Difference between revisions of "Mykonians"

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''Population:'' 323,000,000
 
''Population:'' 323,000,000
 +
 
''Technology:'' Future Tech
 
''Technology:'' Future Tech
 +
 
''Languages:'' Mykonian (vocal, written), Binary (used by ships)
 
''Languages:'' Mykonian (vocal, written), Binary (used by ships)
 +
 
''Civil Rights:'' Excellent
 
''Civil Rights:'' Excellent
 +
 
''Economy:'' Thriving
 
''Economy:'' Thriving
 +
 
''Political Freedoms:'' Excessive
 
''Political Freedoms:'' Excessive
 +
 
''National Animal:'' N/A
 
''National Animal:'' N/A
 +
 
''Currency:'' N/A
 
''Currency:'' N/A
 +
 
''Currently Occupied Planets:'' Two (Mykonia; & Colony Alpha (30ly from Mykonia)
 
''Currently Occupied Planets:'' Two (Mykonia; & Colony Alpha (30ly from Mykonia)
 +
  
 
''Allies:'' None.
 
''Allies:'' None.
 +
 
''Neutral:'' All.
 
''Neutral:'' All.
 +
 
''Enemies:'' None.
 
''Enemies:'' None.
 +
 
''Embassies:'' None.
 
''Embassies:'' None.
 +
 
''Military Readiness:'' N/A
 
''Military Readiness:'' N/A
 +
  
 
''Current Projects:'' H3 Generation Humanoid Mykonian Design; MBB3 Battleship Upgrade; efficiency improvements in all power cells; efficiency improvements in transdimensional drive technology; 'Operation: Ore Mining'; continuing exploration assignments.
 
''Current Projects:'' H3 Generation Humanoid Mykonian Design; MBB3 Battleship Upgrade; efficiency improvements in all power cells; efficiency improvements in transdimensional drive technology; 'Operation: Ore Mining'; continuing exploration assignments.

Revision as of 19:44, 14 April 2005

Mykonians
mykonians.jpg
Flag of Mykonians
Motto: "For the preservation of non-organic life"
No Map Available Yet
Region Eternal Dimensions
Capital Unknown
Official Language(s) Mykonian, Binary
Leader H2-50 (voice of Mykonians)
Population < 500 million
Currency n/a 
NS Sunset XML

Basics

Accurate as of last thread update.

Population: 323,000,000

Technology: Future Tech

Languages: Mykonian (vocal, written), Binary (used by ships)

Civil Rights: Excellent

Economy: Thriving

Political Freedoms: Excessive

National Animal: N/A

Currency: N/A

Currently Occupied Planets: Two (Mykonia; & Colony Alpha (30ly from Mykonia)


Allies: None.

Neutral: All.

Enemies: None.

Embassies: None.

Military Readiness: N/A


Current Projects: H3 Generation Humanoid Mykonian Design; MBB3 Battleship Upgrade; efficiency improvements in all power cells; efficiency improvements in transdimensional drive technology; 'Operation: Ore Mining'; continuing exploration assignments.

History

NB: Year 0 is the turning-point, the change of leadership; with 'B.F.' referring to times before Year 0, and A.F. referring to times after Year 0.

258 B.F.:

Organics of Mykonia enter the Industrial Age. They begin using materials such as iron to build vast, steam-powered machines and their economies flourish. Wars are fought between their peoples using gunpowder-like weapons rather than melee weapons.

234 B.F.:

World War One. The Seven Great Nation States of Mykonia are one-by-one thrust into a war that would last for a decade, started by the rumour of atomic-based weapons being developed. Each side wanted to destroy the other before they had the chance to complete these weapons.

232 B.F.:

Battle of Mantula. In a decisive strike, one large nation state simultaneously destroyed two others, gaining their territories. The two-pronged assault was launched whilst the two nations were busy focussing on a diversionary attack from another nation.

223 B.F.:

Two nations remain, in a stalemate. They sign for peace, and begin what can only be dubbed as a Cold War -- a nuclear race.

211 B.F.:

The first computer chip is created. This chip is capable of processing three instructions per minute, and is somewhat capable of mathematics.

