Difference between revisions of "DemonLordEnigma"

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{{Infobox_Nation |
 
{{Infobox_Nation |
 
flag=http://www.nationstates.net/images/flags/iceland--77.jpg |
 
flag=http://www.nationstates.net/images/flags/iceland--77.jpg |
region=[[Terran and Terrator]] |
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region=[[Lazarus]] |
 
motto=Meh |
 
motto=Meh |
 
map=''No Map Available Yet'' |
 
map=''No Map Available Yet'' |
language=[[Sarkarasetan]] |
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language=[[D'ni]], [[English]], [[Spanish]] |
 
capital=Enigma's Palace |
 
capital=Enigma's Palace |
population=356 million |
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population=over 1 billion |
 
currency=Fingerbone |
 
currency=Fingerbone |
leader=Enigma
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leader=Sehten
 
}}
 
}}
  
 
== At A Glance ==
 
== At A Glance ==
  
DLE, the common way of refering to DemonLordEnigma, is a small interplanetary empire existing in the Dead Zone, a region of space name for the fact no ability besides memory can map the region. The nation is known for its unusual people, detailed below, and the its enjoyed isolation, a fact backed up by the billions spent on orbital defenses and the Empire's immigration policies. Outsiders can buy metals and minerals for surprisingly cheap prices, as the nation has large mining operations on multiple lifeless worlds.
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DemonLordEnigma is a vast, transworld nation that claims more worlds under its care than most empires would dare. The nation itself is based in the ancient city of D'ni, built by a people of the same name who spoke a language of the same name, and uses the Linking Books, which lies miles deep below the Earth's surface, under the continent of North America. The rest of the nation lies on various worlds, which can be anywhere from within the local neighborhood of solar systems or could be as far away as the opposite side of the universe, due in part to how DLE travels to these worlds.
  
== Government ==
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The people are kind, generous, and generally distrustful of outsiders. The people prefer nonviolence, a policy reflected in their small and scattered military, while at the same time taking pride in their works. All in DLE are followers of Yisha, the Grower, and use her teachings as a guide to living their lives, having a reverence for her that in some cases approaches open worship. As such, most portions of DLE have eschewed the monetary system, prefering instead to rely on a barter system and trusting their government to see materials go where they are needed.
 
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The government of DLE is Enigma, Dictator and public icon. What Enigma says goes, and the people, except for some rebels in the territory of Merlyns, are happy with that. A few attempts at holding elections have resulted in the populous telling Enigma to continue holding power.
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It should be noted that, when it comes to politics, Enigma is what many describe as liberal. He is striving hard to shape the Sarkarasetans from the tribe-like people they were into a powerful empire spanning a large portion of the Milky Way Galaxy. The Sarkarasetans, having similar goals as a whole, are willing to follow him all the way.
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== Society ==
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DLE's society is perhaps the hardest to nail down. The following is perhaps the best, if somewhat limited, way of giving an idea of what people are dealing with in DLE.
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Marriage- Marriage is, as a cultural practice, mostly just for legal benefits. It is unregulated by the government beyond stating it must be with a sentient being. However, the Sarkarasetans have a genetic stigma against incest and a social stigma against interbreeding with species they consider genetically inferior, such as humans.
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Karsonat Pendel- "Celebration of Freedom's Reign." A cultural burning of crosses in large numbers that has no meaning at this time, its meaning having been lost down the centuries. However, it is not a practice of hatred or discrimination, as the practice takes place in open fields set aside for it. The cross is built using your typical T shape, only with a half-circle covering the top-three prongs (or whatever they are called). Then it is covered in a flamable liquid, gasoline was popular while it was still available, and set on fire. It should be noted the crosses strangely resemble a few derelict ships we have come across, but a correlation has yet to be made.
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Education- Education is a practice done in the home. All attempts at a state-back education system have, with the exception of military training, failed.
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Backwards Engineering- Perhaps the most unusual thing is how easily Sarkarasetans can backwards engineer, a suggestion that perhaps their earlier technological advancements before their slide backwards for several millenia may have a relation to their genetics. As a people they tend to advance, on their own, at a rather surprising rate. Put together and given a goal and the imagination is the limit.
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Technology- Technology is everywhere in DLE. Primary communications are through a system similar to the internet, several stores and libraries are entirely electronic, and even some of DLE's citizens only exist in computers (AIs). With recent advances in cybertechnology and nanotechnology, people are even getting entire body parts replaced with cybernetic versions or getting surgeries from pills. In addition, DLE is quite advanced in biotechnology, allowing it to engineer viruses to capacities not matched by most Earth nations and genetically engineer species normally off limits with extreme accuracy, not to mention the advanced cloning facilities, though it prefers not to use those on sentient beings.
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One other area DLE excels at, due to its AIs, is automation. All government factories are completely automated, with AIs overseeing them to make sure they function properly. Most of these factories produce DLE space ships, armor, and weapons. However, many of those ships have shown themselves capable of operating far beyond their designated design limits in action, including a few that have shown capacity to turn and dodge faster than the crew can think.
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Religion- Religion is viewed with a apathetic eye, which is one of the main reasons it declined from power early in Sarkarasetan history and has never been able to rise since then. It's pretty much a case of worship how you will as long as you don't cause trouble.
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Social Interactions- Compared to many peoples, Sarkarasetans are quite informal as a whole. The only way one can actually tell who the leader is in many cases is to wait for an order to be given. This level of interactivity results from centuries of having to survive in small groups and is the reason all military efforts involve small numbers.
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Prejudice- There is a strange lack of internal prejudice against other members of the same species. However, genetics often play a role in prejudice against other species, though such prejudice has dropped away from being a dominant trait to being a mild one. Sarkarasetans do get along well with humans, but they still view humans as genetically and societally inferior. However, they do not let this show, mainly because they recognize humans as a sentient species in spite of any reservations they may have about the truth of human sentience. A human inside the DLE Empire will notice a certain coolness towards them, but mostly this is because they are strangers (other than height, there are no obvious differences between Sarkarasetans and humans at a glance). The same xenophobia typically applies to other species as well.
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Enigma- Enigma is a cultural influence of his own. Being the first working Sarkarasetan device activated, despite them not knowing it at the time, he has acted to unify the entire species and try to regain what they once had. The recent discovery of him being an android has only helped him in this. Enigma acts as a leader, a symbol of the past, and a goal all at once. In a way, he is a greater icon of what they hope to achieve than anything else the Sarkarasetans have come across.
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Cultural Connections to Past- Other than the Karsonat Pendel, the language, Enigma, and a few ruins, the Sarkarasetans have no connections to their past. The current cultures are most self-constructed with the last few decades and rely heavily on the few connections they have as a form of unity. Without these connections and a want to regain the culture they have lost, the Sarkarasetans would separate into small groups and probably end up being wiped out by the first invader to come along. Perhaps one day they shall regain the empire they once ruled.
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Humor- As a people, the Sarkarasetans have a humor that shows up in every aspect of their life. From the silly titles of their leader to banter of the military soldiers when relaxing, there seems to be a lack of general formality.
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Unspoken Social Rules:
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1) When things get serious or people get angry, the humor stops.
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2) No groping without permission. This has resulted in a few deaths.
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3) Despite the Dictator's wishes, vigillanties (sp?) are an approved way of dealing with criminals.
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4) Assume people are always armed and show respect. Mostly, they are always armed.
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5) Be courteous to outsiders, but not friendly until you have sized them up enough to determine if you wish to interact with them.
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6) Respect the Dictator.*
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7) The only difference between the sexes is in biology. Otherwise, there is no reason a person cannot do something because of their gender. There is only one exception to this.
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8) The Minister of Defense is to always be female.*
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9) When cussing, Sarkarasetan is preferred no matter the language.
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10) A person's sexuality is unimportant, as long as they are not going against a stigma. (stigmas listed above)
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* No legal reason behind the asteriked items. Enigma doesn't care if they respect him and doesn't use secret police. These have no known reason for evolving as such.
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Age of Adulthood: 16. This is the age a person is usually done with their education, the age they can legally enter the military, and the age they can give consent. This is a legal practice more than a cultural practice.
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Handicapped- When it comes to the physically or mentally handicapped, the people as a whole generally tend to let them do what they can on their own and help them with the rest. As a result of this and another trait, DLE has developped cybernetics for medical uses. Military uses are considered out of the question for the time being.
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Independence- As a people, Sarkarasetans are very independant. They only trade for what they need but cannot produce, develop, or steal from derelicts themselves. They prefer to develop their own tech or take that from derelicts and backwards engineer it. Anything they buy they have a habit of backwards-engineering to make sure they can maintain. On occasion, they have found ways around the normal safeguards against it, but mostly prefer not to hassle with such when it is easier to develop it on their own.
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Magic- When it comes to magic, all they have done is integrate it into their daily lives and begun to investigate it. It is expected they will take decades to fully understand magic, but as a people they are patient. In the meantime, what comforts magic provides are exploited just as technology is.
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DLE Empire vs. DLE:
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DLE Empire is the region of Terran and Terrator and includes all nations in it, as well as Tiamat Taveril. It is ruled over by DLE. DLE itself is a much smaller part of it, despite ruling it. When it comes to warfare, ICly threats will be for the empire itself to be used but it will actually be only those from the country of DLE.
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Empire Nations: DemonLordEnigma, Tiamat Taveril, Merlyns, Apsu Lilith.
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== Economy ==
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In DLE, the focus of the economy is on the military. The major businesses compete with it for workers, it does all of the exploring of space, and it is the one thing that always has job openings. That, and the military is also what keeps people safe from the neighbors and other problems.
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The leading industries are information technology, metal mining, and arms manufacturing.
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== History ==
 
