Magic of Eden-IV
Eden-IV sports an individual magic system that i am going to explain in the followng article. Magic on Eden-IV is based upon psionic capacities harnessed to control the six Colors Of Magic, which represent different elements. Magic has a major place in everyday life, but especially the various militaries of Eden-IV. While most of Eden-IV's inhabitants possess no to limited psionic capacities, some with more potential are trained by the organization HOUSE, who recruits them as children and harnesses their powers for combat. But even these do not match the ancient Sourcerers that had plunged the planet into the Psion War.
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Colors Of Magic
As mentioned, magic on Eden-IV is categorized in six colors, each representing different elemenental properties. Some colors may contain mostly offensive spells aimed at damaging whatever they are targeted at, others such as White Magic (Weisse Magie) contain mostly curative and support magic.
White Magic
Element: Positive Energy
Type: Curative, Protective
White Magic is aimed at curing wounds and various other ways of aiding in combat without doing actual damage. Some White Magic spells can, however, be used quite efficently against enemies with an affinty to Black Magic, or undead enemies.
Some spells of this category:
Black Magic
Element: Negative Energy
Type: Destructive, Cruel
Black Magic consists of pure negative energy aimed at causing pain and destruction amongst its targets. Unlike elemental spells, Black Magic cannot be used for anything else than destruction. A destructive fire-element spell could also be used to light a torch or to start a campfire. With a Black Magic spell, this is not possible, since it will always only cause destruction, never a positive effect. It should be noted, however, that Black Magic spells are not even the most effective spells when it comes to destroying a target, since they too often seek to make the target suffer instead of doing actual damage to kill it quick. A good example for this is the Maleficent spell, the ultimate Black Magic. It does only moderate actual damage, but pounds it's target with the complete array of status effects.
Some spells of this category: Pain (poisons and blinds), Punish (target receives damage for every action performed after being hit by this spell), Pandora (massive status effects), Pandemonium (summons are stream of demons that do a great number of various minor attacks to the target)
Red Magic
Element: Fire
Green Magic
Element:
Blue Magic
Element: Wind, Water
Blue Magic is bound to the rather flexible elements Water and Air. Besides the spells that belong to this category by default, a telepath who is trained in Blue Magic may also use the flexibility of these elements to imitate and replicate some other magic spells which do not belong to any color. The Sourceress Tormatha used this special factor to such a degree that she actually not only managed to change her magic repertoire, but her physical form as well, turning herself into a human/black dragon/water elemental hybrid form.
Spells of this categorys are:
- Ozone
- Ozona
- Onzonea
- Ozonera
- Tornado
- Tornada
- Tornadea
- Tornadera
- Atmosphere
- Atmosphera
- Atmospherea
- Atmospherera
- Aqua
- Aquana
- Aquanea
- Aquanera
- Mare
- Marera
- Marerea
- Marerera
- Ocean
- Oceana
- Oceanea
- Oceanera
Yellow Magic
Element: Earth, Electricity
There is also non-aligned magic that does not fit into any of the above categories, like Cyborg Maleficent's Galaxia and Galaxiae spells, which are amongst the most powerful.