Difference between revisions of "Getting started in roleplay"

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'''Getting started in roleplay''', involves the commencement of the involvment of a player of Nationstates in [[roleplay]] that generally occurs on specified sections of the Nationstates forums.
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Players new to the game, and/or the concept of [[roleplaying]] sometimes have difficulty establishing themselves in that field, outside of the roleplaying context. A player's involvement in NationStates [[roleplay]], generally occurs on The [[UN]], NationStates, or International Incidents forums, and often regional forums.
  
First of all when commencing in roleplaying, one should formulate the characteristics that define one's nation. What will make it unique in regards to government, the sentiment and culture of its people, etc? Of course remaining realistic in all. Furthermore, when expressing these characteristics, and in roleplaying in the main, maintaining a roleplay of descriptive text , more often than not will render it more alluring.
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First of all, when starting, it can be useful to formulate some attributes that define one's nation: what will make it unique in terms of it's government, sentiments, culture, etc? When roleplaying these characteristics, and in roleplaying in the main, buffering the writing descriptively, more often than not will have a positive effect it.
  
In regards to the flow of time, commonly is used the formula that one day in reality is the equivalent to one year in Nationstates. However in a state of belligerency, so as to facilitate and render more correct the roleplay concerned, one will customarily, substantially retard the flow of time.
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It is often considered that one day in reality is the equivalent to one year in the roleplaying world (exceptions are for example in the world of [[Sports Roleplaying]] where the [[World Cup]]s are in 4-year intervals). However, when nations war, or conflicts are in effect, players often retard time flow, to facilitate and render it more realistic.  
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== See also ==
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* [[Roleplaying]]
  
 
== External links ==
 
== External links ==
* [http://forums2.jolt.co.uk/showthread.php?t=366303 NationStates Guide v1.0! (Newbs Must Read!)]. This contains the most information regarding getting started in RP in general, than the other given links.
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* [http://forums2.jolt.co.uk/showthread.php?t=366303 NationStates Guide v1.0! (Newbs Must Read!)].  
 
* [http://forums2.jolt.co.uk/showthread.php?t=274263  Role-Playing FAQ]
 
* [http://forums2.jolt.co.uk/showthread.php?t=274263  Role-Playing FAQ]
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* [http://forums.jolt.co.uk/showthread.php?t=398818 The Nationstates Orientation]
 
* [http://forums2.jolt.co.uk/showthread.php?t=357975 Guide to Nationstates]
 
* [http://forums2.jolt.co.uk/showthread.php?t=357975 Guide to Nationstates]
 
* [http://forums2.jolt.co.uk/showthread.php?t=282993 NationStates Role Play and Ignoring (Edited)]
 
* [http://forums2.jolt.co.uk/showthread.php?t=282993 NationStates Role Play and Ignoring (Edited)]
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* [http://forums2.jolt.co.uk/showthread.php?t=352036 OOC: Want more Respect on the Forums?]
 
* [http://forums2.jolt.co.uk/showthread.php?t=352036 OOC: Want more Respect on the Forums?]
 
* [http://forums2.jolt.co.uk/showthread.php?t=367824&page=1&pp=30  AMF's guide to story roles and angles]
 
* [http://forums2.jolt.co.uk/showthread.php?t=367824&page=1&pp=30  AMF's guide to story roles and angles]
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* [http://forums.jolt.co.uk/showthread.php?t=422454 Roleplaying and the NSUN]
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[[Category:Roleplaying]]

Latest revision as of 07:30, 17 June 2006

Players new to the game, and/or the concept of roleplaying sometimes have difficulty establishing themselves in that field, outside of the roleplaying context. A player's involvement in NationStates roleplay, generally occurs on The UN, NationStates, or International Incidents forums, and often regional forums.

First of all, when starting, it can be useful to formulate some attributes that define one's nation: what will make it unique in terms of it's government, sentiments, culture, etc? When roleplaying these characteristics, and in roleplaying in the main, buffering the writing descriptively, more often than not will have a positive effect it.

It is often considered that one day in reality is the equivalent to one year in the roleplaying world (exceptions are for example in the world of Sports Roleplaying where the World Cups are in 4-year intervals). However, when nations war, or conflicts are in effect, players often retard time flow, to facilitate and render it more realistic.

See also

External links


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