== History ==
  
=== Sarkaraset and Sarkaraseta ===
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DLE history is split into two periods: When the D'ni ruled their city and DLE's habitation after its rediscovery.
 
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Thousands of years ago, on a small, isolated planet named Earth in the Milky Way Galaxy, humans existed and had begun their advancement. Most of their history is lost, except they had a powerful nation rise called the United States of America. That nation, advancing rapidly and building a small empire, managed to survive four world wars and defeat every major power they encountered. In the end, they were left surpreme over the Earth. Or, so they thought.
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The United States had several problems. One is that, as a nation, it was never truly united to begin with. It had constant internal struggles, even fighting two civil wars, and the nation was always dividing itself in many smaller groups. The second problem was that its economy was entirely dependant on other nations, with just about everything being imported, and most of the people were either in white collar jobs or poor. The third problem was the government had turned from being for the people to oppressing them.
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The people finally grew tired of the system. Some wanted the U.S. to take a more militaristic approach, forcibly dominating everyone. The others wanted democracy. The resulting civil war utterly tore the nation apart and, from the ashes, rose both two nations and a new race. It would just be 175 years later.
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When the people finally settled into two nations, all traces of who they once were, including their species, were gone. The people had evolved into a new species, taller and slightly stronger and smarter than the old. Plus, their language was now a mixture of all the languages influencing the nation. Splitting into two groups, these people called themselves the Sarkarasetans and became the nations of Sakaraset, militaristic and oppressive, and Sarkaraseta, democratic and capitalist.
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=== D'ni ===
  
The two nations extended diplomatic ties to those around for a short period before withdrawing. They found themselves too different from those around. Determined to find a planet where they would not be strange, they focused heavily on spacial technologies and eventually left Earth.
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Sadly, DLE has lost much of what they knew about the D'ni during their rush to inhabit the city of D'ni. It's not that the information is destroyed, but that the information is mixed in with thousands of other pieces of data currently in temporary storage while experts ruffle through them.
  
Much of the history of the two empires is lost. No one knows where they ended up, what peoples they contacted, what planets they colonized, or even exactly how advanced they got. What is known is the two nations disliked each other and frequently warred. But, towards the end, the two began to mysteriously work together, creating colonies together and even going as far as to try to create robots with their entire history intact. Then, just as mysteriously, they decided to go to war and nearly obliterated each other. With a few exceptions, no trace of those two nations survived to this day.
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What is known is that the D'ni were not native to Earth, but came here from a dying world and to escape corruption of their people. They had a government style similar to the current DLE and managed to last for thousands of years before finally falling. A few of the records suggest a biological agent of some sort was used to destroy the nation, but not much is known at this time.
  
 
=== DemonLordEnigma ===
 
=== DemonLordEnigma ===
  
On a world named Terran, over 3500 years after the two empires who the inhabitants were descended from wiped each other out, a farmer was digging in his field when he found a strange hatch. Opening the hatch, he descended into the dark tunnel, surprised to find lights comming on as he descended. He was equally shocked to see a man, strangely beneath two meters in height (the average height of a Sarkarasetan), lying on a metal slab. The farmer shook the man awake, surprised someone would be asleep in a buried hatch.
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Following the devastation of World War Three and the loss of billions, millions of people decided to abandon the world they knew and forge a nation free from the petty squabbles of their past. But, they lacked the technology to leave the planet, and thus were stuck and wondering what to do. It was then they discovered D'ni City, which had been mostly forgotten beneath the continent of North America.
  
Unknown to that farmer, he had woken Enigma, the last android built by Sarkaraset. Enigma, upon emerging into the world and finding the area he was in unclaimed, declared himself emperor. The people, and three nations in the area who had already stabilized from thousands of years of anarchy, were mostly unimpressed. At least, until Enigma started building ships capable of leaving the atmosphere, at which point the people in the area he claimed became curious. Suddenly finding the people comming to him, Enigma started to give out advice on how to plant crops, medicate people, etc. Within a year, his claim of emperor was instead recognized as Dictator and Enigma found himself in charge of a nation of five million people.
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Once they arrived, they met Yisha, who was waiting for them. At first many were not so sure they trusted her, but her teachings proved valuable enough that the nation decided to user her teachings as a base. Learning as much as they could about the city from Yisha, the settlers quickly formed the current nation. The name, DemonLordEnigma, served as a reminder of the past they rose from.
  
