Difference between revisions of "UN puppet"

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Other [[invader]]s and [[defender]]s will keep a handy supply of [[puppet]] nations standing by in potential invasion regions, and can accept membership into the UN on a moment's notice.  This sort of technical [[gameplay]]ing allows a player to act as a [[native]] without having to move a known nation into a contested region.
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Other [[invader]]s and [[defender]]s will keep a handy supply of [[puppet]] nations standing by in potential invasion regions, and can accept membership into the UN on a moment's notice.  This sort of technical [[gameplay]]ing allows a player to act as a [[native]] without having to move a known defender/invader nation into a contested region.
  
  

Revision as of 23:19, 10 October 2004

Some players employ a UN puppet nation to avoid having the sometimes deleterious effects of UN resolutions damage a long-established roleplaying nation. This gives them the opportunity to enjoy the benefits of UN membership without damaging their "name" nation.


Other invaders and defenders will keep a handy supply of puppet nations standing by in potential invasion regions, and can accept membership into the UN on a moment's notice. This sort of technical gameplaying allows a player to act as a native without having to move a known defender/invader nation into a contested region.


UN puppet owners must necessarily about keeping puppet activites coordinated, lest they accidentally find themselves in a UN Multiing situation, and find themselves ejected from the UN or the game.
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