Weapons of Civitas Americae

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This is a large, though not entirely inclusive, listing of weapons used by Civitas Americae

Mk I Assault Battle Suit

Mk I Assault Battle Suit

Developed to aid Mithril commandos in assaults on fortified compounds, the Assault Battle Suit is a testament to the engineers of Neu Sachsen Combat Systems Inc. Having purchased the rights to the Hybrid Assistive Limb system, the engineers improved upon it, vastly increasing its strength, though this required a return to a backpack to carry batteries. Once again inspiration struck, and commercially available supercapacitors were used, giving the suit power for combat operations lasting up to six hours, with recharge via APC taking only a few minutes.

The actual armor of the suit is built out of aluminum oxinytride, molded into the proper shapes. In some areas this armor is as thick as three inches, giving the user the ability to take multiple hits from a .50 caliber machine gun and still remain combat effective. However, it is recommended that portions so hit be replaced before the next battle, if possible, as this will reduce the suit's armor effectiveness.

Needless to say, the armor makes aiming traditional weapons a bit hard. To counter this, the suit contains a heads up display and is Bluetooth enabled. Modified versions of traditional Civitas Americae weapons incorporate this Bluetooth technology to deliver their aim point information to the suit, which then shows where the weapon is aimed with a crosshair on the HUD. Currently these weapons include the AK-103, the Javelin missile launcher, the M2 heavy machine gun, and the Mark 19 automatic grenade launcher (which can be used in a semi-automatic mode with the battle suit modifications). With the last two weapons, a battle rifle trigger has been added, so that the weapons may be carried and fired in a fashion similar to that of a conventional assault rifle.

While the Assault Battle Suit is capable of hefting these weapons, and an additional 75kg of ammo or other equipment, it does not substantially add to the users running or jumping abilities, in large part because of the weight of the armor.

In case of a chemical attack, the suit is equipped with a Type 73 gas mask. In addition, the suit is equipped with a cooling system to prevent the users from becoming overheated.

Price per suit: $3 million. Average cost of replacement armor sections: $150,000. The Assault Battle Suit is available for export to approved countries.

Die Teufelbombe

Idle hands are the Devil's tools, and bored weapons designers are the proof of it. With the MOAB capable of being dropped from the Tu-160, the engineers at Westanhalt Explosives decided to come up with a superbomb worthy of the name. After realizing that a true superbomb would be undeliverable even by the massive An-225s which make up Civitas Americae’s transport fleet, the engineers decided to go all the way: They would make a bomb that maxed out the Sea Dragon Heavy Launch System. The resulting monstrosity was labeled The Devil Bomb, die Teufelbombe.

Weighing in at over 600 tons, die Teufelbombe contains 264 tons of Tritonal. The resulting explosion is the equivalent of 311.52 tons of TNT. Upon atmospheric reentry, a series of parachutes is used to slow down the bomb (feature not available on bunker buster variant). Using lattice control surfaces and GPS guidance, die Teufelbombe has a CEP of 30 meters. A radar altimeter is used for detonating the bomb.

Three variants are available. The second turns the bomb into the world’s largest, and most expensive, hand grenade, as the metal casing is specially designed to fragment. The first is the unmodified bomb, generally used for large-scale demolition or superdreadnought busting. The third eliminates the parachutes and adds a three-ton tungsten cap, creating the ultimate bunker buster. While the CEP does grow larger, to 200 meters, this variant is capable of penetrating up to a mile of reinforced concrete.

Price: $3 billion, including launch delivery system. Production rights: $3 trillion

Ground Weapons

AK-103

M240 Machine Gun

M2 Heavy Machine Gun

Javelin Anti-Tank Guided Missile

Stinger Surface-to-Air Missile

M1911A1 sidearm

M75 Templar Railway Gun

When Civitas Americae began its Westamerika colony, it suddenly had land borders for the first time. In order to provide long-range artillery fire, and cross-channel fire in case an invasion was made of The Silver Sky’s nearby island, very long-range artillery was needed. The M75 Templar railway gun answered this need. Sporting a 280mm L/75 ETC cannon with EM rifling, this huge artillery piece has a range of 200 miles. In order for maximum mobility to be attained, it is built into a railway car, and travels on five-foot gauge rail. Weighing 215 tons and measuring 136 feet long, the sight of one of these is something never to be forgotten.

The M75 fires a 563-pound shell at a rate of one shell every 45 seconds. Shell variants include high explosive, cluster, anti-personnel mine deployment, and naval mine deployment (limited to bottom distance mines due to weight). Computers aboard the M75 allow it to conduct time on target barrages, either by itself, or in unison with other guns.

M75.jpg

Price: $45 million a unit.

