TWP Military

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The military of Those Weird People is split into four branches: the TWP Air Force, TWP Space Navy, TWP Army, and TWP Support/Reservist Division. The total size of the military is 920,000 people. The Support/Reservist Division contains the most, with almost 600,000 people. The TWPA has about 300,000 people, all trained in the art of combat, even if 2/3 of them are simply logistics personnel. Then the TWPAF has about 10,000 people, only 1,000 of which are actual combat personnel, all the rest are support. Then there's the TWP Orbital Navy, which is very small at 10,000 people, and is highly experimental in nature. It's in control of all orbital stations and craft. Even though this is only .1% of the population, almost 30% of the population can be brought to duty in the S/RD within 6 months, and another 2% can be brought into actual combat branches and equipped to the full extent of any other soldier. This is because all citizens are required to go through basic training and the training for the branch of their choice upon reaching age 16. The TWP Military's purpose is as a defensive force. The average Defense budget is about 1.8 trillion Dominion Credits (nearly 4 trillion USD), and about .8 trillion goes to weapons and technology R&D, leaving a trillion DCR. That ends up leaving an average one million DCR per soldier, making the equipment and training they get top-of-the-line, and their benefits are extraordinary, making the military a sound career choice.


Official Military Inventory

S/R Division

600,000 clerks, store men, button pushers, intelligence people, construction workers, and civilians

10 LGM-118A Peacekeeper Nuclear Missiles

Classified number of Neutron Bomb warheads equipped to Short Range Cruise Missiles

10 Hummer H2's with armoring package for governmental transportation. All vehicles carry four fully loaded MP-5k's with several backup clips for the defense of officials.

1,000 Dump Trucks

1,000 Cranes

100 Sky-Crane Helicopters

1,000 Backhoes

1,000 Bulldozers

500 Steamrollers

Surveying Equipment

500 Pick-Up Trucks

200 Flat Bed Isuzu Trucks

300 Flatbed Semi Rigs

1,000 Concrete Mixers

50,000 Orange Vests

50,000 Hard Hats

Police Force

20 Bell Police Model Helicopter

600 Chevy Suburban Police Utility Vehicles

200 Harley Davidson Police Motorcycles

1,000 Ford Crown Victoria Unmarked Police Interceptors

100 "Paddy Wagon" Style Police Vans

40 SWAT Vans

2,600 BR-51 Mk.3 Battle Rifles

3,000 SMG-51 Mk.3 Submachine Guns

20,000 P-51 Mk.1 Pistols

100 SSR-51 Mk.3 Sharp-Shooter Rifles

200 Cases of XM-84 Stun Grenades

200 Cases of CS,CN,BZ Grenades

20 Pre-Fab Police Stations

20 Helipads

20 500-Cell Jails

20 Training Facilities


Manufacturing Capacity

50 automated vehicle factories

50 automated weapons and equipment factories

Construction Equipment available to build future projects and industries.

Nuclear Weapon manufacturing capable of 5 nuclear weapons a year without interfering with other industries. If it does go to absolute maximum, then it can produce upwards of 10 per year.

3 Unity Class Orbital Facilities for construction of satellites and military naval fleets, and 10 Lightning-class Platforms for power generation.


Unit Descriptions

Mass EMP shielding and EMP defenses

Due to the threat of invasion from nations with a much higher technology than ourselves, we have seen the need to create an EMP burst that each city in the nation can deploy once every 4-6 hours. While completely harmless to people, it will disrupt and destroy any unshielded electronics. Seeing as how The Dominion came into being with these thoughts already in mind, everything has been developed with EMP shielding, right down to the simple portable game player or MP3 player.

