Difference between revisions of "Tidani Systems"

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(The Tidani System)
(The Tidani System)
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===Major Cities of Nar===
 
===Major Cities of Nar===
 
The capital of Nar is Cyl.
 
The capital of Nar is Cyl.
 +
 +
=The Vertigo System=
 +
The Vertigo System contains two inhabitable planets, Gravity and Atekkia.
 +
==Gravity==
 +
{{Image|http://images.filecloud.com/137331/rocky%20planet.jpg|below|Gravity|Gravity from orbit}}
 +
Gravity is the first planet in the Vertigo System. It is home to the Arderial, Kybar, Naroom, and Nar tribes. It's ecosystems include mountain ranges, and ice fields, and forests.
 +
 +
===Population===
 +
*.2 billion Tidani (Arderial, Kybarite, Naroomi, Naran)
 +
 +
===Defense===
 +
*200 Planetary Defense Cannons
 +
*Planetary Shields
 +
 +
===Government===
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*Local Tribal Governments of Arderial, Kybar, Naroom, and Nar.
 +
 +
===Military Presence===
 +
*2 million Tidani Garrison
 +
 +
===Ship Building===
 +
*Emec's Forge Shipyards
 +
 +
===Major Cities of Gravity===
 +
The capital of Gravity is Echo.
 +
 +
==Atekkia==
 +
{{Image|http://images.filecloud.com/137330/geometallic.jpg|below|Atekkia|Atekkia from orbit}}
 +
Atekkia is the second planet in the Vertigo System. It is home to the Underneath tribe. It's ecosystems include barren rocky landscapes, vast subterrainian tunnel and cave networks.
 +
 +
===Population===
 +
*.1 billion Tidani (Underneathers)
 +
 +
===Defense===
 +
*100 Planetary Defense Cannons
 +
*Planetary Shields
 +
 +
===Government===
 +
*Local Tribal Government of Underneath.
 +
 +
===Military Presence===
 +
*2 million Tidani Garrison
 +
 +
===Ship Building===
 +
 +
===Major Cities of Atekkia===
 +
The capital of Atekkia is Gremm.
 +
 +
=The Mirage System=
 +
The Mirage System has two inhabitable planets, Aubra and Harvest.
 +
 +
==Aubra==
 +
{{Image|http://images.filecloud.com/137326/desert%20planet.jpg|below|Aubra|Aubra from orbit}}
 +
Aubra is the first planet in the Mirage System. It is home to the d'Resh tribe. It's ecosystems include vast deserts, salt lakes, and fertile oases.
 +
 +
===Population===
 +
*.1 billion Tidani (d'Reshi)
 +
 +
===Defense===
 +
*100 Planetary Defense Cannons
 +
*Planetary Shields
 +
 +
===Government===
 +
*Local Tribal Government of d'Resh.
 +
 +
===Military Presence===
 +
*2 million Tidani Garrison
 +
 +
===Ship Building===
 +
 +
===Major Cities of Aubra===
 +
The capital of Aubra is Bottled City.
 +
 +
==Harvest==
 +
{{Image|http://images.filecloud.com/137333/forest%20planet.jpg|below|Harvest|Harvest from orbit}}
 +
Harvest is the second planet in the Mirage System. It is home to the Naroom, Weave, Paradwyn, and Orothe tribes. It's ecosystems include fertile grasslands, temperate forests, jungles, and oceans.
 +
 +
===Population===
 +
*.2 billion Tidani (Naroomi, Weavers, Paradan, and Orothean)
 +
 +
===Defense===
 +
*200 Planetary Defense Cannons
 +
*Planetary Shields
 +
 +
===Government===
 +
*Local Tribal Governments of Naroom, Weave, Paradwyn, and Orothe.
 +
 +
===Military Presence===
 +
*2 million Tidani Garrison
 +
 +
===Ship Building===
 +
 +
===Major Cities of Harvest===
 +
The capital of Harvest is Harmony.
  
 
=Types of Stations=
 
=Types of Stations=

Revision as of 01:35, 5 April 2006

Information about systems under Tidani control:

The Tidani System

The Tidani System contains three inhabitable planets. Bythan, Abwyn, and Nar.

Abwyn

<div" class="plainlinksneverexpand">hot%20rocky%20planet2.jpg
Abwyn from orbit
</div>

Abwyn is the second planet in the Tidani System. It is home to the Arderial, Kybar, Cald, d'Resh, and Underneath tribes. It's ecosystems include mountain ranges, volcanic fields, and deserts.

Population

  • .6 billion Tidani (Arderial, Kybarite, Calder, d'Reshi, and Underneather)

Defense

  • 200 Planetary Defense Cannons
  • Planetary Shields
  • 1 Angel-Class Orbital Planetary Defense Platforms (purchased from Flightopia)
    • Crew Compliment:
      • Crew: 1,600,000/1,600,000
      • Shipbuilders: 0/580,000
      • Soldiers: 10,000/1,100,000
      • SSF Pilots: 1,000,000/2,505,000
      • Total: 3,600,000/5,785,000

Government

  • Confederation of Tidan
    • Tidani Adept Service Headquarters
  • Tribal Governments of Arderial, Kybar, Cald, d'Resh, and Underneath.

