Difference between revisions of "UN multiing"

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'''UN Multiing''' is the practice of having more than one NationStates nation per [[player]]/computer as a [[UN]] member at one time.  Having ''UN Multies'' is a seriously [[Illegal actions|illegal]] and may result in all multy nations being [[eject]]ed from the UN, or even the game.
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'''UN Multiing''' is the practice of having more than one NationStates nation per [[player]]/computer as a [[UN]] member at one time.  Having ''UN Multies'' is a seriously [[Illegal actions|illegal]] action and may result in all multy nations being [[eject]]ed from the UN, or even the game.
  
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Controlling UN membership has been a long-time problem in [[NationStates]].  The premise is that a given player should have one, and only one vote or voice in the game.  Given the importance of UN membership to the practice of [[invading]] a [[region]], Having more than one UN nation at a time would give a single player disproportionate power in the game.  Thus, the rule has always been, '''one player, one UN nation.'''.  Because there is no way to tell how many players use a computer this is often stated as ''one computer, one UN nation''.  However, a [[player]] using more than one computer to have multiple nations in the UN is still considered unethical, and therefore illegal.  There is no limitation on the use of [[puppet]] nations, but only one may be in the UN at a given time.
  
Controlling UN membership has been a long-time problem in [[NationStates]].  The premise is that a given player should have one, and only one vote or voice in the game.  Given the importance of UN membership to the practice of [[invading]] a [[region]], Having more than one UN nation at a time would give a single player disproportionate power in the game.  Thus, the rule has always been, '''one computer, one UN nation.'''  There is no limitation on the use of [[puppet]] nations, but only one may be in the UN at a given time.
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Note that the [[moderator]]s have more than one way to catch multies, and that a player cannot sneak around the prohibition by having different email addresses on each nation.  There are regular arguments from family members who share a single computer, but because those are difficult to impossible for the game administrators to verifiy, the rule requires that such cases must still abide by the one/one rule.
 
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Note that the [[moderator]]s have more than one way to catch multies, and that a player can't sneak around the prohibition by having different email addresses on each nation.  There are regular arguments from family members who share a single computer, but the rule requires that such cases still must abide by the one/one rule
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[[Category:Gameplaying]]
 
[[Category:Gameplaying]]

Revision as of 14:09, 10 October 2004

UN Multiing is the practice of having more than one NationStates nation per player/computer as a UN member at one time. Having UN Multies is a seriously illegal action and may result in all multy nations being ejected from the UN, or even the game.

Controlling UN membership has been a long-time problem in NationStates. The premise is that a given player should have one, and only one vote or voice in the game. Given the importance of UN membership to the practice of invading a region, Having more than one UN nation at a time would give a single player disproportionate power in the game. Thus, the rule has always been, one player, one UN nation.. Because there is no way to tell how many players use a computer this is often stated as one computer, one UN nation. However, a player using more than one computer to have multiple nations in the UN is still considered unethical, and therefore illegal. There is no limitation on the use of puppet nations, but only one may be in the UN at a given time.

Note that the moderators have more than one way to catch multies, and that a player cannot sneak around the prohibition by having different email addresses on each nation. There are regular arguments from family members who share a single computer, but because those are difficult to impossible for the game administrators to verifiy, the rule requires that such cases must still abide by the one/one rule.


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