Tidani Marines

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The Tidani Marines

The Tidani Marines are the infantry forces of the Republic. Under the command of Marine Command, a division of the Navy, the marines are responsible for 'ground' actions on land, under water, and in space. The Marines include many different classes and wield many different weapons to respond to a variety of threats.

Weapons

Armor

The pearlescent armor used by Tidani Marines contains a small energy shield that protects the wearer from attack. The battery for the shield, however, once drained leaves the marine unshielded and will take several minutes of uninterrupted charging to reactivate.

The armor is made of adaptive cells. When struck the individual cells end up bunching together at the impacted location effectivly strengthening the armor where it is needed.

The wearer can select the camouflage, color, and pattern which the suit can display at any time.

The helmet is capable of supplying oxygen to the soldier from a pack of bacteria that convert small amounts of energy into oxygen. It is also capable of filtering chemicals and biotoxins out of the air breathed by the soldier.

Under the armor Marines wear a body suit filled with genetically tailored thermo bacteria that convert small amounts of energy into heat. The suit will react to outside temperatures to keep the soldier at a comfortable body temperature even in the coldest climates. The suit is also lined with cooling veins if the soldier is in a particularly hot climate.

Armored Units

Cragnoc MBT

Cragnoc Main Battle Tank

Crew:

1 Pilot

1 Gunner

Propulsion:

4 Heavy Tred Tracks

Powerplant:

Nuclear Reactor - 10 year lifespan

Armor:

Tungsten Composite Armor

Main Gun:

100mm Cannon

Laser Range Finder

Secondary Weapons:

Anti-Personnel 10mm Machine Gun

Defenses:

Chaff Cannons

Sonar Dampning

Aquila Battle Engine

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Aquila Battle Engine
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Battle Engine

The Battle Engine is the Tidani solution to needing different armored vehicles for land and sea operations, and the need to switch when moving directly from one theatre to another. In the past this has ment that infantry forces can be left unprotected by Armor while their previous units are left behind and new one arrive. The Battle Engine will solve this problem. Named Aquila, the Battle Engine is a single piloted armored unit that can transfer between land, air, and sea. Though it can fly and moves around the battle field much faster in the air it is not really viable as an aerial fighter and thus is only considered a land and sea 'tank'.

On Land

On the land or on the sea floor the BEA utilizes its walker mode with four long and slender legs. Above infantry it can mow them down with its four plasma cannons, or if enemy infantry are beneath it, activate its landing thrusters and burn the enemy. It also has a rocket launcher above the cockpit that can fire a variety of munitions from anti-armor to anti-personnel.

In Sea and Air

While in the Sea and the Air the BEA takes the same form, walker legs retracted behind to act as rudders. In this mode it can fly through the air and sea to quickly move from location to location powered by two ion drives. In this mode the plasma cannons and rocket launcher are still available and in the water or above the water two torpedo tubes can be used. The BEA can enter water in walker mode if the sea floor is forgiving, but this is much slower than in flight mode.

Storm Rider Omnifighter

Storm Riders are the Marines' Air Superiority Fighter. They keep enemy bombers off the infantry's back while on the battle field.

see Main Article

Hurricane Omnibomber

Hurricanes are the Marines' Strike Fighters. They will take out enemy armor and defensive possitions as well as provide close air support for troops.

see Main Article

Magma Light Power Armor

Communication & Specialized Computer Systems

  • Quantum Communicator
  • Command & Control Computer - Links with other units in squad or division
  • Laser Targeting System

Control Systems

  • Low Boost Control - Reads muscle impulses and enhance movements slightly reducing pilot fatigue

Defensive Systems

  • Tritanium Alloy Armor - Light weight armor stronger than titanium with good heat and kinetic resistance
  • IR Baffling - Reduces the Infrared signature of the suit

Environmental & Survival Systems

  • Enhanced Heat Shielding - Heat and radiation shielding with very advance heat shielding.
  • Environmental Control
  • Emergency Escape System
  • Food Dispenser & Waste Disposal System
  • Air Filtration & Independant Air Supply + Extended Air Supply
  • Shock Suppressant Padding

General Systems

  • Fire Extinguisher
  • Searchlight
  • Plasma Torch

Power Systems

  • Nuclear Reactor - 10 year lifespan

Propulsion Systems

  • Electromagnetic Micro Turbine Pack with Thrust Vectoring Ducts - 275 mph base speed, 10 hour endurance

Sensory Systems

  • Anti-Dazzle Protection
  • Nightvision Optics
  • Vibration Sensor
  • Military Radar
  • Laser Detector
  • Radar Detector

Weapon Systems

  • 12.7 mm Ramjet Machine Cannon
  • Plasma Launcher
  • Automatic Grenade Launcher

Rokarum Heavy Power Armor

Communication & Specialized Computer Systems

  • Quantum Communicator
  • Command & Control Computer - Links with other units in squad or division
  • Tracking Computer

Control Systems

  • High Boost Control - Reads impulses from the brain making it feel like the suit is moving in anticipation of the operators intentions, and enhances movements reducing pilot fatigue

Defensive Systems

  • Collapsed-Core Molybdenum Alloy Armor - This alloy is created from crystalline Molybdenum being put under immense stress, causing the crystalline matrix to collapse in upon itself. This makes the alloy extremely strong, while the resulting alignment of Molybdenum atoms has the unique property of easily dispersing energy beam weaponry.
  • EMP Sponge

Environmental & Survival Systems

  • Heat & Radiation Shielding - Standard heat and radiation shielding
  • Environmental Control
  • Emergency Escape System
  • Food Dispenser & Waste Disposal System
  • Air Filtration & Independant Air Supply + Extended Air Supply
  • Shock Suppressant Padding
  • Reinforced Pilot's Compartment

General Systems

  • Searchlight

Power Systems

  • Nuclear Reactor - 10 year lifespan

Propulsion Systems

  • Electromagnetic Turbine Pack - 225 mph base speed, 8 hour endurance

Sensory Systems

  • Anti-Dazzle Protection
  • Nightvision Optics
  • Thermal Imaging Optics
  • Telescopic Optics
  • Vibration Sensor
  • Military Radar
  • Laser Detector
  • Radar Detector

Weapon Systems

  • 2x 12.7 mm Ramjet Machine Cannon
  • Mortar Pack
  • Rail Cannon
  • Heavy Warhammer