Difference between revisions of "Monsters of Eden-IV"
From NSwiki, the NationStates encyclopedia.
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|Flamethrower, Rocket Jump | |Flamethrower, Rocket Jump | ||
|Germanistan special force deployed by the Heligardia flying fortress in air-to-air combat. | |Germanistan special force deployed by the Heligardia flying fortress in air-to-air combat. | ||
+ | |- | ||
+ | |Nemesystem | ||
+ | |4066 / 50000 | ||
+ | |Desolation Beam, Self-Repair, Shockwave, Dual Gattling | ||
+ | |A terraforming unit from before the war. Has been heavily modified to serve as weapon. | ||
+ | |- | ||
|} | |} | ||
Revision as of 18:29, 1 April 2007
Monster Type | HP at L1 / L100 | Attacks | Short Description |
---|---|---|---|
Jaeger | 90 / 3391 | SMG, Baton, Dagger | Germanistan infantry unit |
Storm Trooper | 112 / 6044 | Assault Rifle, Grenade Launcher | Germanistan heavy infantry. |
Magus | 400 / 7066 | [Can cast any magic spell] L1-33: Low-level spells L34-66: Med-level spells L67-99: High-level spells L100: ultimate magic | If you fail to control your psionic powers, you will loose your soul and become this. |
Iron Guard | 1000 / 25000 | Dual Gattling, Iron Fist, Defend, Rollerball | Robot guard manufactured by ancient Sothfar. Highly resistent to magic. |
Iron Weapon | 2200 / 30000 | Kinetic Sting, Desolation Beam, Cutting Laser, Piercing Laser, Ion Shell, Suicide Bomb | A robotic supermech manufactured by ancient Sothfar. Highly resistant to magic. |
Defense Gun | 100 / 5000 | Fire! | Automatic defense installation used aboard Cormerran installations and spaceships. |
Mammoth Gun | 320 / 50000 | Fire! | A heavy defense gun! |
Chewbaccabra | 1000 / 25000 | Blood Barf, Horn | An unknown mutation created by magic radiation. |
Lemlin | 99999 / 10000 | "I'M HUNGRY!", Transformation | An unknown mutation created by magic radiation. Transforms if given food or water. |
Gremlin | 96 / 2555 | Blood Barf, Bloody Jaws | If a Lemlin is fed... |
Grey Guard | Pulse Gun, Atomera, Lance | A ghostly remnant of the army of Sothfar. | |
Ruby Guard | 1000 / 25000 | Pulse Gun, Atomagra, Scythe | A ghostly remnant of the Sorceress's elite guards. |
Armadillo | Rollerball, Defend, Diggin', Shovel, Evolution | An animal that lives underneath the sands. His body sports a natural armor that protects it. | |
Arma D'Oro | Cannonball, Defend, Bunker, Excavator, Cannons | When an Armadillo levels up enough, it will develop into this. The Arm D'Oros weapon is almost impenetrable and it has powerful claws. | |
AutoSuit | 600 / 16000 | Vulcan Cannon, Laser, Wave Motion Cannon, Angelfire | HOUSE's new automatic combatants. |
Argus | A Cormerran AI used to control spaceships. This one has gone rogue. | ||
Jumper Trooper | 120 / 8600 | Flamethrower, Rocket Jump | Germanistan special force deployed by the Heligardia flying fortress in air-to-air combat. |
Nemesystem | 4066 / 50000 | Desolation Beam, Self-Repair, Shockwave, Dual Gattling | A terraforming unit from before the war. Has been heavily modified to serve as weapon. |
AutoSuit
- Type: ArmSuit
- Constructed by: HOUSE
An ArmSuit with a mindless clone as pilot and a next-generation ArmSoul, forming an automatic robot soldier. Can use its rocket pack to fly in and out of atmosphere.
Abilities
- Vulcan Cannon (all Levels) - chain gun fire. Can target two opponents at once, can fire in any direction.
- Laser (all Levels) - Can hit up to three targets per firing. Damage is distributed amongst the total number of targets hit.
- Angelfire (Med Level) - Heat ray weapon that covers a large area. Effective against infantry.
- Wave Motion Cannon (High Level) - powerful energy blast at one target. Ignores and disables Shields. Firer is disabled for several minutes.
picture coming soon
Iron Weapon
- Type: Machina
- Constructed by: Sothfar
A robotic weapon constructed by Sothfar's engineers. Has been programmed to guard the Sourcerer's Pyramid. Highly resistant to magic. Its remains can be transformed into the Sphinx-type ArmSuit using Hephiast's "Forge" ability.