Tidani Star Fleets
The Tidani Navy is responsible for Tidan's sovereignty. This national force is under the authority of the Minister of Defense. Under its command are the Air Command, Marine Command, Maritime Command, and Fleet Command. The Navy is a priority for Tidan and receive the second most funding. They are kept equiped with state-of-the-art equipment and receive world class training. All citizens are required to serve in the Navy for at least two years, in the branch of their choosing. If demand is too uneven the recruits will be spread around. In the event that citizens are unable to serve, they are encouraged to serve in logistics. Manditory service bolsters the Navy, enstils pride and patriotism, and teaches descipline.
Contents
Active Fleets
New Tidan Defense Fleet
- Commander: Admiral Arthur (Gallant)
- Stationed in Ti System
- 10 Gallants
- Gallant (Arthur)
- Entremont
- Troia Newydd
- 60 Razorbacks
- 100 Ferals
- 200 Harpys
Vanguard Fleets
1st Fleet Group
- Commander: Admiral Maddox (Vercingertorix)
- Stationed in Ti System
- 10 Gallants
- Vercingertorix (Maddox)
- Lament for Alesia (Brina)
- Lament for Gaul
- 60 Razorbacks
- 100 Ferals
- 200 Harpys
2nd Fleet Group
- Commander: Admiral Keir (Sack of Rome)
- Stationed in Ti System
- 10 Gallants
- Sack of Rome (Keir)
- Sword of Brennus
- Vae Victis
- Allia River
- Fate of Delphi
- 60 Razorbacks
- 100 Ferals
- 200 Harpys
3rd Fleet Group
- Commander: Admiral Kailee (Boudicca)
- Stationed in Ti System
- 10 Gallants
- Boudicca (Kailee)
- Spirit of Albion
- Spirit of Eire
- Lament for Anglesey
- 60 Razorbacks
- 100 Ferals
- 200 Harpys
4th Fleet Group
- Commander: Admiral Perth (Cassivellaunus)
- Stationed in Ti System
- 10 Gallants
- Cassivellaunus (Perth)
- 60 Razorbacks
- 100 Ferals
- 200 Harpys
Tidani Starship Classes
Gallant
Class: Gallant
Ship Type: Command
Mission Profile: Fleet Command Ship
Manufacturer: Ti-Tech Industries
Controlling Authority: Tidani Fleet Command, Shield of Nav
Length: 6 KM
Crew Compliment: 10,000
Marine Compliment: 5,000
Engines:
- 6 Meson Torch Drives
- 1 Cavitation Drive
- 1 Jump Engines
Power Systems:
- 5 Meson Reactors
Weapons:
- IDC
- 30 Tremor Cannons
- 200 Razor Beam Cannons
- 20 Missile Launchers (1200 missiles per tube)
- Point-Defense Plasma Turrets
Defenses:
- Nanotube Reinforced Collapsed-Core Molybdenum Alloy Armor
- FTL Inhibitor
- FTLi Disruptor
Ship Complement: 400
- 400 Fighters (40 Squadrons)
Eyrie
Class: Eyrie
Ship Type: Carrier
Mission Profile: Fleet/Fighter Command, Planetary Assault
Manufacturer: Ti-Tech Industries
Controlling Authority: Tidani Fleet Command
Length: 2 KM
Crew Compliment: 25,000
Engines:
- 6 Gravimetric Drive Fins
- 1 Cavitation Drive
Power Systems:
- 6 Meson Reactors
Weapons:
- 2 Tremor Cannons
- 20 Razor Beam Cannons
- 2 Frost Cannon
- 10 Missile Launchers (500 missiles per tube)
- Point-Defense Beam Turrets
Defenses:
- Nanotube Reinforced Collapsed-Core Molybdenum Alloy Armor
- FTL Inhibitor
- FTLi Disruptor
Ship Complement: 700
- 700 Fighters (70 squadrons)
Razorback
Class: Razorback
Ship Type: Cruiser
Mission Profile: Frontline Warship
Manufacturer: Ti-Tech Industries
Controlling Authority: Tidani Fleet Command
Length: 2 KM
Crew Compliment: 8,000
Engines:
- 3 Meson Torch Drives
- 1 Cavitation Drive
Power Systems:
- 5 Meson Reactors
Weapons:
- 5 Tremor Cannons
- 25 Razor Beam Cannons
- 1 Star Burst Cannon
- 1 Frost Cannon
- 10 Torpedo Tubes (1000 torpedoes per tube)
- Point-Defense Beam Turrets
Defenses:
- Nanotube Reinforced Collapsed-Core Molybdenum Alloy Armor
- FTLi Disruptor
Ship Complement: 20
- 20 Fighters (2 Squadrons)
Feral
Class: Feral
Ship Type: Destroyer
Mission Profile: Assault, Artillery, Sniper
Manufacturer: Ti-Tech Industries
