Difference between revisions of "The Hri"

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==Politics==
 
==Politics==
  
What government exists among the Hri as a whole is by the Council of Clan Elders.  Each clan is represented by it's Cheif Elder. The Council holds meetings to decide policy for the .  
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What government exists among the Hri as a whole is by the Council of Clan Elders.  Each clan is represented by it's Cheif Elder. The Council holds meetings to decide policy for the clan.  
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===Cheif Elders===
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The Council of Cheif Elders currently consists of
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Tatanka Iyotaka
  
 
===Clan Elders===
 
===Clan Elders===

Revision as of 12:56, 12 June 2005


The Hri
{{{flag}}}
Flag of The Hri
Motto: "Meow"
No Map Available Yet
Region Greenfields
Capital
Official Language(s) Hri
Government
Population 2.8 Billion (as of June 5, 2005)
Currency the Paw 
NS Sunset XML

The Hri

The Hri are a species of sapient intelligent felinoids inhabiting a territory of northerm Greenfields.

The Hri Species (Lynx sapiens)

See also: Lynx sapiens

Hri Biology and Anatomy

The Hri are a sapient intelligent feline species. The resemble a cross between a hominid and a bobcat or lynx. Hri stand roughly 2/3 human-sized, averaging 1.2 metres in height for males and 1 meter for females, and weighing about 30kg for females and 40kg for males.

Geography

The Hri live in a territory in northern Greenfields directly to the east of Daistallia 2104.

Geographic Facts

Area: total: 1,561,400 sq km

land: 1,558,300 sq km

water: 3100 sq km

Land boundaries

total: 7,565 km

Elevation extremes

lowest point: 935 m

highest point: 7,358 m

Natural resources: extensive mineral deposits (including: petroleum, natural gas, uranium, cobalt, manganese, chromium, platinum group metals, iron ore, nickel, tungsten, vanadium, molybidium, tantalum, titanium, gold, copper, silver, antimony, coal, phosphates, gem diamonds, lead, zinc, tin, and salt)

arable land: 1.3%

permanent crops: .7%

other: 84%

Irrigated land: 610 sq km

Natural hazards: earthquakes, violent dust and sand storms, drought

Climate

The climate is cool desert and steppe, with little rainfall and a long overcast season in the west. There are lower temperatures with considerable snowfall in mountains.

Topography

The territories are dominated by the Taen Shaen Mountains, a high mountain range, the Great Steppe, and the Kha'mik Desert.


Taen Shaen Mountains

The Taen Shaen Mountains are a massive 750-kilometer by 100 km range of towering crystaline glaciated mountain peaks, consisting largely of a granite base, dotted with snow-covered volcanoes. The climate is arctic at the highest elevations, and parts of the range are permanently glaciated. Some of the snowcapped peaks reach heights of over 7,500 meters above sea level. There are no plateaus in this range and no passes under 3,300 meters.

the Great Steppe

The Great Steppe is an approximately 500,000 sq km region of broad tablelands alternating with flat plains, the latter ranging at altitudes of 1000-1100 m and the former at 1200-2000 m. The slopes of the plateaus are more or less steep, and are sometimes penetrated by "bays" of the lowlands.

Small lakes frequently fill the depressions, though the water in them is generally salt or brackish. Streams are frequent.

Clay and sand are the predominant soils. Watercourses are frequently excavated 2-3 m deep, and in many places in the flat, dry valleys or depressions farther south beds of locss, 5-6 m thick, are exposed.

The characteristic flora includes wild garlic, wormwood, saltwort and various hardy grasses. Grass grows more or less abundantly. There is an utter absence of trees and shrubs.

It occupies approximately 500,000 sq km in area.

Kha'mik Desert

The Kha'mik measures over 1500 km from southwest to northeast and 750 km from north to south. It occupies an arc of land approximately 250,000 sq km in area. Much of the Kha'mik is covered with bare rock. There is a great dearth of water, no streams, no lakes, no wells, arid precipitation falls but seldom. The prevailing winds are from the west and northwest. A pall of dust overhangs the country, and dust or sand storms are frequent dangers.

History

Politics

What government exists among the Hri as a whole is by the Council of Clan Elders. Each clan is represented by it's Cheif Elder. The Council holds meetings to decide policy for the clan.

Cheif Elders

The Council of Cheif Elders currently consists of Tatanka Iyotaka

Clan Elders

Each clan has it's own Council of Elders, who make decisions for the clan. The eldest of the Clan Elders is the Chief Elder.

Status as an elder is decided by the Council of Elders. Each male Hri who reaches age 60 automatically becomes an elder. Some are honored by this status as young as 40.

Clan Matriarchs

There is also a Council of Clan Matriarchs. Formally, they have no power. However, in practice, the decisions of clan elders must be tacitly approved by the clan matriarchs. Status as a Matriarch is the same as for Elders.

