Difference between revisions of "Khadrim"

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==The Beginning==
 
==The Beginning==
  
Khadrim was forged by four dragonic gods that desired a place to bestow upon creatures made in their image. The nation was vast and the terrain varied, yet the dragons settled in the north, making the various mountain peaks and caves their homes rather than moving further south and roaming the open plains or exploring the dense forests. With the dragons almost exclusively settled in the north, the rest of the land was left uninhabited.
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'''Khadrim''' was forged by four dragonic gods that desired a place to bestow upon creatures made in their image. The nation was vast and the terrain varied, yet the dragons settled in the north, making the various mountain peaks and caves their homes rather than moving further south and roaming the open plains or exploring the dense forests. With the dragons almost exclusively settled in the north, the rest of the land was left uninhabited.
  
 
After some time, several other gods came across the land that was Khadrim and were allowed to take charge over certain regions by the dragonic gods. Thus three more races were born into Khadrim, humans, elves and dwarves. Centuries passed and for the most the four races kept to themselves. The dragons were very reclusive, as were their gods yet the humans and dwarves soon discovered there were few differences between the races and became friendly over time, the people and the gods got along well and whilst nothing was ever official, they were assumed to be allies.
 
After some time, several other gods came across the land that was Khadrim and were allowed to take charge over certain regions by the dragonic gods. Thus three more races were born into Khadrim, humans, elves and dwarves. Centuries passed and for the most the four races kept to themselves. The dragons were very reclusive, as were their gods yet the humans and dwarves soon discovered there were few differences between the races and became friendly over time, the people and the gods got along well and whilst nothing was ever official, they were assumed to be allies.
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After such a horrific war, Khadrim was draped in peace once again for ages, everyone besides the humans and dwarves keeping to themselves.
 
After such a horrific war, Khadrim was draped in peace once again for ages, everyone besides the humans and dwarves keeping to themselves.
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==Departure of the Gods==
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====Human/Dwarven====
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With the elven enemies out of sight and out of mind, humans and dwarves continued to flourish, their populations growing and spreading throughout their respective regions. Over the centuries great minds unlocked many secrets in the fields of technological innovation and the arcane arts, giving the humans and dwarves a heightened sense of self importance. This continued for quite some time, the people becoming more independent and capable of managing the world around them without the guidance of their creators.
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Eventually this independence reached a point when even the everyday peasants had little or no faith in the gods, the temples always empty and little respect was given to those of a religious conviction. Despite some mediocre attempts to regain the faith of their people, the gods had little success and essentially gave up. Saddened by the lack of attention and gratitude given to them by their very sons and daughters, the human and dwarven gods abandoned Khadrim and left the people to their own devices and have yet to return.
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====Dragonic====

Revision as of 02:39, 20 May 2007

Khadrim
KhadrimFlag.jpg
Flag of Khadrim
Motto: Power does not grant wisdom
[1]
Region Fatal Terrain
Capital Knossoss (Human), Ellandale (Elven), Frosthaven (Dwarven), Dragonic Peaks
Official Language(s) High Khadri, Elven, Dwarven, Dragonic
Government
Population <8.194 billion
Currency Gem 
NS Sunset XML

The Beginning

Khadrim was forged by four dragonic gods that desired a place to bestow upon creatures made in their image. The nation was vast and the terrain varied, yet the dragons settled in the north, making the various mountain peaks and caves their homes rather than moving further south and roaming the open plains or exploring the dense forests. With the dragons almost exclusively settled in the north, the rest of the land was left uninhabited.

After some time, several other gods came across the land that was Khadrim and were allowed to take charge over certain regions by the dragonic gods. Thus three more races were born into Khadrim, humans, elves and dwarves. Centuries passed and for the most the four races kept to themselves. The dragons were very reclusive, as were their gods yet the humans and dwarves soon discovered there were few differences between the races and became friendly over time, the people and the gods got along well and whilst nothing was ever official, they were assumed to be allies.

To this day no one knows what caused such a conflict but a great war erupted between the humans/dwarves and elves. Many speculate this war was motivated by the gods as they too were involved in the conflict. Eventually the elves were overwhelmed by the combined might of the humans and dwarves. The elven people retreated further back into their forests and erected spells that would prevent those unwelcome from entering their land. Unfortunately for the elven gods, they were unable to withstand the force of human and dwarven gods, eventually being killed by their enemies. Being immortal beings, the elven gods did not truly die but simply dissipated into the very land, thus explaining the deep elven connection with the land.

After such a horrific war, Khadrim was draped in peace once again for ages, everyone besides the humans and dwarves keeping to themselves.

Departure of the Gods

Human/Dwarven

With the elven enemies out of sight and out of mind, humans and dwarves continued to flourish, their populations growing and spreading throughout their respective regions. Over the centuries great minds unlocked many secrets in the fields of technological innovation and the arcane arts, giving the humans and dwarves a heightened sense of self importance. This continued for quite some time, the people becoming more independent and capable of managing the world around them without the guidance of their creators.

Eventually this independence reached a point when even the everyday peasants had little or no faith in the gods, the temples always empty and little respect was given to those of a religious conviction. Despite some mediocre attempts to regain the faith of their people, the gods had little success and essentially gave up. Saddened by the lack of attention and gratitude given to them by their very sons and daughters, the human and dwarven gods abandoned Khadrim and left the people to their own devices and have yet to return.

Dragonic