Enigma immediately set out to try to find out what was going on with the strange ruins in his area. It was at that point his nation found out what the other three knew: They were the remnants of the Sarkarasetans. Enigma also found one thing no other nation had, which was the plans for FTL Jump drives that used gravitons. And, surprisingly, the plans were only complicated in math, not actual parts requirements.
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For seven hundred years, nothing unusual really happened. The nation expanded across entire worlds using the Linking Books, while at the same time developing space travel technologies. Eventually, the nation turned its graviton technology towards altering the laws of physics themselves, an endeavor that resulted in the surprise of people going insane. It was at this point the nation decided to contact the outside world, hoping to isolate the insane in a place outside their nation.
  
Organizing his people as best as he could, Enigma found them surprising. They were primitive in culture, yet as a people resilient, adaptive, and technologically advanced. He found they seemed to work best in small groups with little organization and even less support. He also found that, despite his attempts at creating a formal education system, the Sarkarasetans preferred to educate their children at home. But the one thing he found that piqued his curiousity was a combination of willpower and the intelligence that allowed them to quickly reverse-engineer technology within their understanding, and it was surprising how much they quickly grasped.
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The contact nearly proved disasterous. They assumed too much about humans and quickly found they were not as advanced as they first thought, though most nations were centuries behind them in technology. Now, the nation tries to cope with an outside world far different from what it remembers while still maintaining the isolation that has remained so effective for it.
  
At this point, Enigma began to extend towards other planets. However, this revealed his nation's technological advantage and terrorist strikes, combined with unease with the nation of Tiamat Taveril, began. Enigma quickly organized a military and police force, only to find the same thing held true with their fighting tactics as working tactics. But, it allowed him to keep his people together despite terrorism problems and to negotiate a treaty with Tiamat Taveril.
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== Government Style ==
  
When it came to space, Enigma's exploration crews eventually found a Klonor ship and, taking the opportunity, purchased several ships from them. The ships served for both military and police, even with the finding of the planet Terrator, for several years. These ships were also used when DLE forces first discovered the Earth nearest them and began diplomatic overtures there, even joining ISEC. It was at this time, however, a new discovery, kept secret from other nations, was made by Enigma himself: The Sarkarasetans were getting ready to evolve, and it would be rapid when it happened.
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DLE is ruled by the Council of Disciples, a group of people who make all of the decisions of the nation based on a democratic vote. The Council, as it is often called, is based on the original followers of Yisha who first came to D'ni, answering a call they could not explain. It was these early people who, after following Yisha into D'ni and learning from her, organized the droves that came after into the current nation.
  
After several years of contact with Siesatia, DLE purchased several ships from them to replace the aging Klonor ships, which were promptly sold to Merlyns for way above what was paid for them. Then came the diplomatic troubles and attempted assassination of Enigma at a UN ball in the nation of Aliana, the near-war with Cherry Ridge, and the problems with the mysterious loss of a ship on its way to Terrator, and the problems Enigma's own ship had with unusual aliens from Protospace recently that left his ship destroyed and General Soybayun in charge of the nation until his return.
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The Council is made up of the leaders of the Guilds, with each Guild having an absolute monopoly in their area of function. Each Guild democratically elects its leader, who serves on the Council and has the job of overseeing the entirety of the Guild in order to prevent abuse. In turn, the entirety of the Council reports to the people as a whole, who can at any time and for any reason vote to dismiss part or all of the Council. To date, only four Councils have been dismissed, though the Maintainers Disciple has been dismissed 175 times due to incompetence. A dismissed member may not sit on the Council again with a full democratic vote of the people.
  
After the evolution of the Sarkarasetans, DLE began a new era of exploration. It discovered and plundered several secrets of an old Sarkarasetan battlecruise, which set the country years ahead. It also annexed the nations of Tiamat Taveril, Merlyns, and Apsu Lilith, resulting in the birth of the DLE Empire. In the time since then the country has begun bigger projects, suddenly looking forward to a time where it will head out into space with an even bigger presense than before. However, the empire is in for a rough road with the tensions between the ex-nations it now encompasses as evidenced by the recent problems with rebellions in Merlyns.
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== People ==
  
Of interesting note, DLE has come in contact with a being named Nergal, who seems to be responsible for the way the Dead Zone is. He introduced himself to DLE by combining it and an alternate-timeline DLE in a tesseract, creating confusion and mass panic. He did later undo the tesseract, only for DLE to discover he had altered the [[Cherry Ridge]] conflict away from Cherry Ridge surviving to the current version of how events went. For some reason, DLE has yet to be affected by the temporal change beyond finding some of their population moved, creating an unusual curiousity. Nergal himself pops up from time to time, plaguing Sarkarasetans with his cryptic comments, misleading predictions, advice both good and bad, and occasional case of altering the universe on a whim. DLE tries its best to conceal what is happening while they try to deal with it in private.
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The people of DLE call themselves the Yishahro (also spelled Yisharo or Yeesharo when transliterated to English). Literally translated, this means "People of Laughter." In actuality, this is supposed to mean "People of Yisha," to symbolize the willful following of Yisha's teachings. Species-wise, the people are human with small amounts of D'ni mixed in, though the D'ni are now considered extinct.
  
Another thing of odd interest is the fact the nation is currently undergoing research into advancing its fleets, perhaps suggesting the empire has something planned for the immediate future.
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What separates the Yishahro from the other inhabitants of Earth is their general attitude. They work together as a community, relying on knowing each other and getting along in spite of their population. Most Yishahro eschew the monetary system, believing it to be in contradiction to Yisha's teachings, and choose a barter system, trading goods and services for other goods and services. As such, as a whole the Yishahro tend to be extremely difficult to bribe or convince to accept money.
  
==== Wars and Genocides ====
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As a whole, the Yishahro originally came from a variety of nations, having grown tired of the squabbles of the surface world. Once in D'ni, they chose to live effectively isolated, not wanting much contact with the surface world and accepting the consequences of such. Even now, with DLE having contacted the surface world, most Yishahro prefer to keep the separation of several miles of rock and dirt between themselves and the rest of humanity.
  
===== Cherry Ridge =====
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Education is handled using a general education from ages four through ten, at which point young Yishahro choose which of the Guilds they wish to enter, where they often spend the rest of their lives until retirement. The number of positions in each Guild often allow for a wide variety of work, ranging far enough that most people only notice what Guild they are in by where they work and what information they deal with. Guild rank is indicated by badge design.
  
