Newbish Delight

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The Combined Goblin Collective (of Newbish Delight)

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Territory

The CGC at present consists of three geographical sectors - Nebula, Owta Wurlds, and Coloneez.

The Nebula itself is the heart of Goblindom, it is within this magickally-shielded area of space that this brand of goblins originated and where the collective's capital, Goblin City, is.

The Owta Wurlds are just (relatively speaking) outside the nebula and form the first attempts at occupying worlds beyond the shelter of the Nebula. It is in these worlds that the largest ships are being built, attempts including the SupaShyps - moons transformed into mobile warships. Thus far physics is beating the Goblins off with a stick.

The Coloneez: Not much to say, the Colony Fleets are still busy wandering around or Makin' It Rite on their first worlds.


Prominent Worlds

Goblin City: The Goblin capital and home of the Castle Beyond The Goblin City (King Griptite Da Supa's seat of power) and the Bladetower (home of the Council of Blades and the City residences of the planet-governing Dukes of the Collective).

GateStashun: Fortress world just inside the Gate to the Nebula. Bristles with guns and armaments and has just one task - hold the Gate! Home of the GateGoblins.

Hotwurld: Original homeworld of the Roktrollz who form the Trollguard. The Trollguard protect most dukes and royalty alongside the BladeGoblins, and usually take part in boarding actions - the sight of twelve feet of rockmuscle running at them will make most foes tremble. Governed by the BladeGoblin Duke Wosamicallingim (Call) da Torch.

Shinywurld: Nothing more will be said of this world other than that it is shiny. Governed by the BladeGoblin Duke Longand Goldeye

Furst Farseeker: First colony-world of the Farseeker fleet. Only one continent thus far Made Rite.


Prominant Goblins

King Griptite Da Supa, King of all Goblindom (GreatGoblin)

Boss Hopskotch, Owner of Hopskotch Breweries (richest "common" Goblin) (Cunnin'un)

Commodore-Admiral Shinvort Clap, Boss Admiral of the Owta Wurlds (Cunnin'un)

Prince Gripwurd Zippinatter, Boss of Forren Stuff (GreatGoblin)

Prince Steeland Farseeker, Admiral of the Farseeker Migration Fleet (GreatGoblin)

Colonel Niblitz Trayatorstop, of Family Dirtbug, Boss of Combine Secret Police (Stannard)


Species

GreatGoblins are the "highest" form of Goblin life known so far. They tend to be intelligent, cultured and sophisticated. Forms the Blood Royal and normally hold high position. Tend to be between 5 and 6' tall.

BladeGoblins form the majority of the aristocracy, traditionally the bodyguards of GreatGoblins they now rule over worlds in the name of the Goblin King. A number still fulfill their traditional role. Reasonably intelligent (approx. average human). Very, very slender and normally taller than 6'


GateGoblins are not particularly bright and have a love of flying and space that supercedes all else. They are far and away the best pilots in the CGC and man GateStation. Tend to be about 4'6" on average.

Cunnin'uns are the most intelligent (generally speaking) of the lesser Goblin species. Most important businessmen or high-ranked officers are likely to be of this species. They are also probably the most affected of all Goblins with the love of shiny things. Average 4' in height

Stannards form the vast majority of the Goblin population, and are commonly called "Typ'cals" or "Av'rijj". Not terribly intelligent. Average 4' in height.

Big'uns are generally stupid, but are strongly built. These tend to form the majority of heavy labour workers, particularly upon Shinywurld. Average 5' in height, very stocky build.

Lil'uns tend to be small, easily unnoticed and not very bright. They don't seem to have much purpose, although a large number are employed by the Secret Police. Average 2' in height.


Trolls are any sentient species that is large, scary, and lives in the Nebula. At present there are three officially recognised Troll species. The most common of these are the RokTrolls who average 12' of pure rockmuscle. RokTrolls form the Trollguard who protect the aristocracy, and often serve as shocktroops or super-heavy labour.


Society

Da Powa

Technology

Alliances, Treaties and Relations