Mark 5 Naval Mine Deployment Shell

Designed to rapidly frustrate the ability of an opposing nation to use beaches for invasions, the Mark 5 is a 440 pound mine (400 pounds TNT) bottom distance mine which is fired out of the M75 Templar railway gun. Near the end of its flight, the fired shell breaks apart and a parachute slows the mine so that it does not break apart upon splash-down. Using a pressure sensor as well as an optical shadow sensor, the Mark 5 can remain active up to 10 years before power failure causes it to automatically detonate. For ease of retrieval, two sonar broadcast codes unique to each nation [OOC: So you can't detonate another nation's mines] will cause it to self-destruct or, alternatively, switch to safe mode and active a homing beacon. Price: $100,000

Mark 6 Anti-personnel Mine Deployment Shell

Designed for the rapid deployment of anti-personnel minefields, the Mark 6 carries up to 108 M3 AP landmines. Price: $20,000

M3 AP mine

A blast-type mine, the M3 is made out of plastic. Circular in shape, it measures 2.5 inches in diameter, 1.5 inches high, and weighs 3.5 pounds with an ounce of tetryl used as the explosive. A radio code unique to each nation [OOC: So you can't detonate another nation's mines] will cause it to self-destruct. Price: $20

M76 Paladin railway gun

drys1.jpg

The M76 Paladin was built to give a strategic artillery ability to the Civitas Americae military. While the M75 provided a powerful punch against enemy soldiers, and excelled at delivering mines, it lacked in its capability to destroy certain targets. This is where the M76 comes in. The 14-inch gun is used to destroy enemy railways, runways, reinforced bunkers, barracks, storage depots, and so on. Used properly in a first strike, it can prevent an enemy from presenting any meaningful resistance within its field of fire. Unlike the M75, it does not fire mine-filled shells. Rather, it fires only high explosive and armor piercing shells.

Like all Civitas Americae railway guns, it is built to the five foot gauge used in Civitas Americae, but can easily be modified to fit a variety of other gauges.

Specifications:

  • Gun: 356mm L/75 ETC with EM rifling
  • Range: 220 miles
  • Car weight: 230 tons
  • Shell weight: 1,458 pounds
  • Car length: 160 feet
  • Rate of fire: 1 shell every 90 seconds

Lynx Hochunterstützungpanzer (heavy support tank)

The Lynx Hochunterstützungpanzer was developed for the Civitas Americae Marine Corps to replace the Merkava 4 then in service. Unlike the Merkava 4, however, the Lynx was not designed to act as a main battle tank, but rather to give heavy assistance to Marine Corps assaults, with enemy tank formations destroyed by bomber or helicopter attacks.

The basic rule of thumb when fighting this tank is “If we can see it, we can kill it.” The 152mm hypervelocity howitzer is capable of accurately engaging targets up to 6,000 meters distant, half a kilometer further than then the horizon in flat terrain. A typical combat load consists of a mix of hypervelocity penetrators in case of tank engagement, HE shells, and two or three canister rounds. Facing canister can be a terrifying experience for infantry, especially as the canister rounds carried by the Lynx carry 1,500 tungsten pellets. When specially authorized, a one-kiloton yield nuclear shell can also be carried.

The Mark 4 vehicle mounted flamethrower has returned. There are two unofficial theories as to why the Lynx is equipped with it. The first is that wargaming found the “Der Drache” variant of the Merkava to be extremely effective, and the Marine Corps decided to standardize it. The second is that tankers enjoyed watching “crunchies” piss themselves when the flamethrower fired so much that they insisted that all new tanks have one. The real reason is probably a mixture of both. Of course, given that this requires having a container full of modified napalm in the Lynx, special measures were taken to keep the crew safe. The container is situated ahead of the crew in the front of the tank, just behind the main engine. As the napalm is used up, the container is filled with Halon 1301. In the event that the container is pierced, the napalm is immediately dumped beneath the tank along with all remaining Halon. Like the top mounted machine gun, the Mark 4 is fired by remote control, rather than requiring a crew member to be exposed to enemy fire.

The electronics system in the Lynx includes a laser range finder and designator, FLIR, GPS, and LandNet. The laser range finder, in addition to finding the range of an enemy target, can also designate the target for an airstrike or give the coordinates for an artillery barrage. LandNet is the Marine Corps’ tactical implementation of the Global Information Grid, similar to the Navy’s FORCEnet. If need be, or the crew feels sufficiently perverse, the electronics systems are more than capable of targeting and shooting down an enemy helicopter with the main gun. Also, if fed the targeting information from infantry, UAVs, or other sources, the main gun can be used as an artillery piece and lob a shell over the horizon and on top of the opposing tank, conveniently on top of the weakest point of armor.