Neutron Bombs

This is either the last resort weapon of the military or a long-range defensive weapon, and it's use has to be authorized the the Overlord of whomever may be leading in his place should he be killed. It's use as a last-resort weapon is if there is no solution to holding the country from enemy invaders, then there would be a massive launch of neutron-weapon-tipped missiles from their hidden silos throughout the desert to blanket the nation, and the cities, being largely underground, would detonate the large yield bombs that are placed in hidden locations throughout the underground cities. The net result would be the complete destruction of enemy personnel, leaving nothing but some shiny, fancy equipment scattered throughout the deserts and the cities. It also serves the purpose of a defensive weapon, albeit a very limited one. If fired at an enemy tank column or forward support base, it would completely kill all the personnel in that area, and essentially stop that advance. While it wouldn't destroy any equipment or permanently halt an attack, it would make it much easier to call in air-strikes on what's left.


GenMod Treated Soldiers

This is a genetic modification treatment we created that enhances a great number of things about the soldiers. They have increased endurance, higher speeds, faster reactions, heightened senses nearing ESP, greater strength, and higher IQ's. These soldiers also have reduced morality issues and don't need variation to keep them interested, as morale is no longer an issue with these soldiers. Occasionally, the random soldier may have actual ESP, telepathy, or accelerated regeneration abilities. All combat personell are treated with this system.


Dragoons

These are the ultimate super soldier. They are trained from near birth how to fight. They have all the qualities of the GenMod soldier, but three-fold. Nearly all of these soldiers have ESP of some kind or another, they are fanatically loyal, and have no fear of losing their life in battle. This does not mean, however, that they are stupid. While they have no qualms about giving their life for their cause, they are all bred with self and team preservation in mind. Fortunately, they will not argue, revolt, or have their heads explode if you tell them to suicide or go on a suicidal mission. All of them have accelerated regeneration and have high pain tolerance, although they have been known to go into a sort of berserker rage until they bleed out or their body simply shuts down. Their bones are nearly unbreakable due to the metallurgical enhancements. Standard issue equipment is the MPA-03 Mk.2 Powered Armor, a BR-63, his personal choice of sidearm, a full compliment of grenades (smoke, fragmentation, stun, etc.), and a K-15 Knife/Wire Cutter bayonet. Also, officer and sergeant level Dragoons tend to be equipped with the V-1 VibroBlade. The average Dragoon stands at 6'2", and weighs 300 pounds at 1% body fat (necessary for proper function of accelerated regeneration and health), and is nearly two thirds of this is simply the bone structure. The rest is organs and muscle. Mostly muscle though. With full gear, you can estimate the average weight at nearly 500 pounds. The Dragoon tends to operate in a squad of 5, although it's not uncommon to find solo or paired Dragoons due to their extremely powerful nature. All Dragoons of the male gender, although they are incapable of reproduction with a regular human female.


BR-51 Mk.4/Mk.3 Battle Rifle

Year Developed: 2051

Mk.4 Update: 2061

Caliber: 6.5mm

Length: 640mm

Barrel Length: 572mm

Weight: 1.9 kg empty; 2.3 kg loaded

Magazine Capacity: 21 rounds

Military Ammunition: 6.5*51mm Armor Piercing, FMJ, and Incendiary Available along with tracers.

Police/Civilian Ammunition: 6.5*51mm FMJ

Effective Range: 500-600 meters

This is our current standard issue battle rifle. It is a bullpup configuration similar in appearance to the AUG, but with several changes to the action and caliber. It combines the best features from several of the world's best assault rifles. The two that stand out the most are the action that is similar to that of the AKM, and the spring recoil reduction system like that seen in the AR-15. It also has an integrated video scope that has a maximum of 8x zoom and a minimum of 1x. The sight also includes information like distance and wind speed so you can adjust appropriately. This has no attachment points for accessories, though there is a lazer sight built into the front grip of the gun for CQB. The different firing modes are safe, single shot, 3 round burst, and full auto. Full auto is not recommended though, as controllability decreases severely. The clip is solid gray plastic except for a strip on the front, which is clear plastic to allow for easy ammunition check.