Defense

Defense functions are clan-maintained, and are in effect a militia composed of a very argumentative populace. The clans frequently hold competitions to determine which militia unit seldom larger than a company or battalion is the most impressive. Such competitions also serve as sporting events. Their revulsion hierarchy ensures that their participation in prolonged offensive campaigns is extremely sporadic, at best. However, while it would be extremely difficult for Hri to conduct a campaign of conquest, they are superb guerrilla warriors and are capable of extremely effective defensive campaigns. Their diminutive size facilitates covert warfare, and their independence makes them capable of continuing resistance long after conventional command and control structures break down.

Attitudes Towards Government

The extreme love of independence by Hri counters clan authority. Many Hri feel little sense of responsibility to the clan unless it is confronted by an external threat. Respect for any authority other than clan or family is even less. Hri tend to ignore orders unless they want to obey them.

Clan Speakers

The Elders of each clan are represented by a speaker. Speakers function as interclan ambassadors. The Council of Clan Elders also chooses various Speakers for the Hri as a whole as representatives to the world.

Culture

Social Organization

An individual Hri is usually a member of a family of from 2 to 12 individuals under a patriarchal leader. Several families will combine into a pride with one dominant family. Families dwell in round tents. Hri society is dominated by the clan system. A number of families form a band, and a number of bands form a clan. There are about 150 clans, which are at least theoretically equal. Many Hri clans are quite small.

The Sexes

Hri society tends to be outwardly dominated by males. However, Hri males, in mixed groups outside the home, tend to be rather protective of their females--which often annoys said females.


Language

The Hri speak several dialects of the same basic language. The Hri language is notable for it's large number of gutteral sounds. This is due to an elongated mouth and larynx. These sounds are not able to be reproduced by humans, thus the spoken Hri language is not able to be spoken correctly by humans.


Dwellings

Families dwell in verger, round tents, usually one family to a tent. Erected on wooden poles and covered with skin, felt, or handwoven textiles in bright colours. The interior is simply furnished with brightly coloured rugs (red often predominating) decorated with geometric or stylized animal patterns. Knotted pile rugs or furs provide warmth and sleeping comfort in the verger. Other items found inside a typical verger include saddlebags, drinking gourds, and tools for spinning and weaving. The verger is pitched wherever the nomad finds good pasture for his herds and is carried from place to place on horseback or on a small wagon.

Life Events

The Kja'i

An important life event is the Kha'i, a rite of passage which marks the entry of a male Hri into adulthood. Held biannually, adolescent males compete against one another in ritual combat to prove their strength and suitability as mates. Males not selected often leave their clans for a time to further prove their suitability by questing in unknown territory.

Independance

Hri are extremely proud and independant, to the point of abrasiveness. Clan and personal pride dictates total resistance to insult/aggression. Males, in particular, will not tolerate overt insults to either themselves or their clan, and are capable of extreme violence if they feel that the situation warrants it. They are careful, however, not to bite off more than they can chew and will often defer their vengeance to the most inopportune time for their victims.

Hri are capable of great concentration when their curiosity is stimulated. However, they may nonetheless lose interest in a lengthy "routine" project. Though impulsive, they seldom consciously act against their own best interests, and always seem to land on all four "feet".

Religion

See also: Hri Religion

Hri religion is a mix of hylozoistic and animistic pantheism and Buddhism. Everything has its own spirit but all share the same spiritual essence known as Whrak Dharth.

Gods and Spirits

Hri religion includes the worship of a number of gods, demons, and spirits. The gods are frequently invoked; offerings are made to them, and ceremonial dances are performed in which they are represented by painted and masked men.

Spirits are believed to favor particular individuals and to render aid to them; particularly protective spirits dwelling in rocks and thunder.

The most important god is the Great Elder. Below the Great Elder are 6 powerful spirits, referred to as the Six Grandfathers. Next are the are the four spirits of the points of the compass, known as the North, East, South and West spirits, the spirits of the weather ,elements, and environment: wind, fire, lightning, fog, water, rain, smoke, mountains, steppes, rivers, and so on. Finally are the animal spirits. All animals possess a soul (animal spirit), and thus the Hri tend to treat all animals with respect. Certain animals such as the eagle, the bear, the lish, the otter and the beaver are regarded as particularly endowed with strong spirits.


Religious Practices

Vision Quest

Soon after making the Kha'i, newly adult males under go a visionary quest, known as Kae Lin. Questors deliberatly seek out isolated situations of privation. The purpose of this quest is the discovery of a totemic gaurdian spirit. The identity of this spirit is typically revealed through a vision, induced by physical and mental stress.

Economy

The Hri are primarily nomadic herders. They measure wealth in cattle. There are a few scattered settlements engaged in sedintary agriulture and mining. These are exclusively female, and consist of approximately 5-10% of the population.

Notes of Interest

Springclaws

Springclaws are a weapon unique to Hri culture. Springclaws consist of a a set of three blades 12-15 cm long which fit in a harness which covers the wrist and the back of the hand. Normally recessed, the blades spring out beyond the hand with great force when triggered by the wearer. Thereafter, they are used like normal claws but with greater effect.