Difference between revisions of "Crime"
From NSwiki, the NationStates encyclopedia.
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*"probably because of the country's utter lack of prisons" | *"probably because of the country's utter lack of prisons" | ||
− | The exact game mechanics behind crime have not been well-discussed in the NationStates forums. It appears that increasing police | + | The exact game mechanics behind crime have not been well-discussed in the NationStates forums. It appears that increasing police and education funding as well as welfare decreases crime, while certain economic freedoms increase it. |
[[Category:Gameplaying]] | [[Category:Gameplaying]] | ||
[[Category:Game]] | [[Category:Game]] |
Latest revision as of 15:23, 29 April 2007
Crime is a derived attribute the game calculates for each nation.
The game always assigns one of the following ratings (listed here from lightest to heaviest crime):
- Totally Unknown
- Well Under Control
- Relatively Low
- Moderate
- A Problem
- A Serious Problem
- A Major Problem
- Pervasive
- Crippling
The game may also modify this rating with other statements, such as:
- "especially youth related"
- "thanks to the all-pervasive police force"
- "probably because of the country's utter lack of prisons"
The exact game mechanics behind crime have not been well-discussed in the NationStates forums. It appears that increasing police and education funding as well as welfare decreases crime, while certain economic freedoms increase it.