Military Presence

  • 5 million Tidani Garrison
  • .01 million Tidani Garrison (on angel stations)

Ship Building

  • Orbital Shipyard

Major Cities of Abwyn

The capital of Abwyn is Yark Eyrie. Aragonar, Lifespring, and Ombor are also on Abwyn.

Bythan

<div" class="plainlinksneverexpand">jungle%20marsh%20water%20planet.jpg
Bythan from orbit
</div>

Bythan is the Capital Planet of Tidan. Bythan is the thrid planet in the Tidani System. It is home to the Naroom, Orothe, Paradwyn, Weave, and Bograth tribes. It's ecosystems include grasslands, jungles, marshes, temperate forests, and oceans.

Population

  • .7 billion Tidani (Naroomi, Orothean, Pardan, Weaver, and Bograthi)

Defense

  • 200 Planetary Defense Cannons
  • Planetary Shields
  • 1 Angel-Class Orbital Planetary Defense Platforms (purchased from Flightopia)
    • Crew Compliment:
      • Crew: 1,600,000/1,600,000
      • Shipbuilders: 0/580,000
      • Soldiers: 10,000/1,100,000
      • SSF Pilots: 1,000,000/2,505,000
      • Total: 3,600,000/5,785,000

Government

  • Confederation of Tidan
    • Universal Council
    • Navy Command
    • Naval Academy
    • Confederate Law Enfocement Agency Headquarters
  • Tribal Governments of Naroom, Orothe, Paradwyn, Weave, and Bograth.

Military Presence

  • 5 million Tidani Garrison
  • .01 million Tidani Garrison (on angel stations)

Ship Building

  • Orbital Shipyard

Major Cities of Bythan

The capital city of Tidan, Sacred Basin, is located on Bythan. The Capital of Bythan is Vash Naroom. Oscent Mar, Qui Yeteh, and Bograth are also on Bythan.

Nar

<div" class="plainlinksneverexpand">ice%20planet4.JPG
Nar from orbit
</div>

Nar is the fifth planet in the Tidani System. It is home to the Nar tribe. It's ecosystems include ice covered fields, mountain ranges, and oceans.

Population

  • .1 billion Tidani (Naran)

Defense

  • 100 Planetary Defense Cannons
  • Planetary Shields

Government

  • Tribal Government of Nar

Military Presence

  • 2 million Tidani Garrison

Ship Building

  • Orbital Shipyard

Major Cities of Nar

The capital of Nar is Cyl.

The Vertigo System

The Vertigo System contains two inhabitable planets, Gravity and Atekkia.

Gravity

<div" class="plainlinksneverexpand">rocky%20planet.jpg
Gravity from orbit
</div>

Gravity is the first planet in the Vertigo System. It is home to the Arderial, Kybar, Naroom, and Nar tribes. It's ecosystems include mountain ranges, and ice fields, and forests.

Population

  • .2 billion Tidani (Arderial, Kybarite, Naroomi, Naran)

Defense

  • 200 Planetary Defense Cannons
  • Planetary Shields

Government

  • Local Tribal Governments of Arderial, Kybar, Naroom, and Nar.

Military Presence

  • 2 million Tidani Garrison

Ship Building

  • Emec's Forge Shipyards

Major Cities of Gravity

The capital of Gravity is Echo.

Atekkia

<div" class="plainlinksneverexpand">geometallic.jpg
Atekkia from orbit
</div>

Atekkia is the second planet in the Vertigo System. It is home to the Underneath tribe. It's ecosystems include barren rocky landscapes, vast subterrainian tunnel and cave networks.

Population

  • .1 billion Tidani (Underneathers)

Defense

  • 100 Planetary Defense Cannons
  • Planetary Shields

Government

  • Local Tribal Government of Underneath.

Military Presence

  • 2 million Tidani Garrison

Ship Building

Major Cities of Atekkia

The capital of Atekkia is Gremm.

The Mirage System

The Mirage System has two inhabitable planets, Aubra and Harvest.

Aubra

<div" class="plainlinksneverexpand">desert%20planet.jpg
Aubra from orbit
</div>

Aubra is the first planet in the Mirage System. It is home to the d'Resh tribe. It's ecosystems include vast deserts, salt lakes, and fertile oases.

Population

  • .1 billion Tidani (d'Reshi)

Defense

  • 100 Planetary Defense Cannons
  • Planetary Shields

Government

  • Local Tribal Government of d'Resh.

Military Presence

  • 2 million Tidani Garrison

Ship Building

Major Cities of Aubra

The capital of Aubra is Bottled City.

