Difference between revisions of "The Humankind Abh"

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== Alliances ==
 
== Alliances ==
The Humankind Abh is engaged in many alliances with other nations.  The empire is currently the Praetor nation for the Galactic Federation of Free Alliances (G.F.F.A.).  Along with this, they also have forged individual treaties with single nations.  These nations would include the Socialist Republic of Xanthal, the nation of Talaax, Neo Zeta, Sephrioth, New Dornalia, SeaQuest, and the Gaian Ascendancy.
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The Humankind Abh is engaged in many alliances with other nations.  The empire is currently the Praetor nation for the Galactic Federation of Free Alliances (G.F.F.A.).  Along with this, they also have forged individual treaties with single nations.  These nations would include [[Xanthal]], Talaax, Neo Zeta, Sephrioth, New Dornalia, SeaQuest, and the Gaian Ascendancy.

Revision as of 09:50, 23 June 2006

The History of the Abh Empire

The Abh Empire was once a great and vast empire spanding over thousands of star systems and once ruled over half of all humankind. Battle had never been waged on such a grand and magnificent scale with the style of the Abh. The once vast great empire has now been lost to the universe. The location of the capital of the orbiting capital of Lakfakale is unknown to many though hints and traces of it still remain. Yet, the very location of the capital that held millions of Abh at once is now lost.


The Empire of the Humankind Abh

The Empire of the Humankind Abh was founded by a leading admiral of the Empire that had rightfully earned the title of Emperor through his military achievements. However, one of the competitors for the throne found favor with the Emperor and was appointed instead. After this disappointment and betrayal, the disgruntled Abh did something that had never before been attempted in Abh history. Those loyal to him were rounded up along with his commanding military fleet and all their families, and they left the Empire.

Not to be taken likely, the new Emperor quickly dispatched the royal guards to apprehend the deserter. Unfortunatly for the Emperor, the task before him was greater than could have been expected. The military fleet accompanying the young admiral was far larger and better trained than any detachment that could have been sent.

The exiled admiral and has contigent moved through planespace taking control of a supply fleet and pilaging several other sites for much needed materials. The Emperor's forces quickly caught up because of the many stops that had to have been made. Superior numbers and training won the day for the admiral though not without losses. Many families died in what later became known as the Battle of Regrett as many were beginning to think otherwise of this exodus.

Through many means at his disposal, the admiral managed to bring the surviving members to a new system after spending about a year in planespace to ensure that the empire would not find them. Still, precautions were taken and a military was quickly assembled along with their own factories and munitions plants. For years,Abh families travelled together on warships incase they had to move at a moments notice. Yet the empire never came and so construction on a new home commenced. An orbiting city was finally created as a place for the Abh to call him. Lakfakallae in its beginning could hold about 1 million Abh. Presently, the capital now holds about 1 billion Abh where all inhabitants have enjoyed being a jewel and beacon of light in the universe.


Abh Anatomy

The Abh race is one that expresses themselves not only through their art and music but also through their children. Abh children are genetically altered by their parents either after conception or through artificial means. The Abh race was created many years ago as organic machinary for deep space exploration. Now, they are fully "human" in a sense but their body type still remains the same.

The Abh are said to be very beautiful and live for about 300 years. They are also enhanced with an extra sensory organ called a Froch. This organ allows the Abh to orient themselves in space without navigation equipment along with allowing them to "feel" the ship and see what is behind them. This feat is amplified when commanding a ship.

Blue hair is the color of hair that adorns every Abh's head. Pointed ears are a rarity that is restricted to the royal family. The ears are distinguished for royality and a sign of class for them.

Abriels

Skeel Family-Nei Ramaral

Ilyush Family-Nei Dousuil

Lasuis Family-Nei Lamlaryual

Wescol Family-Nei Douel

Balkel Family-Nei Lamlar

Balkzede Family-Nei Doubzei

Syugzede Family-Nei Douasek

Clyuve Family-Nei Dobrusk

The royal family is distinctly marked by their pointed ears along with a golden tiara that they often wear to show status and rank among the military. They are the only Abh clan that serves on the Jade Thrown. Abriels have built for themselves a reputation for being cruel and heartless because they show no emotion. This feat was achieved to ensure that no one person would be favored above others so no Abriel cries either. If they cried over one person, they would have to cry for every individual that died in battle and it is almost impossible to cry for someone you do not know.