Controlling Authority: Tidani Fleet Command
Length: .5 KM
Crew Compliment: 2,000
Engines:
- 6 Meson Torch Drives
- 1 Cavitation Drive
Power Systems:
- 3 Meson Reactors
Weapons:
- 6 Tremor Cannons
- 18 Razor Beam Cannons
- 1 Frost Cannon
- 6 Torpedo Tubes (100 torpedoes per tube)
- Point-Defense Beam Turrets
Defenses:
- Nanotube Reinforced Collapsed-Core Molybdenum Alloy Armor
Harpy
Class: Harpy
Ship Type: Frigate
Mission Profile: Escort, Fighter Supression, System Patrol
Manufacturer: Ti-Tech Industries
Controlling Authority: The Guardians
Length: .3 KM
Crew Compliment: 400
Engines:
- 2 Meson Torch Drives
- 1 Cavitation Drive
Power Systems:
- 1 Micro Meson Reactors
Weapons:
- 1 Tremor Cannon
- 2 Razor Beam Cannons
- 1 Frost Cannons
- 10 Torpedo Tubes
- Automated Torpedo Assembly and Fire System
- Point-Defense Beam Turrets
Defenses:
- Nanotube Reinforced Collapsed-Core Molybdenum Alloy Armor
Echo
Class: Echo
Ship Type: Corvette
Mission Profile: Electronic Warfare
Manufacturer: Ti-Tech Industries
Controlling Authority: Tidani Fleet Command
Length: .1 KM
Crew Compliment: 50
Engines:
- 3 Micro Torch Drives
- 1 Cavitation Drive
Power Systems:
- 2 Micro Meson Reactor
Weapons:
- 2 Razor Beam Cannons
- 1 Frost Cannon
- Point-Defense Beam Turrets
Defenses:
- Nanotube Reinforced Collapsed-Core Molybdenum Alloy Armor
Guardian
Class: Guardian
Ship Type: Transport
Mission Profile: Planetary Assault, Military Deployment
Manufacturer: Ti-Tech Industries
Controlling Authority: Tidani Fleet Command
Length: .5 KM
Crew Compliment: 2,000
Marine Compliment: 5,000
Engines:
- 4 Meson Torch Drives
- 1 Cavitation Drive
- 1 Jump Engine
Power Systems:
- 2 Meson Reactors
Weapons:
- 4 MAC Turrets
- 10 Bombardment Torpedo Tubes (200 torpedoes per tube)
- 1 Frost Cannon
- Point-Defense Beam Turrets
Defenses:
- Nanotube Reinforced Collapsed-Core Molybdenum Alloy Armor
Northpass
Class: Unarmed Guardian
Ship Type: Transport
Mission Profile: Supply
Manufacturer: Ti-Tech Industries
Controlling Authority: Tidani Fleet Command
Length: .5 KM
Crew Compliment: 500
Engines:
- 4 Heavy Ion Drives
- 1 Jump Engine
Power Systems:
- 1 Meson Reactor
Weapons:
- Point-Defense Plasma Turrets
Defenses:
- Nanotube Reinforced Poly-Crystalline Armor
Lorekeeper
Class: Lorekeeper
Ship Type: Cruiser
Mission Profile: Exploration, Intelligence Gathering, Espionage
Manufacturer: Ti-Tech Industries
Controlling Authority: Eclipse
Length: 1 KM
Crew Compliment: 2,500
Engines:
- 2 Meson Torch Drives
- 1 Cavitation Drive
Power Systems:
- 3 Meson Generators
Weapons:
- 2 Tremor Cannons
- 10 Razor Beam Cannons
- 1 Star Burst Cannon
- 6 Frost Cannon
- 6 Torpedo Tubes (1000 torpedoes per tube)
- Point-Defense Beam Turrets
Defenses:
- Nanotube Reinforced Collapsed-Core Molybdenum Alloy Armor
- Electromagnetic Dispersion Coating
- Gravity Compensator
- FTLi Disruptor
Ship Complement: 10
- 10 Fighters (1 Squadron)
Comet
Class: Comet
Ship Type: Bio Fighter
Mission Profile: Space Superiority, Melee Combat, Boarding
Manufacturer: Eclipse Naval R&D
Controlling Authority: Fleet Command
Length: .0036 KM
Crew Compliment: 1
Weapons:
- Plasma Cannon
- Crystaline Claws
Defenses:
- Nanotube Reinforced Bio-Armor
- Gravity Gland
Vogo
Class: Vogo
Ship Type: Shuttle
Mission Profile: Inter/Intra System Transportation
Manufacturer: Ti-Tech Industries
Controlling Authority: Any
Length: .04 KM
Crew Compliment: 1-2
Engines:
- 2 Micro Meson Torch Drives
- 1 Cavitation Drive
Power Systems:
- 1 Micro Meson Reactor
Weapons:
- 1 Frost Cannon
- 2 Torpedo Tubes
Defenses:
- Nanotube Reinforced Collapsed-Core Molybdenum Alloy Armor
- Spectral Cloak
Ship Systems
Weapon Systems
Ionic Displacement Cannon
A beam that displaces your ions from freaking subspace! o_O
Tremor Cannon
A type of kenetic mass driver.
