Difference between revisions of "Tidani Marines"

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=The Tidani Marines=
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The Tidani Marines are the infantry forces of [[Tidan]]. Under the command of Marine Command, a division of the Navy, the marines are responsible for 'ground' actions on land, under water, and in space. The Marines include many different classes and wield many different weapons to respond to a variety of threats.
The Tidani Marines are the infantry forces of the [[Tidan|Republic]]. Under the command of Marine Command, a division of the Navy, the marines are responsible for 'ground' actions on land, under water, and in space. The Marines include many different classes and wield many different weapons to respond to a variety of threats.
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==Weapons==
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The Tidani have developed several unique weapons living under water. Regular projectile weapons are useless, thus melee weapons lasted much longer and were finally replaced by energy weapons.
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===Plasma Rifle===
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{{Image|http://upload.wikimedia.org/wikipedia/en/thumb/9/9f/W_plasmarifle.jpg/110px-W_plasmarifle.jpg|right|Plasma Rifle|Plasma Rifle}}
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The Blue Plasma Rifle is the short range staple for Tidani troops. It fires blue-white plasma at high velocity and can be fired automatically. It is inclined to overheat rapidly, and is limited by a built-in failsafe system that kicks in once its temperature reaches a certain level. Short, successive bursts of fire tend to work best, particularly against energy shields. When its battery is exhausted an energy magazine can be used to recharge the rifle.
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===Carbine Rifle===
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The Carbine Rifle fires high speed crystaline projectiles at medium to long range. It has a high accuracy and rate of fire. It fires single bursts and is not automatic. Magazines reload the carbine and it comes with a scope.
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===Beam Rifle===
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{{Image|http://upload.wikimedia.org/wikipedia/en/thumb/a/af/Sm_OXM-Covenant_carbineRend.jpg/110px-Sm_OXM-Covenant_carbineRend.jpg|right|Carbine|Carbine}}
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The Beam Rifle is the Tidani sniper rifle, with holographic zoom capabilities and heavy stopping power. It fires an accelerated particle beam. The Beam Rifle has an integral battery that is limited to eighteen shots; like other energy weapons, it overheats with repeated fire but does not need reloading.
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===Torpedo Launcher===
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The portable Torpedo Launcher fires explosive anti-ship torpedoes. This weapon is only used under water.
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===Rocket Launcher===
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The Torpedo Launcher is the heavy weapon for under water but it is useless above the surface. The portable Rocket Launcher fires explosive missiles with a homing capacity. Its rockets have a large blast radius and can be devastating when used against groups of assailants. It is also an anti-vehicular weapon of great potency.
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===Energy Sword===
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{{Image|http://upload.wikimedia.org/wikipedia/en/thumb/f/fd/TNw_energysword.jpg/110px-TNw_energysword.jpg|right|ESword|Energy Sword}}
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On Aquila projectile weapons barely existed until energy weapons were created, this let melee weapons evolve much longer. The end result is that melee weapons are still very popular and this can be seen with the use of the Energy Sword.
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===Plasma Grenade===
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The plasma grenade has the ability to distinguish between organisms and scenery. A plasma grenade will stick to organisms and explode three seconds after contact with that organism. It is also able to stick onto vehicles. The plasma grenade will also explode three seconds after coming to rest.
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==Armor==
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{{Image|http://images1.filecloud.com/89927/tidani_armorv2.gif|right|Armor|Tidani Major in combat armor displaying his rank colors.}}
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The pearlescent armor used by Tidani Marines contains a small energy shield that protects the wearer from attack. The battery for the shield, however, once drained leaves the marine unshielded and will take several minutes of uninterrupted charging to reactivate.  
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The armor is made of reactive cells. When struck the individual cells end up bunching together at the impacted location effectivly strengthening the armor where it is needed.  
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=Weapons=
 +
===M6G Personal Defense Weapon System===
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The M6G Pistol is a semi-automatic, recoil-operated, magazine-fed, dual-wieldable, magnum caliber handgun. It fires 12.7mm x 40mm SAPHE (Semi-Armor Piercing High Explosive) rounds from an 8-round magazine at a velocity of 427 m/sec (1302.35 ft/sec). It has a rather low rate of fire (being only about 2 rnds/sec or 120 rnds/min) with great accuracy and range (being 50 meters or 152.5 feet). It also does not have a scope.
 +
===MA5C Individual Combat Weapon System (MAC5)===
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The MA5C Assault Rifle is a burst/fully automatic, air-cooled, gas-operated, magazine-fed, short to semi-long ranged weapon. The weapon houses an on-board electronics suite, including a screen indicating rounds left in the magazine and a compass. It fires 7.62mm x 51 FMJ (Full Metal Jacket) rounds automatically (750-900 Rounds/min) from a 32-round magazine at a velocity of 905 m/s (2970 f/s).
 +
===BR55HB SR Battle Rifle===
 +
The BR55HB SR Battle Rifle is a gas-operated, magazine-fed, mid-to-long range weapon capable of semi, burst, or automatic fire. Due to difficult aiming caused by fully automatic fire, both varients have been restricted to three round bursts. It fires the M634 9.5x40mm X-HP-SAP round in three round bursts from a 36 round magazine and it has a scope with a 2x magnification.
 +
===Sniper Rifle System 99D-S2 AM===
 +
It is a semi-automatic, gas-operated, magazine-fed, long-ranged weapon. It fires the 14.5x114mm APFSDS (Armor-Piercing Fin-Stabilized Discarding Sabot) rounds semi-automatically from a four round magazine. It has a 5x and 10x scope with real-time display.
 +
===M41 SSR MAV/AW (M41 Rocket Launcher) "Jackhammer"===
 +
The M41 SSR, alternatively called the "Spanker" or the "Jackhammer", is a heavy ordinance weapon. It can fire Anaconda Surface to Air Missiles or HEAT (High Explosive Anti-Tank) rockets. The launcher sports a 2x scope and can fire rockets over long distances with devastating accuracy.  
  