SSR-51 Mk.4/Mk.3 Sniper Rifle

Year Developed: 2051

Mk.4 Update: 2061

Caliber: 6.5mm

Length: 980mm

Barrel Length: 860mm

Weight: 4 kg empty; 4.2 kg loaded

Magazine Capacity: 10 rounds

Standard Ammunition: 6.5*103mm Armor Piercing

Police Ammunition: 6.5*103mm FMJ

Effective Range: 1500 meters

This sharp-shooter rifle very similar to the BR-51 in design and appearance, but it has 2 major differences. The first is the barrel. It is 260 mm longer. The second is the scope. The vid-scope has a maximum zoom of 25x for incredibly accurate firing at ranges beyond 1000 meters. This makes firing fairly easy, although it is not recommended for use at that zoom level because even very small motions seem huge. This scope it built onto the rifle and is very similar in use as to the BR-51 scope. The last difference is the switching of the front grip for a built in bipod that folds forward for easy storage, and springs down into firing position at the push of a button. The clip is solid gray plastic except for a strip along the front that is clear plastic to allow for easy ammunition check.


BR-63 "Dragoon Rifle"

Year Developed: 2063

Caliber: 6.5mm

Length: 980mm

Barrel Length: 860mm

Weight: 4 kg empty; 4.6 kg loaded

Magazine Capacity: 30 rounds

Standard Ammunition: 6.5*103mm Armor Piercing

Effective Range: 1500 meters

This is the standard issue battle rifle for the Dragoon. It's actually exactly the same as the SSR-51 Mk.4 with a few minor differences. The first difference is that it has 4 firing modes: safe, single shot, 3 round burst, and fully automatic. The reason it has this, is that the Dragoon is capable of keeping the weapon under control with ease, even with the heavy recoil that often accompanies the large cartridge. The next difference is that it has a 30 round magazine. The five round mag that is normally equipped to the SSR-51 is simply too small to be effective in a battle. Lastly, it was developed 12 years after the original SSR-51, and 2 years after the Mk.4. Only Dragoons are equipped with this weapon.


SMG-51 Mk.4/Mk.3 Sub-Machine Gun

Year Developed: 2051

Mk.4 Update: 2061

Caliber: 6.5mm

Length: 500mm

Barrel Length: 460mm

Weight: 1.5 kg empty; 1.7kg loaded

Magazine Capacity:30/21 rounds

Military Ammunition: 6.5*20mm FMJ

Police Ammunition: 6.5*20mm HP

Effective Range: 150-200 meters

This is almost exactly the same as the BR-51 except it has a different length ammunition, a piccatany sight rail on top that comes with a 1.5x scope that may be switched out for anything that will fit, and a shorter weapon in general.


P-51 Mk.2/Mk.1 Pistol

Year Developed: 2051

Mk.2 Update: 2058

Caliber: 6.5mm

Length: 200mm

Barrel Length: 150mm

Weight: 650g empty; 734g loaded

Magazine Capacity: 21 rounds

Military Ammunition: 6.5*20mm FMJ

Police/Civilian Ammunition: 6.5*20mm HP

Effective Range: 40-50 meters

This pistol is VERY similar to the FN Five-seveN. The primary differences between this pistol and the 5-7 are the caliber and barrel length. This pistol has a unity optical sight attached to a piccatany rail on top of the pistol which can be switched out for any other sight that will fit. It also has a laser sight attached underbarrel just forward of the trigger gaurd for CQB. The pistol clip is a clear plastic and can be used in the SMG-51 without modification.


K-15 Combat Knife

Year Adopted: 2037

Blade Length: 18.4cm

Total Length: 31.1cm

This is a multi-purpse combat knife developed by the "Sharp'n Shiny" Corporation. While bayonets have been phased out of service, the combat knife has not, and continues to serve a useful purpose to this day. When combined with it's sheath, it can be used as a wire cutter. When used outside of that, it's quite useful for general stabbing, slashing, cutting of kindling, and even being used as a simple utensil for cutting your food.

