Difference between revisions of "Regional Influence"

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'''Regional Influence''' is a gameplay feature created in 2006 to stop greifing. It depends on how long a nation has been in its region, and how many endorsments it has if it is in the UN. It affects what a delegate can or cannot do.
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'''Regional Influence''' is a game play feature created in 2006 to stop [[region griefing]]. It depends on how long a nation has been in its region, and how many endorsements it has if it is in the UN. It affects what a delegate can or cannot do.
  
 
==How it works==
 
==How it works==
While this is not required for founders, Delegates may only do certain actions if they have enough influence. Even though changeing the world factbook is free, [[banlist|ejection]] and password protection are not. The cost of ejecting a nation depends onits influence, and it costs more if the you choose to ban the nation
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While this is not required for founders, Delegates may only do certain actions if they have enough influence. Even though changing the [[World Factbook entry]] is free, [[banlist|ejection]] and password protection are not. The cost of ejecting a nation depends on its influence, and it is more costly to eject and ban the nation than it is to just eject the said nation. In order to password-protect a region without displaying the password to residents, the regional Delegate must have a minimum rank of Auxiliary.
  
==Examples==
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Additionally, Regions have a "Regional Power" label. This simply reflects how much Influence that region's residents have in total, compared to other regions.
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== Getting influence ==
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Your influence in a region is increased every day you are in that region. The more endorsements you have, the faster your regional influence increases.
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===Examples===
 
* Nation A has been a resident of her region for two months, then becomes Delegate. She is likely to have a large pool of Influence to spend.
 
* Nation A has been a resident of her region for two months, then becomes Delegate. She is likely to have a large pool of Influence to spend.
 
* Nation B is the Delegate of a region that is suddenly invaded. As the invaders have no Influence, B can easily afford to eject all of them.
 
* Nation B is the Delegate of a region that is suddenly invaded. As the invaders have no Influence, B can easily afford to eject all of them.
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* Nation D is a long-time regional resident. She leaves the region for a few days, then returns. D will have slightly less Influence in this region than when she departed. (She will also have accumulated a small amount of Influence in the region she temporarily visited.
 
* Nation D is a long-time regional resident. She leaves the region for a few days, then returns. D will have slightly less Influence in this region than when she departed. (She will also have accumulated a small amount of Influence in the region she temporarily visited.
  
==list of Influence Rankings==
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==List of Influence Rankings==
 
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The rankings, from highest to lowest, are as follows:
Here are the rankings listed from highest to lowest:
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#. Hermit
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#Hermit
#. Hegemony
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#Hegemony
#. Dominator
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#Dominator
#. Superpower
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#Superpower
#. Power
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#Power
#. Powerbroker
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#Powerbroker
#. Eminence Grise
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#Eminence Grise
#. Enforcer
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#Enforcer
#. Dealmaker
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#Dealmaker
#. Instigator
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#Instigator
#. Contender
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#Contender
#. Negotiator
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#Negotiator
#. Auxiliary
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#Auxiliary
#. Ambassador
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#Ambassador
#. Diplomat
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#Diplomat
#. Envoy
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#Envoy
#. Duckspeaker
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#Duckspeaker
#. Handshaker
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#Handshaker
#. Truckler
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#Truckler
#. Vassal
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#Vassal
#. Minnow
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#Minnow
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==External links==
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*[http://www.safalra.com/special/nationstates/influence/ Safalra's Guide to Influence] ([http://forums.jolt.co.uk/showpost.php?p=10769550&postcount=267 Jolt])
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*[http://forums.jolt.co.uk/showthread.php?t=477177 Regional Influence (NSv1.9 changes]
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*[http://forums.jolt.co.uk/showpost.php?p=10754281&postcount=167 Answers to Common Questions]
  
 
[[Category:Gameplaying]]
 
[[Category:Gameplaying]]

Latest revision as of 18:43, 28 July 2007

Regional Influence is a game play feature created in 2006 to stop region griefing. It depends on how long a nation has been in its region, and how many endorsements it has if it is in the UN. It affects what a delegate can or cannot do.

How it works

While this is not required for founders, Delegates may only do certain actions if they have enough influence. Even though changing the World Factbook entry is free, ejection and password protection are not. The cost of ejecting a nation depends on its influence, and it is more costly to eject and ban the nation than it is to just eject the said nation. In order to password-protect a region without displaying the password to residents, the regional Delegate must have a minimum rank of Auxiliary.

Additionally, Regions have a "Regional Power" label. This simply reflects how much Influence that region's residents have in total, compared to other regions.

Getting influence

Your influence in a region is increased every day you are in that region. The more endorsements you have, the faster your regional influence increases.


Examples

  • Nation A has been a resident of her region for two months, then becomes Delegate. She is likely to have a large pool of Influence to spend.
  • Nation B is the Delegate of a region that is suddenly invaded. As the invaders have no Influence, B can easily afford to eject all of them.
  • Nation C is part of an invasion force that crashes into a region. The invaders all endorse C and he becomes Delegate. C will have no or very little Influence, and be unable to immediately eject any native residents. (However, he will be gaining Influence faster than anyone else in the region, as he now has the most endorsements.)
  • Nation D is a long-time regional resident. She leaves the region for a few days, then returns. D will have slightly less Influence in this region than when she departed. (She will also have accumulated a small amount of Influence in the region she temporarily visited.

List of Influence Rankings

The rankings, from highest to lowest, are as follows:

  1. Hermit
  2. Hegemony
  3. Dominator
  4. Superpower
  5. Power
  6. Powerbroker
  7. Eminence Grise
  8. Enforcer
  9. Dealmaker
  10. Instigator
  11. Contender
  12. Negotiator
  13. Auxiliary
  14. Ambassador
  15. Diplomat
  16. Envoy
  17. Duckspeaker
  18. Handshaker
  19. Truckler
  20. Vassal
  21. Minnow

External links