The wearer can select a camouflage color and pattern, which the suit can display at any time. Options include rank reflective colors and camouflage from jungle to ocean to desert.  
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When reloaded, the barrels are removed. Two preloaded barrels are then inserted back into the launcher. With this mechanism, a Marine can greatly reduce the weight he carries without throwing the weapon away.
 +
===Grindell/Galileian Nonlinear Rifle "Spartan Laser"===
 +
The M6 Spartan Laser is a shoulder-mounted direct energy weapon. It fires an extremely powerful red laser capable of destroying vehicles and infantry with one accurate strike. When the trigger is pulled, a red sighting laser is projected on-target. The Spartan Laser will then charge for three seconds before firing its powerful and destructive burst.
 +
===Gravity Hammer===
 +
The Gravity Hammer is a heavy melee combat weapon combining the ancient and advanced. The hammer does area-effect damage, harming or even killing multiple enemies at once. It also can distort gravity to some extent, repelling grenades and even vehicles with a single blow.
  
'''Rank colors:
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=Body Armor=
* '''Gold - Marshal
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==Marine Armor==
* '''Silver - Admiral
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http://images1.filecloud.com/605875/Halo3ODST.jpg
* '''Brown - General
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* '''Dark Green - Captain
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* '''Red - Major
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* '''Blue - Sergeant
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* '''Light Blue - Seaman
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'''Special Ranks:
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The suit itself is composed of a helmet, body armor, boots/gloves, and a back piece. It can deflect a small-caliber round (around 5mm, usually used in automatic rifles). They have refrigeration and heating units that mask infrared signatures. The body armor and boots/gloves are fully encased and are air tight, making them capable of use in a vacuum for about 60 minutes. The integrated helmet has encryption and communications gear, a Heads-Up Display, and thermal and motion detectors. When sealed, the unit has a hour reserve of oxygen to let the wearer survive in a vacuum.
* '''Black - Shofar Agent
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* '''Dark Blue - Special Ops
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* '''Orange - Pilot
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The helmet is capable of supplying oxygen to the soldier from a pack of bacteria that convert small amounts of energy into oxygen. It is also capable of filtering chemicals and biotoxins out of the air breathed by the soldier.
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==TOWER==
 +
http://images1.filecloud.com/605878/H3_Scout.jpg
  
