Difference between revisions of "Helghan Colonial Force"

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(Races)
(People)
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Human
 
Human
  
Druchii
+
Dael'ek'kan
  
 
Helghast
 
Helghast
 +
 +
===Animals===
 +
Gaunt
 +
 +
Cobras
 +
 +
'Xenomorphs'
  
 
===Languages===
 
===Languages===

Revision as of 08:38, 8 May 2005

Helghan Colonial Force
helghan_colonial_force.jpg
Flag of Helghan Colonial Force
Motto: No more fear now, let others fear.
No Map Available Yet
Region Helghast Colony
Capital Helghan Colony 101
Official Language(s) English, Russian
Leader Cetanu Visari
Population 12 million
Currency Helghast Dollar 
NS Sunset XML

History

A small group of humans attempted to enter the region Helghan. However, their small union was not deemed large enough to be allowed enter. Setting up a small colony in the arid deserts of the planet Akagi, the Helghan Colonial Force was born. The colonists developed into a group of cynical and militaristic people. They eventually joined with the Armed Republic of Toukon Ryu Dynasty and the Disputed Terrorists of Kroenen Followers, to form a powerful region, the Helghast Colony.


Government

The Helghan Colonial Force is ruled over by their cruel dictator Cetanu Visari. Political freedoms are outlawed and civil rights are few. Anyone who speaks out against Lord Marshall Visari are executed.


People

Races

Human

Dael'ek'kan

Helghast

Animals

Gaunt

Cobras

'Xenomorphs'

Languages

English

Russian

Religion

Atheism(90%)

Christianity(6%-illegal)

Islam(2%-illegal)

Judaism(2%-illegal)

Military

The Colonial army is a massively powerful war machine, the largest in the region, due to the compulsory military service at the age of 16 for 5 years.

Infantry

Total Personnel:8,000,000

Base Soldiers:5,000,000-split into platoons of 500 which are split into squads of 20. Each squad has 2 snipers, 2 MRL's, 2 Light Machine gunners, 1 Grenadier, and 1 captain. Rest are armed with the Assault Rifle. Armour class-Kevlar MK5

Elites:2,000,000-split into platoons of 100, further split into squads of 10.Each squad has 2 MRL's, 2 Grenadiers and 1 Captain. Rest are armed with Light machineguns. Armour class-Ceramic MK1

Assault Soldiers:850,000-Platoons of 100, squads of 10. Each squad has 2 AT cannons, 2 MRL's and 1 captain. Rest are armed with Light machineguns. Armour class-Ceramic MK2

Infield Operatives:150,000-Each operative acts on their own and uses any available weaponry. Common term is spy.

Assassins:All assassins are recruited from the nearby region of the Disputed Territories of Kroenen Followers.

Armour Battalions

Total Personnel:5,000,000

Heavy Tanks:3 crew. Armed with turret AP cannon, a co-axial Heavy MG and a separate cupola mounted heavy MG. Armour Class-20 tons High Impact MK24. Can travel at 145 km/h.-500,000 vehicles

APC:2 crew plus can carry on whole squad. Armed with either a Cupola mounted Heavy MG or a single AA Quad cannon. Armour class-5 tons High impact MK5. Can travel at 200 km/h.-1,000,000 vehicles

Artillery MRL:2 crew. MRL fitted to back of vehicl capable of carrying 16 rockets. Armour Class-5 tons, High Impact MK5. Can travel at 100 km/h.-750,000 vehicles.

Air Cavalry

Total Personnel:

Jetbikes:Single pilot. Forward mounted Heavy MG. Can travel up to 300 km/h. Armour Class-1 ton Light Impact MK4-1,000,000 bikes

Dropship:1 pilot, two gunners. Two, side mounted heavy MG's. Can carry one of any type of squad. Can travel up to 250 km/h. Armour class-10 tons heavy Impact MK12-1,500,000 dropships.

Sky Fortress:1 pilot, 4 gunners. Single, turret mounted AP cannon, 2 side mounted heavy MG's and a single artillery laser designator. Can travel up to 150 km/h. Armour class-15 tons, Heavy Impact MK10.-500,000 Aircraft

Raider:1 pilot, two gunners. 1 turreted Heavy MG, 5 bombs stored in bombing hold. Can travel at 200 km/h. Armour class-5 tons Heavy Impact MK5-750,000 Aircraft

Navy

Total Personnel:

Attack Boat:1 captain, 1 gunner. 1 heavy MG mounted on rear of vehicle on a stand, 1 forward mounted heavy MG controlled by pilot. Can travel at 450 km/h. Armour class-Light Impact-1 ton. 750,000 boats in use.

Landing Craft:1 captain. 1 heavy MG controlled by pilot. Can travel at 150 km/h. Can carry a single squad of any type (except Base soldiers, can only carry half a squad). Armour class-5 tons High Impact MK10.-500,000 in use.

Battle Ship:1 captain, 9 AA gunners, 10 torpedo gunners, 50 base soldiers(to repel boarding parties). Armed with 9 AA quad cannons on deck. 10 torpedo launchers with guided torpedos. Nuclear self destruct. Can hold 10 attack bikes or 5 landing craft inside main hold. Armour class-10 tons High Impact MK10. Can travel at 90 km/h. 200,000 in use.

Space Armada

Total Personnel:

Siege Ships:1 Admiral, 9 pilots, 25 Gunners each controlling 2 Gunnery bays. Can carry 500 dropships, and 500 Mobile Bases. Can travel at 500 km/h. Armour class-50 tons Ultra High Impact MK46. Armed with 50 gunnery bays. Each bay holds 5 guided mini-nukes, and has 4 computer linked AA quad cannons. The computer systems allow a single gunner to contorl every weapon in any 2 bays. Nuclear self-destruct equal to a 100 megaton nuclear war head. Shielding capable of repelling attacks twice as powerful as the self destruct. Each also carries 20 fighter craft, 10 leech craft full with Assault soldiers and contain 200 Assault Soldiers to repel boarding parties. Only known weakness is the ventilation shaft. If blocked the fusion reactors overheat and explode with the equivalent of a self-destruct. Shields also can not repel fighter craft of enemy armadas if enemy craft are equipped with shields and moving slower than 10 km/h. 500 in use.

Fighter Craft:1 pilot. 2 turreted Heavy MG's controlled by pilot. Can travel at 900 km/h. Armour class-5 tons High Impact MK5. 20,000 in use.

Leech Craft:1 pilot. Carries a single Assault squad. No weapons. Pierces a whole in an enemy craft and opens doors allowing the Assault squad within to board the enemy craft quickly and efficiently. Armour class-5 tons High Impact MK5. Can travel at 1000 km/h. 5000 in use.