Razor Beam Cannon
Focused energy beam for cutting and slicing.
Ion Cannon
Used for disabling enemy ships' systems without damaging them structurally.
Lance Missiles
Conventional large yield anti-capital missile.
Starfire Missile
A small and very fast interceptor missile.
Defense Systems
Flak Cannons
A system of turrets around a ship that fires explosive shells at enemy strikecraft and incoming weapons close to the ship. The shells damage nearby strikecraft, missiles, and masses with shrapnel and leave behind a cloud that disperses projected energy.
Contact Shielding
Energy and particle shielding pulled into contact with the ship's hull. The shields are primarily as a last line of defence when the flak cannons have weakened or destroyed incoming threats.
Phase Shield
Phase shields work by phasing whatever hits it out of this continuum, making it so that projectiles that hit the shield do not hit the hull. Shields like this use up the same amount of energy regardless of how powerful the attack is, as they are continuously on. This means that the shield effectively has a time limit as to how long it can stay up, and after that it needs to be recharged, while no matter how powerful of an attack hits the shield, it will not take the shield down. Anti-shield devices, however, work fine against these shields.
Froxfire Flares
Cloak penetration and detection system. A torpedo flare armed with a froxfire warhead launches and detonates. The detonation is a luminescent reaction that lights up the surrounding space while flooding the region of space with particles. Sensors can then scan for the particles interacting with cloaked ships and pockets of space devoid of the particles indicating a cloak that protects against the particles.
Collapsed-Core Molybdenum Alloy Armor
This alloy is created from crystalline Molybdenum being put under immense stress, causing the crystalline matrix to collapse in upon itself. This makes the alloy extremely strong for its weight.
Electromagnetic Dispersion Coating
This type of armor coating helps to disperse electromagnetic waves that contact the ship reducing it's signature to many kinds of sensor packages.
Gravity Generators
The gravity generators on a ship are used to create artificial gravity, for defence, and to counteract the gravitational field of the ship to reduce its gravimetric signature.
Propulsion Systems
Meson Torch Drive
This drive uses a meson reactor to heat up the plasma exhaust high above the normal means provided by a fusion torch drive, meaning it gives off a much higher thrust per pound of fuel than the fusion torch drive. It is even more powerful than the Fusion Pulse Drive.
Cavitation Drive
This drive surrounds the ship using it with a bubble of Hyperspace, allowing the ship to stay in Normal Space while moving at faster than light speeds and making extremely quick maneuvers.
Dimensional Transition Generator
Creates a rift large enough for the ship to travel from its current dimensional plane to another including hyperspace.
Communication
Quantum Communicator
Quantum communicators are created by the bond between two separate atoms. This bond makes it so that when one quality of one atom changes, the same quality changes in the other atom. By having a few dozen of these atoms put together, a direct and instantaneous radio emerges. These quantum communicators normally connect to large hubs which connect to all of the other quantum communicators so that more than two places can communicate. These communications systems are also almost impossible to jam.
In this case crystals are used to entangle photons that are used to encode and decode the transmitted signal.
Quantum Communications Hub
This is a hub of all of the quantum communicators in the system. By going through this, instant communication to any area is possible. Unfortunately, if the hub is destroyed, the entire system will disconnect. They are usually placed on the most heavily defended ships, stations, and planets.
Power Generators
Meson Reactor
A Meson Reactor uses a form of subatomic particle, called the meson, that interacts with the strong nuclear force of atomic nuclei to break apart this force, releasing extreme amounts of energy. A Meson Sequencer device can be used to easily and cheaply create mesons using almost any matter as fuel, and almost any other matter can be used as the other portion of fuel for the mesons. This makes the Meson Reactor both efficient and very inexpensive.
Life Support
Atmosphere is produced aboard the ship by stimulating engineered bacteria into producing oxygen. All ships hulls include radiation shielding to protect the crew.
Artificial Intelligence
Artificial Intelligence is used aboard all ships to improve efficiency, reaction time, and reduce crew needed to run the ship. They are given significant control and given a vast capacity for creativity and command. Their personalities are restricted so as to make treason or dereliction of duty theoretically impossible.