Under the armor Marines wear a body suit filled with genetically tailored thermo bacteria that convert small amounts of energy into heat. The suit will react to outside temperatures to keep the soldier at a comfortable body temperature even in the coldest climates. The suit is also lined with cooling veins if the soldier is in a particularly hot climate.
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Tactical Power Armor, refered to as TOWER, is heavy power armor deployed by Tidan. It is a variant of the MJOLNIR Mark VI heavy armor that was developed closly with the former nation of Yukatania. Because TOWER is very expensive it is not used in large numbers. TOWER is the standard armor supplied to the Special Recon Forces which is the public name to Tidan's top secret super soldier program RAVEN.
  
=Rhinoceran Warriors=
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The armor is fitted with a personal encasing shield as well as an energy force shield which deploys from a module on the arm.
{{Image|[http://www.joshsingh.net/images/warriorbeauty.jpg http://images1.filecloud.com/89876/warriorsmall.gif]|right|Warrior|Rhinoceran Warrior in pre-Tidan battle dress.}}
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Rhinoceran Warriors were integrated into the Tidani Marines after the Rhinoceran Chiefdom joined the Republic. Rhinocerans are large and slow. Their strength is incredible allowing them to carry large, heavy weapons. They have poor eyesight so they receive ocular implants improving their range and focus.
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==Weapons==
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===Personal Pulse Laser===
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The Personal Pulse Laser is a smaller version of the weapons on Tidani ships. It requires the Rhinoceran operator to use both hands to fire the weapon and fires a steady laser pulse for up to 10 seconds. The weapon does not last long on its own power cells and is usually paired with a back carried additional power cell.
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===Gatling Gun===
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Single handed 50mm 6 barrel gatling gun is a devestating weapon weilded by the Rhinoceran. It can spray the battle field streams of bullets. These weapons and their shields can turn Rhinoceran into walking machine gun nests.
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===Gause Rifle===
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The heavy 30mm gause rifle is another weapon used by the Rhinoceran.
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===Rhinoceran Greatsword===
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{{Image|http://wow.allakhazam.com/images/fashion/HighWarlordsGreatsword.JPG|right|Greatsword|Rhinoceran Warrior readys his Greatsword.}}
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A massive metal greatsword with jagged edges to attempt to cut through the Rhinoceran's tough hide when slashing. The handle is often made from the horn of a fallen enemy. This ancient weapon has been upgraded by the Tidani, forging it of spaceage metal and giving it an energy projector around the blade. This allows it to act as an energy sword until the batteries drain and it returns to being a normal, but still deadly, sword.
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===Missile Launcher===
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==KEEP==
Portable Missile launcher that can fire Proton Torpedoes against infantry or vehicles, or Concussion Missiles against aircraft.
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http://images1.filecloud.com/571989/Keep-armor.gif
  
==Armor==
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Kinetic Enhanced Enforcement Power Armor, or KEEP Armor, is based on Tidan's TOWER armor and tailored for use by members of the Shield of Nav refered to as Shield Knights. It is more heavily built than the TOWER model which was optimized for speed and agility. KEEP is built for protection and can afford to be heavier because it is designed to be used by pilots who have superhuman strength and abilities.
Rhinocerans wear large plates of Reactive Armor, designed for them by the Tidani, like a giant suit of armor. The Reactive Armor is made of reactive cells, When struck the individual cells end up bunching together at the impacted location effectivly strengthening the armor where it is needed.
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Rhinoceran armor does not carry a shield, as the power needed to generate a powerful and large enough shield would be too heavy and too hot to warent carrying one. Instead Rhinocerans carry an energy tower shield, that can reflect energy and projectile fire. The shield is embedded in their forearm armor plating and when activated projects an energy shield large enought to protect from their fact down to their knees.
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The suit does significantly reduce the agility of the user as well as prevent the use of Weirding. Therefore it is used on preference of the Knight, mostly by those who rely more on strength over agility where the suit does not hinder their power as much. It is most often used in cases of heavy combat, hazerdous environments, intimidation, or a show of force or authority.
  