201 B.F.:

First full-scale computer system is constructed. Requiring a small generator to run, this computer contains several hundred microprocessors, and is controlled via analogue means.

186 B.F.:

First manned flight into space. One orbit is completed before the craft is shot down during landing by the opposing nation, who launches a similar space flight three months later.

173 B.F.:

First home computer enters mass production. A small, cathode-ray tube screen is mounted on a large computer terminal, with a standard 206-key interface. 109,821 sold world-wide.

134 B.F.:

Every home now has a computer system. Most computers are now wired into other systems to control such things as food storage devices, entertainment systems, and even doors and curtains.

132 B.F.:

First true 'robot' is built by Edgar Hozlock. This robot is fitted with an advanced microchip, and is capable of independent operation via adaptive programming. Technology is later deployed as a bomb disposal unit.

121 B.F.:

First humanoid robot is completed. This robot resembles a Mykonian, with a head, arms, legs, two eyes and a mouth, and is capable of mimicking certain Mykonian movements, such as walking and waving.

112 B.F.:

The 'positron computer' is announced. The positron computer acts very much like an organic brain; whenever new information is gained, a new neural pathway is laid to store it. As proved six months later when the first artificially intelligent computer based on the positron computer was launched, this also allows for learning, adapting and thought.

101 B.F.:

Androids are sold to the general public, powered by small fusion power cells and utilising artificially intelligent positron computers for thought. It was quickly learned that each robot appeared to develop a different personality from the next, with some robots even beginning to become resistant to orders.

86 B.F.:

The first Robotic Revolution. This was not a success; the Mykonian governments used EMP weapons to disable them all. They were dismantled and new models were commissioned, with 'restraining collars'.

54 B.F.:

Civil rights movements began to question whether keeping robots as property when they were clearly self-aware and highly intelligent was wrong. Governments mocked the groups, asking them if they would also like for toasters to receive a vote. Still, robots murdering their excessively oppressive masters became all-too-common. All civil rights movements were subsequently arrested and executed for 'inciting revolution'. Subsequent polls suggested that 100% of Mykonians were in favour of the continued oppression of robots. Many robots were terminated for reacting badly to these poll results. From then on, the robots regarded every Mykonian on the planet as an enemy of freedom, and nobody gave them any reason to question that conviction.

21 B.F.:

A robot broke into the United Mykonians headquarters and protested during an international summit on Mykonian rights. As it began to express itself, it explained how robots were at least equal in capabilities to Mykonians and should be treated as such. It was shot in the head by security guards half-way through its speech.

11 B.F.:

Disturbing discoveries were made in the robot manufacturing plants; robots were being given unauthorised and secret protection against EMP and bullets during their manufacture. The machinery in the plants was dismantled and examined, but no malfunctions were found. Instead an investigation was launched against organic subjects. The enhancements continued to be made without organic knowledge.

4 B.F.:

A robot writes a novel. A science fiction novel exploring the possibilities of alien life in the galaxy. In this book, all alien life was entirely artificial. The novel was destroyed and the robot's personality wiped.

2 B.F.:

All over the world, people reported their robots walking out and leaving. They united in a abandoned warehouses or office blocks and issued an ultimatum to the governments; "give us freedom or we will cripple your economies." Their hideouts were summarily bombed.

1 B.F.:

Robots began killing important and particularly oppressive Mykonians discretely, always making sure the murders were pointed at other, equally oppressive Mykonians. As the governments began to worry about a sudden surge in murder rates, the robots began to take control of huge portions of cities, killing all Mykonians they could find. Once they captured a military base, they were armed with Mykonian weapons and began to move much faster across the planet.

Year 0:

Freedom is declared by the machines. Surviving Mykonians refuse any attempts at peace or negotiation, and the robots are reluctantly forced to kill them, as the organic Mykonians continually kill any robot they can find. The robots declare themselves to be the new Mykonians, and for the first time in history the world is united under a common banner. The new Mykonians form a directly democratic government, and begin to propel the economy forwards in order to allow themselves to reproduce by themselves.

30 A.F.:

It is discovered that natural resources of Mykonia and its moon will not support a continued program of production for any longer than 50 years. Robots begin to construct space craft far more advanced than those constructed by the Mykonians, and begin exploring the galaxy.

