Difference between revisions of "Arcadian Federation"

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{{Infobox Nation |
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== OVERVIEW ==
flag=http://i22.photobucket.com/albums/b301/Feuervogel24/Osea.gif |
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region=N/A |
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motto=Never give us the odds |
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map=No Map Available |
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language= Galactic Basic |
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capital= Planet [[http://ns.goobergunch.net/wiki/index.php/Aeo]] |
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population= 1.595 billion  |
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currency= Credit |
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leader= President Semko [[http://ns.goobergunch.net/wiki/index.php/Rhett_Semko]]
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}}
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The Arcadian Federation is a Human controlled democratic nation. Although the majority of it citizens support the government, frontier worlds rail against what they call a suffocating power. Many outside nations have no clue of the existence of the federation, those that do consider the Federation inferior as it has not discovered much technologically.
  
The '''Arcadian Federation''' is a group of planets united under a constitution spanning 12 solar systems and 9 habitable worlds.
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== LOCATION ==
  
== History ==
 
 
Arcadians are descendents of American and Germans who escaped the planet know as Earth after losing the Third World War.
 
 
 
Around year 3020, two large groups had formed out of the many nations of the planet. The Alliance of the west and the Coalition of the east always held a certain amount of hostility toward each other, when they finally acted upon it they started the third world war. The Third World War lasted 100 years in a stalemate until the Coalition of the east finally got the upper hand. Sensing the end was near the Alliance build three sleeper ships and named them after their patron nations, the Liberty, Rhineland, and Britannia were the last hope for the Alliance. On June 6th the Coalition launched a final attack on the Alliance stronghold of Manhattan. During the attack the three sleeper ships were undergoing their final pre-launch preparations and commanders used the last seven nuclear weapons in a vain attempt to stave off the enemy forces. The desperate act paid off and the lucky few who could fit on the ships broke orbit shortly after.
 
 
 
The ships took 10,000 years to reach a far off system that they considered habitable, however during the long transit the ship Britannia experienced engine troubles and never made it to the destination. When the sleeper ships reached the planet of Aeo the colonists decided to put aside their differences and found a new nation.
 
  
== Culture ==
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All planets inside the federation are located inside a tight group on a distant arm of the spiral galaxy called Mjolnir.
  
Arcadians are often considered intrepid and maverick by other sentient peoples. Arcadians live to defy the odds and this sense of immortality is visible in the common Arcadian tradition of cremating the dead and compressing their ash into synthetic diamonds.  
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The location of the Federation is considered the most important secret to national security. Even close allies are only informed of the most distant military outposts.
  
The Arcadians learned their lesson after losing the Third World War, and have dedicated themselves to ideals of peace and freedom for all. However this does not stop Arcadians from having a military or a large arms manufacturing economy.
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== PLANETS ==
  
Arcadians are a sentimental breed, and when separated from their home world become sentimental at the sight of Arcadian treats like the sweet ryshcate pastry or a bottle of Arcadian Whiskey. There was an Arcadian sect known as the Purists, whom forbade marriage with anyone from outside a person’s heritage (an American descendant couldn’t marry a German descendant). Marrying someone from outside one’s ancestry would result in being shunned by one's fellow Purist. It is an Arcadian custom for husbands-to-be to have large bachelor parties with their friends. Because of the attachment Arcadians have for their home world and culture It is not unusual to find an 'Arcadian Sector' filled with Arcadian architecture and shops on most tradeing worlds.
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The homeworld and center of government is Avalon. Ten other habitable planets make up the Federation, the latter four are considered the outer colonies. The four outer planets often are the source of rebellion in the Federation.
  
Family is held in high respect on Arcadia. It is considered most dishonorable to involve innocent family members in a quarrel held with one family member.
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A planet sized moon is also controlled by the federation in addtion to the other 11. This planet is never mentioned in all but the most topsecret documents. Knowledge of the planet is tightly controlled and mentioning its name or anything about it is considered treason. This planet is the only world that has ever been revealed to an alien species, it is incredibly distant from any other Federation world.
  