[[Cherry Ridge]] was a nation that decided to slaughter people practicing [[Democratic Colonies]], and DemonLordEnigma involved in trying to stop it. [[Crazed Marines]] and [[New Exodus]] tried to negotiate a way to prevent war from happening. Negotiations eventually worked out and everyone landed representatives in Cherry Ridge to sign a treaty and work together.
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Another "race" of DLE is the Lotahnro, or "disease people." The Lotahnro are not an actual race, but people infected by a parasitic organism that infects their nervous system and seeks to spread itself. The world the Lotahnro organism is native to has been quarantined, but today an unknown number of Lotahnro are still loose in D'ni and four other Ages. In the process of infection, the Lotahnro organism ends up killing most of the brain, reducing the infected person into a form of brain death from which they can never recover and giving the organism complete control over the body. the Council is currently deciding whether or not to implement extermination procedures in order to eliminate the Lotahnro threat.
  
Of course, it was not meant to be. [[Tormeta]], undergoing the change to become a [[Vampire]], went into a bloodlust and escaped DLE captivity, where she had been put for study due to the mysterious changes she was undergoing. During the time she was under the influence of the bloodlust, Tormeta ended up wounding several people, including giving [[Soybayun]] the concussion that led to her permanent personality alterations. The bloodlust eventually ended, but not before Tormeta had killed several people and infected the Cardinal of Cherry Ridge with the Sarkarasetan Vampiric Virus, turning him into a vampire, and Cherry Ridge had fired a missile at the Siesatian building where Tormeta was loose at.
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== Economics and Trade ==
  
Once that chaos settled, Soybayun discovered the DLE fleet had taken it upon themselves to respond. They had attacked Cherry Ridge, slaughtering the government and the majority of the military rather quickly. It was two more hours before Soybayun regained control of the DLE military, by which time the majority of the population of Cherry Ridge had been slaughtered. Spybayun, seeing a golden opportunity, annexed the nation into DLE holdings, giving the nation a foothold on Earth. DLE never went to trial for this or the later genocides involving Merlyns due to them predating the Eon Convention on Genocide.
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Perhaps one of the items nations are most interested in is trade. DLE, however, is an exception, as to them trade leads to too much wealth, which in turn leads to the corruption that destroyed their D'ni predecessors. Thus, rather than trade for most items, DLE has utilized Linking Books and various Ages to set themselves up as self-sufficient, only trading for a couple of military items that they cannot produce or find through Linking.
  
===== Merlyns Rebellion =====
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Due to the internal barter system, only the citizens unwilling to work or who are helping establish new colonies are in danger of not having enough to survive. If people need something besides what they are given as part of their work or retirement, they simply trade doing more work or another item for what they are wanting to acquire. As the system is closed, the amount of loses to criminal activity and people dying before debts are paid are not enough to have an effect on the economy.
  
The Merlyns Rebellion is a famous DLE war that lasted 15 years. Several members of the Merlyns populous got together and decided to rebel. They managed to capture the capital city of the territory, only to have the rebellion attempt crushed by orbital bombardment by DLE forces to prevent them from capturing a nearby military base holding antimatter weapons. The weapons were later moved to orbit above Terrator. A year later, the rebels stole three DLE ships and bought a small fleet from Siesatia, before attacking it and the Balroggan embassy to DLE in an attempt to start a war. That failed, causing them to try an abortive attack on DLE that resulted in their allies being slaughtered. Several years would pass before they would try again, only for the rebels to be slaughtered and their base on Terran destroyed by an antimatter missile. The rebellion was officially over.
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Trade between the colonized Ages works similar to trade between individuals, utilizing the barter system. It is only in the rarest of cases where actual currency is exchanged, and often the cases result from emergencies. As such, most Ages keep a small amount of currency on hand in case they need it.
  
===== Slinao =====
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Considering the Guilds each control a major monopoly of the market, the possibility of corruption exists. However, in most cases corruption is dealt with under the demand of the Disciples, who in turn find corruption to be difficult due to the fact they can be easily dismissed. The lack of money being used also helps discourage corruption, as there is little a person can use to bribe a Disciple.
  
[[Slinao]] was a nation that was ruled by the same person the people worshipped. At one point that ruler decided to have dissenters executed. Several nations decided to respond, only to have one fired at. Enigma immediately ordered ships around Earth to attack, hoping they could complete their mission or at least last until more ships arrived. The DLE ships fought hard, separating into multiple groups with specific goals, including one whose orders were to assassinate the government. Enigma hoped to convince the government to change its policies before that assignment was complete, only for it to be completed before the conversation was finished.
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The DLE currency is the Fingerbone, named after the body part because, like the fingerbone, it is a natural part of the human body but people can manage to survive without it. Fingerbones are gold coins and utilize the gold standard, though most of the time they are not used at all.
  
DLE ships quickly retreated home, their mission ass accomplished as Enigma was willing. Two thirds of the fleet sent in had been lost and the nation of Slinao had decided to set down its arms. Despite wanting to do more, Enigma was not going to order people slaughtered when they were not being a danger. Despite that, it appears the job may not be as finished as Enigma had hoped, though it will be a long time before that is tried again.
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== Major Locations in DLE ==
  
== Space Region: The Dead Zone ==
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The following major locations are important in DLE and form the core of its most famous places.
  
Called the Dead Zone by DLE scientists because it is unmappable by all known texchnologies, this portion of the Milky Way and space outside of the galaxy appears to possibly be a circle or sphere of some type. All attempts to produce starmaps of it, or starmaps once inside, simply fail and produce random gibberish and incomprehensible drawings. The fact this does not affect star maps of other areas brought into this region suggests the affect may be artificial, although no exploration attempts have found the source of it yet. Anyone looking for the region can easily find it, as it's only 912.8 lightyears from Earth.
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=== D'ni City ===
  
Most modern tech nations that look at this region find it to be unsurprising that it is unmapped, but not for the real reason. To outsiders, it appears to be mostly empty space with only a few stars surrounded by uninhabitable rocks. While mostly true of the star systems, at this time three inhabited planets are known to exist. One, Terran, was terraformed in the past to make it suitable for life and is the homeworld of DLE. The second, Terrator, is a planet naturally capable of supporting life and currently being colonized by DLE. Both will be discussed in their own entries. The third, Terrasot, is a planet that information is not being released on yet and, despite being naturally able to support life, won't be colonized for the time being.
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Once the home of the D'ni, this vast city lies several miles below the surface of North America, with its only entrance to Earth being a tunnel that leads to near the top of a volcano. The city itself is a multitude of islands on a vast underground lake, with the homes and businesses built on the islands.
  
However, planets and stars are not the only features of the region, with each discussed below.
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D'ni is the capital city of DLE and, as such, holds five hundred million people, the largest concentration of people for a city in DLE. In addition to the main caverns that serve as the majority of the city, a large number of suburbs and private estates exist in smaller caverns that branch out from the primary. The city itself has little in the way of internal defenses, as it is naturally protected by the miles of rock and earth above it and the only surface entrance is a maze of unmarked tunnels.
  