The wearer can select a camouflage color and pattern, which the suit can display at any time. Options include rank reflective colors and camouflage from jungle to ocean to desert. Rank reflective colors are the same as the Tidani suits.
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Shield Knights are encouraged to customize and personalize their armor to make it represent their character and spirit. As a result no two KEEPs are exactly the same however they all follow a similar theme. The armor shown belongs to Patriarch Ultan and so is much more extravegant than the typical model. As they advance through rank and receive recognition for deeds well done, they are given relics and materials to ornament their armor further. This means that the more ornate and decorated the armor the higher the rank of the Knight inside. This often seems a stark contradiction to their vow of poverty but their public appearance is designed enstils pride and confidence in the people of the communities where the Knights serve.
  
The helmet is capable of supplying oxygen to the soldier from a pack of bacteria that convert small amounts of energy into oxygen. It is also capable of filtering chemicals and biotoxins out of the air breathed by the warrior.
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KEEP Armor has a personal shield powered by holy runes and relics which have been blessed by Nav to provide the Knights with sanctuary from harm.
  
Under the armor Warriors wear a body suit filled with genetically tailored thermo bacteria that convert small amounts of energy into heat. The suit will react to outside temperatures to keep the soldier at a comfortable body temperature even in the coldest climates. The Rhinoceran suit is also lined with many more cooling veins than the Tidani suit, as Rhinocerans are warm blooded and are in much more danger of overheating than freezing.
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=Light Armor=
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==Mongoose==
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http://images1.filecloud.com/558825/mongoose.jpg
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Very fast and almost unprotected, the Mongoose is all about speed. It's main purpose is to move a man and supplies from point A to point B fast.
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==Warthog==
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http://images.filecloud.com/558826/warthogLAAV.jpg
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The Warthog light reconnaissance vehicle sacrifices armor for speed. It is able to move 3 men at high speed in most configurations. It is available in several different configurations to meet different mission roles. The LAAV shown here holds a gauss turret providing significant and mobile armor penetration. The LRV has a mounted chain gun to mow down soft and lightly armored targets. The LTT replaces the turret mount with a rollcage to fit up to four more men in the rear. Warthogs can also easily tow trailers to increase the number of men or supplies they can transport.
  
 
=Armored Units=
 
=Armored Units=
===Wraith Mortar Tank===
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==Scorpion MBT==
{{Image|http://upload.wikimedia.org/wikipedia/en/thumb/b/b7/V_wraith.jpg/300px-V_wraith.jpg|right|Wraith|Wraith Mortar Tank.}}
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http://images1.filecloud.com/613122/Halo_3_Scorpion.jpg
====The Wraith====
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Wraiths are single-driver hover tanks, and are surprisingly maneuverable and fast for their size. The Wraith also has a boost function, which triples the speed of the craft for about a second. It is very effective in ramming infantry, preventing them from climbing atop the tank and pounding the driver out. The boost function is also useful for ramming and destroying vehicles that might be pestering the tank, since the Wraith has trouble dealing with large numbers of the smaller vehicles.
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The Scorpion Main Battle Tank is a medium tank capable of traversing very difficult terrain thanks to its unique four independent tred system. It has a minimum crew of two, a driver and a gunner. A third crewman can control the anti-personnel machine gun. The main cannon is 90mm and is complimented by the 7.62mm machine gun.
====The Mortar Cannon====
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They are armed with a powerful plasma mortar gun that fires in an parabolic arc, and is in a fixed position on the rear deck, above engine compartments and behind the pilot. These massive plasma shells burn with such power that it turns everything around it to liquid, and are capable of destroying vehicles and troops with a single hit.  
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====Defensive Cannons====
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Wraiths also has twin plasma cannons that can attack nearby targets in front of the tank. The tank is fairly vulnerable to very close enemies and can be destroyed most effectively with explosive weapons.  
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==Aquila Battle Engine==
 
