner”
“Z.M.S.F. Extirpate”
“Z.M.S.F. Guillotine”
“Z.M.S.F. Animosity”
“Z.M.S.F. Tenacious”
“Z.M.S.F. Vehement”
“Z.M.S.F. Formidable”
“Z.M.S.F. Steadfast”
“Z.M.S.F. Unmistakable”
“Z.M.S.F. Intractable”
“Z.M.S.F. Advance”
“Z.M.S.F. Adventurous”
“Z.M.S.F. Agile”
“Z.M.S.F. Affray”
“Z.M.S.F. Aquilia”
“Z.M.S.F. Atlas”
“Z.M.S.F. Audacious”
“Z.M.S.F. Barb”
“Z.M.S.F. Beacon”
“Z.M.S.F. Coastal Crusader”
“Z.M.S.F. Comet”