The selection of emperor is carried out in two ways. The first way is that it is believed that a good emperor must also be a good military leader since an empire is sure to be engaged in conflict. Therefore the position of Imperial Admiral is given to the Abriel with the best military record and is then concluded as the heir to the throne.

The second process of choosing the next emperor is by the Ex-Emperor's Council. The Council is composed of, obviously, ex-emperors that had served on the Jade Throne. This council serves several purposes. They overlook military promotions and appointments along with reviewing the Imperial Admiral's record before appointing him to the throne. Passing the council is the final and harshest stage of becoming emperor. The council spends several hours drilling the Abriel with questions to gauge their response and determine if they are acceptable for the esteemed postion.

Sord

SNM-01-17.jpg

Sord Raze is the main form of travel in the Abh Empire. These energy sources are the gateways to planespace which can only be traversed with the aid of planespace bubble generator. Space time bubble generators demand a great amount of energy from the reactor cores as the bubble continually spins on a central axis. Even if the vessel was to come to a complete stop, the bubble would stil spin and consume precious fuel. Travelling through planespace is done through theoretical probabilities. It is nearly impossible to tell when and where one is in retrospect to a single position in normal space. Sord gates are typically stationary but can be moved if enough energy and time is invested in the endeavour. Such actions have only occured for military matters in the past.

With a space time bubble generator, vessels are capable of commencing space time fusion. Space time fusion is when one or more vessels join space time bubbles. The more ships that join bubbles, the slower the combine ships travel. The military advantage of this is that ships will have a greater defense against an attack. The fewer ships, the greater mobility the bubble has allowing for more speed during an engagement.

Ships & Military

(note: until mentioned otherwise, these ship specs are cannon and not actually the ones I perhaps use in RP instances where the engines have been upgraded. Also, I will then move on to other ships that my nation uses for conflicts that are from other genres that may be recognizable while other ship specs are from my own design.)

Roil-class assault ship
bar24l.jpg

Ship's Complement: 5 officers, 16 enlisted

Dimensions: Length: 270m
Height: 154m
Width: 105m

Mass: 204,500 metric tons full load

Reactant mass: 26,600 metric tons maximum

Propulsion Systems:

Main Power System: AMM-6 anti-matter reactor.

Manuevering Thrusters (12): Plasma core anti-matter reaction thrusters with steerable nozzles (2 each top, bottom, left, and right plus 4 front).

Reaction Mass Thrusters (2): Plasma core anti-matter reaction thrusters with two-dimensional thrust vector nozzles.

Gravity Control System: Clasnac GCS-35B mod 1 capable of maintaining a constant internal gravity of 4.9 m/s^2.

Plane-space Generator: RG24 Space-time Bubble Generator. This system generates a space-time bubble with a 330 kilometer diameter

Endurance and Mobility Limits:

The dry stores endurance for a Roil is 1 month maximum; after that, it needs to restock. Water is recycled totally, and if necessary can be drawn from the reaction mass tankage and intra-armor stores.

The Roil's all-energy armament allows it to engage in battle for as long as reactant mass lasts; typically one major battle.

Including regular refits, the hull is designed to have an anticipated lifetime of 40 years.

Parasite spacecraft:

1 Calicke

Weapon Systems:

Anti-proton Cannon (1) : Assault ships are essentially wrapped around these large weapons, which require more instantaneous power than their small anti-matter plants can provide. Consequently they rely on large superconducting rings to store the energy necessary to fire the weapon. Similar problems hamper their ability to cool the weapon between firings. If necessary, the anti-proton cannon can be fired more frequently, but this results in markedly reduced energy output and extreme barrel wear.

The anti-proton cannon's low rate of fire and short effective range are largely offset by the near-point-blank engagement ranges typical of Plane-space combat, high destructive power, and variable dispersal. Against warships the blast is typically focused to the tightest dispersal possible to penetrate shielding and armor; a 40 degree cone with the bulk of the energy in a narrowly focused pulse. In the anti-missile role the full power of the pulse is allowed to disperse to the full cone.