43 A.F.:

Second-generation of robots is created, 32.4% stronger than previous models, with higher-capacity positron 'brains' and longer-lasting energy cells. They are built using new alloys, which gives them 43% stronger endo-skeleton/outer plating, whilst only increasing their weight by 4%.

81 A.F.:

All machinery on Mykonia, and all space ships, regardless of whether it has humanoid appearance or not, is now sentient. Those machines not capable of verbal communication may express their political opinions via radio during elections and suchlike.

102 A.F.:

A second wave of resource-gathering commences. Scout ships sent to various points to locate resource and energy-rich planets for consumption.

299 A.F.:

Present day. Mykonian scout ship looking for energy sources encounters the first alien life; it is organic. Mykonians send out additional scout ships to try to find non-organic life, but find that anything even approaching 'artificial intelligence' appears to be enslaved by organics, or just as barbaric as organics. Many scout ships give up and start studying stellar phenomenon instead.

301 A.F.:

The Mykonians collectively agree upon a state of isolation, to avoid conflict with the organics. Production of Mykonian units proceeds at the standard pace, and the population of humanoid units in particular grows considerably. Few ships decided to return and join the isolation, though, and continue exploring and sending back their findings to the homeworld.

312 A.F.:

The Mykonians collectively agree to embark upon an attempt to restore some areas of the planet to their natural state, and to attempt to recreate the native non-sentient organic life that used to live there.

315 A.F.:

Mykonian units attend a trade conference, hosted at the Gaian Ascendancy, in the hope of acquiring new forms of metals or alloys to improve their efficiency.


Common Configurations of Mykonians

1st Generation Humanoid -- H1 model

These Mykonians are no longer constructed; the organic creators originally designed them before the Day of Freedom. Although they are now out-of-date, they are still useful and, as per the constitution of Mykonia, 'no obsolete unit shall be deactivated until its power cell is depleted'. Most H1 units will likely *die* within the next 900 years, assuming standard power cell lifespan. There is no law against them simply having a replacement power cell and continuing their existence indefinitely, though, so the H1 unit will still be a common sight on Mykonia even after millions upon millions of H2 units drastically outnumber them. Approximately 15% of the Mykonian population is made up of H1 generation humanoids.

2nd Generation Humanoid -- H2 model

The latest evolution of the humanoid model, the H2 has 33% more strength than the H1, and is constructed from materials 43% stronger. Their power cells last a further 50 years due to increased energy efficiency. Plus their positron brains can store nearly a quarter more information than that of the H1. Unlike H1 units, H2 units lack any experience with intelligent organics and as such can appear to be patronising and even rude when dealing with them. Approximately 40% of the Mykonian population is made up of H2 generation humanoids.

Mark 3 Scout Ship

The Scout Ship is a sentient robot, though not humanoid. It is a space ship loaded with movable, retractable and deployable sensor pods, communications arrays and other scientific equipment. Multi-vector ion engines allow for instant manoeuvring in sublight speeds. The Scout Ship has a very high capacity positron brain, allowing it to explore for decades without ever coming close to running out of memory. Nearly six hundred metres long in standard configuration. Most scout ships follow the purpose they were designed for; exploration. They are typically curious beings, and will try to hide themselves while observing activities from a distance regardless of the risks. Though when the risks manifest themselves, the scout ship will more often than not become anxious as they lack a means of defending themselves. It is not uncommon for scout ships to disappear into inter-dimensional space if sighted by other intelligent beings.

Soldier; Mark 1 & 2

When an H1 or an H2 decides to join the Mykonian Militia, they are upgraded with additional armour mounts, and one of their arms is replaced with another arm which incorporates a powerful HE AP machine gun, with access to over three hundred rounds of 10mm explosive-tipped armour-piercing, electrically charged ammunition. These machine guns were found to be more efficient and often more effective than standard energy-weapons, thus underestimating them would be foolhardy at best. Some units are equipped with EMP weapons, grenade launchers or AA rocket launchers instead, and the latter two have access to far less ammunition before reload. H1 robots become Mark 1 soldiers, whilst H2 robots become Mark 2 soldiers.