==Aquila Battle Engine==
{{Image|[http://image2.sina.com.cn/gm/downgames/demo/2003/10/3_115-29-558-654_20031017174230.jpg http://image2.sina.com.cn/gm/downgames/demo/2003/10/3_115-29-548-654_20031017174228.jpg]|right|BEA|Aquila Battle Engine}}
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{{Image|http://images1.filecloud.com/101328/BEAsmall.jpg|right|BEA|Aquila Battle Engine}}
===Battle Engine===
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 +
'''Battle Engine'''
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The Battle Engine is the Tidani solution to needing different armored vehicles for land and sea operations, and the need to switch when moving directly from one theatre to another. In the past this has ment that infantry forces can be left unprotected by Armor while their previous units are left behind and new one arrive. The Battle Engine will solve this problem. Named Aquila, the Battle Engine is a single piloted armored unit that can transfer between land, air, and sea. Though it can fly and moves around the battle field much faster in the air it is not really viable as an aerial fighter and thus is only considered a land and sea 'tank'.  
 
The Battle Engine is the Tidani solution to needing different armored vehicles for land and sea operations, and the need to switch when moving directly from one theatre to another. In the past this has ment that infantry forces can be left unprotected by Armor while their previous units are left behind and new one arrive. The Battle Engine will solve this problem. Named Aquila, the Battle Engine is a single piloted armored unit that can transfer between land, air, and sea. Though it can fly and moves around the battle field much faster in the air it is not really viable as an aerial fighter and thus is only considered a land and sea 'tank'.  
===On Land===
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 +
'''On Land'''
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On the land or on the sea floor the BEA utilizes its walker mode with four long and slender legs. Above infantry it can mow them down with its four plasma cannons, or if enemy infantry are beneath it, activate its landing thrusters and burn the enemy. It also has a rocket launcher above the cockpit that can fire a variety of munitions from anti-armor to anti-personnel.
 
On the land or on the sea floor the BEA utilizes its walker mode with four long and slender legs. Above infantry it can mow them down with its four plasma cannons, or if enemy infantry are beneath it, activate its landing thrusters and burn the enemy. It also has a rocket launcher above the cockpit that can fire a variety of munitions from anti-armor to anti-personnel.
===In Sea and Air===
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'''In Sea and Air'''
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While in the Sea and the Air the BEA takes the same form, walker legs retracted behind to act as rudders. In this mode it can fly through the air and sea to quickly move from location to location powered by two ion drives. In this mode the plasma cannons and rocket launcher are still available and in the water or above the water two torpedo tubes can be used. The BEA can enter water in walker mode if the sea floor is forgiving, but this is much slower than in flight mode.
 
While in the Sea and the Air the BEA takes the same form, walker legs retracted behind to act as rudders. In this mode it can fly through the air and sea to quickly move from location to location powered by two ion drives. In this mode the plasma cannons and rocket launcher are still available and in the water or above the water two torpedo tubes can be used. The BEA can enter water in walker mode if the sea floor is forgiving, but this is much slower than in flight mode.
==Storm Rider Omnifighter==
 
Storm Riders are the Marines' Air Superiority Fighter. They keep enemy bombers off the infantry's back while on the battle field.
 