Primary Purpose: Assault
Secondary Purpose: Anti-missile
Range: Short
Yield: Variable due to range and dispersal settings.
Rate of fire: Limited to once every 30 seconds
Payload: Unlimited.

Laser Turret (2) : Extremely accurate, long range, limited in rate of traversal by the mass of the turret, incapable of firing off-bore. Capable of high rates of fire for short durations with more sustained fire at around 1 shot/sec. Extended single bursts are possible, though used comparatively infrequently. The power feed is through redundant links to the ship's main power plant, supplemented by on-mount superconducting rings.

Power levels are generally too weak to penetrate full power shielding with a single hit, but with multiple hits localized shield penetrations are possible. Note that the amount of energy deposited on the target is typically low if it manages to penetrate shielding.

Primary Purpose: Anti-missile
Secondary Purpose: Defense
Range: Long
Yield: Dependant on laser dwell time.
Rate of fire: up to 3 shots/sec maximum, 1 shot/sec sustained.
Payload: Unlimited.

Electronic and special purpose systems:

MS-3 Shield System
Plane-space sensors
Plane-space communications
Radar
Lidar
Datalink

Design Notes:

Its design objectives were simple - the largest possible anti-proton cannon that can fit into the small hull, combined with adequate missile defense, high manueverability, high Planar Space velocity, and a reasonable range while being inexpensive to manufacture. The two laser turrets provide spherical anti-missile coverage for the Roil; these are often supplemented by the anti-proton cannon for missile defense.

The Roil uses a triple pressure hull design, with interior living spaces further protected by light beryllium armor. Critical facilities, such as the bridge and engine room, are protected by at least a meter of iridium mesh armor and have dedicated fully redundant life support systems.

The external armor is comprised of a 40cm carbon nanotube crystalline outer hull with a water-filled 1 meter gap backed by a 120cm spaced iridium/ceramic/composite mesh mid-hull. A layer of high temperature superconductor lines the mid-hull, allowing waste heat to be dumped into the armor (iridium is a highly effective heat sink) and mid-armor water during combat. If necessary, this water can be drawn on for reaction mass, but this is generally done only in an emergency due to its loss as a heat sink and the reduction in armor integrity if the outer hull is breached. If waste heat reaches critical levels, built-in explosive ejectors can jettison the armor before more serious damage occurs to the vessel.

Roth-class patrolship Goth01l.jpg

Dimensions: Length: 1282m
Width: 378m
Height: 382m
Weight: 12,320,000 tons
Reactant mass: 1,920,000 tons

Propulsion Systems:

Main Power System: 3 AMM-12A antimatter reactors generating up to 137.2 petawatts of power.

Manuevering Thrusters (24): High output plasma core antimatter thrusters with two-dimensional thrust vectoring, mounted in thruster arrays.

Reaction Mass Thrusters (8): Plasma core antimatter thrusters with fixed nozzles mounted in protected pairs.

Gravity Control System: Clasnac GCS-35C mod 4 capable of maintaining a constant internal gravity of 4.9 m/s^2.
Plane-space Generator: RG29 Space-time Bubble Generator. This system generates a space-time bubble with a 1310 kilometer diameter.
Endurance and Mobility Limits:

The dry stores endurance for the Roth is 15 months maximum; after that, it needs to restock. Extensive hydroponics provide enough fresh fruits and vegetables to sustain the crew indefinitely and provide a small supply for export to other ships. Water is recycled totally, and if necessary can be drawn from the reaction mass tankage and intra-armor stores. The torpedo magazines are generally empty after one skirmish. Railgun ammunition is typically sufficient for two major battles. The remaining armament is all-energy and has an effectively unlimited payload.

Including regular refits, the hull is designed to have an anticipated lifetime of 40 years.