MPA-03 Mk.2 Powered Armor

Year Adopted: 2058

The MPA-03 Mk.2 Powered Armor is used exclusively for the Dragoon Soldier. Capable of stopping nearly all small arms fire, it is the premier in the TWP Military. It is complemented by a full suite of sensors, NBC protection, radio and microwave comms, drug administration, and even capable of operating in a vacuum. The entire suit will cover the soldiers body, and the upper helmeted portion is removable. Sensors include: thermal, infrared, motion detector (effective out to 50m), enhanced vision (for night time viewing), and a rear camera view. Also built into the helmet is a HUD system similar to the regular soldier's, but enhanced slightly. The HUD is configured to track the laser dot from the BR-63's laser sight, and provide a reticle for the location. Also included is an ammunition counter that counts the number of shots from the weapon, and is reset during each reload by a neural linkup included in the back of the suit. The entire system is hard-wired against EMP to allow continued operation in an urban combat area if the city's EMP system is activated to stop an enemy force.

O-1 "Unity"

This is the first orbital platform design from TWP. This is essentially a gigantic orbital facility capable of producing just about any other platform or ship for less than it would cost to produce them on Earth. Capable of being seen from Earth with the naked eye during the night, these platforms are absolutely gigantic. Floating in free fall at high earth orbit (22,000+ miles) at a geosynchronous orbit above your nation, they require only infrequent adjustments to orbit to keep them in place. To prevent death by cosmic rays, new methods of radiation shielding have been developed, and the station itself has its own artificial gravity system to prevent negative effects of zero-grav. What this really looks like is a giant rib cage floating in space. The main crew area is a long stick-like structure that can house and supply 1,000 crew members for up to a month. There are multiple hardpoints for re-entry vehicles to attach to to dropoff crew and supplies. The station carries a full compliment of drones, EVA units, factories, smelters, and various other manufacturing facilities to meet and needs that you have for construction. While most products are only car or house sized (which can be manufactured in the ribs, or in the case of military craft, space superiority fighters up through corvettes, and most frigates), occasionally you will need to build something quite a bit larger than that(most large frigates on up). This would be constructed inside of the rib cage. From there, any large platform or capital ship that would not fit inside the normal manufactuing facilities can be built. The TWP currently has 3 of these.

O-2 "Frosty"

This is essentially the Consdensate storage system in space. It can be construced in a Unity-class platform and filled with enough supplies for a trip to Mars and back with a crew of 10 at full activity. These are made to be scattered throughout orbit and require very little maintanence because they are entirely self sufficient. The only updating they need is occasional orbit checking to keep them in place. These can attach to any hardpoint on a re-entry vehicle, and can be chained together to form storage rings of considerable length.

O-3 "Spatel"

This is a platform for people to live on. It can support up to 5,000 people for a month without resupply. The main purpose of this is to allow crew of various platforms time away from the platform and allows shifts. When combined with the Nader-class platform is can survive almost indefinetely. As possible births may occur on these platforms, they are equipped with full medical facilities and a nursery for babies.

O-4 "Nader"

This is simply an agriculture platform for growing.... plants. You can grow pretty much any plant here, and usually insects assuming that you run things correctly. These are very fragile platforms due to their nature, and are generally kept in very good condition. Combined with transport ships, you can cut down yearly costs on Unity platforms as food is supplied straight from here. May take up to 6 months before reasonable food production begins. They also supply their own oxygen for animal life and carbon dioxide for plant life as it is cycled naturally.

O-5 "Lightning"

This is essentially a very large solar powered energy generation plant. Power is delivered to other stations or the planet via transport ships that will replace the chargable batteries for use in other areas. Highly efficient, it is self-sustaining except for the occasional need to run station-keeping.

O-6 "Rolling Thunder"

This is a heavy missile platform for the launching of space based non-nuclear warheads. It can carry up to 10 missiles. The only human interaction necassary is to activate it when it's needed (since it sits dead in space so that your targets cannot detect it until it's too late) and punch in the target codes. Everything else it entirely automated. The average warhead carries a variety of munitions, ranging from simple explosives to cluster bombs and mines.