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== GOVERMENT ==
  
== Goverment ==
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The government is known as the United Nations Civil Administration, it is in charge of all aspects of the nation. Democratic in nature it is lead by a president and supplemented by a house of represenatives. The people directly elect citizens into seats of power.
  
The Arcadian Federation is a Democracy with three primary branches of government known as the house of representatives, Diktat office, and Hoher Ritter.  
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The Administration keeps meticulous records of everything on its worlds. Trade and colonization are strictly regulated by officials.
  
The house of representatives is made up of 1 official from each of the 9 habitable planetary bodies and they pass Arcadian laws. Each representative is elected by the people of his or her patron world.
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== MILITARY ==
  
The office of the Diktat is the leader of the Arcadian federation and commander of all Arcadian forces, however many of his policies can be overridden by the house of representatives. The Arcadian Diktat is directly elected by the people with a electronic voting system every 4 years.
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Known as the United Nations Space Command or UNSC. The Command is directly under the UNCA (see above) and is in charge of defending all planets and people within the Federation. The UNSC has to deal with a major technological disadvantage, its ships and equipment are sometimes centuries behind species. To cope the UNSC has become very creative with ways of defending their planets, mainly by hiding their location in the first place.
  
The Hoher Ritter (German for High Knights) is the judicial system for the Arcadian federation and are part judge and warrior. Trained from a early age knights of the Hoher Ritter wear special armor and carry thermal swords. The knights hold themselves to the highest moral standards and serve only the people and because their power is nearly unlimited it is not unusual for the knights to remove corrupt political officials including the Arcadian Diktat.
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The UNSC houses the divisions of The Army, and Office of Naval Intelligence, and the United Nations Space Command Defense Force. Separated into three major sections. It is commanded by HIGHCOM, a group of high ranking officers that form a ruling council.
  
  
== Planets and Systems ==
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*'''The United Nations Space Command Defense Force-''' They are commonly seen defending planets. Originally designed to keep the peace between neighboring planets and star systems, when certain rebellious factions began to rise in the late 2510s the UNSCDF was forced to police its colonies to keep privateers, and pirates from raiding them. It is commanded by the fleet admiral who answers to HIGHCOM.
  
Arcadian System: (Capital System) one habitable planet Aeo, eight other planetary bodies
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*'''The Department of the Army-''' All ground forces, commonly seen onboard all UNSC ships.
  
Ohio system: Three habitable planets Cleveland, Columbus, and Dayton. There are also two habitable moons, Toledo and Cincinnati.
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*'''The Office Of Strategic Intelligence-''' The Office of Strategic Intelligence (or OSI) is the intelligence arm of the United Nations Space Command. OSI, though technically part of the UNSC Military forces, seems to answer directly to HIGHCOM. Its emblem reads "Semper Vigilans," which is Latin for "Ever Vigilant." Many of its functions and subdivisions, are enigmatic, and its personnel are regarded as mysteries to mainline military officers, who often refer to OSI personnel as "spooks". OSI are also in charge of all contact with alien races, their GHOST fleet are the only ships authorized to leave UNSC space.
  
Reinland System: One habitable planet Berlin, one habitable moon, Hamburg. There are also 2 inhabitable planets.
 
  
California System: One habitable planet Sacramento, four inhabitable planets.
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== TECHNOLOGY ==
  
=== Non-habitable systems ===
 
  
*Carolina
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The Federation is behind in many areas compared to other nations. Shield technology is still a mystery to scientists, as well as energy weapons. The Federation depends on heavy armor and chemical, and magnetic weapons. Fissile material is also often used to inflict large scale damage.
*Main
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*New York
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Almost all UNSC capital ships are equipped with large Magnetic Accelerator Cannons, which serve as their primary weapons. All Magnetic Accelerator Cannons are built into the structure of a ship or weapons platform. Thus, to aim the cannon, the ship or the platform must maneuver to be facing the target. Both shipboard and platform versions generally require an AI to aim the cannon, as the slugs fired are unguided. Even taking into account the high speed of the shots and the supreme accuracy with which an AI can aim them, they are highly inaccurate as battles usually take place across 100,000 km or more, allowing vessels to dodge them. They can however smash through most shields in one shot and the vessel in the next, although it takes minutes to recharge the capacitors after each shot.
*Texas
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*Dakota
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*Washington
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*Holstein
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*Stuttgart
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*Frankfurt
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Latest revision as of 07:35, 12 March 2007