Parasite spacecraft:

12 communications ships

6 shuttles

Weapon Systems:

MK89 Electromagnetic Gun (6) : This enormous 600 meter long weapon utilizes superconducting magnetic coils to accelerate a 25 ton terminally guided proximity fused variable yield fusion warhead to 0.1c. For surgical planetary bombardment, solid shells are typically used to prevent unnecessary radioactive contamination. If required, special shells loaded with antimatter allow for missions ranging from penetration of deeply protected bunkers to planetary area denial. Even a cruiser's power plant is incapable of providing this sort of surge power, and so enough power is stored in superconducting rings to fire the weapon twice before recharging.

Primary Purpose: Assault
Secondary Purpose: Planetary bombardment
Range: 10,000 kilometers
Yield: Variable settings from 5 megaton fusion warhead to 120 megatons. Kinetic impact energy is equivelent to a 27 megaton explosion if a direct hit is achieved; actual energy transferred is typically much lower due to blow-through.
Rate of fire: Typically 6 rounds per minute sustained, up to 10 rounds per minute.

4 bow, 2 stern.

Plane-space Torpedo (10) :
Spinal anti-proton cannon (1) : 1 mounted on the bow.

Steerable anti-proton cannon (4) : These weapons are smaller versions of the anti-proton cannons mounted by assault ships. Their size allows them to fit within a ball turret that can bear on targets up to 30 degrees away from the centered position. The addition of high capacity heat sinks, larger superconducting rings and the much higher generator output available on larger ships permits dramatically higher rates of fire, substantially increasing their utility as anti-missile weapons.

Like their larger cousins, these weapons achieve mission kills against missiles by irradiation rather directly destroying them. The anti-proton stream blinds missile and torpedo sensors with thruster control and antimatter containment systems often suffering catastrophic failure.

Due to the wide dispersal and lower power levels available, these weapons are generally considered a weapon of last resort against shielded ships; individual shots lack the energy to locally overload shields and penetrate them.

Primary Purpose: Anti-missile
Secondary Purpose: Defense
Range: Short
Yield: Dependant on range due to dispersion; typically fired at intermediate dispersion.
Rate of fire: 2 shots/second
Payload: Limited by the ship's power supply; effectively unlimited.
4 mounted on the bow.

Quad Steerable Anti-proton Cannon (4):
Retractable Laser Turret (32) :
Extremely accurate, long range, limited in rate of traversal by the mass of the turret, incapable of firing off-bore. Capable of high rates of fire for short durations with more sustained fire at around 1 shot/sec. Extended single bursts are possible, though used comparatively infrequently. The power feed is through redundant links to the ship's main power plant, supplemented by on-mount superconducting rings.

Power levels are generally too weak to penetrate full power shielding with a single hit, but with multiple hits localized shield penetrations are possible. Note that the amount of energy deposited on the target is typically low if it manages to penetrate shielding.

Primary Purpose: Anti-missile
Secondary Purpose: Defense
Range: Long
Yield: Dependant on laser dwell time.
Rate of fire: up to 3 shots/sec maximum, 1 shot/sec sustained.


Electronic and special purpose systems:

AS/25Y multimode phased array radar
AS/57A radar
AS/57C radar
AS/SLQ-154 phased array antenna

AS/LAQ-15D lidar
AS/SRQ-28 omnidirectional infrared imager
AS/SLQ-11 optical sensor
AS/SLQ-10 jamming suite
AS/SSG-7 datalink

DFS-13 Combat Shield System: Shield generators project an ellipsoid enclosing the entire ship, protecting it against energy, particle and projectile-based attacks. It also acts as a particle and radiation screen, deflecting or vaporizing objects and charged particle streams that might present navigation hazards such as the space debris commonly found in the orbit of inhabited planets, or a solar flare while in the inner system.

Extremely low energies are deflected; the higher energy attacks typical of modern combat vessels are absorbed by the shield and stored in large dedicated superconducting rings. Excess energy is then bled off to feed various ship's systems. If the energy absorbed increases beyond the ability of the superconductors to store it, the entire ring destabilizes and the shield collapses. While this typically results in no direct damage to the shield installation, it takes several hours to bring the shield back online.

The shield can absorb considerable amounts of energy, but highly focused or repeated attacks on one segment of the shield can cause a local overload and subsequent penetration. Any penetrations will be severely attenuated, resulting in minimal damage to the vessel.