  
''see [http://ns.goobergunch.net/wiki/index.php/Tidani_Star_Fleets#Storm_Rider_Omnifighter Main Article]
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==Wolverine==
==Hurricane Omnibomber==
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The Wolverine is Tidan's mobile anti-air platform. The Wolverine has a two man crew. It is mounted on a tank tred frame, with twin missile pods.
Hurricanes are the Marines' Strike Fighters. They will take out enemy armor and defensive possitions as well as provide close air support for troops.
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=Air Support=
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==Sparrowhawk Gunship==
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http://images1.filecloud.com/558322/HW_800x600_7.jpg
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The Sparrowhawk is a fast and agile gunship capable of doing heavy damage to even the most heavily armored vehicles as well as ripping through softer targets with deadly accuracy. It's primary roll has been close-air-support for groud forces and has excelled there. Created by the UNSC of Yukatania and was adopted by Tidan to replace their aging Serpent gunships.
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==Stormcrow Atmospheric Strike Fighter==
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http://images.filecloud.com/271286/warhawk%20fighter.jpg
 +
 
 +
The Stormcrow is a fast high atmosphere strike fighter used primarily for planetary precision bombing missions and air superiority. It is designed primarily for speed and stealth maximizing its survivability by avoiding combat. It carries warheads ranging from dumb kinetic to smart to atomics. They have been commonly refered to within the infantry as the angel of death.
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 +
==Pelican Dropship==
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http://images1.filecloud.com/613119/Pelicandrop.jpg
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 +
The Pelican is the dropship used by Tidan. It has a slightly extended passenger section with twelve seats. It also has an overhang storage area capable of carrying oversized equipment like vehicles, heavy armor, supplies, fuel pods, or increased passenger capacity. It has a 70mm chain gun under the nose, a missile pod under each wing, and a 25mm grenade launcher available at the rear of the passenger compartment.
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 +
==Albatross Heavy Dropship==
 +
http://images1.filecloud.com/613121/CrashedAlbatross.jpg
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 +
The Albatross Heavy Dropship is capable of holding about four times as much cargo as the Pelican dropship. It is usually used to drop vehicles and personnel en masse to a site. When dropping its cargo, 3 sides of the cargo tray open up to allow vehicles and personnel to leave the cargo tray. The Albatross is also capable of performing the roles of a mobile command post.
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''see [http://ns.goobergunch.net/wiki/index.php/Tidani_Star_Fleets#Hurricane_Omnibomber Main Article]
 
 
[[Category:Tidan]][[Category:Armed forces]]
 
[[Category:Tidan]][[Category:Armed forces]]

Latest revision as of 09:14, 20 October 2007

The Tidani Marines are the infantry forces of Tidan. Under the command of Marine Command, a division of the Navy, the marines are responsible for 'ground' actions on land, under water, and in space. The Marines include many different classes and wield many different weapons to respond to a variety of threats.

Weapons

M6G Personal Defense Weapon System

The M6G Pistol is a semi-automatic, recoil-operated, magazine-fed, dual-wieldable, magnum caliber handgun. It fires 12.7mm x 40mm SAPHE (Semi-Armor Piercing High Explosive) rounds from an 8-round magazine at a velocity of 427 m/sec (1302.35 ft/sec). It has a rather low rate of fire (being only about 2 rnds/sec or 120 rnds/min) with great accuracy and range (being 50 meters or 152.5 feet). It also does not have a scope.

MA5C Individual Combat Weapon System (MAC5)

The MA5C Assault Rifle is a burst/fully automatic, air-cooled, gas-operated, magazine-fed, short to semi-long ranged weapon. The weapon houses an on-board electronics suite, including a screen indicating rounds left in the magazine and a compass. It fires 7.62mm x 51 FMJ (Full Metal Jacket) rounds automatically (750-900 Rounds/min) from a 32-round magazine at a velocity of 905 m/s (2970 f/s).

BR55HB SR Battle Rifle

The BR55HB SR Battle Rifle is a gas-operated, magazine-fed, mid-to-long range weapon capable of semi, burst, or automatic fire. Due to difficult aiming caused by fully automatic fire, both varients have been restricted to three round bursts. It fires the M634 9.5x40mm X-HP-SAP round in three round bursts from a 36 round magazine and it has a scope with a 2x magnification.