Harvest

<div" class="plainlinksneverexpand">forest%20planet.jpg
Harvest from orbit
</div>

Harvest is the second planet in the Mirage System. It is home to the Naroom, Weave, Paradwyn, and Orothe tribes. It's ecosystems include fertile grasslands, temperate forests, jungles, and oceans.

Population

  • .2 billion Tidani (Naroomi, Weavers, Paradan, and Orothean)

Defense

  • 200 Planetary Defense Cannons
  • Planetary Shields

Government

  • Local Tribal Governments of Naroom, Weave, Paradwyn, and Orothe.

Military Presence

  • 2 million Tidani Garrison

Ship Building

Major Cities of Harvest

The capital of Harvest is Harmony.

Types of Stations

Military Stations

Angel Orbital Planetary Defense Platform

constructed by Flightopia

Hull Length: 25,000m

Hull Width: 16,500m

Hull Height: 8,900m

Sublight Power: 60,000 Plasma rockets.

FTL Drive: 3 wormhole generators can take ship to 1,025 light years a second.

Power Source: 5,000 Nilling d-sinks MARK II.

Range: Infinite.

Armament: 20,000 1-petajoule particle lances, 20,000 1-petajoule ion cannons, and 20,000 point-defense rail guns. All of the weapons are placed on the Top, bottom, fore, aft, starboard, and port sides of the hull for full firing arcs. Finally, 10,000 gimbaled turrets with 100 510-megaton nukes in each launcher. All launchers are placed in same configuration as the main weapons. Also in 2,000 launch tubes in the hull carry 2-gigaton nukes for massive ships or for ground-based defenses. All nukes use fusion warheads. (OCC: Thanks to CorpSac for the tips.)

Defensive Shields: The ship is protected by a 400-tier fusion high-energy shield system, also it has 542m thick titanium alloy armor around the ship.

Sensors: The ship has a sensors package along with hysradar that can scan and detect anything within 10,000 AUs of the craft. Also, these long-range scanners can have their input transmitted to every ship in the fleet, so each ship sees what everyone else see.

Control: Station A.I.

Shuttle Bays: 250 on each side of the hull with 250 Fighters and 50 Shuttles in each bay.

Total: 2,500,000 fighters & 50,000 shuttles.

Construction Bays: 120 on the top and bottom side of the hull in 12 rows of 10. Each bay can build 5 battlecruisers, or more smaller craft at one time. When not in use bays can double as ship hangers. Also, allies can dock ships and repair them at the shipyard.

Crew Compliment:

  • Crew: 1,600,000
  • Shipbuilders: 580,000
  • Soldiers: 1,100,000
  • SSF Pilots: 2,505,000
  • Total: 5,785,000

(NOTE: The crew not only operates the ship but also is made of farmers, builders, and other members of the infrastructure. Also, everyone onboard is considered colonists.)

Research and Command Station

AFORS

Shipyards

Orbital Shipyards

scaffold1.gif

The synchronous-orbit shipyards are capable of constructing all of the ship classes built by Tidan.

Voyager Deep Space Military Shipyard and Colony

constructed by Flightopia

Hull Length: 25,000m

Hull Width: 16,500m

Hull Height: 8,900m

Sublight Power: 60,000 Plasma rockets.

FTL Drive: 3 wormhole generators can take ship to 1,025 light years a second.

Power Source: 5,000 Nilling d-sinks MARK II.

Range: Infinite.

Armament: 40,000 1-petajoule particle lances, 40,000 1-petajoule ion cannons, 40,000 anti-ship railguns, and 40,000 point-defense rail guns. All of the weapons are placed on the Top, bottom, fore, aft, starboard, and port sides of the hull for full firing arcs. Finally, 20,000 gimbaled turrets with 100 510-megaton nukes in each launcher. All launchers are placed in same configuration as the main weapons. Also in 4,000 launch tubes in the hull carry 2-gigaton nukes for massive ships or for ground-based defenses. All nukes use fusion warheads. (OCC: Thanks to CorpSac for the tips.)

Defensive Shields: The ship is protected by a 400-tier fusion high-energy shield system, also it has 600m thick titanium alloy armor around the ship.

Sensors: The ship has a sensors package along with hysradar that can scan and detect anything within 10,000 AUs of the craft. Also, these long-range scanners can have their input transmitted to every ship in the fleet, so each ship sees what everyone else see.

Control: Station A.I.

Shuttle Bays: 500 on each side of the hull with 250 Fighters and 50 Shuttles in each bay. Total: 5,000,000 fighters & 100,000 shuttles.

Construction Bays: 240 on the top and bottom side of the hull in 24 rows of 10. Each bay can build 5 battlecruisers, or more smaller craft at one time. When not in use bays can double as ship hangers. Also, allies of Flightopia can dock ships and repair them at the shipyard.

Crew Compliment:

  • Crew: 1,600,000
  • Shipbuilders: 2,000,000
  • Soldiers: 4,100,000
  • SSF Pilots: 5,010,000
  • Total: 14,710,000