The armor on the Lynx is rather thin on the sides and rear compared to main battle tanks. As one general was rumored to say, “An MBT hit is going to kill them anyhow, why bother pretending that it won’t with extra armor?” Since the Lynx isn’t supposed to engage enemy tanks on the battlefield as a routine matter, it is somewhat of a moot point. 4 6-tube smoke grenade launchers and the anti-rocket TROPHY active protection system grant additional protection. Variants:

Lynx-A: Command vehicle distributed at the platoon level and higher. Has additional communications equipment and is equipped with Shortstop.

Lynx-B: Engineer version.


Specifications:

  • Crew: 4. Gunner, loader, commander, driver
  • Length: 8 meters
  • Length with gun forward: 11.2m
  • Width: 3.52m
  • Height to turret roof: 2.4m
  • Weight: 55 tons
  • Main gun: 152mm hypervelocity howitzer
    • Ammunition on board: 40
    • 'Ready to fire rounds: 10
  • Secondary armament: Mark 4 vehicle mounted flamethrower
    • Ammo: 60 seconds
  • Tertiary armament: Coaxial 12.7mm machine gun, top mounted 12.7mm machine gun
    • Ammo: 2,500 rounds
  • Armor: British Chobham, 250mm around the tank.
    • Additional protection provided by TROPHY active protection system
  • V-12 diesel engine: 1,500 hp
  • Maximum speed: 75 kmh
  • Cross country speed: 65 kmh
  • Range: 400km
  • Cost: $10 million

Schwere Panzerspähwagen SdKfz 312 Puma II

Specifications:

  • Crew: 4, plus 12 passengers
  • Length: 8.3 meters
  • Width: 2.95m
  • Height: 2.8m
  • Weight: 30 tons
  • Main gun: One remotely controlled turret with two 30mm Bushmaster II
    • Ammunition on board: 600 per gun
  • Secondary armament: Two LOSAT missile launchers on side of turret
    • Ammo: 2 rounds
  • Armor: MEXAS, 400mm RHAe vs CE
    • Additional protection provided by TROPHY active protection system
  • V-12 diesel engine: 500 hp
  • Maximum speed: 90 km/h
  • Cross country speed: 50 km/h
  • Amphibious speed: 10 km/h
  • Range: 300km
  • Cost: $1.4 million

Air Weapons

Kh-55

Kh-555

Air DEfense Electronics Recon (ADEER)

The ADEER warhead isn't really a warhead. Rather, it turns the missile into a large electronic spy. Fired either by itself, or hidden among the other missiles in an airstrike, the ADEER passively intercepts the radars of enemy air defenses. Then, via radio or satellite uplink, this information is transmitted to CAAF HQ or a monitoring Tu-160PP. Once its flight profile has been completed, it self-destructs.

AAS-1 Alaric

The Anti-AirShip missile was developed during the Kraven War as a countermeasure to Axis Nova's air fleet. Initially, the flying ships produced a good deal of consternation among CAAF staff. After all, air-to-air missiles would be useless against the rather thick armor of these airships unless the missiles were tipped with nuclear warheads. The problem was solved when a young lieutenant piped up and asked why they couldn't just use an anti-ship missile. Though the war ended before this concept could be tested, CAAF was determined not to allow this inventory lack to continue. A requirement was drafted for a missile that would fit in the same launcher for the Kh-555 rotary launcher used by the Tu-160, travel at supersonic speed, and be able to deliver an anti-ship warhead to an airborne target.

The winner of the contest was the Von Braun Missile Company. Their Alaric missile was a development of the R-37 used by Russia. Utilizing technology developed during the HiBEX program, the Alaric showed itself capable of traveling 200 miles at Mach 4 with a 750kg warhead.

The AAS-1 can be equipped with three different warheads. The first is a simple high explosive warhead. The second is a shaped charge. The third fires a very large Explosive Formed Penetrator. The depleted uranium penetrating rod smashes through the ship at hypersonic velocities, mangling and destroying everything within its path. The force of its passage is capable of killing all crew in all stricken and nearby unsecured compartments.

While developed for use against airships, the Alaric is quite capable of being used against regular ships as well, and is used by the CAAF for this purpose.

Singer jamming pack

Similar to the ADEER system, the Singer is actually the exact opposite. Rather than mapping enemy air defense radars, the Singer jams them. With a weight of 400kg, it fits in all main CAAF air-to-surface missiles, including the Kh-55, Kh-555, & AAS-1. Once its flight profile has been completed, it self-destructs.

Trapshoot Anti-Radiation Missile carrier

To all appearances the TARM is just another of the Kh-555 cruise missiles preferred by the bomber forces of CAAF. However, instead of carrying a 500kg warhead, it actually houses four SHARK missiles.

Small High-speed Anti-Radiation Killer (SHARK)

These small missiles are carried aboard the TARM, though they can also be attached to the F-21 and Mi-28N of the Navy and Marine Corps. Armed with an Explosive Formed Penetrator, the SHARK has a range of 20 miles.