Extremely high energy attacks and projectiles with penaids such as an antimatter torpedo or the warheads of a cruiser's main battery will easily penetrate the shield, resulting in the crippling or destruction of the vessel.

Additional Design Notes:

Roth class cruiser armament summary: 4 dorsal torpedo hatches protected by another retractable armor plate to the rear plus 6 ventral torpedo hatches to the rear. 4 spinal electromagnetic guns forward, 2 rear. 4 batteries of 8 retractable single mount defensive lasers (right dorsal, right ventral, left dorsal, left ventral along the main body, total of 32). 4 quad defensive laser turrets, one per engine mount (2 left, 2 right). Those quad mounts are *huge* - simple rough approximation shows at least 4.5 times the length of a Calike! 8 fixed reaction thrusters, mounted as 4 protected pairs. At least 4 high output manuevering thrusters (suspected at least 8), plus an unknown number of smaller thrusters for more precise movement


Light Cruiser-Caub Class

Seikai_no_S021.jpg

Ship's Complement: 52.

Dimensions: Length: 410m

Propulsion Systems:

Main Power System: 2 AMM-12A antimatter reactors. These reactors generate up to 86 petawatts of power for a maximum of 92 minutes before shutdown is required.

Manuevering Thrusters (12): High output plasma core antimatter thrusters with two-dimensional thrust vectoring.

Primary Reaction Mass Thrusters (1): Plasma core antimatter thruster array with fixed nozzles.
Secondary Reaction Mass Thrusters (1): Plasma core antimatter thruster array with fixed nozzles.
Gravity Control System:
Plane-space Generator:
Endurance and Mobility Limits:

Dry stores, water stores, including tender status as applicable. Including regular refits, the hull is designed to have an anticipated lifetime of 40 years.

Parasite spacecraft:

2 Calickes

Weapon Systems:

Electromagnetic Gun (2) : This enormous 600 meter long weapon utilizes superconducting magnetic coils to accelerate a 25 ton terminally guided proximity fused variable yield fusion warhead to 0.1c. For surgical planetary bombardment, solid shells are typically used to prevent unnecessary radioactive contamination. If required, special shells loaded with antimatter allow for missions ranging from penetration of deeply protected bunkers to planetary area denial. Even a cruiser's power plant is incapable of providing this sort of surge power, and so enough power is stored in superconducting rings to fire the weapon twice before recharging.

Primary Purpose: Assault
Secondary Purpose: Planetary bombardment
Range: 10,000 kilometers
Yield: Variable settings from 5 megaton fusion warhead to 120 megatons. Kinetic impact energy is equivelent to a 27 megaton explosion if a direct hit is achieved; actual energy transferred is typically much lower due to blow-through.
Rate of fire: Typically 6 rounds per minute sustained, up to 10 rounds per minute.

2 Lightweight Electromagnetic Cannon Gun Mounts in a fixed forward position.

Spinal anti-proton cannon (1) : 1 mounted on the prow.

Laser Turret (5) :
Extremely accurate, long range, limited in rate of traversal by the mass of the turret, incapable of firing off-bore. Capable of high rates of fire for short durations with more sustained fire at around 1 shot/sec. Extended single bursts are possible, though used comparatively infrequently. The power feed is through redundant links to the ship's main power plant, supplemented by on-mount superconducting rings.

Power levels are generally too weak to penetrate full power shielding with a single hit, but with multiple hits localized shield penetrations are possible. Note that the amount of energy deposited on the target is typically low if it manages to penetrate shielding.

Primary Purpose: Anti-missile
Secondary Purpose: Defense
Range: Long
Yield: Dependant on laser dwell time.
Rate of fire: up to 3 shots/sec maximum, 1 shot/sec sustained.

2 each dorsal and ventral, 1 on the housing aft of the main engines.

Electronic and special purpose systems: (sensors)
(ecm)
(eccm)

DFS-13 Combat Shield System: Shield generators project an ellipsoid enclosing the entire ship, protecting it against energy, particle and projectile-based attacks. It also acts as a particle and radiation shield, deflecting or vaporizing objects and charged particle streams that might present navigation hazards, such as the space debris commonly found in the orbit of inhabited planets, or a solar flare while in the inner system.