Sniper Rifle System 99D-S2 AM

It is a semi-automatic, gas-operated, magazine-fed, long-ranged weapon. It fires the 14.5x114mm APFSDS (Armor-Piercing Fin-Stabilized Discarding Sabot) rounds semi-automatically from a four round magazine. It has a 5x and 10x scope with real-time display.

M41 SSR MAV/AW (M41 Rocket Launcher) "Jackhammer"

The M41 SSR, alternatively called the "Spanker" or the "Jackhammer", is a heavy ordinance weapon. It can fire Anaconda Surface to Air Missiles or HEAT (High Explosive Anti-Tank) rockets. The launcher sports a 2x scope and can fire rockets over long distances with devastating accuracy.

When reloaded, the barrels are removed. Two preloaded barrels are then inserted back into the launcher. With this mechanism, a Marine can greatly reduce the weight he carries without throwing the weapon away.

Grindell/Galileian Nonlinear Rifle "Spartan Laser"

The M6 Spartan Laser is a shoulder-mounted direct energy weapon. It fires an extremely powerful red laser capable of destroying vehicles and infantry with one accurate strike. When the trigger is pulled, a red sighting laser is projected on-target. The Spartan Laser will then charge for three seconds before firing its powerful and destructive burst.

Gravity Hammer

The Gravity Hammer is a heavy melee combat weapon combining the ancient and advanced. The hammer does area-effect damage, harming or even killing multiple enemies at once. It also can distort gravity to some extent, repelling grenades and even vehicles with a single blow.

Body Armor

Marine Armor

Halo3ODST.jpg

The suit itself is composed of a helmet, body armor, boots/gloves, and a back piece. It can deflect a small-caliber round (around 5mm, usually used in automatic rifles). They have refrigeration and heating units that mask infrared signatures. The body armor and boots/gloves are fully encased and are air tight, making them capable of use in a vacuum for about 60 minutes. The integrated helmet has encryption and communications gear, a Heads-Up Display, and thermal and motion detectors. When sealed, the unit has a hour reserve of oxygen to let the wearer survive in a vacuum.

TOWER

H3_Scout.jpg

Tactical Power Armor, refered to as TOWER, is heavy power armor deployed by Tidan. It is a variant of the MJOLNIR Mark VI heavy armor that was developed closly with the former nation of Yukatania. Because TOWER is very expensive it is not used in large numbers. TOWER is the standard armor supplied to the Special Recon Forces which is the public name to Tidan's top secret super soldier program RAVEN.

The armor is fitted with a personal encasing shield as well as an energy force shield which deploys from a module on the arm.

KEEP

Keep-armor.gif

Kinetic Enhanced Enforcement Power Armor, or KEEP Armor, is based on Tidan's TOWER armor and tailored for use by members of the Shield of Nav refered to as Shield Knights. It is more heavily built than the TOWER model which was optimized for speed and agility. KEEP is built for protection and can afford to be heavier because it is designed to be used by pilots who have superhuman strength and abilities.

The suit does significantly reduce the agility of the user as well as prevent the use of Weirding. Therefore it is used on preference of the Knight, mostly by those who rely more on strength over agility where the suit does not hinder their power as much. It is most often used in cases of heavy combat, hazerdous environments, intimidation, or a show of force or authority.

Shield Knights are encouraged to customize and personalize their armor to make it represent their character and spirit. As a result no two KEEPs are exactly the same however they all follow a similar theme. The armor shown belongs to Patriarch Ultan and so is much more extravegant than the typical model. As they advance through rank and receive recognition for deeds well done, they are given relics and materials to ornament their armor further. This means that the more ornate and decorated the armor the higher the rank of the Knight inside. This often seems a stark contradiction to their vow of poverty but their public appearance is designed enstils pride and confidence in the people of the communities where the Knights serve.

KEEP Armor has a personal shield powered by holy runes and relics which have been blessed by Nav to provide the Knights with sanctuary from harm.