Derelicts: Perhaps the most frequent feature of this region is derelict ships, many of which wandered into the region on exploration missions and promptly got lost. These range in technology level from pre-light speeds to as advanced as transgalactic warships run entirely by AIs. Most of these ships are extremely dangerous in their own right, as quite a few have active anti-intruder systems designed to kill as many people comming in as possible, strange biological agents or even entire creatures that evolved to survive without a normal ecosystem, or in some cases strange beings which seem to exist outside of the capacity of science to explain. There is even suggestions in old records of a massive graveyard of ships, though it has yet to be found.
+
There are several important sites for tourists to see, assuming they somehow gain permission to enter D'ni, and each is given a short blurb below.
  
Most people who deal with derelicts, especially those in this region, tend to develop an almost-religious fear of them. And for good reason. Derelicts that are intact or mostly intact are usually too dangerous to be worth whatever treasure they hold and the safer ships are probably already stripped of valuables before the last crewman stops breathing.
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Hall of Shadows- The former seat of government in D'ni, this was where the D'ni government ruled from before their culture fell. Today it is preserved as a tourist attraction filled with books on the various changes in D'ni during its first incarnation, while the DLE government rules from offworld.
  
Unknown alien races: There seem to be several unknown alien races, many of them seeming to exist entirely outside of physical bodies. As they are mostly on derelicts, they are usually left alone. Pretty much everyone agrees this is as it should be for those species.
+
The Great Zero- Also called Rezeero, this is the central core of the Kirelto communication system and of all the computers in D'ni. Utilizing advanced FTL laser transmissions that allow the communications to reach across worlds combined with specialized crystals that have the necessary information hardcoded into their atomic structure. These crystals are suspected to have been grown on a D'ni world that all Links to have been lost.
  
There are two, besides the Sarkarasetans, that live in this region and are known for piracy and graverobbing, although they leave locals alone. No contact of any sort has been made with those other races by any known government and it is suspected they are just rogue gangs hiding from the law.
+
The Hall of Records- Containing the vast records of the D'ni, before their fall, this place is still under exploration, even though centuries have passed since the first scholars entered the building. This is also the place where the Yishahro store records, allowing for access of them by request.
  
Dyson's Logic: Also known as the Whirlpool, this is a giant dust cloud in space with a black hole in the center. The unknown elements the dust cloud is made of cause it to be sucked up by the black hole at a much slower rate than normal, all the while interactions with the radiation the black hole throws off creates powerful ion storms in the cloud, sometimes causing archs of energy to strike ships that get too close. The result looks like, as one person described it, "a giant purple hurricane in space."
+
Central Library- Each suburb of D'ni has a central library, where the Linking Books available for public use are on display and where the Description Books for those Linking Books are often stored.
  
Black Suns: These are what appear to be regular stars that don't throw off photons within the normal visible spectrum. Most of these stars have amazing temperatures that may account for it. A few, being amazingly cold for stars, may actually have once been black holes that are now oon the verge of a new evolution or final death. In any case, these pose a danger as sometimes a ship not paying attention will accidentally fly into one. They are not classified as black holes because they lack the massive gravity required.
+
Guild Enclaves- The primary homes of the various Guilds are scattered all over D'ni, each one centering in a location they feel to be appropriate for the type of work they do. The Enclaves have sections opened for tourists, but mostly only Guild members get to see the majority of the Enclave. The Maintainers and the Writers do not maintain Enclaves inside D'ni, each one having chosen an Age for their Enclaves.
  
Ion Storms: As if all of the above wasn't enough, this region is mysteriously prone to ion storms. Sometimes they come with small clouds, but mostly the only warning a ship gets before one hits is a sudden energy buildup in front of the ship, usually with them not having enough time to get out of the way first. There are two known cases of stationary ion storms, one being between two large derelicts that show signs of extreme energy damage and the other being in Dyson's Logic. Also, recently DLE has gained footage of a few ion storms reaching levels of energy powerful enough to blow up planets up to the size of Mars and, though these are rare, DLE suspects they are the reason most of the region is uninhabitable.
+
=== Myst ===
  
Explorers: Perhaps the greatest danger to locals are explorers who are not familiar with the region. These ships are often lost, heavily armed, and at least damaged or drain of personel from a bad encounter with either an ion storm, a derelict, or a black sun. These ships pose a danger because often the crew is extremely desperate and also quite lost. If left alone, explorers often turn into derelicts in a short amount of time, much to the benefit of the locals.
+
The Age in which the Council makes its decisions, Myst is an Age closed off to the public. Only members of the Council and the guards assigned to live in the Myst-exclusive Ages may access it. The Age of Myst itself has a small number of attached Ages that are entirely exclusive to it and, as such, is mostly an unknown to the populous. Only one Myst Linking Book exists that is not under DLE control, and that book Links to a version of the Age that ceased to exist.
  
As a region, the Dead Zone is best described as hostile, merciless, and dangerous to all. Any ship not knowing what it is doing or helped out by locals is likely to join the masses of empty tombs that float, silent and undisturbed, in the dark regions between stars. And even for the locals, this region has a set of dangers that can easily turn a well-armed and prepared crew into a group of half-dead maddened lunatics just trying to survive. Worse is that these are just the known dangers of a region in the universe where no maps are possible and the pilots fly more by instinct than by knowledge. But, to those that call this region home it offers opportunities to thrive.
+
Entering Myst without permission is not an act that is responded well to.
  
== Planets ==
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=== Riven ===
  
DLE currently owns three planets, though only two have information available on them at this time.
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The official vacation Age of the influential in society, this Age serves as a place where those with power can hide from the cares and tribulations of a modern D'ni. It also serves as a location for diplomacy, being most likely the only Age a diplomat from another nation will ever see.
  
=== Terran ===
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=== Eberah ===
  
Type: Terraformed Rock
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The second-largest Age in terms of population, this is built among the ruins of a now-dead civilization. The people seem to have vanished mysteriously, even if all of their buildings are intact. Despite this, the Age supports a population of 50 million people at this time.
  
Majority of Terrain: Lifeless rock and ocean.
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=== The Mad Fortress ===
  
Distance from Earth: 1825.6 lightyears
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The D'ni name is not spoken out of fear of the place. This is an Age lying at the outer edge of the universe, in a region of space where laws of physics have yet to assume coherence. The world itself is the center of its solar system, orbitted by four purple suns and two black holes that, in a strange twist of fate, spit out water instead of sucking in anything. The sky is a shade that exists outside of the known spectrum, the seas are rolling malevolent acids, and even basic geometry follows an alien set of laws.
  
Native Sentient Species: Sarkarasetans
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The main base of operations follows this alien geometry, including circles with 365 degrees or more in them and other oddities that should not exist outside of a nightmare. It is here where experiments too horrible to name occur, and all of the scientists here have long since lost their sanity to the chanting the wind seems to carry. The current DLE UN delegation were the original scientists who established this facility, and they may soon be joined by their replacements.
  