O-7 "Lance"

This is an ion beam platform. This can be moved to any point over the Earth when it's in orbit, and can be used numerous times before needing to re-supply the batteries. It has a maximum explosive force on impact of approximately a 150 kiloton nuclear missile. It his highly accurate however, and is often capable of putting precision beams on targets as small as a personal automobile.

Fi-1000 "Flaming Angel"

(All ratings are on a scale of Very Low, Low, Medium, High, Very High)

Class: Strike Craft

Purpose: Multi-Purpose Fighter

Status: Active

Maximum Velocity: 875 m/s

Acceleration: 975 m/s^2

Mass: 60 tons

Armament: 1 rotary 40mm Mass Driver

Maximum Effective Weapons Range: 4.5 km

Drive System: Plasma Torch

Manueverability Rating: High

Armor Rating: 2

This is the first ever strike craft made for the express purpose of killing other space craft. That, and ballistic missile interception are the only objectives of this experimental craft. Armed with a rotary 40mm Mass Driver, it is capable of destroying most anything in it's path. Although considered heavily armored compared to most stations, satellites, and space craft, they have been shown to withstand fire from their own kind for a few seconds before hull integrity is compromised, and larger, experimental mass drivers have been shown to completely annihilate one of these in a single shot.

Fi-1100 "Fly Swatter"

Class: Strike Craft

Purpose: Warhead Interceptor

Status: Active

Maximum Velocity: 1,000 m/s

Acceleration: 1,000 m/s^2

Mass: 40 tons

Armament: 1 rotary 20mm Mass Driver

Maximum Effective Weapon Range: 4 km

Drive System: Plasma Torch

Manueverability Rating: Very High

Armor Rating: 0

This craft, code-named "Fly Swatter" by it's designers, is aesthetically quite similar to it's base design, the XFi-1000 Orbital Fighter Craft. The primary differences are it's decresed armor, decreased weapon calibre, and a more efficient, faster engine. The purpose of this strike craft is the interception of ballistic warheads, in the event of an ICBM launch. The tracking computers have been upgraded to track the small warheads, and distinguish warheads from their decoys. Also included in the upgraded suite is a fire interception, so that the pilot knows how much to lead the targets to impact on the warheads. The mass driver itself, although surrounded by the ship, can be slightly adjusted by the computer so that the pilot does not have to allign his ship exactly along the path, which would be a nearly impossible feat for even the GenMod pilots. In the armor department, a full 6 metric tons (6.6 tons) of armor for maximum acceleration and speed, at the loss of armor reduction similar to the lightly armored stations. The plasma torch engine has been more thoroughly researched since its implementation in the XFi-1000, and has been made more efficient in its workings. The last major change is the weapon calibre. While the larger 40mm ammunition was necessary for penetrating and destroying ships with thicker armor, the warheads are very lightly armored targets, and the 20mm ammunition can be made to travel faster and have more carried than its larger counterpart.


Co-1000 "Gaea"

Class: Super-Heavy

Purpose: Massive Population Transport

Status: Currently awaiting activation

Maximum Velocity: 50 m/s

Acceleration: 10 m/s^2

Mass: 5,000,000 tons

Armament: None

Maximum Effective Weapons Range: N/A

Drive System: 4x Super-Heavy Industrial Fusion Drives/Hyper-Drive

Manueverability Rating: Very Low

Armor Rating: 7


This is the Co-1000 Gaea class Colony Ship. It's designed to carry an extremely large portion of the population to Mars on a one-way trip to colonize it. However, the craft itself is incredibly slow. Fortunately, the trip itself was made possible by the newly developed hyper-drive system. The actual physics behind it are far from totally understood, but we know it works, and thats all that really matters at this point. It's capable of carrying 250 million people maximum for over 2 years on its own.