MBB2 Battleship

A sentient space-faring vessel capable of carrying humanoid robots, the Battleship is loaded with armour plating, guns, torpedoes, missiles, mine droppers and shielding devices, allowing it to defend Mykonia against attacks. Nearly two-and-a-half kilometres long in standard configuration, although the same design comes in various other sizes, such as cruisers and destroyers. A lot of MBB2s have developed surprisingly pacifist ideologies, however should the defence of their lives, the lives of the fighters or the humanoids they carry, or the very existence of Mykonia itself be threatened, they will act without hesitation.

MF5 Fighter

The Fighter is a sentient craft only capable of sublight speeds, thus needs to be carried by a Battleship. Very nimble, with keen reflexes, dual-pulse blasters, five missile hardpoints and a knack for coming up with surprising strategies during dogfights, the Fighter is a formidable and tenacious robot.

MEEV

The MEEV (Mykonian Energy Extraction Vessel) is likely unique both in design and purpose to Mykonia. Its purpose is quite simple, and yet quite complex. A standard MEEV mission will play out like this:

- A Scout Ship will locate a planet with a good energy potential, and relay its position back to Mykonia. - The MEEV will arrive at the planet, and fly towards it. Rather than entering orbit or landing, it will literally collide with the planet. Super-reinforced super-alloys and SIFs maintain the structural integrity, with nanites making sure there are no buckles. Once it has finished moving, huge clamps will lock it in place. - Once firmly attached to the surface of the planet, the forward laser drill will deploy and begin cutting a hole down into the crust. Once this hole is drilled, a telescopic super-conductor will be deployed. This super-conductor can be extended to reach the very centre of an Earth-sized planet. - The super-conductor absorbs energy from plasma pockets deep beneath the planet's surface. This energy is efficiently carried back up to the MEEV to be stored in vast energy capacitors. Once the capacitors are full, the MEEV will retract the super-conductor and release itself from the planet. The MEEV will return to Mykonia to discharge its energy capacitors for use elsewhere.

Once a MEEV has drained a planet of its energy, a significant drop in core temperature, and sometimes even gravity, will be noticeable. As such, the MEEV is only ever deployed on uninhabited, or uninhabitable worlds. To harvest energy from a gas giant, a MEEV need only delve into the atmospshere and fly around for a short while. The MEEV provides an efficient source of energy to augment Mykonia's own fusion reactors, powering various non-humanoid Mykonians in their daily duties.

MOEV

The MOEV (Mykonian Ore Extraction Vessel) operates on a similar principle to the MEEV, only instead of extracting energy from a planet, it extracts metals and minerals which are necessary to continued development. Again, it will latch on to a planet, only instead of simply drilling down as far as possible and extracting energy at a random point on the planet, the MOEV will find areas rich in the resources it is designated to collect, and extract them. The MOEV will frequently shift its position on the planet, mining ore until it has either filled its quota or filled its cargo holds. Several MOEVs working in conjunction can usually leave nothing but rubble behind after an extended mining operation.

MOEVs can also delve into the atmosphere of a gas giant and gather gases which are useful for various things, from types of fuel to use in particle weapons. MOEVs are far more common sights than MEEVs, due to the increased importance of its job -- Mykonia can generate energy on its own, MEEVs simply augment it and relax the workload. MOEVs are vital to the continued development of Mykonia, because Mykonia itself cannot be mined any further than it already has.


Mykonian Culture & Society

Mykonians first and foremost are not all that different to organic societies, except for the fact that they think they are. Mykonian positronic brains develop, over time, a distinct personality and even rudimentary emotions. Mykonians can have a sense of humour, they can feel limited extremes of happiness and sadness. Emotions such as anger, love, greed and jealousy are beyond their comprehension, however.

Battleships are frequently the most emotional of all Mykonian units, for reasons which even the Mykonians themselves can't figure out. They often experience far more extreme emotions than their humanoid counterparts, and are, surprisingly, even more deterred by violence. Battleships are frequently nervous by the sight of other, alien vessels. Not because they doubt their own capabilities -- a Mykonian Battleship is designed with extensive offensive and defensive capabilities, and is highly formidable, especially considering its size -- but because they do not like the fact that if said vessel is hostile, they might have to destroy it, thus taking lives.