Nonnative sentient species: 1 werewolf, a few humans, a some other species in minor amounts.
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== Linking ==
  
Other fauna: Several dragons, cockatrices, etc. that are usually labelled as mythical.  
+
This section details the important elements of Linking in enough amounts to give a passing familiarity with the subject. Linking Books are, themselves, one of the most important aspects of DLE, as these are the primary mode of interplanetary travel.
  
History:
+
=== Ages ===
  
Once a colony-world of Sarkaraset and Sarkaraseta, this world is now home to four nations of varying political viewpoints. It is from here that DLE hails and on this world the capital of DLE lies. The world is habitable due to the terraforming process, but most of the land will take several millenia to make capable of supporting life. By that time, the sun supporting it is expected to have cooled too far to allow the planet to support life anyway. It is expected to be abandonned within the next two thousand years.
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An Age is merely a world with a Linking Book to it. These do not necessarily have to be entire worlds, as D'ni and Earth are considered separate Ages in spite of the fact D'ni is a location on Earth. The Gahrogahreesahn is also an Age, even if it is a DLE warship.
  
Perhaps the most striking feature is the high presence of Sarkarasetan technology left over from the two empires, most of which DLE has yet to access and use.
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The only real difference between an Age and a world is whether a Linking Book connects to it, which means the two words are sometimes used interchangeably.
  
System information for those looking for Terran: The planet is in a system of six planets, not a single one being bigger than Mars, and a sun that, while larger than Sol, is several millenia older and began to cool about 7000 years ago (around the same time the planet was colonized). The system has one inhabitable planet, the fifth one from the star.
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It should be noted that, in spite of DLE's claims, the nature of how Linking Books work make it so that DLE ships can only guard a small handful of the total number of worlds. Thus, their total number of controlled worlds is not equal to their total number of claimed worlds.
  
=== Terrator ===
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=== Linking Books ===
  
Type: Earth-like Planet
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Linking Books use an older form of D'ni than that spoken today, with the older form being far more precise. It is through that form, specifically the shape of the symbols, that Linking Books are able to cross the divides of space and time. How this is possible comes down to the simple fact that the entirety of the universe amounts to various waveforms, with the symbols exploiting that to force connections that normally should not exist.
  
Majority of Terrain: Flat plains and water
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A Linking Book can either be a reference book, in that it uses another Linking Book as its primary and simply "piggy-backs" the connection, or as a primary book, in that it contains all of the necessary Writing. The reference books can have as many Links as pages, making for the possibility of having links to many areas in the same Age. To add to all of this, Linking Books can connect to alternate timelines as well as their normal ability to connect through regular space and time, allowing a traveler to have connections to alternate versions of worlds. However, this is still in its infancy when it comes to use.
  
Distance from Earth: 2738.4 lightyears
+
Three variations of Linking Books exist, each with their unique properties. There are Bahro Stones, which operate in the same manner but use pictures instead of words and can only Link to one place; Relto Books, which are the  only Linking Books to actually travel with the user; and Journey Cloths, which are not entirely understood at this time.
  
Native Sentient Species: None
+
== International Politics ==
  
Nonnative Sentient Species: Sarkarasetans
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DLE, due to its history and why it was founded, still considers the outside world to be something best held at bay. However, recently the nation has begun to reach out, going as far as joining the UN and forming alliances.
  
Other Fauna: Insects, none being more advanced than bees in organization.
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=== UN Delegates ===
  
Terrator is remarkable in that it is naturally inhabitable in a region of space best known for being both dead and hostile. The planet has two continents, one bigger than the other, and both have only a single mountain range. The planet is 60% water and about midway between Earth and Mars in size. The air is slightly lower than Earth's concentration, but well within adapatible ranges.
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DLE's experiments with alternate laws of physics have produced an interesting problem: Many of the scientists who worked on them have been driven insane by the very same laws they were experimenting with. DLE, which was looking at entering the UN, solved that problem in a unique way: All of the insane scientists became DLE's UN delegation. The nation thought this a smart move, as it forces the scientists to be careful due to the paranoia that accompanies their insanity. To make it even better, a small contingent of psychologists were sent along. However, the scientists have continued the experiments in secret, and the same insanity which infects them may now be slowly spreading through the UN building as it slowly loses hold on the known laws of physics.
  
The planet is currently a colony-world of DLE. The Empire has put orbital platforms above it and is in the process of building cities and otherwise cultivating it for itself. DLE has yet to start mining procedures and, thus, have not harvested the local crystals or metals yet. But, finding this planet is not exactly easy, as it is in a system of four planets orbitting a Sol-like star that is typical of most solar systems in the Dead Zone.
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=== Alliances ===
  
No word on when, or even if, the planet will be open to other cultures in the future.
+
DLE is a member of only a small number of alliances and organizations.
  
System information for looking for Terrator: Dicrections to it are classified. The general planet description gives enough information to find it if one is willing to search for several decades.
+
- [[The Restored Extra Solar Union of Systems]]
 
+
- [[United Nations Old Guard]]
== Allies and Alliances ==
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- The Demonic Order of the Seven Deadly Sins
  
 
=== Allies ===
 
=== Allies ===
  
* [[The Burnsian Desert]]
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- [[Crazed Marines]]
* [[Serpantol]]
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- [[Serpantol]]
* [[Sel Appa]]
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- [[Godular]]
* All members of [[ESUS]]
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- [[Vastiva]]
* All members of [[ISEC]]
+
 
+
=== Alliances ===
+
 
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* [[ESUS]]
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* [[ISEC]]
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* [[Triad Alliance]]
+
 
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Note: One more alliance pending, will be added if they okay membership.
+
 
+
=== How to Gain Trade ===
+
 
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In order to gain a trading foothold in DLE, you must offer something it does not have that it wants. At this point in time, that is not likely due to the nation's interests currently lying in technologies several centuries beyond it and the fact the nation is patient enough to develop such technologies on its own. What technologies it has needed it has either already obtain through development or through trade. However, DLE is willing to trade raw materials to anyone who has the money to pay for them and doesn't particularly care who they are as long as their money is good.
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== Fleet Size ==
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2000 x DLEX60
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== Roleplaying Notes ==
  
1000 x DLEMB10
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This nation is intended to be able to adapt. It is intended so that the capabilities can be changed, allowing for the telling of the story to be more important than the set facts, due to the experiments with altering the laws of physics. Much of the representation of this nation on the UN forum is completely false, due entirely to the insanity of the delegates.
  
Each is detailed in the technology thread in NS, which will be given a link here sometime in the future.
 