Long-range Anti-Radiation Missile (Long-ARM)

The Long-ARM is a high subsonic anti-radiation missile with a range of 300 miles. It carries a 150lb warhead.

Ballistic Anti-Ship Missile BSAM

These large missiles were developed to give the Tu-160 a stand-off capacity against enemy fleets. Weighing 18,000 pounds, only two of these missiles may be carried in each bomb bay. Upon release, the missile climbs up to an altitude of 200,000 feet. At this height, the booster seperates, and an active radar locks on to the target. Alternatively, GPS guidance may be used.

After lock has been made and the booster has dropped off, the second stage booster ignites and the missile is accelerated downwards at Mach 8. This speed, and the DU penetrating cap enable the missile to punch through even the toughest armor and deliver a 2,000 pound warhead to the inside of the ship.

Range: 1,000 miles.

Ballistic Land Attack Missile BLAM

The ultimate in nonsuperbomb bunker busters, the BLAM is an adaption of the BASM. Uses intertial guidance with GPS correction.

Naval Weapons

BASM-S and BLAM-S

These are naval variants of the BASM and BLAM. They use a lengthened first stage and weigh an additional two thousand pounds.

Mark 7

The Mark 7 Deep Water Naval Mine in many ways resembles a suicidal submarine. Packed with over four thousand pounds of HBX-3 high explosive, this mine will dive, much like a submarine, and then wait at a pre-determined depth for an enemy ship to come by. This depth is usually that which will result in a resonance effect upon a superdreadnought which is unlucky enough to trigger the mine's pressure sensors. Several ultracapacitors and a set of small props enable the mine to keep place for up to one year. At the end of this period it will surface and broadcast a "Pick me up call" to the Civitas Americae Navy. A specific sonar signal may be sent by CAN units to cause it to self-destruct or prematurely surface and deactivate for clearing of a minefield. This is laid only by ship.

Mark 8

The Mark 8 Port Security Naval Mine is very effective at making enemy ports secure for Civitas Americae ships, and not for enemy ships. Layable by air, cruise missile, or submersible, this small pressure and magnetic fuzed mine is moored to the bottom of the port and is effective in depths up to 200 meters. Though its 500 pound explosive won't do much damage to an SDN, it'll cripple or sink an escorting vessel. The Mark 8B is launched as a 21-inch torpedo, allowing to propel itself to the enemy port, reducing the risk to the submarine deploying it.

Mark 9 Anti-Submarine Mine

Deployable by air, ship, or submersible, the Mark 9 is a deep sea anti-submarine mine. Upon deployment, it simply waits at the end of its moor until a hostile submarine is detected. Upon detecting the sonar signature of an enemy submarine, it launches a Mark 48 ADCAP torpedo. It is operational in waters up to 3,000 feet deep.

Mark 10 Anti-Submarine Mine

Deployable by air, ship, or submerisible, the Mark 10 is a coastal variant of the Mark 9. It operates in waters no deeper than 1,000 feet. Typically, an outer layer of Mark 10s will be sown around an enemy port before a series of Mark 8 mines is sent into the port.

Mark 56 Anti-Torpedo Torpedo

  • Caliber: 304.8mm
  • Weight: 250 kg
  • Length: 2600 mm
  • Minimum speed: 25 knots
  • Maximum speed: 70 knots
  • Range: 5-12 kilometers depending on speed used.
  • Warhead: 20 kilograms

When the Rolling Airframe Missile defense system was added to Civitas Americae’s ships, the inevitable question of “Why can’t we produce an equivalent for torpedoes?” was asked. The Mark 56 was Neu Sachsen Combat Systems Inc.’s answer, and adopted by the Civitas America Navy. It is now a standard feature on all new ships.

Ballistic Missile Defense Weapons

Spartan II missile

Until recently, the first line of defense for Civitas Americae against nuclear attack, the Spartan II has a ceiling of 400 miles. Rather than try and attempt a kinetic kill, the Spartan II carries a 5-megaton nuclear warhead to disable enemy warheads. Cost: $15 million

Sprint III

The next layer of defense after the Spartan II, the Sprint III has a ceiling of 40 miles and a top speed of Mach 12. Its phenomenal ability to accelerate at 150Gs allows it to quickly reach this speed. It is armed with a 2kt enhanced radiation weapon, also known as a neutron bomb. Cost: $11 million

High Boost Interceptor Missile (HiBIM)

The last line of defense for Civitas Americae, the HiBIM has a ceiling of only 120,000 feet, but accelerates at over 400Gs. It was designed to intercept enemy warheads at under 20,000 feet if need be. A 1kt enhanced radiation weapon is used to disable enemy warheads. Cost: $25 million