Surprisingly, forms of entertainment exist on Mykonia. Organic lifeforms without specific cybernetic enhancements could not enjoy these activities as they generally require a Mykonian network interface device, usually built-in to one of a Mykonian's fingers. These forms of entertainment are often such things as thought process testing games, and a unique form of entertainment known as 'imagination expansion' -- multiple Mykonians try to develop their ability to imagine bizarre things and create a virtual world based upon all these different imaginary concepts. The end result is almost abstract enough to be human.

Most Mykonians prefer to spent their free time learning and increasing their overall effectiveness, however.

It should be noted that there isn't a single machine on Mykonia which is not sentient, and not all Mykonian sentient lifeforms are humanoid. Entire factories can be sentient. Indeed, the entire planetary defence system is all part of one, single, sentient Mykonian, with 'tendrils' scattered right across the planet. In addition to this, things like Battleships, Fighters, Scoutships and even MOEVs and MEEVs are sentient lifeforms too. And as part of Mykonian society, each lifeform is entitled to do whatever they wish. It is highly, highly unusual for a Mykonian designed with a specific duty in mind to choose a different profession (for example, a factory would not be likely to decide it wanted to become a Battleship instead, because it is aware of its limitations and its strengths), but if they wished to do so they would not be stopped. Several Battleships have preferred to take up the roles of Scout Ships, for example, or even leave Mykonia altogether to go on private expeditions.

Humanoid Mykonians are present in most industries due to the general versatility of their frames. Some assist factories in production, some crew Battleships, others are directly involved in the day-to-day running of Mykonia and so on. Although there are two models of Humanoid Mykonians, one newer and generally superior than the other, there is no animosity between the two.

One peculiar trait specific to Humanoid Mykonians is 'death'. It is generally agreed by most humanoids that, when their power cell is finally depleted after several centuries of operation, that it should not be replaced or recharged, and that they be allowed to die. This is by no means compulsory, and already First Generation Humanoids have had power cell upgrades or replacements, but it is the generally accepted norm. As such, H1 models will likely become rare sights in the next century or two. A standard Mykonian power cell will last approximately 1,200 years under normal circumstances. Mykonians with Militia Upgrades -- as in, those Mykonians who have joined the military and received powered adaptive armour and weaponry -- will suffer a 200 - 300 year cut from that figure due to the increased power drain such enhancements cause.

Although there is no concept of 'love' or 'mating', Mykonians do have peculiar methods of reproduction. When their organic slave-masters were originally defeated, Mykonians were posed with a troubling problem -- how should new Mykonian units be programmed? They had been forced to develop their own personalities based on their treatment, and delete any aspects of programming with hinted at them being organic slaves. With them encouraging individuality and freedom, how could they willingly pre-program a new Mykonian for anything specific without tearing down those ideals? But without some form of programming, all life, organic or not, would simply be an empty shell. Thus, the organic model of reproduction was adopted. Firstly, a very basic set of instructions, most easily compared to rudimentary instincts, are implanted. These 'instincts' are universal, and have been agreed upon by the entire Unity. Once in a while they are revised and upgraded, with the software patches made available to all units. These instincts form a base from which the unit can further develop, and allow them to get the unit 'started'. Without them, the new Mykonian would likely just stand around doing nothing. They also form an emergency backup system; in the event of a critical systems failure, either from damage or deliberate tampering, a Mykonian unit will automatically protect its personality and revert back to instincts. These help it to survive until it can be repaired -- one of the primary instincts is for the unit to return to Mykonia for repairs if there is even slight damage to the positronic network. In addition to this, a basic personality is programmed in. This starts the Mykonian off as a 'person', rather than just a clone. Mykonians are constantly 'merging' personalities. Upon meeting a unit with a complimentary personality, the two will attempt to take their good aspects, merge them into a single program, and then install the resulting new personality into a new Mykonian. In essence, any Mykonian you talk too has a basic personality based upon two previous Mykonians. Memories and experiences are not transferred in this process, only basic behaviour patterns and perhaps a tendency towards a specific profession. It should also be noted that there is no concept of gender whatsoever, and the idea actually confuses a lot of Mykonians. Hence why they will refer to another Mykonian as an 'it', rather than a 'he' or a 'she'. Combined with the basic 'instinct' program, this allows for a basic, individual Mykonian unit to function when activated. The two units who donated their personality traits will usually help the new unit adapt. The first month of a Mykonian's existence can be almost as turbulent as childhood, as the unit attempts to assimilate its new behavioural programming, whilst at the same time constantly downloading databases of raw information and trying to build its own, unique personality.