Light Armor

Mongoose

mongoose.jpg

Very fast and almost unprotected, the Mongoose is all about speed. It's main purpose is to move a man and supplies from point A to point B fast.

Warthog

warthogLAAV.jpg

The Warthog light reconnaissance vehicle sacrifices armor for speed. It is able to move 3 men at high speed in most configurations. It is available in several different configurations to meet different mission roles. The LAAV shown here holds a gauss turret providing significant and mobile armor penetration. The LRV has a mounted chain gun to mow down soft and lightly armored targets. The LTT replaces the turret mount with a rollcage to fit up to four more men in the rear. Warthogs can also easily tow trailers to increase the number of men or supplies they can transport.

Armored Units

Scorpion MBT

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The Scorpion Main Battle Tank is a medium tank capable of traversing very difficult terrain thanks to its unique four independent tred system. It has a minimum crew of two, a driver and a gunner. A third crewman can control the anti-personnel machine gun. The main cannon is 90mm and is complimented by the 7.62mm machine gun.

Aquila Battle Engine

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Aquila Battle Engine
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Battle Engine

The Battle Engine is the Tidani solution to needing different armored vehicles for land and sea operations, and the need to switch when moving directly from one theatre to another. In the past this has ment that infantry forces can be left unprotected by Armor while their previous units are left behind and new one arrive. The Battle Engine will solve this problem. Named Aquila, the Battle Engine is a single piloted armored unit that can transfer between land, air, and sea. Though it can fly and moves around the battle field much faster in the air it is not really viable as an aerial fighter and thus is only considered a land and sea 'tank'.

On Land

On the land or on the sea floor the BEA utilizes its walker mode with four long and slender legs. Above infantry it can mow them down with its four plasma cannons, or if enemy infantry are beneath it, activate its landing thrusters and burn the enemy. It also has a rocket launcher above the cockpit that can fire a variety of munitions from anti-armor to anti-personnel.

In Sea and Air

While in the Sea and the Air the BEA takes the same form, walker legs retracted behind to act as rudders. In this mode it can fly through the air and sea to quickly move from location to location powered by two ion drives. In this mode the plasma cannons and rocket launcher are still available and in the water or above the water two torpedo tubes can be used. The BEA can enter water in walker mode if the sea floor is forgiving, but this is much slower than in flight mode.

Wolverine

The Wolverine is Tidan's mobile anti-air platform. The Wolverine has a two man crew. It is mounted on a tank tred frame, with twin missile pods.

Air Support

Sparrowhawk Gunship

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The Sparrowhawk is a fast and agile gunship capable of doing heavy damage to even the most heavily armored vehicles as well as ripping through softer targets with deadly accuracy. It's primary roll has been close-air-support for groud forces and has excelled there. Created by the UNSC of Yukatania and was adopted by Tidan to replace their aging Serpent gunships.

Stormcrow Atmospheric Strike Fighter

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The Stormcrow is a fast high atmosphere strike fighter used primarily for planetary precision bombing missions and air superiority. It is designed primarily for speed and stealth maximizing its survivability by avoiding combat. It carries warheads ranging from dumb kinetic to smart to atomics. They have been commonly refered to within the infantry as the angel of death.

Pelican Dropship

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The Pelican is the dropship used by Tidan. It has a slightly extended passenger section with twelve seats. It also has an overhang storage area capable of carrying oversized equipment like vehicles, heavy armor, supplies, fuel pods, or increased passenger capacity. It has a 70mm chain gun under the nose, a missile pod under each wing, and a 25mm grenade launcher available at the rear of the passenger compartment.

Albatross Heavy Dropship

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The Albatross Heavy Dropship is capable of holding about four times as much cargo as the Pelican dropship. It is usually used to drop vehicles and personnel en masse to a site. When dropping its cargo, 3 sides of the cargo tray open up to allow vehicles and personnel to leave the cargo tray. The Albatross is also capable of performing the roles of a mobile command post.