  
[[Category:DemonLordEnigma]]
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[[/Original DLE/]]

Latest revision as of 20:02, 21 June 2006

DemonLordEnigma
iceland--77.jpg
Flag of DemonLordEnigma
Motto: Meh
No Map Available Yet
Region Lazarus
Capital Enigma's Palace
Official Language(s) D'ni, English, Spanish
Leader Sehten
Population over 1 billion
Currency Fingerbone 
NS Sunset XML

At A Glance

DemonLordEnigma is a vast, transworld nation that claims more worlds under its care than most empires would dare. The nation itself is based in the ancient city of D'ni, built by a people of the same name who spoke a language of the same name, and uses the Linking Books, which lies miles deep below the Earth's surface, under the continent of North America. The rest of the nation lies on various worlds, which can be anywhere from within the local neighborhood of solar systems or could be as far away as the opposite side of the universe, due in part to how DLE travels to these worlds.

The people are kind, generous, and generally distrustful of outsiders. The people prefer nonviolence, a policy reflected in their small and scattered military, while at the same time taking pride in their works. All in DLE are followers of Yisha, the Grower, and use her teachings as a guide to living their lives, having a reverence for her that in some cases approaches open worship. As such, most portions of DLE have eschewed the monetary system, prefering instead to rely on a barter system and trusting their government to see materials go where they are needed.

History

DLE history is split into two periods: When the D'ni ruled their city and DLE's habitation after its rediscovery.

D'ni

Sadly, DLE has lost much of what they knew about the D'ni during their rush to inhabit the city of D'ni. It's not that the information is destroyed, but that the information is mixed in with thousands of other pieces of data currently in temporary storage while experts ruffle through them.

What is known is that the D'ni were not native to Earth, but came here from a dying world and to escape corruption of their people. They had a government style similar to the current DLE and managed to last for thousands of years before finally falling. A few of the records suggest a biological agent of some sort was used to destroy the nation, but not much is known at this time.

DemonLordEnigma

Following the devastation of World War Three and the loss of billions, millions of people decided to abandon the world they knew and forge a nation free from the petty squabbles of their past. But, they lacked the technology to leave the planet, and thus were stuck and wondering what to do. It was then they discovered D'ni City, which had been mostly forgotten beneath the continent of North America.

Once they arrived, they met Yisha, who was waiting for them. At first many were not so sure they trusted her, but her teachings proved valuable enough that the nation decided to user her teachings as a base. Learning as much as they could about the city from Yisha, the settlers quickly formed the current nation. The name, DemonLordEnigma, served as a reminder of the past they rose from.

For seven hundred years, nothing unusual really happened. The nation expanded across entire worlds using the Linking Books, while at the same time developing space travel technologies. Eventually, the nation turned its graviton technology towards altering the laws of physics themselves, an endeavor that resulted in the surprise of people going insane. It was at this point the nation decided to contact the outside world, hoping to isolate the insane in a place outside their nation.

The contact nearly proved disasterous. They assumed too much about humans and quickly found they were not as advanced as they first thought, though most nations were centuries behind them in technology. Now, the nation tries to cope with an outside world far different from what it remembers while still maintaining the isolation that has remained so effective for it.

Government Style

DLE is ruled by the Council of Disciples, a group of people who make all of the decisions of the nation based on a democratic vote. The Council, as it is often called, is based on the original followers of Yisha who first came to D'ni, answering a call they could not explain. It was these early people who, after following Yisha into D'ni and learning from her, organized the droves that came after into the current nation.

The Council is made up of the leaders of the Guilds, with each Guild having an absolute monopoly in their area of function. Each Guild democratically elects its leader, who serves on the Council and has the job of overseeing the entirety of the Guild in order to prevent abuse. In turn, the entirety of the Council reports to the people as a whole, who can at any time and for any reason vote to dismiss part or all of the Council. To date, only four Councils have been dismissed, though the Maintainers Disciple has been dismissed 175 times due to incompetence. A dismissed member may not sit on the Council again with a full democratic vote of the people.

People

The people of DLE call themselves the Yishahro (also spelled Yisharo or Yeesharo when transliterated to English). Literally translated, this means "People of Laughter." In actuality, this is supposed to mean "People of Yisha," to symbolize the willful following of Yisha's teachings. Species-wise, the people are human with small amounts of D'ni mixed in, though the D'ni are now considered extinct.

What separates the Yishahro from the other inhabitants of Earth is their general attitude. They work together as a community, relying on knowing each other and getting along in spite of their population. Most Yishahro eschew the monetary system, believing it to be in contradiction to Yisha's teachings, and choose a barter system, trading goods and services for other goods and services. As such, as a whole the Yishahro tend to be extremely difficult to bribe or convince to accept money.

As a whole, the Yishahro originally came from a variety of nations, having grown tired of the squabbles of the surface world. Once in D'ni, they chose to live effectively isolated, not wanting much contact with the surface world and accepting the consequences of such. Even now, with DLE having contacted the surface world, most Yishahro prefer to keep the separation of several miles of rock and dirt between themselves and the rest of humanity.

Education is handled using a general education from ages four through ten, at which point young Yishahro choose which of the Guilds they wish to enter, where they often spend the rest of their lives until retirement. The number of positions in each Guild often allow for a wide variety of work, ranging far enough that most people only notice what Guild they are in by where they work and what information they deal with. Guild rank is indicated by badge design.

Another "race" of DLE is the Lotahnro, or "disease people." The Lotahnro are not an actual race, but people infected by a parasitic organism that infects their nervous system and seeks to spread itself. The world the Lotahnro organism is native to has been quarantined, but today an unknown number of Lotahnro are still loose in D'ni and four other Ages. In the process of infection, the Lotahnro organism ends up killing most of the brain, reducing the infected person into a form of brain death from which they can never recover and giving the organism complete control over the body. the Council is currently deciding whether or not to implement extermination procedures in order to eliminate the Lotahnro threat.

Economics and Trade

Perhaps one of the items nations are most interested in is trade. DLE, however, is an exception, as to them trade leads to too much wealth, which in turn leads to the corruption that destroyed their D'ni predecessors. Thus, rather than trade for most items, DLE has utilized Linking Books and various Ages to set themselves up as self-sufficient, only trading for a couple of military items that they cannot produce or find through Linking.

Due to the internal barter system, only the citizens unwilling to work or who are helping establish new colonies are in danger of not having enough to survive. If people need something besides what they are given as part of their work or retirement, they simply trade doing more work or another item for what they are wanting to acquire. As the system is closed, the amount of loses to criminal activity and people dying before debts are paid are not enough to have an effect on the economy.

Trade between the colonized Ages works similar to trade between individuals, utilizing the barter system. It is only in the rarest of cases where actual currency is exchanged, and often the cases result from emergencies. As such, most Ages keep a small amount of currency on hand in case they need it.

Considering the Guilds each control a major monopoly of the market, the possibility of corruption exists. However, in most cases corruption is dealt with under the demand of the Disciples, who in turn find corruption to be difficult due to the fact they can be easily dismissed. The lack of money being used also helps discourage corruption, as there is little a person can use to bribe a Disciple.

The DLE currency is the Fingerbone, named after the body part because, like the fingerbone, it is a natural part of the human body but people can manage to survive without it. Fingerbones are gold coins and utilize the gold standard, though most of the time they are not used at all.