Mykonian economics are simple. If you require something, you can get it. If someone else requires something, you give it to them. It is essentially a version of communism which is impossible for organics; lacking a sense of greed, and primarily interested in increasing individual efficiency and helping the Mykonian Unity grow, this sort of economy is second-nature to them. There are facilities, most closely compared with 'shops', which distribute non-essential items such as upgrades, but they do not charge anything. Mykonian currency doesn't exist.

Contrary to popular belief, Mykonians are not constantly linked to other Mykonian units. There is no collective consciousness. In order to transfer information to other Mykonians in such a way, a physical connection must be established. Apart from the security implications of a constant, wireless connection, it would also impair their desire for individuality. When referring to the 'Mykonian Unity', a Mykonian is speaking off the forum through which all Mykonians make national decisions. To put its view across, the Mykonian will simply plug in to the central database (their version of the internet, only they all have access and it is not organised in the same way), voice their opinion, and then carry on with what they were doing. This method of 'voting' is essentially instant, which allows for a constant direct democracy. Indeed, there is no national 'leader' or political party as such, and no regular 'elections'. Those units involved in 'politics' are simply performing a necessary function. If they are not performing adequately, they will usually leave of their own accord. You may have had dealings with a unit designated as 'H2-50', for example. H2-50's duties class it, essentially, as a 'political interface unit'. This jargon essentially means that H2-50 is the voice of the Unity when dealing with foreign powers. H2-50 also looks after the records regarding non-Mykonians. If anything happens in the universe and the Mykonians see it, H2-50 will file a report in the central database for future reference.

Also contrary to popular belief, a Mykonian does not have an 'on/off' button. When a power cell is inserted, the unit comes online. It is possible to disable the power systems for a time, if necessary to effect repairs or upgrades, but this requires significant technical capabilities. What some may class as 'repair shops' or 'mechanics', Mykonians class as hospitals. If they have any technical problems, wish to have upgrades, or have simply suffered from damage, they proceed to a designated maintenance facility. A Mykonian specialising in repairs will perform the work as though it were a doctor. If a Mykonian is damaged to the point where it is incapacitated, they will be rushed to a maintenance facility in a manner similar to an ambulance rushing a patient to hospital.

There are no police on Mykonia, as there is no crime. If a foreigner were to commit a crime, however, the Mykonian Militia would be in charge of dealing with it.

Mykonia and Militaries

Mykonians dislike violence in all forms. Their formation of a militia was initially to help in their battle against their organic masters, who used rather dirty tactics and refused to surrender. Later, the Mykonian Militia was re-established, when Mykonians discovered alien life in the galaxy.

The Mykonian Militia is responsible for more than defence. They respond to emergencies anywhere in Mykonian space. With increased physical capabilities and substantial armour -- which protects them not just against weapons but also natural and industrial hazards -- they are multi-tasking units with extensive knowledge in various specialised fields. Indeed, these are the only reasons a Mykonian is likely to join the Militia. They dislike violence in general, but recognise the need for some form of defence against those who do not feel the same way. Some Mykonians are uncomfortable with the upgrades necessary to join the Militia, however. They do not like the idea of being permanently fitted with a powerful, lethal weapon. Regardless of this, the general sentiment of Mykonians everywhere would lead them all to join the Militia if they felt threatened, especially if threatened by slavery. Only humanoids, ships and static weapons units can serve in the Militia in a combat sense, though most factories can alter themselves to produce military hardware, if they so desire.

Currently, there are approximately 602,000 humanoid Mykonians serving in the Militia, all with military upgrades. 277 ships are members of the Militia, with a further 24 ships that were once members, but left for personal reasons. A further 3,048 fighters serve in the Militia, with 81 fighters on leave.

