Difference between revisions of "Monsters of Eden-IV"

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AutoSuit
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===Arma D'Oro===
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''(Golden Weapon)''
 +
* Type:
 +
* Nation: -
 +
 
 +
===Armadillo===
 +
 
 +
===Nemesystem===
 +
* Type: Machine
 +
* Nation: Germanistan
 +
 
 +
Abilities
 +
* Desolation Beam - a reversed terraforming tool, that instead of creating fertile ground turns everything it hits into an irridiated slagheap.
 +
* Shockwave - orginally designed to remove rocks and other solid ordnance that would hinder terraforming. Deals heavy blows that shatter most hard materials.
 +
* Dual Gattling - Only "official" defense weapon of the machine. Unlike the other two, which are not designed to target anything like a weapon would do, the Gattlings offer a better accuracy and can cover a larger area.
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 +
===AutoSuit===
 
* Type: ArmSuit
 
* Type: ArmSuit
* Constructed by: HOUSE
+
* Nation: HOUSE
  
 
An ArmSuit with a mindless clone as pilot and a next-generation ArmSoul, forming an automatic robot soldier. Can use its rocket pack to fly in and out of atmosphere.
 
An ArmSuit with a mindless clone as pilot and a next-generation ArmSoul, forming an automatic robot soldier. Can use its rocket pack to fly in and out of atmosphere.
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''picture coming soon''
 
''picture coming soon''
Iron Weapon
+
 
 +
===Iron Weapon===
 
* Type: Machina
 
* Type: Machina
* Constructed by: Sothfar
+
* Nation: Sothfar
  
 
A robotic weapon constructed by Sothfar's engineers. Has been programmed to guard the Sourcerer's Pyramid. Highly resistant to magic. Its remains can be transformed into the Sphinx-type ArmSuit using Hephiast's "'''Forge'''" ability.
 
A robotic weapon constructed by Sothfar's engineers. Has been programmed to guard the Sourcerer's Pyramid. Highly resistant to magic. Its remains can be transformed into the Sphinx-type ArmSuit using Hephiast's "'''Forge'''" ability.

Revision as of 18:36, 1 April 2007

Monster Type HP at L1 / L100 Attacks Short Description
Jaeger 90 / 3391 SMG, Baton, Dagger Germanistan infantry unit
Storm Trooper 112 / 6044 Assault Rifle, Grenade Launcher Germanistan heavy infantry.
Magus 400 / 7066 [Can cast any magic spell] L1-33: Low-level spells L34-66: Med-level spells L67-99: High-level spells L100: ultimate magic If you fail to control your psionic powers, you will loose your soul and become this.
Iron Guard 1000 / 25000 Dual Gattling, Iron Fist, Defend, Rollerball Robot guard manufactured by ancient Sothfar. Highly resistent to magic.
Iron Weapon 2200 / 30000 Kinetic Sting, Desolation Beam, Cutting Laser, Piercing Laser, Ion Shell, Suicide Bomb A robotic supermech manufactured by ancient Sothfar. Highly resistant to magic.
Defense Gun 100 / 5000 Fire! Automatic defense installation used aboard Cormerran installations and spaceships.
Mammoth Gun 320 / 50000 Fire! A heavy defense gun!
Chewbaccabra 1000 / 25000 Blood Barf, Horn An unknown mutation created by magic radiation.
Lemlin 99999 / 10000 "I'M HUNGRY!", Transformation An unknown mutation created by magic radiation. Transforms if given food or water.
Gremlin 96 / 2555 Blood Barf, Bloody Jaws If a Lemlin is fed...
Grey Guard Pulse Gun, Atomera, Lance A ghostly remnant of the army of Sothfar.
Ruby Guard 1000 / 25000 Pulse Gun, Atomagra, Scythe A ghostly remnant of the Sorceress's elite guards.
Armadillo Rollerball, Defend, Diggin', Shovel, Evolution An animal that lives underneath the sands. His body sports a natural armor that protects it.
Arma D'Oro Cannonball, Defend, Bunker, Excavator, Cannons When an Armadillo levels up enough, it will develop into this. The Arm D'Oros weapon is almost impenetrable and it has powerful claws.
AutoSuit 600 / 16000 Vulcan Cannon, Laser, Wave Motion Cannon, Angelfire HOUSE's new automatic combatants.
Argus A Cormerran AI used to control spaceships. This one has gone rogue.
Jumper Trooper 120 / 8600 Flamethrower, Rocket Jump Germanistan special force deployed by the Heligardia flying fortress in air-to-air combat.
Nemesystem 4066 / 50000 Desolation Beam, Self-Repair, Shockwave, Dual Gattling A terraforming unit from before the war. Has been heavily modified to serve as weapon.

Arma D'Oro

(Golden Weapon)

  • Type:
  • Nation: -

Armadillo

Nemesystem

  • Type: Machine
  • Nation: Germanistan

Abilities

  • Desolation Beam - a reversed terraforming tool, that instead of creating fertile ground turns everything it hits into an irridiated slagheap.
  • Shockwave - orginally designed to remove rocks and other solid ordnance that would hinder terraforming. Deals heavy blows that shatter most hard materials.
  • Dual Gattling - Only "official" defense weapon of the machine. Unlike the other two, which are not designed to target anything like a weapon would do, the Gattlings offer a better accuracy and can cover a larger area.

AutoSuit

  • Type: ArmSuit
  • Nation: HOUSE

An ArmSuit with a mindless clone as pilot and a next-generation ArmSoul, forming an automatic robot soldier. Can use its rocket pack to fly in and out of atmosphere.

Abilities

  • Vulcan Cannon (all Levels) - chain gun fire. Can target two opponents at once, can fire in any direction.
  • Laser (all Levels) - Can hit up to three targets per firing. Damage is distributed amongst the total number of targets hit.
  • Angelfire (Med Level) - Heat ray weapon that covers a large area. Effective against infantry.
  • Wave Motion Cannon (High Level) - powerful energy blast at one target. Ignores and disables Shields. Firer is disabled for several minutes.


picture coming soon

Iron Weapon

  • Type: Machina
  • Nation: Sothfar

A robotic weapon constructed by Sothfar's engineers. Has been programmed to guard the Sourcerer's Pyramid. Highly resistant to magic. Its remains can be transformed into the Sphinx-type ArmSuit using Hephiast's "Forge" ability.