OVERVIEW

The Arcadian Federation is a Human controlled democratic nation. Although the majority of it citizens support the government, frontier worlds rail against what they call a suffocating power. Many outside nations have no clue of the existence of the federation, those that do consider the Federation inferior as it has not discovered much technologically.

LOCATION

All planets inside the federation are located inside a tight group on a distant arm of the spiral galaxy called Mjolnir.

The location of the Federation is considered the most important secret to national security. Even close allies are only informed of the most distant military outposts.

PLANETS

The homeworld and center of government is Avalon. Ten other habitable planets make up the Federation, the latter four are considered the outer colonies. The four outer planets often are the source of rebellion in the Federation.

A planet sized moon is also controlled by the federation in addtion to the other 11. This planet is never mentioned in all but the most topsecret documents. Knowledge of the planet is tightly controlled and mentioning its name or anything about it is considered treason. This planet is the only world that has ever been revealed to an alien species, it is incredibly distant from any other Federation world.

GOVERMENT

The government is known as the United Nations Civil Administration, it is in charge of all aspects of the nation. Democratic in nature it is lead by a president and supplemented by a house of represenatives. The people directly elect citizens into seats of power.

The Administration keeps meticulous records of everything on its worlds. Trade and colonization are strictly regulated by officials.

MILITARY

Known as the United Nations Space Command or UNSC. The Command is directly under the UNCA (see above) and is in charge of defending all planets and people within the Federation. The UNSC has to deal with a major technological disadvantage, its ships and equipment are sometimes centuries behind species. To cope the UNSC has become very creative with ways of defending their planets, mainly by hiding their location in the first place.

The UNSC houses the divisions of The Army, and Office of Naval Intelligence, and the United Nations Space Command Defense Force. Separated into three major sections. It is commanded by HIGHCOM, a group of high ranking officers that form a ruling council.


  • The United Nations Space Command Defense Force- They are commonly seen defending planets. Originally designed to keep the peace between neighboring planets and star systems, when certain rebellious factions began to rise in the late 2510s the UNSCDF was forced to police its colonies to keep privateers, and pirates from raiding them. It is commanded by the fleet admiral who answers to HIGHCOM.
  • The Department of the Army- All ground forces, commonly seen onboard all UNSC ships.
  • The Office Of Strategic Intelligence- The Office of Strategic Intelligence (or OSI) is the intelligence arm of the United Nations Space Command. OSI, though technically part of the UNSC Military forces, seems to answer directly to HIGHCOM. Its emblem reads "Semper Vigilans," which is Latin for "Ever Vigilant." Many of its functions and subdivisions, are enigmatic, and its personnel are regarded as mysteries to mainline military officers, who often refer to OSI personnel as "spooks". OSI are also in charge of all contact with alien races, their GHOST fleet are the only ships authorized to leave UNSC space.


TECHNOLOGY

The Federation is behind in many areas compared to other nations. Shield technology is still a mystery to scientists, as well as energy weapons. The Federation depends on heavy armor and chemical, and magnetic weapons. Fissile material is also often used to inflict large scale damage.

Almost all UNSC capital ships are equipped with large Magnetic Accelerator Cannons, which serve as their primary weapons. All Magnetic Accelerator Cannons are built into the structure of a ship or weapons platform. Thus, to aim the cannon, the ship or the platform must maneuver to be facing the target. Both shipboard and platform versions generally require an AI to aim the cannon, as the slugs fired are unguided. Even taking into account the high speed of the shots and the supreme accuracy with which an AI can aim them, they are highly inaccurate as battles usually take place across 100,000 km or more, allowing vessels to dodge them. They can however smash through most shields in one shot and the vessel in the next, although it takes minutes to recharge the capacitors after each shot.