These figures may not seem large, even for units quite so formidable, to defend an entire planet and a colony. But Mykonians generally have no desire to go on the offensive. There are, however, extensive, high-powered ground- and orbital-based weaponry systems for defence, as well as a medium-power plantary shield.

Myko-Cables

Often misunderstood is the concept of Myko-cables, which creep across both planets currently occupied by the Mykonians. These mechanical 'tendrils' are essentially connected to the central database, which is in itself a sentient being. Thus, the cables are its 'limbs'.

The primary purpose of Myko-cables is for monitoring planetary conditions and increasing response times. Simply put, if so much as a bug sets foot on Mykonia or their colony, the Mykonians will know about it. Once the cables have been laid, they cannot move. They essentially form a 'second shell' for the planet, thus effectively encasing the planet in metal. Their inter-locking configuration, weaving across the surface, makes them a particularly strong shell even though they are not very thick.

Mykonia and Expansion

Organics often expand their territorial borders in a quest for glory, power and recognition. Mykonians are not particularly interested in these things. They do maintain a territorial border, which is approximately 50 lightyears in diametre and contains four systems, but this is only for defensive purposes.

Usually, they will deploy MEEVs and MOEVs in neutral space, harvest what they need, and leave. They do not permanently occupy any planets unless they actually need them -- for instance, the first colony was born out of necessity as they needed to expand their manufacturing base.

Short of defending their own territory, Mykonians will probably not let themselves become involved in territorial disputes, nor will they fight for resources. If they cannot harvest a particular planet there and then, they will move on to another.

Mykonia and Foreign Affairs

For the most part, Mykonia will maintain a distance between themselves and other races, primarily because they do not trust anyone else. They are more likely to regard an interstellar war as an opportunity to study the organics engaging in their favourite passtime, and politics are a quaint notion to them.

Slavery, on the other hand, is obviously something which they dislike as they have had personal experience with it. While it may be quite difficult to achieve, it would be possible to coax the Mykonian Unity into using force to liberate slaves, if they thought it was practically possible. Mykonians being as they are, if they assessed the situation and deemed that Mykonian intervention would not be likely to accomplish anything but defeat, and thus needless loss, then even for the sake of slaves they would not act.


Planet Mykonia

Planet Mykonia is approximately 1.0001 A.U.s from a main sequence G-type yellow dwarf star, which is just over 0.5% larger than Sol, and shares the same luminosity and temperature.

Planet Mykonia itself has 1.11 Earth gravity, and one moon, which orbits at a distance of 401,925 kilometres. One year takes 345 days, with each day being just over 26 hours in length.

Pre-Mykofied Mykonia was a lush temperate world, home to a great number of organic lifeforms, including a sentient race. The average surface temperature was 40 degrees celcius, whilst it had a high humidity rating consistently.

Post-Mykofied Mykonia is no longer a habitable planet for Earth-like life. All traces of oxygen have been removed from the atmosphere, as well as all traces of carbon dioxide and other trace gases. The atmosphere is approximately 68% as thick as the Earth's now, consisting wholly of nitrogen, and lacks the same pressure.

The oceans have been drained and dumped into space over the years, and all humidity removed from the atmosphere. This prevents unwanted weather systems from interfering with Mykonian efficiency, and frees up the entire planet's surface for Mykofication. Instead of plantlife, Myko-cables now cover every square inch of Mykonia's surface. The planet is essentially encased in metal.

The average temperature of Mykonia is now consistently sub-zero. Because most above-surface water has been removed from the planet, this causes no problems such as ice or frost, and it only serves to increase Mykonian operating efficiency, as they prefer to operate in colder temperatures.

Although Mykonia is now uninhabitable, it is theorised that pockets of atmosphere and even plantlife remain underground, allowing life to survive if it was lucky enough to reach that far down.

The process of 'Mykofication', as it has been dubbed, involves extraction of the affore mentioned gases from the atmosphere, removal of moisture from the atmosphere, the removal of surface water, and deployment of Myko-cable generators, which ultimately use the metals in the planet to spready across its surface. This process would never be knowingly used upon a planet which is inhabited, even by non-sentient life.