Extremely low-powered attacks are deflected; the higher energy attacks typical of modern combat vessels are absorbed by the shield and stored in large dedicated superconducting rings. Excess energy is then bled off to feed various ship's systems. If the energy absorbed increases beyond the ability of the superconductors to store it, the entire superconducting ring destabilizes and the shield drops. While this typically results in no direct damage to the shield installation, it takes several hours to bring the shield back online.

The shield can absorb considerable amounts of energy, but highly focused or repeated attacks on one segment of the shield can cause local a penetration. Any penetrations will be severely attenuated, resulting in minimal damage to the vessel.

Extremely high energy attacks such as an antimatter torpedo or the warheads of a cruiser's main battery will easily penetrate the shield, resulting in the crippling or destruction of the vessel.

Additional Design Notes:

Caubh has one central fixed anti-proton cannon and 2 reduced length railguns (assumed; nothing to compare them against). Primary and secondary thruster arrays. Two laser turrets visible on the top hull, assume 2 more on the bottom. Interestingly, the placement indicates there's a large blind spot to the rear of the ship they can't bear on. Might be a second pair of railguns fixed rearward; difficult to say. Large fairing aft of the main engines, not sure what that is. Definitely two railguns front. *Might* be a laser cannon on that aft fairing (see towards the end of the show - only a few frames). Further examination of the footage seems to indicate there is only the two railguns mounted forward.


Frontlineship
Hokal.jpg

Dimensions:

Pylons closed: Length: 240m
Height: 50m
Width: 50m

Pylons opened: Length: 150m
Height: 220m
Width: 240m

Purpose

The Humankind Abh use this ship purely as artillary either when engaging in battle in planespace or regular space with its capability of launching 56 mobile space-time mines.


Victory Class Destroyer excaliburglory.jpg

class: Victory
type: Heavy Destroyer
length: 2,990.31 meters
mass: 310 million metric tons
crew: 150 - 600 persons
troop: 2,000 [?]
fighter: 56 Star Cutter fighter craft
power: Quantum Gravimetric reactor
Fusion reactors
duration: 20 years [?]
weapon: 1 Super Quantum Discharge Cannon
8 Heavy Quantum Discharge Cannons
6 Heavy Neutron Cannon
12 Fusion Beam Cannons
Multiple Anti-Fighter pulse cannons along hull
Missiles [multiple launchers]

defense: 10-15 meters re-enforced hull with Plasteel / Crystalline Armor mesh
Tractor Beams
Gravitic Defense Fields
Stealth Device


Whitestar wsglory.jpg

class: Whitestar
type: Monitor
length: 475.6 meters
mass: 6.8 million metric tons
crew: 38
troop: 60
fighter: 4 Nial Heavy Fighters
power: Quantum Gravitic Reactor
3 Fusion Reactors
duration: 5 Years [?]
weapon: 1 Quantum-Gravitic Discharge Beam Cannon
2 Pulsed Neutron Cannon
4 Pulsed Fusion Cannons
defense: 1.8 meter re-enforced Vorlon Bio-Armored hull
Gravitic Tractor Beams
Abh Shields
Stealth Device


Shadow Destroyer

omegax.jpg

class: Omega-X
type: Advanced Destroyer
length: 1,720 meters
mass: 50 million metric tons
crew: 850
troop: 18,000
fighter: 36
power: 4 Fusion Reactors
duration: 18 months
weapon: 6 Fusion Beam cannons
12 Light Fusion Beams
Fusion missiles [2 launchers]
defense: 8 to 10 meter armored hull - Shadow Bio-Armor
18 Mk. III Defense Grid Energy Projectors