Major Locations in DLE

The following major locations are important in DLE and form the core of its most famous places.

D'ni City

Once the home of the D'ni, this vast city lies several miles below the surface of North America, with its only entrance to Earth being a tunnel that leads to near the top of a volcano. The city itself is a multitude of islands on a vast underground lake, with the homes and businesses built on the islands.

D'ni is the capital city of DLE and, as such, holds five hundred million people, the largest concentration of people for a city in DLE. In addition to the main caverns that serve as the majority of the city, a large number of suburbs and private estates exist in smaller caverns that branch out from the primary. The city itself has little in the way of internal defenses, as it is naturally protected by the miles of rock and earth above it and the only surface entrance is a maze of unmarked tunnels.

There are several important sites for tourists to see, assuming they somehow gain permission to enter D'ni, and each is given a short blurb below.

Hall of Shadows- The former seat of government in D'ni, this was where the D'ni government ruled from before their culture fell. Today it is preserved as a tourist attraction filled with books on the various changes in D'ni during its first incarnation, while the DLE government rules from offworld.

The Great Zero- Also called Rezeero, this is the central core of the Kirelto communication system and of all the computers in D'ni. Utilizing advanced FTL laser transmissions that allow the communications to reach across worlds combined with specialized crystals that have the necessary information hardcoded into their atomic structure. These crystals are suspected to have been grown on a D'ni world that all Links to have been lost.

The Hall of Records- Containing the vast records of the D'ni, before their fall, this place is still under exploration, even though centuries have passed since the first scholars entered the building. This is also the place where the Yishahro store records, allowing for access of them by request.

Central Library- Each suburb of D'ni has a central library, where the Linking Books available for public use are on display and where the Description Books for those Linking Books are often stored.

Guild Enclaves- The primary homes of the various Guilds are scattered all over D'ni, each one centering in a location they feel to be appropriate for the type of work they do. The Enclaves have sections opened for tourists, but mostly only Guild members get to see the majority of the Enclave. The Maintainers and the Writers do not maintain Enclaves inside D'ni, each one having chosen an Age for their Enclaves.

Myst

The Age in which the Council makes its decisions, Myst is an Age closed off to the public. Only members of the Council and the guards assigned to live in the Myst-exclusive Ages may access it. The Age of Myst itself has a small number of attached Ages that are entirely exclusive to it and, as such, is mostly an unknown to the populous. Only one Myst Linking Book exists that is not under DLE control, and that book Links to a version of the Age that ceased to exist.

Entering Myst without permission is not an act that is responded well to.

Riven

The official vacation Age of the influential in society, this Age serves as a place where those with power can hide from the cares and tribulations of a modern D'ni. It also serves as a location for diplomacy, being most likely the only Age a diplomat from another nation will ever see.

Eberah

The second-largest Age in terms of population, this is built among the ruins of a now-dead civilization. The people seem to have vanished mysteriously, even if all of their buildings are intact. Despite this, the Age supports a population of 50 million people at this time.

The Mad Fortress

The D'ni name is not spoken out of fear of the place. This is an Age lying at the outer edge of the universe, in a region of space where laws of physics have yet to assume coherence. The world itself is the center of its solar system, orbitted by four purple suns and two black holes that, in a strange twist of fate, spit out water instead of sucking in anything. The sky is a shade that exists outside of the known spectrum, the seas are rolling malevolent acids, and even basic geometry follows an alien set of laws.

The main base of operations follows this alien geometry, including circles with 365 degrees or more in them and other oddities that should not exist outside of a nightmare. It is here where experiments too horrible to name occur, and all of the scientists here have long since lost their sanity to the chanting the wind seems to carry. The current DLE UN delegation were the original scientists who established this facility, and they may soon be joined by their replacements.

Linking

This section details the important elements of Linking in enough amounts to give a passing familiarity with the subject. Linking Books are, themselves, one of the most important aspects of DLE, as these are the primary mode of interplanetary travel.

Ages

An Age is merely a world with a Linking Book to it. These do not necessarily have to be entire worlds, as D'ni and Earth are considered separate Ages in spite of the fact D'ni is a location on Earth. The Gahrogahreesahn is also an Age, even if it is a DLE warship.

The only real difference between an Age and a world is whether a Linking Book connects to it, which means the two words are sometimes used interchangeably.

It should be noted that, in spite of DLE's claims, the nature of how Linking Books work make it so that DLE ships can only guard a small handful of the total number of worlds. Thus, their total number of controlled worlds is not equal to their total number of claimed worlds.

Linking Books

Linking Books use an older form of D'ni than that spoken today, with the older form being far more precise. It is through that form, specifically the shape of the symbols, that Linking Books are able to cross the divides of space and time. How this is possible comes down to the simple fact that the entirety of the universe amounts to various waveforms, with the symbols exploiting that to force connections that normally should not exist.

A Linking Book can either be a reference book, in that it uses another Linking Book as its primary and simply "piggy-backs" the connection, or as a primary book, in that it contains all of the necessary Writing. The reference books can have as many Links as pages, making for the possibility of having links to many areas in the same Age. To add to all of this, Linking Books can connect to alternate timelines as well as their normal ability to connect through regular space and time, allowing a traveler to have connections to alternate versions of worlds. However, this is still in its infancy when it comes to use.

Three variations of Linking Books exist, each with their unique properties. There are Bahro Stones, which operate in the same manner but use pictures instead of words and can only Link to one place; Relto Books, which are the only Linking Books to actually travel with the user; and Journey Cloths, which are not entirely understood at this time.

International Politics

DLE, due to its history and why it was founded, still considers the outside world to be something best held at bay. However, recently the nation has begun to reach out, going as far as joining the UN and forming alliances.

UN Delegates

DLE's experiments with alternate laws of physics have produced an interesting problem: Many of the scientists who worked on them have been driven insane by the very same laws they were experimenting with. DLE, which was looking at entering the UN, solved that problem in a unique way: All of the insane scientists became DLE's UN delegation. The nation thought this a smart move, as it forces the scientists to be careful due to the paranoia that accompanies their insanity. To make it even better, a small contingent of psychologists were sent along. However, the scientists have continued the experiments in secret, and the same insanity which infects them may now be slowly spreading through the UN building as it slowly loses hold on the known laws of physics.

Alliances

DLE is a member of only a small number of alliances and organizations.

- The Restored Extra Solar Union of Systems - United Nations Old Guard - The Demonic Order of the Seven Deadly Sins

Allies

- Crazed Marines - Serpantol - Godular - Vastiva

Roleplaying Notes

This nation is intended to be able to adapt. It is intended so that the capabilities can be changed, allowing for the telling of the story to be more important than the set facts, due to the experiments with altering the laws of physics. Much of the representation of this nation on the UN forum is completely false, due entirely to the insanity of the delegates.


Original DLE