Difference between revisions of "UN puppet"
Line 1: | Line 1: | ||
− | Some players employ a '''UN puppet''' nation to avoid having the sometimes deleterious effects of [[UN]] resolutions damage a long-established [[roleplaying]] nation. This gives them the opportunity to enjoy the benefits of UN membership without damaging their "name" nation. | + | Some players employ a '''UN puppet''' nation to avoid having the sometimes deleterious effects of [[UN]] resolutions damage a long-established [[roleplaying]] nation. This gives them the opportunity to enjoy the benefits of UN membership without damaging their "name" nation. This policy may be adopted through roleplay, with a government designating a tiny area of its own territory as "sovereign" and confering UN membership on that area. One such example is [[ESAT|the Extraterritorial Sovereign Ariddian Territory]]. |
− | + | ||
Other [[invader]]s and [[defender]]s will keep a handy supply of [[puppet]] nations standing by in potential invasion regions, and can accept membership into the UN on a moment's notice. This sort of technical [[gameplay]]ing allows a player to act as a [[native]] without having to move a known defender/invader nation into a contested region. | Other [[invader]]s and [[defender]]s will keep a handy supply of [[puppet]] nations standing by in potential invasion regions, and can accept membership into the UN on a moment's notice. This sort of technical [[gameplay]]ing allows a player to act as a [[native]] without having to move a known defender/invader nation into a contested region. | ||
− | |||
UN puppet owners must take care to keep their puppet activites coordinated, lest they accidentally find themselves in a [[UN Multiing]] situation, and find themselves ejected from the UN or even the game. | UN puppet owners must take care to keep their puppet activites coordinated, lest they accidentally find themselves in a [[UN Multiing]] situation, and find themselves ejected from the UN or even the game. |
Revision as of 12:42, 16 August 2007
Some players employ a UN puppet nation to avoid having the sometimes deleterious effects of UN resolutions damage a long-established roleplaying nation. This gives them the opportunity to enjoy the benefits of UN membership without damaging their "name" nation. This policy may be adopted through roleplay, with a government designating a tiny area of its own territory as "sovereign" and confering UN membership on that area. One such example is the Extraterritorial Sovereign Ariddian Territory.
Other invaders and defenders will keep a handy supply of puppet nations standing by in potential invasion regions, and can accept membership into the UN on a moment's notice. This sort of technical gameplaying allows a player to act as a native without having to move a known defender/invader nation into a contested region.
UN puppet owners must take care to keep their puppet activites coordinated, lest they accidentally find themselves in a UN Multiing situation, and find themselves ejected from the UN or even the game.