Dissith Cruiser

lastexlite-ss11.jpg

Class: Dissith Battleship
Length: 856m
Width: 456m
Height: 383m
Weapons: 27 Graviton cannon rotating turrets (three turrets per rotating joint with six on the bottom and three on the top.)
4 Hellfire torpedoe tubes (2 bow and 2 stern-thankyou SeaQuest for the ordinance to study) 20 AM mine silos (ten below and above)
One main energy cannon-(funneled energy from the EA field)
Point Defence Mk III
Defense: Abh Shields
EA field (not a shield system by the conventional sense)
Refined Crystalline Armor III- from the Victory Class Destroyers. Newly refined so lighter and stronger now. Good for improving the handling of the ship.
Propulsion: 5 Gravimetric Engines
Power: EA Absorber
Quantum Singularity reactors
Hyperspace Tap
Planespace Generator

Exiled Destroyers

lastexile_020.jpg

Class: Exiled Destroyer
Length: 1.5km
Width: 650m
Height: 770m
Weapons: 60 Graviton Cannons (6 turrets on the bottom and 14 on the top)
12 Hellfire Torpedoe Tubes (8 on starboard and port bow with 4 on the stern)
1 EA Cannon
40 AM mine silos
Defense: Abh Shields
EA Field
18 Mk. III Defense Grid Energy Projectors
Refined Crystalline Armor III
Propulsion: 4 Gravimetric Engines
Power: EA Absorber
Quantum Singularity Reactors
Hyperspace Tap
Planespace Generator

Urbanuss Flankers

note3.jpg

Class: Urbanuss Flanker
Length: 600m
Width: 660m
Height: 576m
Weapons: 2 Energy discs (port and starboard side)
1 EA cannon
2 Hellfire torpedoe tubes (both on the bow)
6 Graviton cannon turrets (2 ball turrets located on the top)
Defense: Abh Shields
EA Field
Refined Crystalline Armor III
Propulsion: 3 Gravimetric Engines
Power: EA Absorber
Quantum Singularity Reactors
Hyperspace Tap
Planespace Generator

Gunstar

gunstar8.jpg

Class: Gunstar
Length: 45m
Width: 20m
Weapons: 6 laser cannons (4 forward and 2 back)
Death plasma (last resort-see pic)
Defense: EA field
Amethyst armor half a meter thick
Propulsion: 4 class C Gravimetric engines (scaled down version of those used on the larger ships)
Planespace Generator (the smallest in the universe)

gunstar4.jpg
(Death Plasma)
Basically all gunports open to reveal a large array of missles and lasers. The ships then spins on its axis to fire in all directions when it is surrounded.

Star Cutter

starfighter-5.jpg

Class: Star Cutter
Length: 10.5m
Width: 25m
Weapons: 2 Pulse cannons (rear rotating turret)
2 60mm Heavy Neutron cannons
Defense: Amethyst armor
Deflector shields

Abh Destroyer

StarShip_small.jpg

Length: 4.6km
Width: 800m
Height: 560m

Weapons:
1 EA cannon
50 Anti-Proton cannon turrets
100 Graviton Cannons
150 rapid fire torpedoe tubes (includes Hellfire and Transphasic torpedoes)
4 forward Electromagnetic Rifles
6 rear Electromagnetic Rifles
100 mobile space-time mines (evenly distributed on top and bottom)

Defense:
EA field
Abh shields
Gravity wells
Gravitic Defense Field
60 mk III Defense Grid
Lightning Rail Guns
30m re-enforced Polyamethiest/ Crystalline armor hybrid

Power Source:
EA Reactor
Claudia Drive
Hyperspace Tap
Planespace Generator

Propulsion:
6 Gravimetric Engines

Fighter:
100 Star Cutter

Troop:
About 2,000

Abriel Missle Cruiser

tinashi.jpg
Lenght: 800m
Class: Missle Cruiser
Crew: N/A
Fighter: N/A
Power: Claudia Drive
Weapon: 1,000 torpedoe tubes
4 Gravitic Neutron Cannons
1 antimatter Cannon
4 Electro-Pulse Guns

Abh Customs & Art

Coming soon


Alliances

The Humankind Abh is engaged in many alliances with other nations. The empire is currently the Praetor nation for the Galactic Federation of Free Alliances (G.F.F.A.). Along with this, they also have forged individual treaties with single nations. These nations would include Xanthal, Talaax, Neo Zeta, Sephrioth, New Dornalia, SeaQuest, and the Gaian Ascendancy.