Difference between revisions of "Getting started in roleplay"
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− | Players new to the game, and/or the concept of [[roleplaying]] sometimes have difficulty | + | Players new to the game, and/or the concept of [[roleplaying]] sometimes have difficulty establishing themselves in that field, outside of the roleplaying context. A player's involvement in NationStates [[roleplay]], generally occurs on The [[UN]], NationStates, or International Incidents forums, and often regional forums. |
− | First of all when | + | First of all, when starting, it can be useful to formulate some attributes that define one's nation: what will make it unique in terms of it's government, sentiments, culture, etc? When roleplaying these characteristics, and in roleplaying in the main, buffering the writing descriptively, more often than not will have a positive effect it. |
− | + | It is commonly considered that one day in reality is the equivalent to one year in the roleplaying world. However, when nations war, or conficts are in effect, players often retard time flow, to facilitate and render it more realistic. | |
+ | |||
+ | == See also == | ||
+ | * [[Roleplaying]] | ||
== External links == | == External links == |
Revision as of 23:42, 17 June 2005
Players new to the game, and/or the concept of roleplaying sometimes have difficulty establishing themselves in that field, outside of the roleplaying context. A player's involvement in NationStates roleplay, generally occurs on The UN, NationStates, or International Incidents forums, and often regional forums.
First of all, when starting, it can be useful to formulate some attributes that define one's nation: what will make it unique in terms of it's government, sentiments, culture, etc? When roleplaying these characteristics, and in roleplaying in the main, buffering the writing descriptively, more often than not will have a positive effect it.
It is commonly considered that one day in reality is the equivalent to one year in the roleplaying world. However, when nations war, or conficts are in effect, players often retard time flow, to facilitate and render it more realistic.
See also
External links
- NationStates Guide v1.0! (Newbs Must Read!).
- Role-Playing FAQ
- The Nationstates Orientation
- Guide to Nationstates
- NationStates Role Play and Ignoring (Edited)
- Guide to Roleplaying Terrorism v2.0
- FYI:What godmoding is
- What Godmoding Is (New Version)
- OOC: Want more Respect on the Forums?
- AMF's guide to story roles and angles
- Roleplaying and the NSUN
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